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import { _decorator, Node, Sprite, tween, UIOpacity, UITransform, Vec3, view } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
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import Utils from '../../Main/Common/Utils';
|
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import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
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import li_BaseView from '../../Main/Common/li_BaseView';
|
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import GameManager, { E_TalkStage } from '../../Main/Manager/GameManager';
|
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import ResManager from '../../Main/Manager/ResManager';
|
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import GameRootUI from '../../Main/Common/GameRootUI';
|
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import { ViewManager } from '../../Main/Manager/ViewManager';
|
||||
import { I_LevelStepData } from '../../Main/Config/CommonConfig';
|
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import AudioManager from '../../Main/Manager/AudioManager';
|
||||
import { SDKManager } from '../../Main/Channel/SDKManager';
|
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import SubManager from '../SubManager';
|
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import HttpUnit from '../../Main/Common/HttpUnit';
|
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const { ccclass, property } = _decorator;
|
||||
|
||||
//结算界面
|
||||
@ccclass('Finish_UI')
|
||||
export class Finish_UI extends li_BaseView {
|
||||
|
||||
private _nodeTab: any = {};
|
||||
private _data: I_LevelStepData = null;
|
||||
|
||||
private picDefScale:Vec3; //图片默认缩放
|
||||
private isPicFull:boolean = false; //图片是否全屏
|
||||
|
||||
//----重写父类接口---------------------------------------
|
||||
onLoadCT() {
|
||||
this.registerListenner();
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
|
||||
this.picDefScale = (this._nodeTab.cgPic as Node).scale.clone();
|
||||
|
||||
GameRootUI.DisableOper(1)
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
|
||||
Utils.addInnerEL(InnerMsgCode.UI_ResartGame, this, this.resiveResartGame)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
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// GButton.BandClick(this._nodeTab.mask, ()=>{
|
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// this.onBackClick();
|
||||
// }, this, 0, null, null, false);
|
||||
|
||||
GButton.BandClick(this._nodeTab.cgPic, ()=>{
|
||||
this.changePicScale();
|
||||
}, this, 0, null, null, false);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnClose, ()=>{
|
||||
this.onBackClick();
|
||||
}, this);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnBack, ()=>{
|
||||
this.onBackClick();
|
||||
}, this);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnShare, ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnRestart, ()=>{
|
||||
this.onRestartClick();
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnContinue, ()=>{
|
||||
this.onContinueClick();
|
||||
}, this);
|
||||
|
||||
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("结算界面分享回调", tag)
|
||||
if (tag == 1) {
|
||||
SubManager.ShowPrompt("分享成功")
|
||||
// let sptShare:Sprite = this._nodeTab.btnShare.getComponent(Sprite)
|
||||
// sptShare.grayscale = true
|
||||
// GButton.RemoveClick(this._nodeTab.btnShare)
|
||||
this.backToMain()
|
||||
}
|
||||
})
|
||||
|
||||
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
|
||||
|
||||
//星级
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
let starSpt = this._nodeTab["star" + i].getComponent(Sprite)
|
||||
let starPath = ""
|
||||
let showAct = false
|
||||
if(this._data.end_star == 3) {
|
||||
starPath = "lv_23"
|
||||
showAct = true
|
||||
} else if (this._data.end_star < i) {
|
||||
starPath = "lv_21"
|
||||
} else {
|
||||
starPath = "lv_22"
|
||||
showAct = true
|
||||
}
|
||||
ResManager.I.changeBundleSpriteFrame(starSpt, starPath, "Zhujiemian")
|
||||
//动作
|
||||
let starNode = this._nodeTab["starNode"+i]
|
||||
if (showAct) {
|
||||
this.doStarAction1(starNode, (i-1)*0.2)
|
||||
} else {
|
||||
this.doStarAction2(starNode, (i-1)*0.2)
|
||||
}
|
||||
}
|
||||
|
||||
//成功失败
|
||||
let iswin = this._data.status == 0
|
||||
let endPath = iswin ? "lv_19" : "lv_20"
|
||||
let winSpt = this._nodeTab.winSpt.getComponent(Sprite)
|
||||
ResManager.I.changeBundleSpriteFrame(winSpt, endPath, "Zhujiemian")
|
||||
if (iswin) {
|
||||
AudioManager.I.PlayEffect(10003); //胜利音效
|
||||
} else {
|
||||
AudioManager.I.PlayEffect(10001); //失败音效
|
||||
}
|
||||
|
||||
//结算显示
|
||||
let picPath = "" //表情图
|
||||
let talkStr = "" //对话
|
||||
if (this._data.end_star == 3) {
|
||||
picPath = `cg3/${lvCfg.threeStarCG}`
|
||||
talkStr = lvCfg.threeStarSummary
|
||||
} else if (this._data.end_star == 2) {
|
||||
picPath = `cg2/${lvCfg.twoStarCG}`
|
||||
talkStr = lvCfg.twoStarSummary
|
||||
} else if (this._data.end_star == 1) {
|
||||
picPath = `cg1/${lvCfg.oneStarCG}`
|
||||
talkStr = lvCfg.oneStarSummary
|
||||
} else {
|
||||
picPath = `cg0/${lvCfg.failureCG}`
|
||||
talkStr = lvCfg.failureSummary
|
||||
}
|
||||
let cgPic = this._nodeTab.cgPic.getComponent(Sprite)
|
||||
ResManager.I.changeBundleSpriteFrame(cgPic, picPath, "Raw")
|
||||
Utils.setString(this._nodeTab.labTalk, talkStr)
|
||||
//保存关卡星级
|
||||
if (lvCfg.star < this._data.end_star) {
|
||||
GameManager.SetLevelStar(GameManager.CurLevelId, this._data.end_star)
|
||||
}
|
||||
|
||||
//按钮显示
|
||||
let swtRestart = false
|
||||
let swtContinue = false
|
||||
let swtShare = false
|
||||
if (this._data.end_star == 0) {
|
||||
swtRestart = true
|
||||
} else {
|
||||
let curCnt = GameManager.srouceCnt
|
||||
let stepData = GameManager.CurLevelData
|
||||
if (curCnt < stepData.total_cnt) {
|
||||
if (this._data.end_star < 3) {
|
||||
swtContinue = true
|
||||
} else {
|
||||
swtShare = true
|
||||
}
|
||||
} else {
|
||||
swtShare = true
|
||||
}
|
||||
}
|
||||
this._nodeTab.btnRestart.active = swtRestart
|
||||
this._nodeTab.btnContinue.active = swtContinue
|
||||
this._nodeTab.btnShare.active = swtShare
|
||||
this._nodeTab.labXQCount.active = swtRestart
|
||||
|
||||
//刷新npc表情
|
||||
let rolePath = GameManager.GetNpcEmoPic("")
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {rolePath:rolePath})
|
||||
|
||||
//刷新玩家数据
|
||||
Utils.setString(this._nodeTab.labXQCount, "")
|
||||
HttpUnit.ins.getUserData((userData) => {
|
||||
//剩余相亲次数
|
||||
let xqnum = HttpUnit.GetXiangqinTickets()
|
||||
Utils.setString(this._nodeTab.labXQCount, `剩余相亲次数:${xqnum}`)
|
||||
})
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//接收重玩消息
|
||||
resiveResartGame(data:any) {
|
||||
this.onClose()
|
||||
}
|
||||
|
||||
//返回主界面
|
||||
backToMain() {
|
||||
GameManager.EndGame()
|
||||
ViewManager.I.closeAllView();
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
|
||||
}
|
||||
|
||||
//点击返回
|
||||
onBackClick() {
|
||||
this.backToMain()
|
||||
}
|
||||
|
||||
//点击重玩
|
||||
onRestartClick() {
|
||||
GameRootUI.DisableOper(1)
|
||||
GameManager.RestartGame()
|
||||
}
|
||||
|
||||
//点击继续
|
||||
onContinueClick() {
|
||||
console.log("点击继续")
|
||||
this._doContinueGame()
|
||||
}
|
||||
//继续游戏
|
||||
private _doContinueGame() {
|
||||
HttpUnit.ins.sendGameContinue({record_id:GameManager.RecordId, level_id:GameManager.CurLevelId}, (data) => {
|
||||
if (data == null) return
|
||||
Utils.sendInnerMsg(InnerMsgCode.Data_LevelStarUp, {level:GameManager.CurLevelId, star:this._data.end_star})
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus, true)
|
||||
this.onClose()
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/**肖像放大缩小 */
|
||||
changePicScale() {
|
||||
let ttime = 0.3;
|
||||
GameRootUI.DisableOper(ttime+0.1)
|
||||
if (this.isPicFull) {
|
||||
this.isPicFull = false;
|
||||
|
||||
tween((this._nodeTab.cgPic as Node))
|
||||
.to(ttime, { scale: this.picDefScale }, { easing: 'quadOut' })
|
||||
.start();
|
||||
|
||||
let hideNodeOpa:UIOpacity = this._nodeTab.hideNode.getComponent(UIOpacity)
|
||||
tween(hideNodeOpa)
|
||||
.delay(ttime*0.7)
|
||||
.to(ttime*0.3, { opacity: 255 }, { easing: 'quadOut' })
|
||||
.start();
|
||||
} else {
|
||||
this.isPicFull = true;
|
||||
let s = 1
|
||||
let windowSize = view.getVisibleSize(); // 获取窗口大小
|
||||
let picTf:UITransform = this._nodeTab.cgPic.getComponent(UITransform);
|
||||
if (picTf.height < windowSize.height) {
|
||||
s = windowSize.height / picTf.height;
|
||||
}
|
||||
let centerScale = this._nodeTab.center.scale;
|
||||
if (centerScale.y < 1) {
|
||||
s = s / centerScale.y; //根节点有做适配,这里还原适配做的缩放
|
||||
}
|
||||
|
||||
tween((this._nodeTab.cgPic as Node))
|
||||
.to(ttime, { scale: new Vec3(s, s, s) }, { easing: 'quadOut' })
|
||||
.start();
|
||||
|
||||
let hideNodeOpa:UIOpacity = this._nodeTab.hideNode.getComponent(UIOpacity)
|
||||
tween(hideNodeOpa)
|
||||
.to(ttime*0.3, { opacity: 0 }, { easing: 'quadOut' })
|
||||
.start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**星星动作 */
|
||||
private doStarAction1(node:Node, tdelay:number) {
|
||||
let ttime = 0.5;
|
||||
//透明效果
|
||||
let opa = node.getComponent(UIOpacity)
|
||||
if (!opa) {
|
||||
opa = node.addComponent(UIOpacity)
|
||||
}
|
||||
opa.opacity = 0
|
||||
tween(opa)
|
||||
.delay(tdelay)
|
||||
.to(ttime, { opacity: 255 }, { easing: 'quadIn' })
|
||||
.start();
|
||||
|
||||
//缩放效果
|
||||
node.setScale(new Vec3(3, 3, 3))
|
||||
tween(node)
|
||||
.delay(tdelay)
|
||||
.to(ttime, { scale: new Vec3(1, 1, 1) }, { easing: 'quadIn' })
|
||||
.start();
|
||||
|
||||
//旋转效果
|
||||
tween(node)
|
||||
.delay(tdelay)
|
||||
// .to(ttime, { angle: 720 }, { easing: 'quadOut' })
|
||||
.to(ttime, { eulerAngles: new Vec3(0, 0, 360) }, { easing: 'quadIn' })
|
||||
.start();
|
||||
}
|
||||
private doStarAction2(node:Node, tdelay:number) {
|
||||
let ttime = 0.5;
|
||||
//透明效果
|
||||
let opa = node.getComponent(UIOpacity)
|
||||
if (!opa) {
|
||||
opa = node.addComponent(UIOpacity)
|
||||
}
|
||||
opa.opacity = 0
|
||||
tween(opa)
|
||||
.delay(tdelay)
|
||||
.to(ttime, { opacity: 255 }, { easing: 'quadIn' })
|
||||
.start();
|
||||
|
||||
//缩放效果
|
||||
tween(node)
|
||||
.delay(tdelay)
|
||||
.to(ttime*0.5, { scale: new Vec3(1.3, 1.3, 1.3) }, { easing: 'quadIn' })
|
||||
.to(ttime*0.5, { scale: new Vec3(1, 1, 1) }, { easing: 'quadOut' })
|
||||
.start();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,289 @@
|
||||
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback } from "./SDKManager"
|
||||
|
||||
//广告ID
|
||||
const AD_AWARD = "xxxxx"
|
||||
const AD_SPLASH = "xxxxx"
|
||||
const AD_BANNER = "xxxxx"
|
||||
const AD_BANNER_INTERVAL = 30
|
||||
const AD_BANNER_HEIGHT = 130
|
||||
|
||||
export class ByteDanceSDK{
|
||||
|
||||
private bd_video:any = null;
|
||||
private bd_splash:any = null;
|
||||
private bd_banner:any = null;
|
||||
private bd_video_callback:Function = null;
|
||||
private bd_video_tag:number = null;
|
||||
|
||||
//初始化
|
||||
init(cb: Function = null) {
|
||||
console.log("init 抖音 初始化...")
|
||||
// 保持屏幕常亮
|
||||
window["tt"].setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
success(res) {
|
||||
|
||||
},
|
||||
fail(res) {
|
||||
},
|
||||
});
|
||||
|
||||
this.init_video();
|
||||
this.init_splash();
|
||||
this.init_banner();
|
||||
cb && cb();
|
||||
}
|
||||
|
||||
//检查权限
|
||||
checkAutoSetting(autoKey:string, cb:Function = null) {
|
||||
// cb && cb(true);
|
||||
if (autoKey == "userInfo") {
|
||||
autoKey = "scope.userInfo"
|
||||
}
|
||||
window['tt'].authorize({
|
||||
scope: autoKey,
|
||||
success(res:any) {
|
||||
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
|
||||
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
|
||||
cb && cb(true)
|
||||
} else {
|
||||
cb && cb(false)
|
||||
}
|
||||
},
|
||||
fail(res:any) {
|
||||
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
|
||||
cb && cb(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//获取用户信息
|
||||
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
|
||||
// cb && cb({ nickName:"", avatarUrl:"" });
|
||||
//getUserProfile报错未找到
|
||||
window["tt"].getUserInfo({
|
||||
force: false, //当宿主未登录时,是否强制拉起登录框
|
||||
success(res) {
|
||||
console.log("抖音 - 获取用户信息成功:", res);
|
||||
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
|
||||
},
|
||||
fail(res) {
|
||||
console.log("抖音 - 获取用户信息失败", res);
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
//登录
|
||||
login(cb: Function = null) {
|
||||
// cb && cb({ platform:3, code: null });
|
||||
window["tt"].login({
|
||||
force: false, //未登录时, 是否强制调起登录框
|
||||
success(res) {
|
||||
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
|
||||
cb && cb({ platform:3, code: res.code });
|
||||
},
|
||||
fail(res) {
|
||||
console.log(`抖音 - 登录失败`, res);
|
||||
cb && cb({ platform:3, code: null });
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
private init_banner() {
|
||||
|
||||
if (!window["tt"] || !window["tt"].createBannerAd) return
|
||||
|
||||
const systemInfo = window["tt"].getSystemInfoSync();
|
||||
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
|
||||
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
|
||||
|
||||
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
|
||||
|
||||
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
|
||||
var targetBannerAdWidth = 128+ 100
|
||||
var targetBannerAdHeight = AD_BANNER_HEIGHT
|
||||
// 创建一个居于屏幕底部正中的广告
|
||||
this.bd_banner = window["tt"].createBannerAd({
|
||||
adUnitId: AD_BANNER,
|
||||
adIntervals: AD_BANNER_INTERVAL,
|
||||
style: {
|
||||
width: targetBannerAdWidth,
|
||||
left:(windowWidth - targetBannerAdWidth) / 2,
|
||||
top: windowHeight - targetBannerAdHeight
|
||||
},
|
||||
});
|
||||
|
||||
// 尺寸调整时会触发回调
|
||||
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
|
||||
this.bd_banner.onResize(size => {
|
||||
this.bd_banner.style.left = (windowWidth - size.width) / 2;
|
||||
this.bd_banner.style.top = windowHeight - size.height;
|
||||
});
|
||||
|
||||
// bd_banner.onLoad(() => {
|
||||
// bd_banner
|
||||
// .show()
|
||||
// .then(() => {
|
||||
// console.log("init_banner 广告显示成功");
|
||||
// })
|
||||
// .catch((err) => {
|
||||
// console.log("init_banner 广告组件出现问题", err);
|
||||
// });
|
||||
// })
|
||||
}
|
||||
|
||||
private init_splash() {
|
||||
|
||||
this.preload_splash()
|
||||
}
|
||||
|
||||
private preload_splash() {
|
||||
if (!window["tt"] || !window["tt"].createInterstitialAd) return
|
||||
|
||||
if (this.bd_splash) {
|
||||
if (this.bd_splash['custom_show_stautus']) {
|
||||
this.bd_splash.destroy()
|
||||
this.bd_splash = null
|
||||
} else {
|
||||
if (!this.bd_splash['custom_load_stautus']) {
|
||||
this.bd_splash
|
||||
.load()
|
||||
.catch(err => {
|
||||
console.log("preload_splash err:",err);
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.bd_splash) return
|
||||
|
||||
// 创建插屏广告实例,会自动进行一次load
|
||||
this.bd_splash = window["tt"].createInterstitialAd({
|
||||
adUnitId: AD_SPLASH
|
||||
})
|
||||
this.bd_splash.onLoad(function(){
|
||||
this.bd_splash['custom_load_stautus'] = true
|
||||
})
|
||||
this.bd_splash.onClose(function(){
|
||||
this.bd_splash.destroy()
|
||||
this.bd_splash = null
|
||||
|
||||
this.preload_splash()
|
||||
})
|
||||
this.bd_splash.onError(function(err){
|
||||
console.log("bd_splash err:",err)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
private init_video() {
|
||||
|
||||
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
|
||||
|
||||
// 预加载视频广告
|
||||
// let global_this = this
|
||||
// function func_preload_wx_video() {
|
||||
// global_this.bd_video
|
||||
// .load()
|
||||
// .catch(err => {
|
||||
// });
|
||||
// }
|
||||
|
||||
this.bd_video = window["tt"].createRewardedVideoAd({
|
||||
adUnitId: AD_AWARD,
|
||||
});
|
||||
|
||||
this.bd_video.onClose(res => {
|
||||
if (res.isEnded) {
|
||||
if (this.bd_video_callback) {
|
||||
this.bd_video_callback(this.bd_video_tag);
|
||||
}
|
||||
}
|
||||
|
||||
//func_preload_wx_video()
|
||||
});
|
||||
|
||||
this.bd_video.onError((err) => {
|
||||
//func_preload_wx_video()
|
||||
});
|
||||
|
||||
//func_preload_wx_video()
|
||||
}
|
||||
|
||||
//显示视频广告
|
||||
show_video(callback:Function, tag:number) {
|
||||
if (!this.bd_video) return
|
||||
|
||||
this.bd_video_callback = callback;
|
||||
this.bd_video_tag = tag
|
||||
|
||||
this.bd_video
|
||||
.load()
|
||||
.then(() => {
|
||||
this.bd_video.show()
|
||||
})
|
||||
.catch(err => {
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
//显示插屏
|
||||
show_splash() {
|
||||
|
||||
//已加载 未展示
|
||||
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
|
||||
this.bd_splash.show().then(() => {
|
||||
this.bd_splash['custom_show_stautus'] = true
|
||||
console.log("插屏广告展示成功");
|
||||
})
|
||||
} else {
|
||||
console.log("插屏广告展示失败");
|
||||
this.preload_splash()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//显示Banner
|
||||
show_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
//隐藏Banner
|
||||
hide_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
//移除
|
||||
clear_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
|
||||
this.bd_banner = null;
|
||||
}
|
||||
}
|
||||
|
||||
//主动拉起分享
|
||||
show_share(rewardCB?:Function) {
|
||||
rewardCB && rewardCB()
|
||||
}
|
||||
|
||||
//获取设备分辨率
|
||||
getWindowSize() {
|
||||
return {width:screen.width, height: screen.height};
|
||||
}
|
||||
|
||||
//显示游戏圈
|
||||
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
|
||||
|
||||
}
|
||||
//隐藏游戏圈
|
||||
hide_gameClub() {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "2b507cd7-485a-48ad-9d35-7ede959ce635",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "2b507cd7-485a-48ad-9d35-7ede959ce635@6c48a",
|
||||
"displayName": "guihua_stage_icon",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "2b507cd7-485a-48ad-9d35-7ede959ce635",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "2b507cd7-485a-48ad-9d35-7ede959ce635@f9941",
|
||||
"displayName": "guihua_stage_icon",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 174,
|
||||
"height": 174,
|
||||
"rawWidth": 174,
|
||||
"rawHeight": 174,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-87,
|
||||
-87,
|
||||
0,
|
||||
87,
|
||||
-87,
|
||||
0,
|
||||
-87,
|
||||
87,
|
||||
0,
|
||||
87,
|
||||
87,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
174,
|
||||
174,
|
||||
174,
|
||||
0,
|
||||
0,
|
||||
174,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-87,
|
||||
-87,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
87,
|
||||
87,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "2b507cd7-485a-48ad-9d35-7ede959ce635@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "2b507cd7-485a-48ad-9d35-7ede959ce635@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,443 @@
|
||||
import { _decorator, Node, v2 } from "cc";
|
||||
import { I_LevelConfig, I_LevelStepData, I_NpcTalkBack, I_TalkRecordInfo } from "../Config/CommonConfig";
|
||||
import SocketUnit from "../Common/SocketUnit";
|
||||
import Utils from "../Common/Utils";
|
||||
import { InnerMsgCode } from "../Config/InnerMsgCode";
|
||||
import SubManager from "../../Sub/SubManager";
|
||||
import HttpUnit from "../Common/HttpUnit";
|
||||
import { SDKManager } from "../Channel/SDKManager";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
|
||||
/**聊天状态 */
|
||||
export enum E_TalkStatusType {
|
||||
succ = 0, //成功
|
||||
talking = 1, //对话中
|
||||
fail = 2, //失败
|
||||
noCount = 3, //次数不足
|
||||
}
|
||||
|
||||
|
||||
/**对话阶段 */
|
||||
export enum E_TalkStage {
|
||||
/**开场白 */
|
||||
prologue,
|
||||
/**我的对话 */
|
||||
myTalk,
|
||||
/**等待NPC回复 */
|
||||
waitNpcTalk,
|
||||
/**NPC对话 */
|
||||
npcTalk,
|
||||
/**NPC固定话术 */
|
||||
npcFixedTalk,
|
||||
/**更新对话状态 */
|
||||
upTalkStatus,
|
||||
}
|
||||
|
||||
|
||||
//游戏管理器
|
||||
@ccclass('GameManager')
|
||||
export default class GameManager {
|
||||
|
||||
private static _I: GameManager = null;
|
||||
public static get I(): GameManager {
|
||||
if (!GameManager._I) {
|
||||
GameManager._I = new GameManager();
|
||||
GameManager._I.init();
|
||||
}
|
||||
return GameManager._I;
|
||||
}
|
||||
|
||||
private init(){
|
||||
|
||||
}
|
||||
|
||||
|
||||
//region长连接相关
|
||||
private _socket: SocketUnit = null;
|
||||
/**连接长连接 */
|
||||
public connetSorcket(record_id:string){
|
||||
this.disconnectSocket();
|
||||
this._socket = new SocketUnit();
|
||||
// this._socket.connect(`ws://47.119.190.199:20190/game/ai/response/${record_id}`);
|
||||
let socketUrl = `${HttpUnit.SocketHost}${record_id}`
|
||||
this._socket.connect(socketUrl);
|
||||
this._socket.onDataReceived((data: any) => {
|
||||
let resData = JSON.parse(data.data)
|
||||
if (GameManager.curStage != E_TalkStage.waitNpcTalk) return
|
||||
if (resData.isFinished) {
|
||||
console.log("npc回复:", resData)
|
||||
GameManager.CurNpcTalkData = resData
|
||||
Utils.sendInnerMsg(InnerMsgCode.Data_NpcTalkBack, resData || {})
|
||||
}
|
||||
})
|
||||
}
|
||||
/**断开长连接 */
|
||||
public disconnectSocket(){
|
||||
if (this._socket){
|
||||
this._socket.disconnect();
|
||||
}
|
||||
this._socket = null;
|
||||
}
|
||||
/**获取npc回复 */
|
||||
public getNpcTalkBack(data: any){
|
||||
if (this._socket){
|
||||
let str = JSON.stringify(data)
|
||||
this._socket.sendData(str);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//region关卡配置
|
||||
private static _levelCfgArray: I_LevelConfig[] = [];
|
||||
private static _levelCfgMap: {[key: string]: I_LevelConfig} = {};
|
||||
/**设置关卡配置数据 */
|
||||
public static SetLevelCfg(levelCfg: any[]) {
|
||||
GameManager._levelCfgArray = levelCfg;
|
||||
let info:any = null;
|
||||
let umRecords = [] //友盟解锁关卡记录
|
||||
let recordLvs = HttpUnit.GetLevelRecord(); //友盟已记录的关卡
|
||||
for (let i = 0; i < levelCfg.length; i++) {
|
||||
info = levelCfg[i];
|
||||
GameManager._levelCfgMap[info.id] = info;
|
||||
//判断是否已记录
|
||||
if (info.is_unlock) {
|
||||
if (recordLvs.indexOf(info.id) == -1){
|
||||
umRecords.push(info.id)
|
||||
}
|
||||
}
|
||||
}
|
||||
//友盟记录关卡
|
||||
if (umRecords.length > 0 && SDKManager.umaSwt()){
|
||||
let umr = umRecords.join(',')
|
||||
HttpUnit.ins.sendLevelRecord({level_ids:umr}, (_data)=>{
|
||||
console.log('友盟记录关卡',_data)
|
||||
let userId = HttpUnit.GetID()
|
||||
let curDate = Utils.GetNowFormatDay()
|
||||
for (let i = 0; i < umRecords.length; i++) {
|
||||
let lvId = umRecords[i]
|
||||
let _cfg = GameManager._levelCfgMap[lvId]
|
||||
SDKManager.umaEvent(SDKManager.Uma_Event_LvUnlock, {
|
||||
lvId: lvId,
|
||||
userId: userId,
|
||||
time: curDate,
|
||||
type: _cfg.unlock_type
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
/**设置关卡星级 */
|
||||
public static SetLevelStar(levelId: string, star: number) {
|
||||
let cfg = GameManager._levelCfgMap[levelId];
|
||||
if (cfg) {
|
||||
cfg.star = star;
|
||||
}
|
||||
}
|
||||
|
||||
/**获取关卡配置 */
|
||||
public static getLevelCfg(levelId: string): I_LevelConfig {
|
||||
return GameManager._levelCfgMap[levelId];
|
||||
}
|
||||
/**获取关卡配置列表 */
|
||||
public static getLevelCfgList(): I_LevelConfig[] {
|
||||
return GameManager._levelCfgArray;
|
||||
}
|
||||
|
||||
/**获取npc表情图片 */
|
||||
public static GetNpcEmoPic(emoStr: string): string {
|
||||
let path = ""
|
||||
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId);
|
||||
if (emoStr == "害羞") {
|
||||
path = `emo_1/${lvCfg.characterShyPortrait}`
|
||||
} else if (emoStr == "开心") {
|
||||
path = `emo_2/${lvCfg.characterHappyPortrait}`
|
||||
} else if (emoStr == "厌恶") {
|
||||
path = `emo_3/${lvCfg.characterHatePortrait}`
|
||||
} else {
|
||||
path = `role/${lvCfg.characterFullLengthPortrait}` //默认
|
||||
}
|
||||
return path;
|
||||
}
|
||||
|
||||
|
||||
//regionAI语音开关
|
||||
private static _AIVoiceSwt: boolean = false;
|
||||
/**设置是否显示AI语音 */
|
||||
public static set AIVoiceSwt(value: boolean) {
|
||||
GameManager._AIVoiceSwt = value;
|
||||
}
|
||||
/**获取是否显示AI语音 */
|
||||
public static get AIVoiceSwt(): boolean {
|
||||
return GameManager._AIVoiceSwt;
|
||||
}
|
||||
|
||||
|
||||
//region当前关卡ID
|
||||
private static _curLevelId: string = "";
|
||||
/**设置当前关卡ID */
|
||||
public static set CurLevelId(value: string) {
|
||||
GameManager._curLevelId = value;
|
||||
}
|
||||
/**获取当前关卡ID */
|
||||
public static get CurLevelId(): string {
|
||||
return GameManager._curLevelId;
|
||||
}
|
||||
|
||||
|
||||
//region流程id
|
||||
private static _recordId: string = "";
|
||||
/**设置当前关卡流程ID */
|
||||
public static set RecordId(value: string) {
|
||||
GameManager._recordId = value;
|
||||
}
|
||||
/**获取当前关卡流程ID */
|
||||
public static get RecordId(): string {
|
||||
return GameManager._recordId;
|
||||
}
|
||||
|
||||
|
||||
//region当前步骤数据
|
||||
private static _curLevelData: I_LevelStepData = null;
|
||||
/**设置当前步骤数据 */
|
||||
public static set CurLevelData(value: I_LevelStepData) {
|
||||
GameManager._curLevelData = value;
|
||||
}
|
||||
/**获取当前步骤数据 */
|
||||
public static get CurLevelData(): I_LevelStepData {
|
||||
return GameManager._curLevelData;
|
||||
}
|
||||
|
||||
|
||||
//region NPC回复数据
|
||||
private static _curNpcTalkData: I_NpcTalkBack = null;
|
||||
private static _npcTalkDataAry: I_NpcTalkBack[] = [];
|
||||
/**设置当前NPC回复数据 */
|
||||
public static set CurNpcTalkData(value: I_NpcTalkBack) {
|
||||
GameManager._curNpcTalkData = value;
|
||||
GameManager._npcTalkDataAry.push(value);
|
||||
}
|
||||
/**获取当前NPC回复数据 */
|
||||
public static get CurNpcTalkData(): I_NpcTalkBack {
|
||||
return GameManager._curNpcTalkData;
|
||||
}
|
||||
/**移除最后一条NPC回复数据 */
|
||||
public static removeLastNpcTalkData() {
|
||||
if (GameManager._npcTalkDataAry.length > 0) {
|
||||
let talkData = GameManager._npcTalkDataAry.pop();
|
||||
//心动次数也要减
|
||||
if (talkData.judgement == 0) {
|
||||
if (GameManager.xindongCishu > 0) {
|
||||
GameManager.xindongCishu = GameManager.xindongCishu - 1
|
||||
}
|
||||
}
|
||||
}
|
||||
if (GameManager._npcTalkDataAry.length == 0) {
|
||||
GameManager._curNpcTalkData = null;
|
||||
} else {
|
||||
GameManager._curNpcTalkData = GameManager._npcTalkDataAry[GameManager._npcTalkDataAry.length - 1];
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//region 当前NPC话术文本
|
||||
private static _curNpcFixedTalkText: string = "";
|
||||
/**设置当前NPC话术文本 */
|
||||
public static set CurNpcFixedTalkText(value: string) {
|
||||
GameManager._curNpcFixedTalkText = value;
|
||||
}
|
||||
/**获取当前NPC话术文本 */
|
||||
public static get CurNpcFixedTalkText(): string {
|
||||
return GameManager._curNpcFixedTalkText;
|
||||
}
|
||||
|
||||
|
||||
//region关卡步骤评分
|
||||
private static stepScoreList: number[] = [];
|
||||
/**设置关卡步骤评分 */
|
||||
public static AddStepScore(score: number) {
|
||||
GameManager.stepScoreList.push(score);
|
||||
}
|
||||
/**移除最后一步骤评分 */
|
||||
public static RemoveLastSetpScore() {
|
||||
let cellLen = GameManager.stepScoreList.length;
|
||||
if (cellLen > 0) {
|
||||
GameManager.stepScoreList.pop();
|
||||
}
|
||||
}
|
||||
/**清空关卡步骤评分 */
|
||||
public static ClearStepScore() {
|
||||
GameManager.stepScoreList = [];
|
||||
}
|
||||
/**获取最新得分 */
|
||||
public static getCurStepScore(): number {
|
||||
if (GameManager.stepScoreList.length == 0) return 0;
|
||||
return GameManager.stepScoreList[GameManager.stepScoreList.length - 1];
|
||||
}
|
||||
/**获取关卡当前评分
|
||||
* @returns [总分,平均分]
|
||||
*/
|
||||
public static getGameScore(): [number,number] {
|
||||
let totalScore = 0;
|
||||
let totalStep = 0;
|
||||
GameManager.stepScoreList.forEach((score) => {
|
||||
totalScore += score;
|
||||
totalStep++;
|
||||
})
|
||||
let scoreRate = totalStep > 0 ? Math.floor(totalScore / totalStep) : 0;
|
||||
return [totalScore, scoreRate];
|
||||
}
|
||||
|
||||
|
||||
//region对话记录
|
||||
private static talkRecordList: I_TalkRecordInfo[] = [];
|
||||
/**添加对话记录 */
|
||||
public static AddTalkRecord(record: I_TalkRecordInfo) {
|
||||
GameManager.talkRecordList.push(record);
|
||||
}
|
||||
/**移除最后一条对话记录 */
|
||||
public static RemoveLastRoundTalkRecord() {
|
||||
let cellLen = GameManager.talkRecordList.length;
|
||||
if (cellLen > 1) {
|
||||
for (let i=cellLen-1; i>=0; i--) {
|
||||
let talkCell = GameManager.talkRecordList.pop();
|
||||
if (talkCell.isMe) {
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
/**清空对话记录 */
|
||||
public static ClearTalkRecord() {
|
||||
GameManager.talkRecordList = [];
|
||||
}
|
||||
/**获取对话记录 */
|
||||
public static get TalkRecordList(): I_TalkRecordInfo[] {
|
||||
return GameManager.talkRecordList;
|
||||
}
|
||||
|
||||
|
||||
//region 当前对话阶段
|
||||
private static _curStage: E_TalkStage = E_TalkStage.prologue;
|
||||
/**获取当前对话阶段 */
|
||||
public static get curStage(): E_TalkStage {
|
||||
return GameManager._curStage;
|
||||
}
|
||||
/**设置当前对话阶段 */
|
||||
public static TurnToStage(value: E_TalkStage, force: boolean = false) {
|
||||
if (GameManager._curStage == value && !force) return;
|
||||
GameManager._curStage = value;
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_TalkStageUp, {})
|
||||
}
|
||||
|
||||
|
||||
//region 已用对话轮次
|
||||
private static _srouceCnt: number = 0;
|
||||
/**获取已用对话轮次 */
|
||||
public static get srouceCnt(): number {
|
||||
return GameManager._srouceCnt;
|
||||
}
|
||||
/**设置已用对话轮次 */
|
||||
public static set srouceCnt(value: number) {
|
||||
GameManager._srouceCnt = value;
|
||||
}
|
||||
|
||||
//region 心动次数
|
||||
private static _xindongCishu: number = 0;
|
||||
/**获取心动次数 */
|
||||
public static get xindongCishu(): number {
|
||||
return GameManager._xindongCishu;
|
||||
}
|
||||
/**设置心动次数 */
|
||||
public static set xindongCishu(value: number) {
|
||||
GameManager._xindongCishu = value;
|
||||
}
|
||||
|
||||
//region npc固定话术喜欢次数
|
||||
private static _npcFixTalkCountXihuan: number = 0;
|
||||
/**获取npc固定话术喜欢次数 */
|
||||
public static get npcFixTalkCountXihuan(): number {
|
||||
return GameManager._npcFixTalkCountXihuan;
|
||||
}
|
||||
/**设置npc固定话术喜欢次数 */
|
||||
public static set npcFixTalkCountXihuan(value: number) {
|
||||
GameManager._npcFixTalkCountXihuan = value;
|
||||
}
|
||||
|
||||
//region npc固定话术讨厌次数
|
||||
private static _npcFixTalkCountTaoyan: number = 0;
|
||||
/**获取npc固定话术讨厌次数 */
|
||||
public static get npcFixTalkCountTaoyan(): number {
|
||||
return GameManager._npcFixTalkCountTaoyan;
|
||||
}
|
||||
/**设置npc固定话术讨厌次数 */
|
||||
public static set npcFixTalkCountTaoyan(value: number) {
|
||||
GameManager._npcFixTalkCountTaoyan = value;
|
||||
}
|
||||
|
||||
|
||||
//region 结束关卡
|
||||
/**结束关卡 */
|
||||
public static EndGame() {
|
||||
GameManager.I.disconnectSocket();
|
||||
GameManager.ClearStepScore()
|
||||
GameManager.ClearTalkRecord()
|
||||
GameManager.CurLevelId = ""
|
||||
GameManager.RecordId = ""
|
||||
GameManager.CurLevelData = null
|
||||
GameManager.CurNpcTalkData = null
|
||||
GameManager._npcTalkDataAry = []
|
||||
GameManager.srouceCnt = 0
|
||||
GameManager.xindongCishu = 0
|
||||
GameManager.npcFixTalkCountXihuan = 0
|
||||
GameManager.npcFixTalkCountTaoyan = 0
|
||||
GameManager._curStage = E_TalkStage.prologue
|
||||
}
|
||||
|
||||
|
||||
//region 重新开始关卡
|
||||
/**重新开始关卡 */
|
||||
public static RestartGame() {
|
||||
if (GameManager.CurLevelId == "") {
|
||||
return
|
||||
}
|
||||
GameManager._restartGameStep1()
|
||||
}
|
||||
//重开步骤1 刷新用户数据
|
||||
private static _restartGameStep1() {
|
||||
HttpUnit.ins.getUserData((userData) => {
|
||||
GameManager._restartGameStep2()
|
||||
})
|
||||
}
|
||||
//重开步骤2 刷新关卡数据
|
||||
private static _restartGameStep2() {
|
||||
HttpUnit.ins.getLevelList((levelList) => {
|
||||
if (levelList) {
|
||||
GameManager.SetLevelCfg(levelList)
|
||||
GameManager._restartGameStep3()
|
||||
}
|
||||
})
|
||||
}
|
||||
//重开步骤3 判断条件
|
||||
private static _restartGameStep3() {
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已用完");
|
||||
return;
|
||||
}
|
||||
let level_id = GameManager.CurLevelId
|
||||
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
||||
GameManager.EndGame()
|
||||
GameManager.CurLevelId = level_id
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_ResartGame, {})
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
static checkLevelRecord() {
|
||||
|
||||
}
|
||||
}
|
||||
Binary file not shown.
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"maxPos": [
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"imported": true,
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"files": [
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"subMetas": {}
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"userData": {
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{
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"wrapModeT": "clamp-to-edge",
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"ver": "1.0.22",
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"ver": "1.0.12",
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"imported": true,
|
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"files": [
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],
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"subMetas": {}
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}
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},
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"userData": {
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|
||||
import { randomRange, view } from "cc";
|
||||
import GlobalValue from "../Common/GlobalValue";
|
||||
import SubManager from "../../Sub/SubManager";
|
||||
import { I_SDK_UserInfo_Callback, SDKManager } from "./SDKManager";
|
||||
import Utils from "../Common/Utils";
|
||||
import uma from "../../../utils/uma.wx.min.js"
|
||||
|
||||
//广告ID
|
||||
const wx_banner_ad_unit_id = 'test'
|
||||
const wx_splash_ad_unit_id = 'test'
|
||||
const wx_video_ad_unit_id = 'adunit-a79e037dfaac7bae'
|
||||
|
||||
export class WXSDK{
|
||||
|
||||
static g_InGameScene = null; //游戏场景值
|
||||
|
||||
private wx_video:any = null;
|
||||
private wx_splash:any = null;
|
||||
private wx_banner:any = null;
|
||||
private wx_video_callback:Function = null;
|
||||
private wx_video_tag:number = null;
|
||||
private wx_gameClub:any = null; //游戏圈按钮
|
||||
|
||||
private ShareSTime: any;
|
||||
private ShareCb: any; //分享回调
|
||||
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
|
||||
|
||||
//初始化
|
||||
init(cb: Function = null) {
|
||||
// 保持屏幕常亮
|
||||
window['wx'].setKeepScreenOn({ keepScreenOn: true });
|
||||
WXSDK.g_InGameScene = window['wx'].getLaunchOptionsSync().scene;
|
||||
console.log('init 微信 - 进入游戏的场景值', WXSDK.g_InGameScene);
|
||||
|
||||
//显示分享按钮
|
||||
window['wx'].showShareMenu({
|
||||
withShareTicket: true,
|
||||
menus: ["shareAppMessage", "shareTimeline"],
|
||||
});
|
||||
window['wx'].onShareAppMessage(() => {
|
||||
return this.shareInfo();
|
||||
});
|
||||
window['wx'].onShareTimeline(() => {
|
||||
return this.shareInfo();
|
||||
})
|
||||
|
||||
//小游戏回到前台
|
||||
window['wx'].onShow(this.onWxShow.bind(this));
|
||||
//小游戏被隐藏 记个时间
|
||||
window['wx'].onHide(() => {
|
||||
if (this.ShareCb) {
|
||||
this.ShareSTime = new Date().getTime();
|
||||
console.log("分享时间差 记录:", this.ShareSTime);
|
||||
}
|
||||
});
|
||||
|
||||
this.init_video(); //初始化视频广告
|
||||
this.init_splash(); //初始化插屏广告
|
||||
this.init_banner(); //初始化Banner广告 横幅广告
|
||||
this.qiangzhiUpdata(); //检测更新
|
||||
cb && cb();
|
||||
}
|
||||
|
||||
|
||||
//小游戏回到前台
|
||||
onWxShow(data: any) {
|
||||
console.log("onWxShow:" + JSON.stringify(data))
|
||||
//返回小游戏场景值
|
||||
if (data && data.query && data.query.ShareCode) {
|
||||
GlobalValue.ShareTocusid = data.query.ShareCode
|
||||
}
|
||||
|
||||
if (this.ShareCb) {
|
||||
if (this.ShareSTime) {
|
||||
let nT = new Date().getTime();
|
||||
console.log("分享时间差 计算:",nT, this.ShareSTime);
|
||||
if (nT - this.ShareSTime > 1500) {
|
||||
let cb = this.ShareCb.succ
|
||||
cb && cb()
|
||||
} else {
|
||||
this.tostErr()
|
||||
}
|
||||
}
|
||||
this.ShareCb = null;
|
||||
}
|
||||
}
|
||||
//分享失败
|
||||
tostErr() {
|
||||
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
|
||||
SubManager.ShowPrompt(this.shareTxt[rint])
|
||||
if (this.ShareCb) {
|
||||
let cb = this.ShareCb.fail
|
||||
cb && cb()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**获取用户授权状态
|
||||
* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
|
||||
*/
|
||||
checkAutoSetting(autoKey:string, cb:Function = null) {
|
||||
window['wx'].getSetting({
|
||||
success(res:any) {
|
||||
console.log("微信 - 检测权限状态 succ:",JSON.stringify(res))
|
||||
if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
|
||||
cb && cb(true)
|
||||
} else {
|
||||
cb && cb(false)
|
||||
}
|
||||
},
|
||||
fail(res:any) {
|
||||
console.log("微信 - 检测权限状态 fail:",JSON.stringify(res))
|
||||
cb && cb(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取个人信息
|
||||
*/
|
||||
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
|
||||
console.log("微信 - 正在获取用户信息...")
|
||||
var self = this;
|
||||
window['wx'].getUserInfo({
|
||||
success: (res) => {
|
||||
console.log("微信 - 获取用户信息成功:", res);
|
||||
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName})
|
||||
},
|
||||
fail: (err) => {
|
||||
console.log("微信 - 获取用户信息失败:", err);
|
||||
self.openUserAuthorize(cb);
|
||||
}
|
||||
})
|
||||
}
|
||||
//申请用户信息授权
|
||||
openUserAuthorize(cb: any) {
|
||||
var self = this;
|
||||
window['wx'].getSetting({
|
||||
scope: 'scope.userInfo',
|
||||
success(res:any) {
|
||||
console.log("微信 authorize succ:",JSON.stringify(res))
|
||||
|
||||
if (res.authSetting['scope.userInfo']) {
|
||||
self.getUserInfo(cb)
|
||||
} else {
|
||||
let systemInfo = window['wx'].getSystemInfoSync();
|
||||
let button = window['wx'].createUserInfoButton({
|
||||
type: 'text',
|
||||
text: '',
|
||||
// @ts-ignore
|
||||
style: {
|
||||
left: 0,
|
||||
top: 0,
|
||||
width: systemInfo.screenWidth,
|
||||
height: systemInfo.screenHeight,
|
||||
backgroundColor: '#00000000',//最后两位为透明度
|
||||
textAlign: "center",
|
||||
}
|
||||
});
|
||||
console.log("微信 点击开始游戏授权用户信息")
|
||||
button.onTap((res) => {
|
||||
button.destroy();
|
||||
// if (res.userInfo) {
|
||||
// console.log(res.userInfo)
|
||||
// //此时可进行登录操作
|
||||
// cb && cb(res.userInfo)
|
||||
// }
|
||||
console.log("微信 点击Tap", res)
|
||||
self.getUserInfo(cb)
|
||||
});
|
||||
}
|
||||
},
|
||||
fail(err) {
|
||||
console.log('微信 - authorize fail', err);
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//微信登录
|
||||
login(cb: Function = null) {
|
||||
window['wx'].login({
|
||||
success: (res) => {
|
||||
if (res.code) {
|
||||
console.log('微信 - 登录成功', res.code);
|
||||
cb && cb({ platform:1, code: res.code });
|
||||
} else {
|
||||
console.log('微信 - 登录失败', res.errMsg);
|
||||
cb && cb({ platform:1, code: null });
|
||||
}
|
||||
},
|
||||
fail(res: any) {
|
||||
console.log(`微信 login 调用失败`);
|
||||
console.log(res.anonymousCode)
|
||||
cb && cb({ platform:1, code: null });
|
||||
},
|
||||
});
|
||||
}
|
||||
|
||||
//初始化视频广告
|
||||
private init_video() {
|
||||
if (wx_video_ad_unit_id as any == "test") {
|
||||
console.log("微信 激励广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
|
||||
this.wx_video = window['wx'].createRewardedVideoAd({
|
||||
adUnitId: wx_video_ad_unit_id,
|
||||
disableFallbackSharePage: true // 是否禁用分享页,默认为false
|
||||
});
|
||||
this.wx_video.onLoad(() => {
|
||||
console.log('onLoad event emit');
|
||||
});
|
||||
this.wx_video.onError((err) => {
|
||||
console.log('onError event emit', err);
|
||||
});
|
||||
this.wx_video.onClose(res => {
|
||||
console.log('onClose event emit',res);
|
||||
// 用户点击了【关闭广告】按钮
|
||||
// 小于 2.1.0 的基础库版本,res 是一个 undefined
|
||||
if (res && res.isEnded || res === undefined) {
|
||||
// 正常播放结束,可以下发游戏奖励
|
||||
if (this.wx_video_callback) {
|
||||
this.wx_video_callback(this.wx_video_tag);
|
||||
}
|
||||
}
|
||||
else {
|
||||
// 播放中途退出,不下发游戏奖励
|
||||
//wx_video_callback(-1);
|
||||
}
|
||||
SDKManager.video_ad_back();
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
//初始化插屏广告
|
||||
private init_splash() {
|
||||
if (wx_splash_ad_unit_id as any == "test") {
|
||||
console.log("微信 插屏广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
// 创建插屏广告实例,提前初始化
|
||||
if (window['wx'].createInterstitialAd){
|
||||
this.wx_splash = window['wx'].createInterstitialAd({
|
||||
adUnitId: wx_splash_ad_unit_id
|
||||
});
|
||||
this.wx_splash.onLoad(() => {
|
||||
console.log('splash onLoad event emit');
|
||||
});
|
||||
this.wx_splash.onError((err) => {
|
||||
console.log('splash onError event emit', err);
|
||||
});
|
||||
this.wx_splash.onClose(res => {
|
||||
console.log('splash onClose event emit', res);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
//初始化Banner
|
||||
private init_banner() {
|
||||
if (wx_banner_ad_unit_id as any == "test") {
|
||||
console.log("微信 横幅广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
let winSize = window['wx'].getSystemInfoSync();
|
||||
let bannerHeight = 80;
|
||||
let bannerWidth = 300;
|
||||
this.wx_banner = window['wx'].createBannerAd({
|
||||
adUnitId: wx_banner_ad_unit_id,
|
||||
adIntervals: 30,
|
||||
style: {
|
||||
left: (winSize.windowWidth- bannerWidth)/2,
|
||||
top: winSize.windowHeight- bannerHeight,
|
||||
width: bannerWidth,
|
||||
}
|
||||
});
|
||||
//微信缩放后得到banner的真实高度,从新设置banner的top 属性
|
||||
this.wx_banner.onResize(res => {
|
||||
this.wx_banner.style.top = winSize.windowHeight - this.wx_banner.style.realHeight;
|
||||
})
|
||||
|
||||
this.wx_banner.onError(res => {
|
||||
|
||||
})
|
||||
}
|
||||
|
||||
//显示视频广告
|
||||
show_video(callback:Function, tag:number) {
|
||||
if (wx_video_ad_unit_id as any == 'test') {
|
||||
console.log('未接入广告ID,视频广告请求直接返回');
|
||||
callback && callback();
|
||||
SDKManager.video_ad_back();
|
||||
return;
|
||||
}
|
||||
if (this.wx_video) {
|
||||
this.wx_video_callback = callback;
|
||||
this.wx_video_tag = tag;
|
||||
this.wx_video.load()
|
||||
.then(() => {
|
||||
this.wx_video.show()
|
||||
.catch(err => {
|
||||
this.wx_video.load()
|
||||
.then(() => this.wx_video.show())
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//显示插屏
|
||||
show_splash() {
|
||||
|
||||
// 在适合的场景显示插屏广告
|
||||
// if (this.wx_splash) {
|
||||
// this.wx_splash.show().catch((err) => {
|
||||
// this.wx_splash.load().then(()=>{
|
||||
|
||||
// })
|
||||
// })
|
||||
// }
|
||||
|
||||
if (this.wx_splash) {
|
||||
this.wx_splash
|
||||
.load()
|
||||
.then(() => {
|
||||
this.wx_splash.show();
|
||||
})
|
||||
.catch(err => {
|
||||
console.log(err);
|
||||
});
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//显示Banner
|
||||
show_banner() {
|
||||
if (this.wx_banner) {
|
||||
this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
//隐藏Banner
|
||||
hide_banner() {
|
||||
if (this.wx_banner) {
|
||||
this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/**分享图片*/
|
||||
private SharePicAry = [
|
||||
{id:"7wUnG0FFQry/nCdxI9kKYQ==", url:"https://mmocgame.qpic.cn/wechatgame/W9Az4zfwkAvic2MPaoBEdYEMVht0VwJv6eQF2myMU8IIFbQAZ92Fg73Qp9MUdPMj8/0"},
|
||||
{id:"NCa1cR9YSWinaozMovG6kQ==", url:"https://mmocgame.qpic.cn/wechatgame/uRnpa1JW3rTyYxQHVUI2OaUmHZStMSWfoXPpx7AgceIN2EuqE2DRicDNjcBTA7arK/0"},
|
||||
{id:"adU43/q3Te+86ThFH+8R+g==", url:"https://mmocgame.qpic.cn/wechatgame/fVu8XV4rOQv0iaLzIr4m67DZAOgN1NDe7jSCDoT2ibHuqRkacaeHCdCopIgLzrlBibR/0"},
|
||||
{id:"k93MB1OQQzGuHDv6LhlJ4g==", url:"https://mmocgame.qpic.cn/wechatgame/rrYFeia8mywog7QfGagj9Uiad5Sicu3qNhV6IQcgVkZbUjibaWe70SUsvp9vNESBpje7/0"},
|
||||
{id:"/ry07TA6SXea+AoABH1D+w==", url:"https://mmocgame.qpic.cn/wechatgame/f0cXVicm8xoT33Txqf2o2CRyreAicOiaHh8JFlbxHaDibYWZoBulHTF9v1s3EaUWfaMk/0"},
|
||||
{id:"hYrwZorvQaOP3XbbC77PZw==", url:"https://mmocgame.qpic.cn/wechatgame/HEsiaI4wLnb2SVCthB5pZeBULvWsk71EdlK1WUXic23cPuzeWribbjibjlebOPyNy1wL/0"},
|
||||
{id:"nzn7R/iLQoerxHhYbEM6AQ==", url:"https://mmocgame.qpic.cn/wechatgame/fxaAdTaO5GvRicwozj7sfUiat1ef3XLgjicLLZpeJYWtjyBjIhfh7TP2aZzOItwlpff/0"},
|
||||
{id:"RvJk1ZZzR1iwqKvI39Rt8w==", url:"https://mmocgame.qpic.cn/wechatgame/WibiboKxDQsGxnVMhxebwvouMGnn5MKJibF18lS1iaibo1yrWnoTJgPAIgVX3dZEkV0Ta/0"},
|
||||
{id:"6OgcDWd5SI2R2SmnOxs3Gw==", url:"https://mmocgame.qpic.cn/wechatgame/bpd6RQyPEB7xsoqyzribiaGnibELo6xARRPSLsgtickwcMHtSv920nweBbxIG7OiaJXFo/0"},
|
||||
{id:"6qb2SmFBRgi3pv+pUIbulA==", url:"https://mmocgame.qpic.cn/wechatgame/LXCSUXdVagducqPcChicS5yQWqna7oduKCnzwlG11a7W1Lx6Rwv4Y1tBsMVWqP4Fs/0"},
|
||||
{id:"rdrtaMpJTd6CtMI3dJikHg==", url:"https://mmocgame.qpic.cn/wechatgame/Zzc9s1q36erWTkUxLDjqOus62PTTysBW4PGUaDO5Pr67kT3g9W3HlMakBSiaicxGdH/0"},
|
||||
{id:"sflrnBurRxC2dow0iuQNEg==", url:"https://mmocgame.qpic.cn/wechatgame/YiacDpfxzCGbXUHmtMmcfr8gIF7DicDib6q0pJaiaWXbTWOBGkCbpeuMic1SMgr91v43K/0"},
|
||||
{id:"GkB88GpmR6KvjrV3yMxeWA==", url:"https://mmocgame.qpic.cn/wechatgame/f4fzfIKfgFIBFWxjsFibMUHKQA72JutALOXbuM3vaS0W9ZSUjC2rysb5Tic23lQb95/0"},
|
||||
{id:"UxAhraIxTayr/3Mdhi0Uzg==", url:"https://mmocgame.qpic.cn/wechatgame/qDv24VqH6NBBP0IXNJ2EbSScIic6WsX0KcLJSNs1ThibYJx6QnDnKIT59CcIQSnZvD/0"},
|
||||
{id:"ISSkaxiBRhyn3yZh2AS0eQ==", url:"https://mmocgame.qpic.cn/wechatgame/22HxqYDEUu1yelwdMR30ntjn6rzaYf8QJgrOkFlteicoqbacSptHiaNgK7cygteg99/0"},
|
||||
{id:"m0GQ8b4YTU2u1So1Wr9Rjg==", url:"https://mmocgame.qpic.cn/wechatgame/D8nvAYkIticAEYwTBb3uC83TVferTkpqU5Akj8XGwPCYfNZibTeunZVd5ticqHxvgHC/0"},
|
||||
{id:"F6j57H82QyyiD1i0MaS+0g==", url:"https://mmocgame.qpic.cn/wechatgame/FtniagLR3ueTRx3ibhy98G6pGdC69A38n9jUrVFHEhL9gqceaUnaTpmQHkiaPU1JE4h/0"},
|
||||
{id:"dqd9Gfx2QGKilvChFwoc7Q==", url:"https://mmocgame.qpic.cn/wechatgame/yauvGchcicTl0zx4dYqfhAxl40k7ZbVM59VbPjDPcouesWbPrpsFQzNvfsSUYwUkb/0"},
|
||||
]
|
||||
|
||||
//分享文本
|
||||
private ShareTextAry = [
|
||||
"话术策略大挑战:十句话让 AI 二次元少女心动!",
|
||||
"心动话术挑战,60 位 AI 女友候选等你 Pick!",
|
||||
"二次元话术相亲模拟!60 位 AI 对象等你攻略!",
|
||||
"全 AI 聊天互动!收集二次元少女的心动信号!",
|
||||
"首款 AI 话术策略游戏,攻略个性 AI 二次元女友!",
|
||||
"锻炼你的话术策略,挑战 AI 女友最速结婚路线!",
|
||||
"直男 or 情话海王?60 位 AI 女友检测话术段位!",
|
||||
"高能话术挑战 60 位 AI 少女,解锁专属甜蜜结局!",
|
||||
]
|
||||
|
||||
//分享信息
|
||||
shareInfo() {
|
||||
let rand1 = Utils.getRandomInt(0, this.SharePicAry.length-1);
|
||||
let picmap = this.SharePicAry[rand1];
|
||||
let rand2 = Utils.getRandomInt(0, this.ShareTextAry.length-1);
|
||||
let text = this.ShareTextAry[rand2];
|
||||
console.log("分享:", rand1, rand2);
|
||||
return {
|
||||
title: text,
|
||||
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
|
||||
imageUrl: picmap.url,
|
||||
imageUrlId: picmap.id,
|
||||
}
|
||||
}
|
||||
//主动拉起分享
|
||||
show_share(rewardCB?:Function) {
|
||||
console.log("主动拉起分享");
|
||||
let info:any = this.shareInfo();
|
||||
info.succ = rewardCB;
|
||||
info.fail = null;
|
||||
this.ShareCb = info;
|
||||
window['wx'].shareAppMessage(info);
|
||||
}
|
||||
|
||||
|
||||
//获取设备分辨率
|
||||
getWindowSize() {
|
||||
let windowinfo = window['wx'].getWindowInfo();
|
||||
return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
|
||||
}
|
||||
|
||||
//显示游戏圈
|
||||
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
|
||||
console.log("显示游戏圈");
|
||||
if (this.wx_gameClub) {
|
||||
this.wx_gameClub.show();
|
||||
}else {
|
||||
let windowinfo = window['wx'].getWindowInfo();
|
||||
let x = windowinfo.screenWidth * leftRatio;
|
||||
let y = windowinfo.screenHeight * topRatio;
|
||||
let w = windowinfo.screenWidth * widthRatio; //按钮宽高
|
||||
let h = windowinfo.screenHeight * heightRatio;
|
||||
|
||||
console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
|
||||
this.wx_gameClub = window['wx'].createGameClubButton({
|
||||
type: 'string',
|
||||
text: '',
|
||||
// type: 'image',
|
||||
icon: 'green',
|
||||
style: {
|
||||
left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
|
||||
top: y,
|
||||
width: w,
|
||||
height: h,
|
||||
},
|
||||
})
|
||||
}
|
||||
}
|
||||
//隐藏游戏圈
|
||||
hide_gameClub() {
|
||||
console.log("隐藏游戏圈");
|
||||
if (this.wx_gameClub) {
|
||||
this.wx_gameClub.hide();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//检查是否支持base64音频播放
|
||||
checkSupportBase64Audio() {
|
||||
return true;
|
||||
}
|
||||
//播放base64音频
|
||||
private _innerAudioContext: any = null;
|
||||
private _iacIdx = 0 //音频播放索引
|
||||
playBase64Audio(base64, loop) {
|
||||
if (!this.checkSupportBase64Audio()) {
|
||||
console.log("微信平台不支持base64音频播放");
|
||||
return;
|
||||
}
|
||||
|
||||
let substring = base64;
|
||||
let qianzhui = "data:audio/x-wav;base64,"
|
||||
if(base64.startsWith(qianzhui)) {
|
||||
substring = base64.substring(qianzhui.length, base64.length)
|
||||
}
|
||||
|
||||
let self = this;
|
||||
const fs = window['wx'].getFileSystemManager();
|
||||
//1.删除上一个音频
|
||||
const lastPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
|
||||
console.log("微信 正在删除上一个音频 ->", lastPath);
|
||||
fs.removeSavedFile({
|
||||
filePath: lastPath,
|
||||
success(res) {
|
||||
console.log("微信 删除上一个音频成功", res);
|
||||
},
|
||||
fail(err) {
|
||||
console.log("微信 删除上一个音频失败", err);
|
||||
},
|
||||
complete(res) {
|
||||
console.log("微信 删除上一个音频完成", res);
|
||||
|
||||
//2.保存当前音频
|
||||
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
|
||||
self._iacIdx++;
|
||||
const audioPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
|
||||
console.log("微信 正在保存本次音频 ->", audioPath);
|
||||
fs.writeFile({
|
||||
filePath: audioPath,
|
||||
data: substring,
|
||||
encoding: 'base64',
|
||||
success(res) {
|
||||
if (self._innerAudioContext == null){
|
||||
self._innerAudioContext = window['wx'].createInnerAudioContext();
|
||||
// 添加播放结束的回调
|
||||
self._innerAudioContext.onEnded(() => {
|
||||
console.log("微信 AI语音播放结束")
|
||||
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
|
||||
self._innerAudioContext.destroy(); // 销毁音频实例
|
||||
self._innerAudioContext = null;
|
||||
});
|
||||
}
|
||||
console.log("微信 播放base64音频", audioPath)
|
||||
self._innerAudioContext.src = audioPath;
|
||||
self._innerAudioContext.play(); // 开始播放音频
|
||||
},
|
||||
fail(err) {
|
||||
console.log("微信 保存本次音频失败", err);
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
|
||||
//region版本更新检测
|
||||
//微信开发者工具上可以通过「编译模式」下的「下次编译模拟更新」开关来调试
|
||||
qiangzhiUpdata() {
|
||||
const updateManager = window['wx'].getUpdateManager();
|
||||
|
||||
//监听向微信后台请求检查更新结果事件。微信在小程序每次启动(包括热启动)时自动检查更新,不需由开发者主动触发。
|
||||
updateManager.onCheckForUpdate((res) => {
|
||||
// 请求完新版本信息的回调
|
||||
console.log("微信 检查是否有新版本:", res.hasUpdate)
|
||||
});
|
||||
|
||||
//监听小程序有版本更新事件。客户端主动触发下载(无需开发者触发),下载成功后回调
|
||||
updateManager.onUpdateReady(function () {
|
||||
window['wx'].showModal({
|
||||
title: '更新提示',
|
||||
content: '新版本已经准备好,是否重启应用?',
|
||||
success: function (res) {
|
||||
if (res.confirm) {
|
||||
// 新的版本已经下载好,调用 applyUpdate 应用新版本并重启
|
||||
updateManager.applyUpdate()
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
//监听小程序更新失败事件。小程序有新版本,客户端主动触发下载(无需开发者触发),下载失败(可能是网络原因等)时回调
|
||||
updateManager.onUpdateFailed(function (err) {
|
||||
console.log("微信 新版本下载失败", err)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//客服功能是否支持
|
||||
kefuSupport() {
|
||||
if (window["wx"].openCustomerServiceConversation) {
|
||||
return true;
|
||||
}
|
||||
console.log("微信 不支持联系客服")
|
||||
return false;
|
||||
}
|
||||
//进入联系客服
|
||||
openKefu () {
|
||||
let wx = window["wx"];
|
||||
if (wx) {
|
||||
if (!wx.openCustomerServiceConversation) {
|
||||
return;
|
||||
}
|
||||
wx.openCustomerServiceConversation({
|
||||
success: res => {
|
||||
const { path, query } = res;
|
||||
console.log("微信 进入客服成功", path, query);
|
||||
},
|
||||
fail: res => {
|
||||
console.log("微信 进入客服失败", res);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//region 友盟+
|
||||
//初始化友盟+
|
||||
umaInit() {
|
||||
window['wx'].uma.init({
|
||||
appKey:'67c969b99a16fe6dcd5bfec5',
|
||||
useOpenid:true,// default true
|
||||
autoGetOpenid:true,
|
||||
debug:true,
|
||||
uploadUserInfo:true// 上传用户信息,上传后可以看到有用户头像和昵称的分享信息
|
||||
})
|
||||
console.log("微信 uma 初始化");
|
||||
}
|
||||
//友盟统计是否开启
|
||||
umaSwt() {
|
||||
return true;
|
||||
}
|
||||
//友盟事件统计
|
||||
umaEvent(eventName: string, value: any = {}) {
|
||||
window['wx'].uma.trackEvent(eventName, value);
|
||||
console.log("微信 uma 统计:", eventName, value);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user