init
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import { _decorator, EditBox, instantiate, isValid, Label, Node, Prefab, Sprite } from 'cc';
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import { GButton } from '../../Main/Common/GButton';
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import AudioManager from '../../Main/Manager/AudioManager';
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import Utils from '../../Main/Common/Utils';
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import { ViewManager } from '../../Main/Manager/ViewManager';
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import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
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import li_BaseView from '../../Main/Common/li_BaseView';
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import GameRootUI from '../../Main/Common/GameRootUI';
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import ResManager from '../../Main/Manager/ResManager';
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import HttpUnit from '../../Main/Common/HttpUnit';
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import { SDKManager } from '../../Main/Channel/SDKManager';
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import ScrollViewList from '../../Main/Common/ScrollViewList';
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import SubManager from '../SubManager';
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const { ccclass, property } = _decorator;
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//聊天界面
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@ccclass('Talk_UI')
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export class Talk_UI extends li_BaseView {
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private _nodeTab: any = {};
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private _data;
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private ebTalk: EditBox;
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//----重写父类接口---------------------------------------
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onLoadCT() {
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this.registerListenner();
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Utils.parseNode(this.node, this._nodeTab)
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this.ebTalk = this._nodeTab.ebTalk.getComponent(EditBox);
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}
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openUIDataCT(data: any): void {
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this._data = data
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}
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registerListenner() {
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// Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
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}
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start() {
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GButton.BandClick(this._nodeTab.btnBack, this.onBackClick, this);
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GButton.BandClick(this._nodeTab.btnSend, this.onSendClick, this);
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GButton.BandClick(this._nodeTab.btnRecord, ()=>{
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console.log("聊天记录")
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}, this);
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GButton.BandClick(this._nodeTab.btnTishi, ()=>{
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ViewManager.I.openBundlesView("UI/StartUI/Tips_UI")
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}, this);
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GButton.BandClick(this._nodeTab.btnAD, ()=>{
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console.log("观看广告")
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}, this);
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}
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update(deltaTime: number) {
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}
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//切换关卡
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changeLevel(idx:number, force:boolean = false) {
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}
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//退出聊天
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onBackClick() {
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this.doClose();
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Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
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}
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//发送消息
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onSendClick() {
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let str = this.ebTalk.string;
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if (str.length == 0) {
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SubManager.ShowPrompt("请先输入内容")
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return
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}
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SubManager.ShowPrompt("发送内容:" + str)
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this.ebTalk.string = ""
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}
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}
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