init
This commit is contained in:
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import { randomRange, view } from "cc";
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import GlobalValue from "../Common/GlobalValue";
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import SubManager from "../../Sub/SubManager";
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import { I_SDK_UserInfo_Callback } from "./SDKManager";
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//广告ID
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const wx_banner_ad_unit_id = 'test'
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const wx_splash_ad_unit_id = 'test'
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const wx_video_ad_unit_id = 'test'
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export class WXSDK{
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static g_InGameScene = null; //游戏场景值
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private wx_video:any = null;
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private wx_splash:any = null;
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private wx_banner:any = null;
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private wx_video_callback:Function = null;
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private wx_video_tag:number = null;
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private wx_gameClub:any = null; //游戏圈按钮
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private ShareSTime: any;
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private ShareCb: any; //分享回调
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private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
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//初始化
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init(cb: Function = null) {
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// 保持屏幕常亮
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window['wx'].setKeepScreenOn({ keepScreenOn: true });
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WXSDK.g_InGameScene = window['wx'].getLaunchOptionsSync().scene;
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console.log('init 微信 - 进入游戏的场景值', WXSDK.g_InGameScene);
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//显示分享按钮
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window['wx'].showShareMenu({
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withShareTicket: true,
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menus: ["shareAppMessage", "shareTimeline"],
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});
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window['wx'].onShareAppMessage(() => {
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return this.shareInfo();
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});
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window['wx'].onShareTimeline(() => {
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return this.shareInfo();
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})
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//小游戏回到前台
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window['wx'].onShow(this.onWxShow.bind(this));
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//小游戏被隐藏 记个时间
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window['wx'].onHide(() => {
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if (this.ShareCb) {
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this.ShareSTime = new Date().getTime();
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console.log("分享时间差 记录:", this.ShareSTime);
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}
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});
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this.init_video(); //初始化视频广告
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this.init_splash(); //初始化插屏广告
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this.init_banner(); //初始化Banner广告 弹窗广告
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cb && cb();
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}
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//小游戏回到前台
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onWxShow(data: any) {
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console.log("onWxShow:" + JSON.stringify(data))
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//返回小游戏场景值
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if (data && data.query && data.query.ShareCode) {
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GlobalValue.ShareTocusid = data.query.ShareCode
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}
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if (this.ShareCb) {
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if (this.ShareSTime) {
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let nT = new Date().getTime();
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console.log("分享时间差 计算:",nT, this.ShareSTime);
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if (nT - this.ShareSTime > 1500) {
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let cb = this.ShareCb.succ
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cb && cb()
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} else {
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this.tostErr()
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}
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}
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this.ShareCb = null;
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}
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}
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//分享失败
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tostErr() {
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let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
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SubManager.ShowPrompt(this.shareTxt[rint])
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if (this.ShareCb) {
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let cb = this.ShareCb.fail
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cb && cb()
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}
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}
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/**获取用户授权状态
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* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
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*/
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checkAutoSetting(autoKey:string, cb:Function = null) {
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window['wx'].getSetting({
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success(res:any) {
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console.log("微信 - 检测权限状态 succ:",JSON.stringify(res))
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if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
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cb && cb(true)
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} else {
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cb && cb(false)
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}
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},
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fail(res:any) {
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console.log("微信 - 检测权限状态 fail:",JSON.stringify(res))
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cb && cb(false)
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}
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})
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}
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/**
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* 获取个人信息
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*/
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getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
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console.log("微信 - 正在获取用户信息...")
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var self = this;
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window['wx'].getUserInfo({
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success: (res) => {
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console.log("微信 - 获取用户信息成功:", res);
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cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName})
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},
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fail: (err) => {
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console.log("微信 - 获取用户信息失败:", err);
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self.openUserAuthorize(cb);
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}
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})
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}
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//申请用户信息授权
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openUserAuthorize(cb: any) {
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var self = this;
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window['wx'].getSetting({
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scope: 'scope.userInfo',
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success(res:any) {
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console.log("微信 authorize succ:",JSON.stringify(res))
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if (res.authSetting['scope.userInfo']) {
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self.getUserInfo(cb)
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} else {
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let systemInfo = window['wx'].getSystemInfoSync();
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let button = window['wx'].createUserInfoButton({
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type: 'text',
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text: '',
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// @ts-ignore
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style: {
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left: 0,
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top: 0,
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width: systemInfo.screenWidth,
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height: systemInfo.screenHeight,
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backgroundColor: '#00000000',//最后两位为透明度
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textAlign: "center",
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}
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});
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console.log("微信 点击开始游戏授权用户信息")
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button.onTap((res) => {
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button.destroy();
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// if (res.userInfo) {
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// console.log(res.userInfo)
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// //此时可进行登录操作
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// cb && cb(res.userInfo)
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// }
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console.log("微信 点击Tap", res)
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self.getUserInfo(cb)
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});
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}
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},
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fail(err) {
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console.log('微信 - authorize fail', err);
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}
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})
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}
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//微信登录
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login(cb: Function = null) {
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window['wx'].login({
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success: (res) => {
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if (res.code) {
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console.log('微信 - 登录成功', res.code);
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cb && cb({ platform:1, code: res.code });
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} else {
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console.log('微信 - 登录失败', res.errMsg);
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cb && cb({ platform:1, code: null });
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}
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},
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fail(res: any) {
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console.log(`微信 login 调用失败`);
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console.log(res.anonymousCode)
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cb && cb({ platform:1, code: null });
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},
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});
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}
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//初始化视频广告
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private init_video() {
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this.wx_video = window['wx'].createRewardedVideoAd({
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adUnitId: wx_video_ad_unit_id
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});
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this.wx_video.onLoad(() => {
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console.log('onLoad event emit');
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});
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this.wx_video.onError((err) => {
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console.log('onError event emit', err);
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});
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this.wx_video.onClose(res => {
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console.log('onClose event emit',res);
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// 用户点击了【关闭广告】按钮
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// 小于 2.1.0 的基础库版本,res 是一个 undefined
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if (res && res.isEnded || res === undefined) {
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// 正常播放结束,可以下发游戏奖励
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if (this.wx_video_callback) {
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this.wx_video_callback(this.wx_video_tag);
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}
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}
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else {
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// 播放中途退出,不下发游戏奖励
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//wx_video_callback(-1);
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}
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});
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}
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//初始化插屏广告
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private init_splash() {
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// 创建插屏广告实例,提前初始化
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if (window['wx'].createInterstitialAd){
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this.wx_splash = window['wx'].createInterstitialAd({
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adUnitId: wx_splash_ad_unit_id
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});
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this.wx_splash.onLoad(() => {
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console.log('splash onLoad event emit');
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});
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this.wx_splash.onError((err) => {
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console.log('splash onError event emit', err);
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});
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this.wx_splash.onClose(res => {
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console.log('splash onClose event emit', res);
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});
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}
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}
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//初始化Banner
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private init_banner() {
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let winSize = window['wx'].getSystemInfoSync();
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let bannerHeight = 80;
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let bannerWidth = 300;
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this.wx_banner = window['wx'].createBannerAd({
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adUnitId: wx_banner_ad_unit_id,
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adIntervals: 30,
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style: {
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left: (winSize.windowWidth- bannerWidth)/2,
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top: winSize.windowHeight- bannerHeight,
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width: bannerWidth,
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}
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});
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//微信缩放后得到banner的真实高度,从新设置banner的top 属性
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this.wx_banner.onResize(res => {
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this.wx_banner.style.top = winSize.windowHeight - this.wx_banner.style.realHeight;
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})
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this.wx_banner.onError(res => {
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})
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}
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//显示视频广告
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show_video(callback:Function, tag:number) {
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if (wx_video_ad_unit_id == 'test') {
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console.log('未接入广告ID,视频广告请求直接返回');
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callback && callback();
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return;
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}
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if (this.wx_video) {
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this.wx_video_callback = callback;
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this.wx_video_tag = tag;
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this.wx_video.load()
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.then(() => {
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this.wx_video.show()
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.catch(err => {
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this.wx_video.load()
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.then(() => this.wx_video.show())
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})
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})
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}
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}
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//显示插屏
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show_splash() {
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// 在适合的场景显示插屏广告
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// if (this.wx_splash) {
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// this.wx_splash.show().catch((err) => {
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// this.wx_splash.load().then(()=>{
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// })
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// })
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// }
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if (this.wx_splash) {
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this.wx_splash
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.load()
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.then(() => {
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this.wx_splash.show();
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})
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.catch(err => {
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console.log(err);
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});
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}
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}
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//显示Banner
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show_banner() {
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if (this.wx_banner) {
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this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
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}
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}
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//隐藏Banner
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hide_banner() {
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if (this.wx_banner) {
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this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
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}
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}
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//分享信息
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shareInfo() {
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return {
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title: "我在“告白契约”中相亲,邂逅了非常有趣的小姐姐,你也来试试吧~", //Resource.getText(_shareInfo.invite_des),
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query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
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}
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}
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//主动拉起分享
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show_share(rewardCB?:Function) {
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console.log("主动拉起分享");
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let info:any = this.shareInfo();
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info.succ = rewardCB;
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info.fail = null;
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this.ShareCb = info;
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window['wx'].shareAppMessage(info);
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}
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//获取设备分辨率
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getWindowSize() {
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let windowinfo = window['wx'].getWindowInfo();
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return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
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}
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//显示游戏圈
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show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
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console.log("显示游戏圈");
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if (this.wx_gameClub) {
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this.wx_gameClub.show();
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}else {
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let windowinfo = window['wx'].getWindowInfo();
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let x = windowinfo.screenWidth * leftRatio;
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let y = windowinfo.screenHeight * topRatio;
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let w = windowinfo.screenWidth * widthRatio; //按钮宽高
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let h = windowinfo.screenHeight * heightRatio;
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console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
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this.wx_gameClub = window['wx'].createGameClubButton({
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type: 'string',
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text: '',
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// type: 'image',
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icon: 'green',
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style: {
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left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
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top: y,
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width: w,
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height: h,
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},
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})
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}
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}
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//隐藏游戏圈
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hide_gameClub() {
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console.log("隐藏游戏圈");
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if (this.wx_gameClub) {
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this.wx_gameClub.hide();
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}
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}
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//检查是否支持base64音频播放
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checkSupportBase64Audio() {
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return true;
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}
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//播放base64音频
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private _innerAudioContext: any = null;
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private _iacIdx = 0 //音频播放索引
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playBase64Audio(base64, loop) {
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if (!this.checkSupportBase64Audio()) {
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console.log("微信平台不支持base64音频播放");
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return;
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}
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let substring = base64;
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let qianzhui = "data:audio/x-wav;base64,"
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if(base64.startsWith(qianzhui)) {
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substring = base64.substring(qianzhui.length, base64.length)
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}
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let self = this;
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const fs = window['wx'].getFileSystemManager();
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//1.删除上一个音频
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const lastPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
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console.log("微信 正在删除上一个音频 ->", lastPath);
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fs.removeSavedFile({
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filePath: lastPath,
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success(res) {
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console.log("微信 删除上一个音频成功", res);
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},
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fail(err) {
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console.log("微信 删除上一个音频失败", err);
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},
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complete(res) {
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console.log("微信 删除上一个音频完成", res);
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//2.保存当前音频
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//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
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self._iacIdx++;
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const audioPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
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console.log("微信 正在保存本次音频 ->", audioPath);
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fs.writeFile({
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filePath: audioPath,
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data: substring,
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encoding: 'base64',
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success(res) {
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if (self._innerAudioContext == null){
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self._innerAudioContext = window['wx'].createInnerAudioContext();
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// 添加播放结束的回调
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self._innerAudioContext.onEnded(() => {
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console.log("微信 AI语音播放结束")
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self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
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self._innerAudioContext.destroy(); // 销毁音频实例
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self._innerAudioContext = null;
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});
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}
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console.log("微信 播放base64音频", audioPath)
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self._innerAudioContext.src = audioPath;
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self._innerAudioContext.play(); // 开始播放音频
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},
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fail(err) {
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console.log("微信 保存本次音频失败", err);
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}
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})
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}
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})
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}
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}
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Binary file not shown.
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After Width: | Height: | Size: 16 KiB |
@@ -0,0 +1,134 @@
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||||
{
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||||
"ver": "1.0.27",
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||||
"importer": "image",
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||||
"imported": true,
|
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Binary file not shown.
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File diff suppressed because it is too large
Load Diff
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import { _decorator } from "cc";
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const { ccclass, property } = _decorator;
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//全局变量
|
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@ccclass
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export default class GlobalValue {
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/**是否开启GM */
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static GMSwtitch = false;
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/**分享关注id */
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static ShareTocusid = "share_tocusid";
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public static g_ChannelCfg = {};
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// public static g_SvrPlayer = {};
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// public static Socket_prot = 0;
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// public static g_server_ver = "";//当前版本号
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// // public static g_Guide: boolean = false;//是否执行新手引导
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public static g_InGameScene = 0;//小程序获取当前进页面的来源
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// public static g_WXClub = 0;//小程序是否关注游戏圈
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// public static g_WXOpenId = '';//微信登录openid
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// public static g_WXUId = '';//微信登录uid
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// public static SHowNotice = false;//展示公告弹框
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// public static LoadRootNode = false;//公告数据
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// public static NoticeData = null;//公告数据
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// public static Game_ChangeSev = false;//游戏内切换服务器
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// public static isWhiteList = false;//是否是白名单用户
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// public static game_account = '';
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// public static sdk_account = '';
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// public static sdk_avatar = '';
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// public static sdk_nickName = '';//记录SDK返回的玩家昵称(比如tap平台的昵称)
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// public static game_nickName = '';//游戏服分配的玩家昵称或玩家自己改动的昵称
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// public static loginType = "";
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// public static wx_appid = "";
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// public static ADcanPlay = true;
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// public static GamePlayerID = '';
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// public static g_sceneTopFit = 0; //摄像头距离顶部的距离
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// public static sendAdTime = 0
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// public static userIp = '';
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// public static createRoleTime = 0
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// public static g_faclv = 1
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}
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Reference in New Issue
Block a user