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2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
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import { _decorator, Node, Sprite, tween, UIOpacity, UITransform, Vec3, view } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameManager, { E_TalkStage } from '../../Main/Manager/GameManager';
import ResManager from '../../Main/Manager/ResManager';
import GameRootUI from '../../Main/Common/GameRootUI';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { I_LevelStepData } from '../../Main/Config/CommonConfig';
import AudioManager from '../../Main/Manager/AudioManager';
import { SDKManager } from '../../Main/Channel/SDKManager';
import SubManager from '../SubManager';
import HttpUnit from '../../Main/Common/HttpUnit';
const { ccclass, property } = _decorator;
//结算界面
@ccclass('Finish_UI')
export class Finish_UI extends li_BaseView {
private _nodeTab: any = {};
private _data: I_LevelStepData = null;
private picDefScale:Vec3; //图片默认缩放
private isPicFull:boolean = false; //图片是否全屏
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.picDefScale = (this._nodeTab.cgPic as Node).scale.clone();
GameRootUI.DisableOper(1)
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.UI_ResartGame, this, this.resiveResartGame)
}
start() {
// GButton.BandClick(this._nodeTab.mask, ()=>{
// this.onBackClick();
// }, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.cgPic, ()=>{
this.changePicScale();
}, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.btnClose, ()=>{
this.onBackClick();
}, this);
GButton.BandClick(this._nodeTab.btnBack, ()=>{
this.onBackClick();
}, this);
GButton.BandClick(this._nodeTab.btnShare, ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}, this);
GButton.BandClick(this._nodeTab.btnRestart, ()=>{
this.onRestartClick();
}, this);
GButton.BandClick(this._nodeTab.btnContinue, ()=>{
this.onContinueClick();
}, this);
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("结算界面分享回调", tag)
if (tag == 1) {
SubManager.ShowPrompt("分享成功")
// let sptShare:Sprite = this._nodeTab.btnShare.getComponent(Sprite)
// sptShare.grayscale = true
// GButton.RemoveClick(this._nodeTab.btnShare)
this.backToMain()
}
})
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
//星级
for (let i = 1; i <= 3; i++) {
let starSpt = this._nodeTab["star" + i].getComponent(Sprite)
let starPath = ""
let showAct = false
if(this._data.end_star == 3) {
starPath = "lv_23"
showAct = true
} else if (this._data.end_star < i) {
starPath = "lv_21"
} else {
starPath = "lv_22"
showAct = true
}
ResManager.I.changeBundleSpriteFrame(starSpt, starPath, "Zhujiemian")
//动作
let starNode = this._nodeTab["starNode"+i]
if (showAct) {
this.doStarAction1(starNode, (i-1)*0.2)
} else {
this.doStarAction2(starNode, (i-1)*0.2)
}
}
//成功失败
let iswin = this._data.status == 0
let endPath = iswin ? "lv_19" : "lv_20"
let winSpt = this._nodeTab.winSpt.getComponent(Sprite)
ResManager.I.changeBundleSpriteFrame(winSpt, endPath, "Zhujiemian")
if (iswin) {
AudioManager.I.PlayEffect(10003); //胜利音效
} else {
AudioManager.I.PlayEffect(10001); //失败音效
}
//结算显示
let picPath = "" //表情图
let talkStr = "" //对话
if (this._data.end_star == 3) {
picPath = `cg3/${lvCfg.threeStarCG}`
talkStr = lvCfg.threeStarSummary
} else if (this._data.end_star == 2) {
picPath = `cg2/${lvCfg.twoStarCG}`
talkStr = lvCfg.twoStarSummary
} else if (this._data.end_star == 1) {
picPath = `cg1/${lvCfg.oneStarCG}`
talkStr = lvCfg.oneStarSummary
} else {
picPath = `cg0/${lvCfg.failureCG}`
talkStr = lvCfg.failureSummary
}
let cgPic = this._nodeTab.cgPic.getComponent(Sprite)
ResManager.I.changeBundleSpriteFrame(cgPic, picPath, "Raw")
Utils.setString(this._nodeTab.labTalk, talkStr)
//保存关卡星级
if (lvCfg.star < this._data.end_star) {
GameManager.SetLevelStar(GameManager.CurLevelId, this._data.end_star)
}
//按钮显示
let swtRestart = false
let swtContinue = false
let swtShare = false
if (this._data.end_star == 0) {
swtRestart = true
} else {
let curCnt = GameManager.srouceCnt
let stepData = GameManager.CurLevelData
if (curCnt < stepData.total_cnt) {
if (this._data.end_star < 3) {
swtContinue = true
} else {
swtShare = true
}
} else {
swtShare = true
}
}
this._nodeTab.btnRestart.active = swtRestart
this._nodeTab.btnContinue.active = swtContinue
this._nodeTab.btnShare.active = swtShare
this._nodeTab.labXQCount.active = swtRestart
//刷新npc表情
let rolePath = GameManager.GetNpcEmoPic("")
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {rolePath:rolePath})
//刷新玩家数据
Utils.setString(this._nodeTab.labXQCount, "")
HttpUnit.ins.getUserData((userData) => {
//剩余相亲次数
let xqnum = HttpUnit.GetXiangqinTickets()
Utils.setString(this._nodeTab.labXQCount, `剩余相亲次数:${xqnum}`)
})
}
update(deltaTime: number) {
}
//接收重玩消息
resiveResartGame(data:any) {
this.onClose()
}
//返回主界面
backToMain() {
GameManager.EndGame()
ViewManager.I.closeAllView();
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
}
//点击返回
onBackClick() {
this.backToMain()
}
//点击重玩
onRestartClick() {
GameRootUI.DisableOper(1)
GameManager.RestartGame()
}
//点击继续
onContinueClick() {
console.log("点击继续")
this._doContinueGame()
}
//继续游戏
private _doContinueGame() {
HttpUnit.ins.sendGameContinue({record_id:GameManager.RecordId, level_id:GameManager.CurLevelId}, (data) => {
if (data == null) return
Utils.sendInnerMsg(InnerMsgCode.Data_LevelStarUp, {level:GameManager.CurLevelId, star:this._data.end_star})
GameManager.TurnToStage(E_TalkStage.upTalkStatus, true)
this.onClose()
})
}
/**肖像放大缩小 */
changePicScale() {
let ttime = 0.3;
GameRootUI.DisableOper(ttime+0.1)
if (this.isPicFull) {
this.isPicFull = false;
tween((this._nodeTab.cgPic as Node))
.to(ttime, { scale: this.picDefScale }, { easing: 'quadOut' })
.start();
let hideNodeOpa:UIOpacity = this._nodeTab.hideNode.getComponent(UIOpacity)
tween(hideNodeOpa)
.delay(ttime*0.7)
.to(ttime*0.3, { opacity: 255 }, { easing: 'quadOut' })
.start();
} else {
this.isPicFull = true;
let s = 1
let windowSize = view.getVisibleSize(); // 获取窗口大小
let picTf:UITransform = this._nodeTab.cgPic.getComponent(UITransform);
if (picTf.height < windowSize.height) {
s = windowSize.height / picTf.height;
}
let centerScale = this._nodeTab.center.scale;
if (centerScale.y < 1) {
s = s / centerScale.y; //根节点有做适配,这里还原适配做的缩放
}
tween((this._nodeTab.cgPic as Node))
.to(ttime, { scale: new Vec3(s, s, s) }, { easing: 'quadOut' })
.start();
let hideNodeOpa:UIOpacity = this._nodeTab.hideNode.getComponent(UIOpacity)
tween(hideNodeOpa)
.to(ttime*0.3, { opacity: 0 }, { easing: 'quadOut' })
.start();
}
}
/**星星动作 */
private doStarAction1(node:Node, tdelay:number) {
let ttime = 0.5;
//透明效果
let opa = node.getComponent(UIOpacity)
if (!opa) {
opa = node.addComponent(UIOpacity)
}
opa.opacity = 0
tween(opa)
.delay(tdelay)
.to(ttime, { opacity: 255 }, { easing: 'quadIn' })
.start();
//缩放效果
node.setScale(new Vec3(3, 3, 3))
tween(node)
.delay(tdelay)
.to(ttime, { scale: new Vec3(1, 1, 1) }, { easing: 'quadIn' })
.start();
//旋转效果
tween(node)
.delay(tdelay)
// .to(ttime, { angle: 720 }, { easing: 'quadOut' })
.to(ttime, { eulerAngles: new Vec3(0, 0, 360) }, { easing: 'quadIn' })
.start();
}
private doStarAction2(node:Node, tdelay:number) {
let ttime = 0.5;
//透明效果
let opa = node.getComponent(UIOpacity)
if (!opa) {
opa = node.addComponent(UIOpacity)
}
opa.opacity = 0
tween(opa)
.delay(tdelay)
.to(ttime, { opacity: 255 }, { easing: 'quadIn' })
.start();
//缩放效果
tween(node)
.delay(tdelay)
.to(ttime*0.5, { scale: new Vec3(1.3, 1.3, 1.3) }, { easing: 'quadIn' })
.to(ttime*0.5, { scale: new Vec3(1, 1, 1) }, { easing: 'quadOut' })
.start();
}
}
@@ -0,0 +1,289 @@
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback } from "./SDKManager"
//广告ID
const AD_AWARD = "xxxxx"
const AD_SPLASH = "xxxxx"
const AD_BANNER = "xxxxx"
const AD_BANNER_INTERVAL = 30
const AD_BANNER_HEIGHT = 130
export class ByteDanceSDK{
private bd_video:any = null;
private bd_splash:any = null;
private bd_banner:any = null;
private bd_video_callback:Function = null;
private bd_video_tag:number = null;
//初始化
init(cb: Function = null) {
console.log("init 抖音 初始化...")
// 保持屏幕常亮
window["tt"].setKeepScreenOn({
keepScreenOn: true,
success(res) {
},
fail(res) {
},
});
this.init_video();
this.init_splash();
this.init_banner();
cb && cb();
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
// cb && cb(true);
if (autoKey == "userInfo") {
autoKey = "scope.userInfo"
}
window['tt'].authorize({
scope: autoKey,
success(res:any) {
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
//获取用户信息
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
// cb && cb({ nickName:"", avatarUrl:"" });
//getUserProfile报错未找到
window["tt"].getUserInfo({
force: false, //当宿主未登录时,是否强制拉起登录框
success(res) {
console.log("抖音 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
},
fail(res) {
console.log("抖音 - 获取用户信息失败", res);
},
})
}
//登录
login(cb: Function = null) {
// cb && cb({ platform:3, code: null });
window["tt"].login({
force: false, //未登录时, 是否强制调起登录框
success(res) {
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
cb && cb({ platform:3, code: res.code });
},
fail(res) {
console.log(`抖音 - 登录失败`, res);
cb && cb({ platform:3, code: null });
},
})
}
private init_banner() {
if (!window["tt"] || !window["tt"].createBannerAd) return
const systemInfo = window["tt"].getSystemInfoSync();
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
var targetBannerAdWidth = 128+ 100
var targetBannerAdHeight = AD_BANNER_HEIGHT
// 创建一个居于屏幕底部正中的广告
this.bd_banner = window["tt"].createBannerAd({
adUnitId: AD_BANNER,
adIntervals: AD_BANNER_INTERVAL,
style: {
width: targetBannerAdWidth,
left:(windowWidth - targetBannerAdWidth) / 2,
top: windowHeight - targetBannerAdHeight
},
});
// 尺寸调整时会触发回调
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
this.bd_banner.onResize(size => {
this.bd_banner.style.left = (windowWidth - size.width) / 2;
this.bd_banner.style.top = windowHeight - size.height;
});
// bd_banner.onLoad(() => {
// bd_banner
// .show()
// .then(() => {
// console.log("init_banner 广告显示成功");
// })
// .catch((err) => {
// console.log("init_banner 广告组件出现问题", err);
// });
// })
}
private init_splash() {
this.preload_splash()
}
private preload_splash() {
if (!window["tt"] || !window["tt"].createInterstitialAd) return
if (this.bd_splash) {
if (this.bd_splash['custom_show_stautus']) {
this.bd_splash.destroy()
this.bd_splash = null
} else {
if (!this.bd_splash['custom_load_stautus']) {
this.bd_splash
.load()
.catch(err => {
console.log("preload_splash err:",err);
})
}
}
}
if (this.bd_splash) return
// 创建插屏广告实例,会自动进行一次load
this.bd_splash = window["tt"].createInterstitialAd({
adUnitId: AD_SPLASH
})
this.bd_splash.onLoad(function(){
this.bd_splash['custom_load_stautus'] = true
})
this.bd_splash.onClose(function(){
this.bd_splash.destroy()
this.bd_splash = null
this.preload_splash()
})
this.bd_splash.onError(function(err){
console.log("bd_splash err:",err)
})
}
private init_video() {
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
// 预加载视频广告
// let global_this = this
// function func_preload_wx_video() {
// global_this.bd_video
// .load()
// .catch(err => {
// });
// }
this.bd_video = window["tt"].createRewardedVideoAd({
adUnitId: AD_AWARD,
});
this.bd_video.onClose(res => {
if (res.isEnded) {
if (this.bd_video_callback) {
this.bd_video_callback(this.bd_video_tag);
}
}
//func_preload_wx_video()
});
this.bd_video.onError((err) => {
//func_preload_wx_video()
});
//func_preload_wx_video()
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (!this.bd_video) return
this.bd_video_callback = callback;
this.bd_video_tag = tag
this.bd_video
.load()
.then(() => {
this.bd_video.show()
})
.catch(err => {
});
}
//显示插屏
show_splash() {
//已加载 未展示
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
this.bd_splash.show().then(() => {
this.bd_splash['custom_show_stautus'] = true
console.log("插屏广告展示成功");
})
} else {
console.log("插屏广告展示失败");
this.preload_splash()
}
}
//显示Banner
show_banner() {
if (this.bd_banner) {
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.bd_banner) {
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//移除
clear_banner() {
if (this.bd_banner) {
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
this.bd_banner = null;
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
rewardCB && rewardCB()
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
}
@@ -0,0 +1,134 @@
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@@ -0,0 +1,443 @@
import { _decorator, Node, v2 } from "cc";
import { I_LevelConfig, I_LevelStepData, I_NpcTalkBack, I_TalkRecordInfo } from "../Config/CommonConfig";
import SocketUnit from "../Common/SocketUnit";
import Utils from "../Common/Utils";
import { InnerMsgCode } from "../Config/InnerMsgCode";
import SubManager from "../../Sub/SubManager";
import HttpUnit from "../Common/HttpUnit";
import { SDKManager } from "../Channel/SDKManager";
const { ccclass, property } = _decorator;
/**聊天状态 */
export enum E_TalkStatusType {
succ = 0, //成功
talking = 1, //对话中
fail = 2, //失败
noCount = 3, //次数不足
}
/**对话阶段 */
export enum E_TalkStage {
/**开场白 */
prologue,
/**我的对话 */
myTalk,
/**等待NPC回复 */
waitNpcTalk,
/**NPC对话 */
npcTalk,
/**NPC固定话术 */
npcFixedTalk,
/**更新对话状态 */
upTalkStatus,
}
//游戏管理器
@ccclass('GameManager')
export default class GameManager {
private static _I: GameManager = null;
public static get I(): GameManager {
if (!GameManager._I) {
GameManager._I = new GameManager();
GameManager._I.init();
}
return GameManager._I;
}
private init(){
}
//region长连接相关
private _socket: SocketUnit = null;
/**连接长连接 */
public connetSorcket(record_id:string){
this.disconnectSocket();
this._socket = new SocketUnit();
// this._socket.connect(`ws://47.119.190.199:20190/game/ai/response/${record_id}`);
let socketUrl = `${HttpUnit.SocketHost}${record_id}`
this._socket.connect(socketUrl);
this._socket.onDataReceived((data: any) => {
let resData = JSON.parse(data.data)
if (GameManager.curStage != E_TalkStage.waitNpcTalk) return
if (resData.isFinished) {
console.log("npc回复:", resData)
GameManager.CurNpcTalkData = resData
Utils.sendInnerMsg(InnerMsgCode.Data_NpcTalkBack, resData || {})
}
})
}
/**断开长连接 */
public disconnectSocket(){
if (this._socket){
this._socket.disconnect();
}
this._socket = null;
}
/**获取npc回复 */
public getNpcTalkBack(data: any){
if (this._socket){
let str = JSON.stringify(data)
this._socket.sendData(str);
}
}
//region关卡配置
private static _levelCfgArray: I_LevelConfig[] = [];
private static _levelCfgMap: {[key: string]: I_LevelConfig} = {};
/**设置关卡配置数据 */
public static SetLevelCfg(levelCfg: any[]) {
GameManager._levelCfgArray = levelCfg;
let info:any = null;
let umRecords = [] //友盟解锁关卡记录
let recordLvs = HttpUnit.GetLevelRecord(); //友盟已记录的关卡
for (let i = 0; i < levelCfg.length; i++) {
info = levelCfg[i];
GameManager._levelCfgMap[info.id] = info;
//判断是否已记录
if (info.is_unlock) {
if (recordLvs.indexOf(info.id) == -1){
umRecords.push(info.id)
}
}
}
//友盟记录关卡
if (umRecords.length > 0 && SDKManager.umaSwt()){
let umr = umRecords.join(',')
HttpUnit.ins.sendLevelRecord({level_ids:umr}, (_data)=>{
console.log('友盟记录关卡',_data)
let userId = HttpUnit.GetID()
let curDate = Utils.GetNowFormatDay()
for (let i = 0; i < umRecords.length; i++) {
let lvId = umRecords[i]
let _cfg = GameManager._levelCfgMap[lvId]
SDKManager.umaEvent(SDKManager.Uma_Event_LvUnlock, {
lvId: lvId,
userId: userId,
time: curDate,
type: _cfg.unlock_type
})
}
})
}
}
/**设置关卡星级 */
public static SetLevelStar(levelId: string, star: number) {
let cfg = GameManager._levelCfgMap[levelId];
if (cfg) {
cfg.star = star;
}
}
/**获取关卡配置 */
public static getLevelCfg(levelId: string): I_LevelConfig {
return GameManager._levelCfgMap[levelId];
}
/**获取关卡配置列表 */
public static getLevelCfgList(): I_LevelConfig[] {
return GameManager._levelCfgArray;
}
/**获取npc表情图片 */
public static GetNpcEmoPic(emoStr: string): string {
let path = ""
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId);
if (emoStr == "害羞") {
path = `emo_1/${lvCfg.characterShyPortrait}`
} else if (emoStr == "开心") {
path = `emo_2/${lvCfg.characterHappyPortrait}`
} else if (emoStr == "厌恶") {
path = `emo_3/${lvCfg.characterHatePortrait}`
} else {
path = `role/${lvCfg.characterFullLengthPortrait}` //默认
}
return path;
}
//regionAI语音开关
private static _AIVoiceSwt: boolean = false;
/**设置是否显示AI语音 */
public static set AIVoiceSwt(value: boolean) {
GameManager._AIVoiceSwt = value;
}
/**获取是否显示AI语音 */
public static get AIVoiceSwt(): boolean {
return GameManager._AIVoiceSwt;
}
//region当前关卡ID
private static _curLevelId: string = "";
/**设置当前关卡ID */
public static set CurLevelId(value: string) {
GameManager._curLevelId = value;
}
/**获取当前关卡ID */
public static get CurLevelId(): string {
return GameManager._curLevelId;
}
//region流程id
private static _recordId: string = "";
/**设置当前关卡流程ID */
public static set RecordId(value: string) {
GameManager._recordId = value;
}
/**获取当前关卡流程ID */
public static get RecordId(): string {
return GameManager._recordId;
}
//region当前步骤数据
private static _curLevelData: I_LevelStepData = null;
/**设置当前步骤数据 */
public static set CurLevelData(value: I_LevelStepData) {
GameManager._curLevelData = value;
}
/**获取当前步骤数据 */
public static get CurLevelData(): I_LevelStepData {
return GameManager._curLevelData;
}
//region NPC回复数据
private static _curNpcTalkData: I_NpcTalkBack = null;
private static _npcTalkDataAry: I_NpcTalkBack[] = [];
/**设置当前NPC回复数据 */
public static set CurNpcTalkData(value: I_NpcTalkBack) {
GameManager._curNpcTalkData = value;
GameManager._npcTalkDataAry.push(value);
}
/**获取当前NPC回复数据 */
public static get CurNpcTalkData(): I_NpcTalkBack {
return GameManager._curNpcTalkData;
}
/**移除最后一条NPC回复数据 */
public static removeLastNpcTalkData() {
if (GameManager._npcTalkDataAry.length > 0) {
let talkData = GameManager._npcTalkDataAry.pop();
//心动次数也要减
if (talkData.judgement == 0) {
if (GameManager.xindongCishu > 0) {
GameManager.xindongCishu = GameManager.xindongCishu - 1
}
}
}
if (GameManager._npcTalkDataAry.length == 0) {
GameManager._curNpcTalkData = null;
} else {
GameManager._curNpcTalkData = GameManager._npcTalkDataAry[GameManager._npcTalkDataAry.length - 1];
}
}
//region 当前NPC话术文本
private static _curNpcFixedTalkText: string = "";
/**设置当前NPC话术文本 */
public static set CurNpcFixedTalkText(value: string) {
GameManager._curNpcFixedTalkText = value;
}
/**获取当前NPC话术文本 */
public static get CurNpcFixedTalkText(): string {
return GameManager._curNpcFixedTalkText;
}
//region关卡步骤评分
private static stepScoreList: number[] = [];
/**设置关卡步骤评分 */
public static AddStepScore(score: number) {
GameManager.stepScoreList.push(score);
}
/**移除最后一步骤评分 */
public static RemoveLastSetpScore() {
let cellLen = GameManager.stepScoreList.length;
if (cellLen > 0) {
GameManager.stepScoreList.pop();
}
}
/**清空关卡步骤评分 */
public static ClearStepScore() {
GameManager.stepScoreList = [];
}
/**获取最新得分 */
public static getCurStepScore(): number {
if (GameManager.stepScoreList.length == 0) return 0;
return GameManager.stepScoreList[GameManager.stepScoreList.length - 1];
}
/**获取关卡当前评分
* @returns [总分,平均分]
*/
public static getGameScore(): [number,number] {
let totalScore = 0;
let totalStep = 0;
GameManager.stepScoreList.forEach((score) => {
totalScore += score;
totalStep++;
})
let scoreRate = totalStep > 0 ? Math.floor(totalScore / totalStep) : 0;
return [totalScore, scoreRate];
}
//region对话记录
private static talkRecordList: I_TalkRecordInfo[] = [];
/**添加对话记录 */
public static AddTalkRecord(record: I_TalkRecordInfo) {
GameManager.talkRecordList.push(record);
}
/**移除最后一条对话记录 */
public static RemoveLastRoundTalkRecord() {
let cellLen = GameManager.talkRecordList.length;
if (cellLen > 1) {
for (let i=cellLen-1; i>=0; i--) {
let talkCell = GameManager.talkRecordList.pop();
if (talkCell.isMe) {
break
}
}
}
}
/**清空对话记录 */
public static ClearTalkRecord() {
GameManager.talkRecordList = [];
}
/**获取对话记录 */
public static get TalkRecordList(): I_TalkRecordInfo[] {
return GameManager.talkRecordList;
}
//region 当前对话阶段
private static _curStage: E_TalkStage = E_TalkStage.prologue;
/**获取当前对话阶段 */
public static get curStage(): E_TalkStage {
return GameManager._curStage;
}
/**设置当前对话阶段 */
public static TurnToStage(value: E_TalkStage, force: boolean = false) {
if (GameManager._curStage == value && !force) return;
GameManager._curStage = value;
Utils.sendInnerMsg(InnerMsgCode.UI_TalkStageUp, {})
}
//region 已用对话轮次
private static _srouceCnt: number = 0;
/**获取已用对话轮次 */
public static get srouceCnt(): number {
return GameManager._srouceCnt;
}
/**设置已用对话轮次 */
public static set srouceCnt(value: number) {
GameManager._srouceCnt = value;
}
//region 心动次数
private static _xindongCishu: number = 0;
/**获取心动次数 */
public static get xindongCishu(): number {
return GameManager._xindongCishu;
}
/**设置心动次数 */
public static set xindongCishu(value: number) {
GameManager._xindongCishu = value;
}
//region npc固定话术喜欢次数
private static _npcFixTalkCountXihuan: number = 0;
/**获取npc固定话术喜欢次数 */
public static get npcFixTalkCountXihuan(): number {
return GameManager._npcFixTalkCountXihuan;
}
/**设置npc固定话术喜欢次数 */
public static set npcFixTalkCountXihuan(value: number) {
GameManager._npcFixTalkCountXihuan = value;
}
//region npc固定话术讨厌次数
private static _npcFixTalkCountTaoyan: number = 0;
/**获取npc固定话术讨厌次数 */
public static get npcFixTalkCountTaoyan(): number {
return GameManager._npcFixTalkCountTaoyan;
}
/**设置npc固定话术讨厌次数 */
public static set npcFixTalkCountTaoyan(value: number) {
GameManager._npcFixTalkCountTaoyan = value;
}
//region 结束关卡
/**结束关卡 */
public static EndGame() {
GameManager.I.disconnectSocket();
GameManager.ClearStepScore()
GameManager.ClearTalkRecord()
GameManager.CurLevelId = ""
GameManager.RecordId = ""
GameManager.CurLevelData = null
GameManager.CurNpcTalkData = null
GameManager._npcTalkDataAry = []
GameManager.srouceCnt = 0
GameManager.xindongCishu = 0
GameManager.npcFixTalkCountXihuan = 0
GameManager.npcFixTalkCountTaoyan = 0
GameManager._curStage = E_TalkStage.prologue
}
//region 重新开始关卡
/**重新开始关卡 */
public static RestartGame() {
if (GameManager.CurLevelId == "") {
return
}
GameManager._restartGameStep1()
}
//重开步骤1 刷新用户数据
private static _restartGameStep1() {
HttpUnit.ins.getUserData((userData) => {
GameManager._restartGameStep2()
})
}
//重开步骤2 刷新关卡数据
private static _restartGameStep2() {
HttpUnit.ins.getLevelList((levelList) => {
if (levelList) {
GameManager.SetLevelCfg(levelList)
GameManager._restartGameStep3()
}
})
}
//重开步骤3 判断条件
private static _restartGameStep3() {
if (HttpUnit.GetXiangqinTickets() <= 0) {
SubManager.ShowPrompt("今日相亲次数已用完");
return;
}
let level_id = GameManager.CurLevelId
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
GameManager.EndGame()
GameManager.CurLevelId = level_id
GameManager.CurLevelData = data.level
GameManager.RecordId = data.record_id
GameManager.I.connetSorcket(data.record_id) //连接socket
Utils.sendInnerMsg(InnerMsgCode.UI_ResartGame, {})
})
}
static checkLevelRecord() {
}
}
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"imageUuidOrDatabaseUri": "79eb677a-9acf-46e7-afa1-85b16c7b8042@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "79eb677a-9acf-46e7-afa1-85b16c7b8042@6c48a"
}
}
@@ -0,0 +1,134 @@
{
"ver": "1.0.27",
"importer": "image",
"imported": true,
"uuid": "b3272263-5fc6-4c99-b90f-d473b0963496",
"files": [
".json",
".png"
],
"subMetas": {
"6c48a": {
"importer": "texture",
"uuid": "b3272263-5fc6-4c99-b90f-d473b0963496@6c48a",
"displayName": "phecda_laugh",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "b3272263-5fc6-4c99-b90f-d473b0963496",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
"f9941": {
"importer": "sprite-frame",
"uuid": "b3272263-5fc6-4c99-b90f-d473b0963496@f9941",
"displayName": "phecda_laugh",
"id": "f9941",
"name": "spriteFrame",
"userData": {
"trimType": "none",
"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 925,
"height": 1189,
"rawWidth": 925,
"rawHeight": 1189,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
"rawPosition": [
-462.5,
-594.5,
0,
462.5,
-594.5,
0,
-462.5,
594.5,
0,
462.5,
594.5,
0
],
"indexes": [
0,
1,
2,
2,
1,
3
],
"uv": [
0,
1189,
925,
1189,
0,
0,
925,
0
],
"nuv": [
0,
0,
1,
0,
0,
1,
1,
1
],
"minPos": [
-462.5,
-594.5,
0
],
"maxPos": [
462.5,
594.5,
0
]
},
"isUuid": true,
"imageUuidOrDatabaseUri": "b3272263-5fc6-4c99-b90f-d473b0963496@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
".json"
],
"subMetas": {}
}
},
"userData": {
"type": "sprite-frame",
"hasAlpha": true,
"fixAlphaTransparencyArtifacts": false,
"redirect": "b3272263-5fc6-4c99-b90f-d473b0963496@6c48a"
}
}
@@ -0,0 +1,601 @@
import { randomRange, view } from "cc";
import GlobalValue from "../Common/GlobalValue";
import SubManager from "../../Sub/SubManager";
import { I_SDK_UserInfo_Callback, SDKManager } from "./SDKManager";
import Utils from "../Common/Utils";
import uma from "../../../utils/uma.wx.min.js"
//广告ID
const wx_banner_ad_unit_id = 'test'
const wx_splash_ad_unit_id = 'test'
const wx_video_ad_unit_id = 'adunit-a79e037dfaac7bae'
export class WXSDK{
static g_InGameScene = null; //游戏场景值
private wx_video:any = null;
private wx_splash:any = null;
private wx_banner:any = null;
private wx_video_callback:Function = null;
private wx_video_tag:number = null;
private wx_gameClub:any = null; //游戏圈按钮
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
//初始化
init(cb: Function = null) {
// 保持屏幕常亮
window['wx'].setKeepScreenOn({ keepScreenOn: true });
WXSDK.g_InGameScene = window['wx'].getLaunchOptionsSync().scene;
console.log('init 微信 - 进入游戏的场景值', WXSDK.g_InGameScene);
//显示分享按钮
window['wx'].showShareMenu({
withShareTicket: true,
menus: ["shareAppMessage", "shareTimeline"],
});
window['wx'].onShareAppMessage(() => {
return this.shareInfo();
});
window['wx'].onShareTimeline(() => {
return this.shareInfo();
})
//小游戏回到前台
window['wx'].onShow(this.onWxShow.bind(this));
//小游戏被隐藏 记个时间
window['wx'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video(); //初始化视频广告
this.init_splash(); //初始化插屏广告
this.init_banner(); //初始化Banner广告 横幅广告
this.qiangzhiUpdata(); //检测更新
cb && cb();
}
//小游戏回到前台
onWxShow(data: any) {
console.log("onWxShow:" + JSON.stringify(data))
//返回小游戏场景值
if (data && data.query && data.query.ShareCode) {
GlobalValue.ShareTocusid = data.query.ShareCode
}
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
/**获取用户授权状态
* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
*/
checkAutoSetting(autoKey:string, cb:Function = null) {
window['wx'].getSetting({
success(res:any) {
console.log("微信 - 检测权限状态 succ:",JSON.stringify(res))
if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("微信 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
/**
* 获取个人信息
*/
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
console.log("微信 - 正在获取用户信息...")
var self = this;
window['wx'].getUserInfo({
success: (res) => {
console.log("微信 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName})
},
fail: (err) => {
console.log("微信 - 获取用户信息失败:", err);
self.openUserAuthorize(cb);
}
})
}
//申请用户信息授权
openUserAuthorize(cb: any) {
var self = this;
window['wx'].getSetting({
scope: 'scope.userInfo',
success(res:any) {
console.log("微信 authorize succ:",JSON.stringify(res))
if (res.authSetting['scope.userInfo']) {
self.getUserInfo(cb)
} else {
let systemInfo = window['wx'].getSystemInfoSync();
let button = window['wx'].createUserInfoButton({
type: 'text',
text: '',
// @ts-ignore
style: {
left: 0,
top: 0,
width: systemInfo.screenWidth,
height: systemInfo.screenHeight,
backgroundColor: '#00000000',//最后两位为透明度
textAlign: "center",
}
});
console.log("微信 点击开始游戏授权用户信息")
button.onTap((res) => {
button.destroy();
// if (res.userInfo) {
// console.log(res.userInfo)
// //此时可进行登录操作
// cb && cb(res.userInfo)
// }
console.log("微信 点击Tap", res)
self.getUserInfo(cb)
});
}
},
fail(err) {
console.log('微信 - authorize fail', err);
}
})
}
//微信登录
login(cb: Function = null) {
window['wx'].login({
success: (res) => {
if (res.code) {
console.log('微信 - 登录成功', res.code);
cb && cb({ platform:1, code: res.code });
} else {
console.log('微信 - 登录失败', res.errMsg);
cb && cb({ platform:1, code: null });
}
},
fail(res: any) {
console.log(`微信 login 调用失败`);
console.log(res.anonymousCode)
cb && cb({ platform:1, code: null });
},
});
}
//初始化视频广告
private init_video() {
if (wx_video_ad_unit_id as any == "test") {
console.log("微信 激励广告id未配置,跳过此类型初始化")
return
}
this.wx_video = window['wx'].createRewardedVideoAd({
adUnitId: wx_video_ad_unit_id,
disableFallbackSharePage: true // 是否禁用分享页,默认为false
});
this.wx_video.onLoad(() => {
console.log('onLoad event emit');
});
this.wx_video.onError((err) => {
console.log('onError event emit', err);
});
this.wx_video.onClose(res => {
console.log('onClose event emit',res);
// 用户点击了【关闭广告】按钮
// 小于 2.1.0 的基础库版本,res 是一个 undefined
if (res && res.isEnded || res === undefined) {
// 正常播放结束,可以下发游戏奖励
if (this.wx_video_callback) {
this.wx_video_callback(this.wx_video_tag);
}
}
else {
// 播放中途退出,不下发游戏奖励
//wx_video_callback(-1);
}
SDKManager.video_ad_back();
});
}
//初始化插屏广告
private init_splash() {
if (wx_splash_ad_unit_id as any == "test") {
console.log("微信 插屏广告id未配置,跳过此类型初始化")
return
}
// 创建插屏广告实例,提前初始化
if (window['wx'].createInterstitialAd){
this.wx_splash = window['wx'].createInterstitialAd({
adUnitId: wx_splash_ad_unit_id
});
this.wx_splash.onLoad(() => {
console.log('splash onLoad event emit');
});
this.wx_splash.onError((err) => {
console.log('splash onError event emit', err);
});
this.wx_splash.onClose(res => {
console.log('splash onClose event emit', res);
});
}
}
//初始化Banner
private init_banner() {
if (wx_banner_ad_unit_id as any == "test") {
console.log("微信 横幅广告id未配置,跳过此类型初始化")
return
}
let winSize = window['wx'].getSystemInfoSync();
let bannerHeight = 80;
let bannerWidth = 300;
this.wx_banner = window['wx'].createBannerAd({
adUnitId: wx_banner_ad_unit_id,
adIntervals: 30,
style: {
left: (winSize.windowWidth- bannerWidth)/2,
top: winSize.windowHeight- bannerHeight,
width: bannerWidth,
}
});
//微信缩放后得到banner的真实高度,从新设置banner的top 属性
this.wx_banner.onResize(res => {
this.wx_banner.style.top = winSize.windowHeight - this.wx_banner.style.realHeight;
})
this.wx_banner.onError(res => {
})
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (wx_video_ad_unit_id as any == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
SDKManager.video_ad_back();
return;
}
if (this.wx_video) {
this.wx_video_callback = callback;
this.wx_video_tag = tag;
this.wx_video.load()
.then(() => {
this.wx_video.show()
.catch(err => {
this.wx_video.load()
.then(() => this.wx_video.show())
})
})
}
}
//显示插屏
show_splash() {
// 在适合的场景显示插屏广告
// if (this.wx_splash) {
// this.wx_splash.show().catch((err) => {
// this.wx_splash.load().then(()=>{
// })
// })
// }
if (this.wx_splash) {
this.wx_splash
.load()
.then(() => {
this.wx_splash.show();
})
.catch(err => {
console.log(err);
});
}
}
//显示Banner
show_banner() {
if (this.wx_banner) {
this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.wx_banner) {
this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
/**分享图片*/
private SharePicAry = [
{id:"7wUnG0FFQry/nCdxI9kKYQ==", url:"https://mmocgame.qpic.cn/wechatgame/W9Az4zfwkAvic2MPaoBEdYEMVht0VwJv6eQF2myMU8IIFbQAZ92Fg73Qp9MUdPMj8/0"},
{id:"NCa1cR9YSWinaozMovG6kQ==", url:"https://mmocgame.qpic.cn/wechatgame/uRnpa1JW3rTyYxQHVUI2OaUmHZStMSWfoXPpx7AgceIN2EuqE2DRicDNjcBTA7arK/0"},
{id:"adU43/q3Te+86ThFH+8R+g==", url:"https://mmocgame.qpic.cn/wechatgame/fVu8XV4rOQv0iaLzIr4m67DZAOgN1NDe7jSCDoT2ibHuqRkacaeHCdCopIgLzrlBibR/0"},
{id:"k93MB1OQQzGuHDv6LhlJ4g==", url:"https://mmocgame.qpic.cn/wechatgame/rrYFeia8mywog7QfGagj9Uiad5Sicu3qNhV6IQcgVkZbUjibaWe70SUsvp9vNESBpje7/0"},
{id:"/ry07TA6SXea+AoABH1D+w==", url:"https://mmocgame.qpic.cn/wechatgame/f0cXVicm8xoT33Txqf2o2CRyreAicOiaHh8JFlbxHaDibYWZoBulHTF9v1s3EaUWfaMk/0"},
{id:"hYrwZorvQaOP3XbbC77PZw==", url:"https://mmocgame.qpic.cn/wechatgame/HEsiaI4wLnb2SVCthB5pZeBULvWsk71EdlK1WUXic23cPuzeWribbjibjlebOPyNy1wL/0"},
{id:"nzn7R/iLQoerxHhYbEM6AQ==", url:"https://mmocgame.qpic.cn/wechatgame/fxaAdTaO5GvRicwozj7sfUiat1ef3XLgjicLLZpeJYWtjyBjIhfh7TP2aZzOItwlpff/0"},
{id:"RvJk1ZZzR1iwqKvI39Rt8w==", url:"https://mmocgame.qpic.cn/wechatgame/WibiboKxDQsGxnVMhxebwvouMGnn5MKJibF18lS1iaibo1yrWnoTJgPAIgVX3dZEkV0Ta/0"},
{id:"6OgcDWd5SI2R2SmnOxs3Gw==", url:"https://mmocgame.qpic.cn/wechatgame/bpd6RQyPEB7xsoqyzribiaGnibELo6xARRPSLsgtickwcMHtSv920nweBbxIG7OiaJXFo/0"},
{id:"6qb2SmFBRgi3pv+pUIbulA==", url:"https://mmocgame.qpic.cn/wechatgame/LXCSUXdVagducqPcChicS5yQWqna7oduKCnzwlG11a7W1Lx6Rwv4Y1tBsMVWqP4Fs/0"},
{id:"rdrtaMpJTd6CtMI3dJikHg==", url:"https://mmocgame.qpic.cn/wechatgame/Zzc9s1q36erWTkUxLDjqOus62PTTysBW4PGUaDO5Pr67kT3g9W3HlMakBSiaicxGdH/0"},
{id:"sflrnBurRxC2dow0iuQNEg==", url:"https://mmocgame.qpic.cn/wechatgame/YiacDpfxzCGbXUHmtMmcfr8gIF7DicDib6q0pJaiaWXbTWOBGkCbpeuMic1SMgr91v43K/0"},
{id:"GkB88GpmR6KvjrV3yMxeWA==", url:"https://mmocgame.qpic.cn/wechatgame/f4fzfIKfgFIBFWxjsFibMUHKQA72JutALOXbuM3vaS0W9ZSUjC2rysb5Tic23lQb95/0"},
{id:"UxAhraIxTayr/3Mdhi0Uzg==", url:"https://mmocgame.qpic.cn/wechatgame/qDv24VqH6NBBP0IXNJ2EbSScIic6WsX0KcLJSNs1ThibYJx6QnDnKIT59CcIQSnZvD/0"},
{id:"ISSkaxiBRhyn3yZh2AS0eQ==", url:"https://mmocgame.qpic.cn/wechatgame/22HxqYDEUu1yelwdMR30ntjn6rzaYf8QJgrOkFlteicoqbacSptHiaNgK7cygteg99/0"},
{id:"m0GQ8b4YTU2u1So1Wr9Rjg==", url:"https://mmocgame.qpic.cn/wechatgame/D8nvAYkIticAEYwTBb3uC83TVferTkpqU5Akj8XGwPCYfNZibTeunZVd5ticqHxvgHC/0"},
{id:"F6j57H82QyyiD1i0MaS+0g==", url:"https://mmocgame.qpic.cn/wechatgame/FtniagLR3ueTRx3ibhy98G6pGdC69A38n9jUrVFHEhL9gqceaUnaTpmQHkiaPU1JE4h/0"},
{id:"dqd9Gfx2QGKilvChFwoc7Q==", url:"https://mmocgame.qpic.cn/wechatgame/yauvGchcicTl0zx4dYqfhAxl40k7ZbVM59VbPjDPcouesWbPrpsFQzNvfsSUYwUkb/0"},
]
//分享文本
private ShareTextAry = [
"话术策略大挑战:十句话让 AI 二次元少女心动!",
"心动话术挑战,60 位 AI 女友候选等你 Pick!",
"二次元话术相亲模拟!60 位 AI 对象等你攻略!",
"全 AI 聊天互动!收集二次元少女的心动信号!",
"首款 AI 话术策略游戏,攻略个性 AI 二次元女友!",
"锻炼你的话术策略,挑战 AI 女友最速结婚路线!",
"直男 or 情话海王?60 位 AI 女友检测话术段位!",
"高能话术挑战 60 位 AI 少女,解锁专属甜蜜结局!",
]
//分享信息
shareInfo() {
let rand1 = Utils.getRandomInt(0, this.SharePicAry.length-1);
let picmap = this.SharePicAry[rand1];
let rand2 = Utils.getRandomInt(0, this.ShareTextAry.length-1);
let text = this.ShareTextAry[rand2];
console.log("分享:", rand1, rand2);
return {
title: text,
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
imageUrl: picmap.url,
imageUrlId: picmap.id,
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.fail = null;
this.ShareCb = info;
window['wx'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
let windowinfo = window['wx'].getWindowInfo();
return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
console.log("显示游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.show();
}else {
let windowinfo = window['wx'].getWindowInfo();
let x = windowinfo.screenWidth * leftRatio;
let y = windowinfo.screenHeight * topRatio;
let w = windowinfo.screenWidth * widthRatio; //按钮宽高
let h = windowinfo.screenHeight * heightRatio;
console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
this.wx_gameClub = window['wx'].createGameClubButton({
type: 'string',
text: '',
// type: 'image',
icon: 'green',
style: {
left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
top: y,
width: w,
height: h,
},
})
}
}
//隐藏游戏圈
hide_gameClub() {
console.log("隐藏游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.hide();
}
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
console.log("微信平台不支持base64音频播放");
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['wx'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("微信 删除上一个音频成功", res);
},
fail(err) {
console.log("微信 删除上一个音频失败", err);
},
complete(res) {
console.log("微信 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['wx'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("微信 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['wx'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("微信 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("微信 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("微信 保存本次音频失败", err);
}
})
}
})
}
//region版本更新检测
//微信开发者工具上可以通过「编译模式」下的「下次编译模拟更新」开关来调试
qiangzhiUpdata() {
const updateManager = window['wx'].getUpdateManager();
//监听向微信后台请求检查更新结果事件。微信在小程序每次启动(包括热启动)时自动检查更新,不需由开发者主动触发。
updateManager.onCheckForUpdate((res) => {
// 请求完新版本信息的回调
console.log("微信 检查是否有新版本:", res.hasUpdate)
});
//监听小程序有版本更新事件。客户端主动触发下载(无需开发者触发),下载成功后回调
updateManager.onUpdateReady(function () {
window['wx'].showModal({
title: '更新提示',
content: '新版本已经准备好,是否重启应用?',
success: function (res) {
if (res.confirm) {
// 新的版本已经下载好,调用 applyUpdate 应用新版本并重启
updateManager.applyUpdate()
}
}
})
});
//监听小程序更新失败事件。小程序有新版本,客户端主动触发下载(无需开发者触发),下载失败(可能是网络原因等)时回调
updateManager.onUpdateFailed(function (err) {
console.log("微信 新版本下载失败", err)
})
}
//客服功能是否支持
kefuSupport() {
if (window["wx"].openCustomerServiceConversation) {
return true;
}
console.log("微信 不支持联系客服")
return false;
}
//进入联系客服
openKefu () {
let wx = window["wx"];
if (wx) {
if (!wx.openCustomerServiceConversation) {
return;
}
wx.openCustomerServiceConversation({
success: res => {
const { path, query } = res;
console.log("微信 进入客服成功", path, query);
},
fail: res => {
console.log("微信 进入客服失败", res);
}
});
}
}
//region 友盟+
//初始化友盟+
umaInit() {
window['wx'].uma.init({
appKey:'67c969b99a16fe6dcd5bfec5',
useOpenid:true,// default true
autoGetOpenid:true,
debug:true,
uploadUserInfo:true// 上传用户信息,上传后可以看到有用户头像和昵称的分享信息
})
console.log("微信 uma 初始化");
}
//友盟统计是否开启
umaSwt() {
return true;
}
//友盟事件统计
umaEvent(eventName: string, value: any = {}) {
window['wx'].uma.trackEvent(eventName, value);
console.log("微信 uma 统计:", eventName, value);
}
}