init
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import { _decorator, Node } from "cc";
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import ResManager from "../Main/Manager/ResManager";
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import GameRootUI from "../Main/Common/GameRootUI";
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import { CommonConfig } from "../Main/Config/CommonConfig";
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import { promptItem } from "./Item/promptItem";
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const { ccclass, property } = _decorator;
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//项目管理器
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@ccclass('SubManager')
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export default class SubManager {
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private static _I: SubManager = null;
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public static get I(): SubManager {
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if (!SubManager._I) {
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SubManager._I = new SubManager();
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SubManager._I.init();
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}
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return SubManager._I;
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}
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private init(){
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}
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//飘字提示----------------------------------------------------------------------------
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public static ShowPrompt(text: string) {
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ResManager.I.loadSubpackagePrefab("item/promptItem", (n_node: Node)=>{
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GameRootUI.I.AddUIToLayer(n_node, CommonConfig.UILayerGroup.Layer_tips)
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let pItem = n_node.getComponent(promptItem)
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pItem.setLabel(text)
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})
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}
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}
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