This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
5309 changed files with 1150310 additions and 0 deletions
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{
"__version__": "1.0.10",
"modules": {
"cache": {
"base": {
"_value": true
},
"gfx-webgl": {
"_value": true
},
"gfx-webgl2": {
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},
"gfx-webgpu": {
"_value": false
},
"animation": {
"_value": false
},
"skeletal-animation": {
"_value": false
},
"3d": {
"_value": false
},
"meshopt": {
"_value": false
},
"2d": {
"_value": true
},
"xr": {
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"ui": {
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},
"particle": {
"_value": false
},
"physics": {
"_value": false,
"_option": "physics-ammo"
},
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},
"physics-cannon": {
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},
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"profiler": {
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"tween": {
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},
"websocket": {
"_value": false
},
"websocket-server": {
"_value": false
},
"terrain": {
"_value": false
},
"light-probe": {
"_value": false
},
"tiled-map": {
"_value": false
},
"spine": {
"_value": true
},
"dragon-bones": {
"_value": true
},
"marionette": {
"_value": false
},
"procedural-animation": {
"_value": false
},
"custom-pipeline-post-process": {
"_value": false
},
"render-pipeline": {
"_value": true,
"_option": "custom-pipeline"
},
"custom-pipeline": {
"_value": true
},
"legacy-pipeline": {
"_value": false
},
"graphics": {
"_value": true
}
},
"includeModules": [
"2d",
"audio",
"base",
"custom-pipeline",
"dragon-bones",
"gfx-webgl",
"intersection-2d",
"particle-2d",
"profiler",
"spine",
"tween",
"ui",
"video"
],
"noDeprecatedFeatures": {
"value": false,
"version": ""
},
"flags": {}
},
"macroConfig": {
"ENABLE_TRANSPARENT_CANVAS": true
}
}
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import { _decorator, Node, v2 } from "cc";
const { ccclass, property } = _decorator;
//游戏管理器
@ccclass('GameManager')
export default class GameManager {
private static _I: GameManager = null;
public static get I(): GameManager {
if (!GameManager._I) {
GameManager._I = new GameManager();
GameManager._I.init();
}
return GameManager._I;
}
private init(){
}
}
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"fitHeight": true,
"fitWidth": false
}
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import { _decorator, instantiate, isValid, Label, Node, PageView, Prefab, Sprite, UITransform, view } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import AudioManager from '../../Main/Manager/AudioManager';
import Utils from '../../Main/Common/Utils';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameRootUI from '../../Main/Common/GameRootUI';
import ResManager from '../../Main/Manager/ResManager';
import HttpUnit from '../../Main/Common/HttpUnit';
import { SDKManager } from '../../Main/Channel/SDKManager';
import ScrollViewList from '../../Main/Common/ScrollViewList';
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
import SubManager from '../SubManager';
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
import GlobalValue from '../../Main/Common/GlobalValue';
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
import { E_AD_TARGET } from './TalkAdDialog';
const { ccclass, property } = _decorator;
//主界面
@ccclass('Start_UI')
export class Start_UI extends li_BaseView {
@property(ScrollViewList)
private Level_List: ScrollViewList = null
@property(Prefab)
private Level_Item: Prefab = null
private itemClone: any = null
@property(Prefab)
private GuidePageItem: Prefab = null //引导选择角色页签
private guidePageView: PageView = null //引导选择角色页签容器
private _nodeTab: any = {};
private _data;
private levelData: I_LevelConfig[] = []; //关卡数据
private curLevelIdx: number = 0; //当前关卡Idx
private lvUnlockId: string = ""; //解锁关卡id
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.itemClone = instantiate(this.Level_Item)
this.Level_List.setTemplateItem(this.itemClone)
this.guidePageView = this._nodeTab.guidePageView.getComponent(PageView)
Utils.setString(this._nodeTab.labNpcName, "")
Utils.setString(this._nodeTab.labNpcTalk, "")
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
Utils.addInnerEL(InnerMsgCode.Data_BDSidebarReward, this, this.resiveBDSidebarReward)
}
start() {
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserAd({type:1}, (data) => {
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
this.refreshXiangqinTicket()
})
} else if (tag == 2) {
// 解锁关卡
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
// SubManager.ShowPrompt("关卡解锁成功")
this.refreshLevelList()
this.enterLevelAfterUnlock()
})
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserShare({type:1}, (data) => {
SubManager.ShowPrompt("分享成功,获得相亲次数")
this.refreshXiangqinTicket()
})
}
})
AudioManager.I.PlayMusic(1, true) //背景乐
GameRootUI.InitDisableOperUI(false)
GameRootUI.InitCrossUI(false)
this.setUIVisible(true)
// this._nodeTab.labStart2.active = false //快手去掉英文
//设置按钮
if (GlobalValue.GMSwtitch) {
this._nodeTab.btnSetting.active = true
this._nodeTab.btnGM.active = true
} else {
this._nodeTab.btnSetting.active = false
this._nodeTab.btnGM.active = false
}
//抖音侧边栏
this._nodeTab.btnBDSidebar.active = false
if (SDKManager.isByteDance()) {
this.refreshBdSidebarUI()
ByteDanceSDK.CheckSidebarState((state) =>{
if (state == true) {
this.refreshBdSidebarUI()
}
})
}
//重置引导
this.resetGuide()
GameRootUI.DisableOper(2)
//判断玩家权限是否已获取
if (!HttpUnit.IsLogin()) {
HttpUnit.ins.login((loginData) => {
console.log("主界面: 获取授权并登录成功!")
this.userInited()
})
} else {
this.userInited()
}
}
update(deltaTime: number) {
}
//GM界面关闭消息
resiveGMClose(data) {
Utils.Log("收到GM界面关闭消息")
}
//退出聊天消息
resiveTalkBack(data) {
Utils.Log("收到退出聊天消息")
AudioManager.I.PlayMusic(1, true) //背景乐
this.setUIVisible(true)
this.refreshLevelList()
HttpUnit.ins.getUserData((userData) => {
this.refreshXiangqinTicket()
})
}
//抖音侧边栏消息
resiveBDSidebar(data) {
this.refreshBdSidebarUI()
}
//领取抖音侧边栏奖励消息
resiveBDSidebarReward(data) {
this.refreshXiangqinTicket()
}
//增加相亲次数
private doAddXiangqinCnt(add:number = 1) {
}
//显示主界面UI
setUIVisible(vis: boolean) {
this._nodeTab.UIRoot.active = vis
}
//刷新抖音侧边栏按钮显示状态
refreshBdSidebarUI() {
if (!SDKManager.isByteDance()) {
//不是抖音平台,不显示
this._nodeTab.btnBDSidebar.active = false
return
}
let stage = ByteDanceSDK.SidebarState
if (stage == 1) {
//前往
this._nodeTab.btnBDSidebar.active = true
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
} else if (stage == 2) {
//从侧边栏返回
this._nodeTab.btnBDSidebar.active = false
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
} else {
//版本不支持或奖励已领取
this._nodeTab.btnBDSidebar.active = false
}
}
//刷新玩家信息完毕
userInited() {
this.refreshSdkUI()
this.refreshLevelList()
this.refreshXiangqinTicket()
}
//刷新剩余相亲次数
private refreshXiangqinTicket() {
let xqnum = HttpUnit.GetXiangqinTickets()
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
}
//刷新关卡列表
private refreshLevelList() {
HttpUnit.ins.getLevelList((levelList) => {
if (levelList) {
GameRootUI.EnableOper()
GameManager.SetLevelCfg(levelList)
this.levelData = levelList
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
this.Level_List.numItems = this.levelData.length
if (this.curLevelIdx < 1) {
this.curLevelIdx = 1
//自动滚动只在引导后生效
if (PlayerDataManager.I.GuideMainFinished) {
for (let i = 1; i < this.levelData.length; i++) {
if (this.levelData[i].is_unlock == true) {
if (this.curLevelIdx < i) {
this.curLevelIdx = i
}
} else {
break
}
}
if (this.curLevelIdx > 2) {
this.scheduleOnce(() => {
this.Level_List.scrollTo(this.curLevelIdx-2)
}, 0.1)
}
} else {
this.checkGuide()
}
}
this.changeLevel(this.curLevelIdx, true)
}
})
}
//刷新SDK相关的UI
refreshSdkUI() {
console.log("主界面:刷新SDK相关的UI...")
SDKManager.getUserInfo((data) => {
//头像
let spt = this._nodeTab.headIcon.getComponent(Sprite)
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
SDKManager.avatarUrl = data.avatarUrl
//名字
let nickName = this._nodeTab.nickName.getComponent(Label)
nickName.string = data.nickName
SDKManager.nickName = data.nickName
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
})
//刷新id
let id = HttpUnit.GetID()
Utils.setString(this._nodeTab.userId, `ID:${id}`)
// Utils.setString(this._nodeTab.userId, `${id}`) //快手去掉英文
}
//region 关卡列表渲染
onRenderItemList(node: any, idx: number) {
if(!isValid(node)) {return}
if (!node.inited) {
node.inited = true;
Utils.parseNode(node);
}
GButton.RemoveClick(node)
//第一个是占位用的
if (idx == 0) {
node.l_rotateN.active = false
node.zhanweiNode.active = true
return
}
node.l_rotateN.active = true
node.zhanweiNode.active = false
let data = this.levelData[idx]
//npc名
// console.log("关卡列表渲染:", data.name)
//头像
let headPath = `headLevel/${data.icon}`
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
//解锁状态
node.lockNode.active = data.is_unlock ? false : true
node.unlockNode.active = data.is_unlock ? true : false
if (data.is_unlock) {
//分数
Utils.setString(node.labScore, data.score)
//星级
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
} else if (data.star == 2) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
} else if (data.star == 1) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
}
//满星效果
node.l_manxing.active = data.star == 3 ? true : false
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
}
}
GButton.BandClick(node, ()=>{
this.changeLevel(idx)
}, this)
}
//切换关卡
changeLevel(idx:number, force:boolean = false) {
if (this.curLevelIdx == idx && !force) {
return
}
this.curLevelIdx = idx
let data = this.levelData[idx]
//名字
Utils.setString(this._nodeTab.labNpcName, data.characterName)
//介绍
Utils.setString(this._nodeTab.labNpcTalk, data.description)
//是否解锁
if (data.is_unlock) {
Utils.setString(this._nodeTab.labStart1, "游戏开始")
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
} else {
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
}
let bgPath = `bg/${data.bgImage}`
let rolePath = `role/${data.characterFullLengthPortrait}`
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
}
//region 开始游戏
onStartClick() {
Utils.Log("点击开始游戏");
this.finishGuide()
if (this.curLevelIdx == 0) {
console.error("当前关卡为0,此关卡是占位用的")
return
}
let data = this.levelData[this.curLevelIdx]
let level_id = data.id
GameManager.EndGame()
//未解锁
if (data.is_unlock != true) {
if (HttpUnit.GetXiangqinTickets() <= 0) {
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
} else {
this.lvUnlockId = level_id
SubManager.ShowCommonAdDialog({
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
strAd: "观看广告",
strLeft: "返回",
adCallback: () => {
SDKManager.show_reward_video_ad(this.node.uuid, 2)
}
})
}
return
}
//检测存档
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
if (_data) {
if (_data.level.status == E_TalkStatusType.talking) {
this._continueLevel(level_id, _data)
} else {
this._startNewLevel(level_id)
}
} else {
this._startNewLevel(level_id)
}
})
} else {
SubManager.ShowConfirm({
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
strYes: "确认",
strNo: "返回",
yesCallback: () => {
this._startNewLevel(level_id)
}
})
}
}
//开始新关卡
private _startNewLevel(level_id) {
if (HttpUnit.GetXiangqinTickets() <= 0) {
SubManager.ShowPrompt("今日相亲次数已用完");
return;
}
GameManager.CurLevelId = level_id
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
GameManager.CurLevelData = data.level
GameManager.RecordId = data.record_id
GameManager.I.connetSorcket(data.record_id) //连接socket
this.setUIVisible(false)
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
})
}
//region 继续关卡存档
private _continueLevel(level_id, data) {
SubManager.ShowConfirm({
content: "检测到进行中的记录,是否继续?",
strYes: "继续",
strNo: "重新开始",
yesCallback: () => {
//继续对话
let lvCfg = this.levelData[this.curLevelIdx]
let t_xindong = 0
let t_xihuan = 0
let t_taoyan = 0
//聊天记录
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
let msg = data.messages || []
for (let i = 0; i < msg.length; i++) {
let m = msg[i]
let talkData: I_NpcTalkBack = {
aiEmoji: m.ai_emoji,
aiResponse: m.ai_response,
aiScore: m.ai_score || 0,
aiBaseScore: m.ai_base_score || 0,
aiAdditionalScore: m.ai_additional_score || 0,
isFinished: m.is_finished,
sourceCnt: m.source_cnt,
userInput: m.user_input,
judgement: m.judgement,
}
GameManager.CurNpcTalkData = talkData
GameManager.AddStepScore(m.ai_score) //记录本次分数
GameManager.AddTalkRecord({talk:m.user_input, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false, score:m.ai_score, scoreBase:talkData.aiBaseScore, scoreAdditional:talkData.aiAdditionalScore})
if (m.judgement == 0) {
t_xindong++
t_xihuan++
} else if (m.judgement == 2) {
t_taoyan++
}
}
GameManager.CurLevelId = level_id
GameManager.CurLevelData = data.level
GameManager.RecordId = data.record_id
GameManager.srouceCnt = data.level.current_cnt
GameManager.xindongCishu = t_xindong
GameManager.npcFixTalkCountXihuan = t_xihuan
GameManager.npcFixTalkCountTaoyan = t_taoyan
GameManager.TurnToStage(E_TalkStage.myTalk)
GameManager.I.connetSorcket(data.record_id) //连接socket
this.setUIVisible(false)
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
},
noCallback: () => {
//重新开始
this._startNewLevel(level_id)
}
})
}
/**手动解锁关卡后进入 */
enterLevelAfterUnlock() {
this._startNewLevel(this.lvUnlockId)
this.lvUnlockId = ""
}
//增加相亲次数
onAddTZClick() {
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.xiangqin, //加相亲次数
content: GlobalValue.XiangQinAdTipsStr,
adCallback: ()=>{
SDKManager.show_reward_video_ad(this.node.uuid, 1)
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}
//设置
onSettingClick() {
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
}
//gm
onGMClick() {
ViewManager.I.openBundlesView("UI/GM_UI")
}
//点击抖音侧边栏按钮
onBDSidebarClick() {
if (!SDKManager.isByteDance()) {
//不是抖音平台
return
}
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
}
//region 引导相关
private _guideInterval: number = 0.3 //引导间隔
//重置引导节点显示
private resetGuide() {
this._nodeTab.guideStep1.active = false
this._nodeTab.guideStep2.active = false
this._nodeTab.guideHandNode.active = false
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
}
//检查引导
private checkGuide() {
if (PlayerDataManager.I.GuideMainFinished) {
return
}
this.doGuideStep1()
}
//引导步骤1 显示介绍弹窗
private doGuideStep1() {
GameRootUI.DisableOper(this._guideInterval)
this.scheduleOnce(() => {
this._nodeTab.guideStep1.active = true
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
},this._guideInterval)
}
//引导步骤2 显示手
private doGuideStep2() {
GameRootUI.DisableOper(this._guideInterval)
this.scheduleOnce(() => {
this._nodeTab.guideStep2.active = true
this.scheduleOnce(() => {
let tempNode = instantiate(this.GuidePageItem)
let tntf = tempNode.getComponent(UITransform)
let wsize = view.getVisibleSize()
tntf.setContentSize(wsize.width, tntf.height)
//0号是占位的,从1开始
for (let i=1; i<this.levelData.length; i++) {
let data = this.levelData[i]
if (data.is_unlock) {
let node: any = instantiate(tempNode)
this.guidePageView.addPage(node)
Utils.parseNode(node)
//背景图
let bgPath = `bg/${data.bgImage}`
ResManager.I.changeBundleSpriteFrame(node.guideBg.getComponent(Sprite), bgPath, "Raw")
//角色立绘
let rolePath = `role/${data.characterFullLengthPortrait}`
ResManager.I.changeBundleSpriteFrame(node.guideRole.getComponent(Sprite), rolePath, "Raw")
//名字
Utils.setString(node.guideName, data.characterName)
//介绍
Utils.setString(node.guideDesc, data.description)
} else {
break
}
}
GButton.RemoveAndBandClick(this._nodeTab.gs2BtnKaishi, this.onGuideKaishiClick, this);
}, 0.1)
// this._nodeTab.guideHandNode.active = true
// this._nodeTab.btnStart.parent = this._nodeTab.startParent2
}, this._guideInterval)
}
//引导完成
private finishGuide() {
if (PlayerDataManager.I.GuideMainFinished) {
return
}
PlayerDataManager.I.SetGuideMainFinish(true)
this.resetGuide()
}
//翻页容器事件回调
guidePageViewEvent(param1, param2) {
// console.log("guidePageViewEvent", param1, param2)
this._nodeTab.gs2Zhisk.active = false
let pageIdx = this.guidePageView.curPageIdx
this.changeLevel(pageIdx+1)
}
//引导 下一步
onGuide1OkClick() {
this._nodeTab.guideStep1.active = false
this.doGuideStep2()
}
//引导 开始游戏
onGuideKaishiClick() {
// this.finishGuide()
// let pageIdx = this.guidePageView.curPageIdx
// let data = this.levelData[pageIdx+1]
// let level_id = data.id
// GameManager.EndGame()
// SubManager.ShowConfirm({
// content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
// strYes: "确认",
// strNo: "返回",
// yesCallback: () => {
// this._startNewLevel(level_id)
// }
// })
this.onStartClick()
}
}
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