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import { _decorator, Node, Sprite } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import li_BaseView from '../../Main/Common/li_BaseView';
|
||||
import GameManager from '../../Main/Manager/GameManager';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//关卡提示界面
|
||||
@ccclass('Tips_UI')
|
||||
export class Tips_UI extends li_BaseView {
|
||||
|
||||
private _nodeTab: any = {};
|
||||
private _data;
|
||||
|
||||
//----重写父类接口---------------------------------------
|
||||
onLoadCT() {
|
||||
this.registerListenner();
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
|
||||
// Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
||||
GButton.BandClick(this._nodeTab.mask, ()=>{
|
||||
this.onClose();
|
||||
}, this, 0, null, null, false);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnClose, ()=>{
|
||||
this.onClose();
|
||||
}, this);
|
||||
|
||||
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
|
||||
//名字
|
||||
Utils.setString(this._nodeTab.labName, lvCfg.name)
|
||||
//职业名
|
||||
Utils.setString(this._nodeTab.labJob, lvCfg.characterRole)
|
||||
//喜欢话题
|
||||
Utils.setString(this._nodeTab.labXihuan, lvCfg.characterFavoriteTopic)
|
||||
//讨厌话题
|
||||
Utils.setString(this._nodeTab.labTaoyan, lvCfg.characterHateTopic)
|
||||
//性格
|
||||
Utils.setString(this._nodeTab.labXingge, `性格:${lvCfg.characterDisposition}`)
|
||||
//提示文本
|
||||
Utils.setString(this._nodeTab.labTips, lvCfg.tips)
|
||||
//半身像
|
||||
let halfPath = `halfPic/${lvCfg.characterHalfLengthPortrait}`
|
||||
let half = this._nodeTab.half.getComponent(Sprite)
|
||||
ResManager.I.changeBundleSpriteFrame(half, halfPath, "Raw")
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 4.1 KiB |
|
After Width: | Height: | Size: 40 KiB |
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{
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"__version__": "1.3.8",
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"log": {
|
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"level": 4
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},
|
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"common": {
|
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"polyfills": {
|
||||
"asyncFunctions": true
|
||||
},
|
||||
"buildPath": "project://build",
|
||||
"outputName": "wechatgame_kuai",
|
||||
"mainBundleCompressionType": "merge_dep",
|
||||
"platform": "wechatgame",
|
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"startScene": "16b0d021-6436-4bbc-ba5e-05ebe3e84ba4",
|
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"server": "https://hxzgame.vip.hnhxzkj.com/lzx/XiangQin/remFile.wx.1.0.2",
|
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"nativeCodeBundleMode": "asmjs",
|
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"md5Cache": true,
|
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"name": "XiangQin"
|
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},
|
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"BuildTaskManager": {
|
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"taskMap": {
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"1736231456475": {
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"type": "build",
|
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"id": "1736231456475",
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"progress": 1,
|
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"state": "success",
|
||||
"stage": "build",
|
||||
"message": "2025-3-5 15:19:44 build success in 15 s!",
|
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"detailMessage": "builder:build-project-total (14874ms)\r",
|
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"options": {
|
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"name": "XiangQin",
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