init
This commit is contained in:
@@ -0,0 +1,209 @@
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import { _decorator, Node, Camera, Component, director, game, instantiate, Prefab, RenderTexture, view, resources, macro } from "cc";
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import Utils from "../Common/Utils";
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import GameRootUI from "../Common/GameRootUI";
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import ResManager from "./ResManager";
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import { CommonConfig } from "../Config/CommonConfig";
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const { ccclass, property } = _decorator;
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@ccclass('ViewManager')
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export class ViewManager extends Component {
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private static _I: ViewManager = null;
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public static get I(): ViewManager {
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if (!ViewManager._I) {
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ViewManager._I = new ViewManager();
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}
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return ViewManager._I;
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}
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private m_viewList = [];
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private m_viewListData = {};
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start() {
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}
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update(deltaTime: number) {
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}
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private openIdx = 0;
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private openViewByPrefab(err, i_prefab: Prefab | Node, i_openInfo, callBack = null, path, type: string = '') {
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if (err) {
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Utils.Log('打开界面时加载资源出错:' + err, path);
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return;
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}
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let t_node:any = instantiate(i_prefab);
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if (!t_node.isValid) return;
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//界面已打开
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view: Node = this.m_viewList[i];
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if (t_view) {
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if (t_view.isValid && t_node.name == t_view.name) {
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t_node.setSiblingIndex(999)
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Utils.Log('已经打开的相同的界面:' + t_node.name);
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return;
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}
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}
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}
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//截屏纹理
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if (i_openInfo && i_openInfo.blueBg===true){
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i_openInfo.screenShotTex = this.getScreenShot()
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}
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let viewSP = t_node.getComponent(t_node.name);
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if (!viewSP) {
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for (let index = 0; index < t_node['_components'].length; index++) {
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const element = t_node['_components'][index];
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if (element.isScriptComponent) {
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viewSP = element;
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break;
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}
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}
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}
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this.m_viewList.push(t_node);
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this.m_viewListData[t_node.name] = { path: path, data: i_openInfo, sort: this.openIdx++, name: t_node.name, uuid: t_node["_prefab"]['asset']['_uuid'] };
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viewSP && viewSP.openUIData && viewSP.openUIData(i_openInfo);
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callBack && callBack(t_node, i_openInfo);
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if (type == '') {
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_ui1, this.m_viewList.length)
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} else if (type == 'top') {
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// t_node.sType = "top"
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_top)
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} else if (type == 'tips') {
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GameRootUI.I.AddUIToLayer(t_node, CommonConfig.UILayerGroup.Layer_tips)
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}
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}
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//检查是否有相同的View
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private checkSameView(i_node: Node, path){
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// let t_com = i_node.getComponent('li_BaseView');
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// if (t_com) {
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// if (t_com.name == 'li_BaseView') return true;
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// for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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// let t_view: Node = this.m_viewList[i];
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// if (t_view) {
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// if (t_view.isValid && t_com.node.name == t_view.name) {
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// i_node.setSiblingIndex(999)
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// return false;
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// }
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// }
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// }
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// i_node['path'] = path;
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// this.m_viewList.push(i_node);
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// return true;
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// }
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return false;
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}
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//获取截屏纹理
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private getScreenShot():RenderTexture {
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// let texture = new RenderTexture();
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// let winSize = view.getViewportRect()
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// let winSize1 = view.getVisibleSize()
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// texture.reset({
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// width: winSize.width,
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// height: winSize.height,
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// });
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// let camera = director.getScene().getComponentInChildren(Camera);
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// let oldTargetTexture = camera.targetTexture
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// camera.targetTexture = texture;
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// camera.render();
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// camera.targetTexture = oldTargetTexture
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// return texture
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return null
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}
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private getViewIndex(i_view: Node) {
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view = this.m_viewList[i];
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if (t_view == i_view) {
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return i;
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}
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}
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return -1;
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}
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/**打开resources窗体 */
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openMainView(i_prefab: string | Prefab, i_openData?, callBack = null, type: string = '') {
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if (i_prefab instanceof Prefab) {
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this.openViewByPrefab(null, i_prefab, i_openData, callBack, i_prefab, type);
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} else {
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resources.load(i_prefab, (err, $prefab: Prefab) => {
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this.openViewByPrefab(err, $prefab, i_openData, callBack, i_prefab, type);
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});
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}
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}
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/**打开bundle窗体 */
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openBundlesView(i_prefab: string | Prefab, i_openData?, callBack = null, type: string = '') {
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if (i_prefab instanceof Prefab) {
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this.openViewByPrefab(null, i_prefab, i_openData, callBack, i_prefab, type);
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} else {
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console.log("打开界面:", i_prefab);
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ResManager.I.getPrefab(i_prefab, (pb: Node) => {
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this.openViewByPrefab(null, pb, i_openData, callBack, i_prefab, type);
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}, null);
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}
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}
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/**关闭窗体 */
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closeView(i_view: Node) {
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let closeUIName = null
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let t_index = this.getViewIndex(i_view);
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if (t_index > -1) {
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let t_view = this.m_viewList[t_index];
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if (t_view) {
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closeUIName = t_view.name
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delete this.m_viewListData[t_view.name];
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t_view.destroy();
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t_view.removeFromParent();
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}
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this.m_viewList.splice(t_index, 1); //删除列表元素 参数1是指定位置,参数2是删除元素个数
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}
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else {
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if (!this.m_viewList.length) {
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i_view.destroy();
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}
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Utils.Log('试图关闭一个队列中不存在的界面:', i_view.name);
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}
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}
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/**关闭所有窗体 */
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closeAllView(isR = false) {
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for (let i = this.m_viewList.length - 1; i >= 0; i--) {
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let t_view = this.m_viewList[i];
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if (t_view) {
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delete this.m_viewListData[t_view.name];
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t_view.destroy();
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t_view.removeFromParent();
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}
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}
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this.m_viewList = [];
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this.m_viewListData = {};
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this.openIdx = 0;
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}
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//是否在主界面,没有打开任何其他界面。主界面是在打开场景时直接创建的,不走这里的打开接口
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isNotOpenAnyUI() {
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if (this.m_viewList && this.m_viewList.length > 0) {
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return false
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}
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return true
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}
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}
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@@ -0,0 +1,134 @@
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{
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"ver": "1.0.27",
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"importer": "image",
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"imported": true,
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"uuid": "030236a7-516f-4560-89d8-3cedc89bc26e",
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"files": [
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".json",
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".png"
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],
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"subMetas": {
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||||
"6c48a": {
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"importer": "texture",
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||||
"uuid": "030236a7-516f-4560-89d8-3cedc89bc26e@6c48a",
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"displayName": "lv_13",
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||||
"id": "6c48a",
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||||
"name": "texture",
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||||
"userData": {
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||||
"wrapModeS": "clamp-to-edge",
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||||
"wrapModeT": "clamp-to-edge",
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||||
"imageUuidOrDatabaseUri": "030236a7-516f-4560-89d8-3cedc89bc26e",
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"isUuid": true,
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"visible": false,
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"minfilter": "linear",
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"magfilter": "linear",
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"mipfilter": "none",
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"anisotropy": 0
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},
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"ver": "1.0.22",
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"imported": true,
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"files": [
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".json"
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],
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"subMetas": {}
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||||
},
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||||
"f9941": {
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||||
"importer": "sprite-frame",
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||||
"uuid": "030236a7-516f-4560-89d8-3cedc89bc26e@f9941",
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||||
"displayName": "lv_13",
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||||
"id": "f9941",
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||||
"name": "spriteFrame",
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||||
"userData": {
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||||
"trimType": "auto",
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||||
"trimThreshold": 1,
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"rotated": false,
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"offsetX": 0,
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"offsetY": 0,
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"trimX": 0,
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||||
"trimY": 0,
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"width": 652,
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||||
"height": 84,
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"rawWidth": 652,
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"rawHeight": 84,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
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"pixelsToUnit": 100,
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"pivotX": 0.5,
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"pivotY": 0.5,
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||||
"meshType": 0,
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"vertices": {
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||||
"rawPosition": [
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-326,
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||||
-42,
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||||
0,
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||||
326,
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||||
-42,
|
||||
0,
|
||||
-326,
|
||||
42,
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||||
0,
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||||
326,
|
||||
42,
|
||||
0
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||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
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||||
2,
|
||||
1,
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||||
3
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||||
],
|
||||
"uv": [
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||||
0,
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||||
84,
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||||
652,
|
||||
84,
|
||||
0,
|
||||
0,
|
||||
652,
|
||||
0
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||||
],
|
||||
"nuv": [
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||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
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||||
0,
|
||||
1,
|
||||
1,
|
||||
1
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||||
],
|
||||
"minPos": [
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||||
-326,
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||||
-42,
|
||||
0
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||||
],
|
||||
"maxPos": [
|
||||
326,
|
||||
42,
|
||||
0
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||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "030236a7-516f-4560-89d8-3cedc89bc26e@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
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||||
}
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||||
},
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||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "030236a7-516f-4560-89d8-3cedc89bc26e@6c48a"
|
||||
}
|
||||
}
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Binary file not shown.
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After Width: | Height: | Size: 297 KiB |
Binary file not shown.
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After Width: | Height: | Size: 962 KiB |
Binary file not shown.
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After Width: | Height: | Size: 130 KiB |
@@ -0,0 +1,13 @@
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{
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||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "5a84048d-d377-4f41-9e8d-8acf18c0dfa7",
|
||||
"files": [
|
||||
".json"
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||||
],
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"subMetas": {},
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"userData": {
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"syncNodeName": "Tips_UI"
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}
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}
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@@ -0,0 +1,905 @@
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import { _decorator, AudioSource, EditBox, EventTouch, isValid, Label, Node, ScrollView, Sprite, Tween, tween, UIOpacity, utils, v3, Vec3 } from 'cc';
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import { GButton } from '../../Main/Common/GButton';
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import Utils from '../../Main/Common/Utils';
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import { ViewManager } from '../../Main/Manager/ViewManager';
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import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
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import li_BaseView from '../../Main/Common/li_BaseView';
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import SubManager from '../SubManager';
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import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
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import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
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import HttpUnit from '../../Main/Common/HttpUnit';
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import { SDKManager } from '../../Main/Channel/SDKManager';
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import ResManager from '../../Main/Manager/ResManager';
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import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
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import GameRootUI from '../../Main/Common/GameRootUI';
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import { E_AD_TARGET } from './TalkAdDialog';
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import GlobalValue from '../../Main/Common/GlobalValue';
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import AudioManager from '../../Main/Manager/AudioManager';
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const { ccclass, property } = _decorator;
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//聊天界面
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@ccclass('Talk_UI')
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export class Talk_UI extends li_BaseView {
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private _nodeTab: any = {};
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private _data;
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private dazijiInfo = {stage: 0, idx: 0, str: "", tm:0, ts:0.05, lab:null}; //打字机信息 stage:0-未开始,1-正在打字,2-打字结束
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private npcTalkInfo = {stage: 0, str:"", dotStr:"...", dotIdx:0, dotTm:0, dotTs:0.3, tm:0, ts:1.5}; //等待npc回复 stage:0-未开始,1-获取中,2-获取完成
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private ebTalk: EditBox;
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private labNpcTalk: Label;
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private xindongSpt: Sprite;
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private lvCfg: I_LevelConfig = null; //当前关卡配置
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private lastRandTalkIdx: number = -1; //上一次随机对话的索引
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//----重写父类接口---------------------------------------
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onLoadCT() {
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Utils.parseNode(this.node, this._nodeTab)
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this.registerListenner();
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this.ebTalk = this._nodeTab.ebTalk.getComponent(EditBox);
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this.labNpcTalk = this._nodeTab.npcTalk.getComponent(Label);
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this.xindongSpt = this._nodeTab.xindongSpt.getComponent(Sprite);
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this.ebTalk.node.on('editing-did-began', this.onEditingBegan, this);
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this.ebTalk.node.on('editing-did-ended', this.onEditingEnded, this);
|
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this.ebTalk.node.on('editing-return', this.onEditingReturn, this);
|
||||
|
||||
// this._nodeTab.npcTalkSV.on(Node.EventType.TOUCH_START, (event: EventTouch)=>{
|
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// event.preventSwallow = true; //允许点击事件穿透
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||||
// }, this);
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||||
this._nodeTab.npcTalkSV.getChildByName("view").on(Node.EventType.TOUCH_END, (event:EventTouch) => {
|
||||
// event.preventSwallow = true; //允许点击事件穿透
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||||
this.onNpcFramClick();
|
||||
}, this);
|
||||
|
||||
this._nodeTab.arrowNode.active = false;
|
||||
let npcNextArrow:Node = this._nodeTab.npcNextArrow
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tween(npcNextArrow)
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.to(0.5, {position: new Vec3(15, 0, 0)})
|
||||
.to(0.5, {position: new Vec3(-15, 0, 0)})
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start()
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
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Utils.addInnerEL(InnerMsgCode.Data_NpcTalkBack, this, this.resiveNpcTalkBack)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Socket_Timeout, this, this.resiveSocketTimeout)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_TalkStageUp, this, this.resiveTalkStageUp)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_LevelStarUp, this, this.resiveLevelStarUp)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_ChehuiUp, this, this.resiveChehuiUp)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_ResartGame, this, this.resiveResartGame)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
||||
GButton.BandClick(this._nodeTab.btnBack, this.onBackClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnSend, this.onSendClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnSuiji, this.onSuijiClick, this);
|
||||
|
||||
//弹窗适配
|
||||
let scaleRatio = Utils.getScaleRatio(2)
|
||||
if (scaleRatio > 1) {
|
||||
scaleRatio = 1;
|
||||
}
|
||||
this._nodeTab.gs1frame.scale = new Vec3(scaleRatio, scaleRatio, 1)
|
||||
//规则内容
|
||||
Utils.setString(this._nodeTab.labGs1Tips, GlobalValue.RuleStr)
|
||||
|
||||
// GButton.BandClick(this._nodeTab.npcTalkFrame, ()=>{
|
||||
// this.onNpcFramClick();
|
||||
// }, this, 0, null, null, false);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnRecord, ()=>{
|
||||
// // 测试代码
|
||||
// if (true) {
|
||||
// this.showXinAddAnimation()
|
||||
// return
|
||||
// }
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Record_UI")
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnTishi, ()=>{
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Tips_UI")
|
||||
//上报服务器记录
|
||||
HttpUnit.ins.sendTipRecord({level_id: this.lvCfg.id}, null)
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnAD, ()=>{
|
||||
let contStr = ""
|
||||
let levelData = GameManager.CurLevelData
|
||||
if (!levelData || levelData.ad_num <= 0) {
|
||||
contStr = "关卡内续航次数已用完"
|
||||
} else {
|
||||
contStr = `看广告或分享可额外获取对话次数,剩余${levelData.ad_num}次`
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.liaotian, //加聊天次数
|
||||
content: contStr,
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}
|
||||
})
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnJia10, ()=>{
|
||||
let contStr = ""
|
||||
let levelData = GameManager.CurLevelData
|
||||
if (!levelData || levelData.can_use_strength_cnt <= 0) {
|
||||
contStr = "关卡内加分次数已用完"
|
||||
} else {
|
||||
contStr = `观看广告,下一次聊天的最终得分增加 10 分(不会超过 100 分,也不会影响对话效果),剩余${levelData.can_use_strength_cnt}次`
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.baoji, //加聊天次数
|
||||
content: contStr,
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 2)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 2)
|
||||
}
|
||||
})
|
||||
}, this);
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnRole, ()=>{
|
||||
this._nodeTab.ruleNode.active = true
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnRoleOk, ()=>{
|
||||
this.onRoleCloseClick()
|
||||
}, this);
|
||||
GButton.BandClick(this._nodeTab.btnRoleClose, ()=>{
|
||||
this.onRoleCloseClick()
|
||||
}, this);
|
||||
|
||||
//ai语音开关
|
||||
GButton.BandClick(this._nodeTab.btnYuyin, ()=>{
|
||||
GameManager.AIVoiceSwt = !GameManager.AIVoiceSwt;
|
||||
this.refreshAIVoiceState()
|
||||
}, this);
|
||||
this.refreshAIVoiceState()
|
||||
if (!SDKManager.checkSupportBase64Audio()) {
|
||||
this._nodeTab.btnYuyin.active = false
|
||||
}
|
||||
|
||||
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("视频广告回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
SubManager.ShowPrompt("观看视频成功,获得聊天次数")
|
||||
this.doAddLevelCnt(1)
|
||||
} else if (tag == 2) {
|
||||
// 甜蜜暴击
|
||||
SubManager.ShowPrompt("观看视频成功")
|
||||
this.doStrengthTalk()
|
||||
}
|
||||
})
|
||||
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("分享回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
SubManager.ShowPrompt("分享成功,获得聊天次数")
|
||||
this.doAddLevelCnt(2)
|
||||
}
|
||||
})
|
||||
|
||||
this.initedGame()
|
||||
this.initXinAni()
|
||||
}
|
||||
|
||||
onDestroy () {
|
||||
super.onDestroy()
|
||||
if (isValid(this.ebTalk)) {
|
||||
this.ebTalk.node.off('editing-did-began', this.onEditingBegan, this);
|
||||
this.ebTalk.node.off('editing-did-ended', this.onEditingEnded, this);
|
||||
this.ebTalk.node.off('editing-return', this.onEditingReturn, this);
|
||||
}
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
//region 打字机效果逻辑
|
||||
if (this.dazijiInfo.stage == 1) {
|
||||
this.dazijiInfo.tm += deltaTime
|
||||
if (this.dazijiInfo.tm >= this.dazijiInfo.ts) {
|
||||
this.dazijiInfo.tm = 0
|
||||
this.dazijiInfo.lab.string = this.dazijiInfo.str.substring(0, this.dazijiInfo.idx)
|
||||
|
||||
this.dazijiInfo.idx += 1
|
||||
if (this.dazijiInfo.idx > this.dazijiInfo.str.length) {
|
||||
this.dazijiInfo.stage = 2
|
||||
}
|
||||
let talksv = this._nodeTab.npcTalkSV.getComponent(ScrollView)
|
||||
talksv.scrollToBottom(0.1)
|
||||
}
|
||||
} else if (this.dazijiInfo.stage == 2) {
|
||||
console.log("文本打字机效果结束")
|
||||
this.dazijiInfo.stage = 0
|
||||
this.dazijiInfo.lab.string = this.dazijiInfo.str
|
||||
this._nodeTab.arrowNode.active = true;
|
||||
let talksv = this._nodeTab.npcTalkSV.getComponent(ScrollView)
|
||||
this.scheduleOnce(() => {
|
||||
talksv.scrollToBottom(0.1)
|
||||
}, 0.1)
|
||||
}
|
||||
|
||||
//接收npc回复逻辑
|
||||
if (this.npcTalkInfo.stage == 1) {
|
||||
//...的频率
|
||||
this.npcTalkInfo.dotTm += deltaTime
|
||||
if (this.npcTalkInfo.dotTm >= this.npcTalkInfo.dotTs) {
|
||||
this.npcTalkInfo.dotTm = 0
|
||||
this.labNpcTalk.string = this.npcTalkInfo.dotStr.substring(0, this.npcTalkInfo.dotIdx)
|
||||
this.npcTalkInfo.dotIdx += 1
|
||||
if (this.npcTalkInfo.dotIdx > this.npcTalkInfo.dotStr.length) {
|
||||
this.npcTalkInfo.dotIdx = 0
|
||||
}
|
||||
}
|
||||
//sorket获取频率
|
||||
this.npcTalkInfo.tm += deltaTime
|
||||
if (this.npcTalkInfo.tm >= this.npcTalkInfo.ts) {
|
||||
this.npcTalkInfo.tm = 0
|
||||
GameManager.I.getNpcTalkBack({})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//region AI回复消息
|
||||
/**接收到npc回复数据流 */
|
||||
resiveNpcTalkBack(data:I_NpcTalkBack) {
|
||||
this.npcTalkInfo.stage = 0
|
||||
GameManager.TurnToStage(E_TalkStage.npcTalk)
|
||||
|
||||
let npcTalk = GameManager.CurNpcTalkData
|
||||
//npc回复后清空玩家之前的输入
|
||||
if (npcTalk.judgement > -1) {
|
||||
this.ebTalk.string = ""
|
||||
this.refreshInputNum()
|
||||
}
|
||||
//友盟事件上报 对话轮数
|
||||
let id = HttpUnit.GetID()
|
||||
SDKManager.umaEvent(SDKManager.Uma_Event_TalkRound, {
|
||||
userId: id+"", //玩家id
|
||||
ISay: npcTalk.userInput, //玩家发言
|
||||
NpcSay: npcTalk.aiResponse, //npc发言
|
||||
})
|
||||
}
|
||||
|
||||
/**socket连接超时 */
|
||||
resiveSocketTimeout(data:any) {
|
||||
SubManager.ShowConfirm({
|
||||
content: "连接已断开,请重新开始游戏",
|
||||
hideNo: true, //隐藏取消按钮
|
||||
yesCallback: () => {
|
||||
ViewManager.I.closeAllView();
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
|
||||
},
|
||||
closeCallback: () => {
|
||||
ViewManager.I.closeAllView();
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
|
||||
}
|
||||
})
|
||||
this.npcTalkInfo.stage = 0
|
||||
}
|
||||
|
||||
/**接收到聊天状态变化消息 */
|
||||
resiveTalkStageUp(data:any) {
|
||||
this.refreshTalkStage()
|
||||
}
|
||||
/**接收到星级变化消息 */
|
||||
resiveLevelStarUp(data:any) {
|
||||
if (data && data.level == GameManager.CurLevelId) {
|
||||
for (let i=1; i<=3; i++) {
|
||||
let lsStar = this._nodeTab["lsStar"+i].getComponent(Sprite)
|
||||
let starPath = data.star >= i ? "lv_3" : "lv_2"
|
||||
ResManager.I.changeBundleSpriteFrame(lsStar, starPath, "Zhujiemian")
|
||||
}
|
||||
}
|
||||
}
|
||||
//region 撤回逻辑
|
||||
/**收到撤回消息 */
|
||||
resiveChehuiUp(data:any) {
|
||||
//刷新次数
|
||||
this.refreshTalkStepData()
|
||||
//刷新对话得分
|
||||
this.refreshDuihuaDefen()
|
||||
//刷新心动次数
|
||||
this.refreshXindongCishu(false)
|
||||
//刷新npc表情
|
||||
let talkdata = GameManager.CurNpcTalkData
|
||||
let aiEmoji = talkdata ? talkdata.aiEmoji : ""
|
||||
let rolePath = GameManager.GetNpcEmoPic(aiEmoji)
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {rolePath:rolePath})
|
||||
}
|
||||
/**重新开始游戏 */
|
||||
resiveResartGame(data:any) {
|
||||
console.log("重新开始游戏")
|
||||
this.initedGame()
|
||||
}
|
||||
|
||||
|
||||
//region UI初始化
|
||||
/**初始化 */
|
||||
initedGame() {
|
||||
this.lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
|
||||
|
||||
//背景乐
|
||||
let bgmUrl = `https://hxzgame.vip.hnhxzkj.com/lzx/XiangQin/BGM/${this.lvCfg.bgm}.mp3`
|
||||
AudioManager.I.PlayRemoteMusic(bgmUrl, true)
|
||||
|
||||
//名称
|
||||
Utils.setString(this._nodeTab.npcName, this.lvCfg.name)
|
||||
|
||||
//刷新历史星级
|
||||
for (let i=1; i<=3; i++) {
|
||||
let lsStar = this._nodeTab["lsStar"+i].getComponent(Sprite)
|
||||
let starPath = this.lvCfg.star >= i ? "lv_3" : "lv_2"
|
||||
ResManager.I.changeBundleSpriteFrame(lsStar, starPath, "Zhujiemian")
|
||||
}
|
||||
|
||||
this._nodeTab.ruleNode.active = false
|
||||
this._nodeTab.aiAnsNode.active = false
|
||||
|
||||
this.refreshTalkStage()
|
||||
|
||||
//刷新状态显示
|
||||
this.refreshTalkStepData()
|
||||
this.refreshBaojiState()
|
||||
this.refreshXindongCishu(false)
|
||||
this.refreshDuihuaDefen()
|
||||
|
||||
//检测引导
|
||||
this.checkGuide()
|
||||
|
||||
//开始时先自动显示一下npc的攻略
|
||||
if (PlayerDataManager.I.GuideTalkFinished) {
|
||||
this.autoShowNpcTip()
|
||||
}
|
||||
|
||||
|
||||
//测试代码
|
||||
// this.showAiAnswer([1,2,3])
|
||||
}
|
||||
|
||||
|
||||
//输入框开始编辑事件
|
||||
onEditingBegan(param1:any, param2:any) {
|
||||
console.log("聊天界面1: onEditingBegan", param1, param2)
|
||||
}
|
||||
//输入框回车事件
|
||||
onEditingReturn(param1:any, param2:any) {
|
||||
console.log("聊天界面2: onEditingReturn", param1, param2)
|
||||
}
|
||||
//输入框结束编辑事件
|
||||
onEditingEnded(param1:any, param2:any) {
|
||||
console.log("聊天界面3: onEditingEnded", param1, param2)
|
||||
}
|
||||
//输入框文本改变事件
|
||||
onTextChanged(param1:any, param2:any) {
|
||||
// console.log("聊天界面4: onTextChanged", param1, param2)
|
||||
this.refreshInputNum()
|
||||
}
|
||||
|
||||
|
||||
//刷新AI语音状态
|
||||
private refreshAIVoiceState() {
|
||||
let voicePath = GameManager.AIVoiceSwt ? "lv_4" : "lv_5"
|
||||
let sptYuyin = this._nodeTab.sptYuyin.getComponent(Sprite)
|
||||
ResManager.I.changeBundleSpriteFrame(sptYuyin, voicePath, "Zhujiemian")
|
||||
}
|
||||
|
||||
//播放AI语音
|
||||
private playAIVoice(str:string) {
|
||||
if (!GameManager.AIVoiceSwt) {
|
||||
return //开关没开
|
||||
}
|
||||
if (!SDKManager.checkSupportBase64Audio()) {
|
||||
return //不支持base64音频
|
||||
}
|
||||
HttpUnit.ins.getAIVoice({record_id: GameManager.RecordId, text:str}, (data) => {
|
||||
if (data) {
|
||||
console.log("播放AI语音11", data)
|
||||
SDKManager.playBase64Audio(data.url, false)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
|
||||
//region 刷新聊天状态
|
||||
private refreshTalkStage() {
|
||||
let gStage = GameManager.curStage
|
||||
if (gStage == E_TalkStage.prologue) {
|
||||
this.showNpcPrologue()
|
||||
} else if (gStage == E_TalkStage.myTalk) {
|
||||
this.turnToMyTalk()
|
||||
} else if (gStage == E_TalkStage.waitNpcTalk) {
|
||||
this.turnToWaitNpcTalk()
|
||||
} else if (gStage == E_TalkStage.npcTalk) {
|
||||
this.turnToNpcTalk(GameManager.CurNpcTalkData)
|
||||
} else if (gStage == E_TalkStage.npcFixedTalk) {
|
||||
this.turnToNpcFixedTalk(GameManager.CurNpcFixedTalkText)
|
||||
} else if (gStage == E_TalkStage.upTalkStatus) {
|
||||
this.turnToUpdateStage()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//显示NPC开场白
|
||||
private showNpcPrologue() {
|
||||
this._nodeTab.NpcTalkNode.active = true
|
||||
this._nodeTab.MyTalkNode.active = false
|
||||
this._nodeTab.arrowNode.active = false;
|
||||
//开场白
|
||||
this.dazijiInfo.stage = 1
|
||||
this.dazijiInfo.idx = 0
|
||||
this.dazijiInfo.lab = this.labNpcTalk
|
||||
this.dazijiInfo.str = this.lvCfg.prologueMessage
|
||||
this.dazijiInfo.tm = this.dazijiInfo.ts
|
||||
GameManager.AddTalkRecord({talk:this.lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
// this.playAIVoice(this.lvCfg.prologueMessage)
|
||||
}
|
||||
|
||||
/**切换到玩家说话状态 */
|
||||
private turnToMyTalk() {
|
||||
this._nodeTab.NpcTalkNode.active = false
|
||||
this._nodeTab.MyTalkNode.active = true
|
||||
// //刷新npc表情
|
||||
// let rolePath = GameManager.GetNpcEmoPic("")
|
||||
// Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {rolePath:rolePath})
|
||||
}
|
||||
/**切换到等待NPC说话状态 */
|
||||
private turnToWaitNpcTalk() {
|
||||
this._nodeTab.NpcTalkNode.active = true
|
||||
this._nodeTab.MyTalkNode.active = false
|
||||
this._nodeTab.arrowNode.active = false;
|
||||
this.labNpcTalk.string = ""
|
||||
}
|
||||
/**切换到NPC说话状态 */
|
||||
private turnToNpcTalk(data:I_NpcTalkBack) {
|
||||
this._nodeTab.NpcTalkNode.active = true
|
||||
this._nodeTab.MyTalkNode.active = false
|
||||
this._nodeTab.arrowNode.active = false;
|
||||
GameManager.AddStepScore(data.aiScore) //记录本次分数
|
||||
this.refreshDuihuaDefen()
|
||||
//npc回复
|
||||
// this.labNpcTalk.string = data.aiResponse
|
||||
this.dazijiInfo.stage = 1
|
||||
this.dazijiInfo.idx = 0
|
||||
this.dazijiInfo.lab = this.labNpcTalk
|
||||
this.dazijiInfo.str = data.aiResponse
|
||||
this.dazijiInfo.tm = this.dazijiInfo.ts
|
||||
GameManager.AddTalkRecord({talk:data.aiResponse, isMe:false, score:data.aiScore, scoreBase:data.aiBaseScore, scoreAdditional:data.aiAdditionalScore})
|
||||
this.playAIVoice(data.aiResponse)
|
||||
//刷新npc表情
|
||||
let rolePath = GameManager.GetNpcEmoPic(data.aiEmoji)
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {rolePath:rolePath})
|
||||
//额外分数
|
||||
if (data.aiAdditionalScore > 0) {
|
||||
SubManager.ShowPrompt(`恭喜!聊天加分成功!${data.aiBaseScore} + ${data.aiAdditionalScore}`)
|
||||
}
|
||||
//对话轮次
|
||||
GameManager.srouceCnt = data.sourceCnt
|
||||
this.refreshTalkStepData()
|
||||
}
|
||||
/**切换到npc固定话术展示状态 */
|
||||
private turnToNpcFixedTalk(str:string) {
|
||||
this._nodeTab.NpcTalkNode.active = true
|
||||
this._nodeTab.MyTalkNode.active = false
|
||||
this._nodeTab.arrowNode.active = false;
|
||||
//npc固定话术
|
||||
this.dazijiInfo.stage = 1
|
||||
this.dazijiInfo.idx = 0
|
||||
this.dazijiInfo.lab = this.labNpcTalk
|
||||
this.dazijiInfo.str = str
|
||||
this.dazijiInfo.tm = this.dazijiInfo.ts
|
||||
}
|
||||
/**切换到更新聊天状态状态 */
|
||||
private turnToUpdateStage() {
|
||||
HttpUnit.ins.getTalkStage({record_id: GameManager.RecordId}, (data) => {
|
||||
if (data) {
|
||||
GameManager.CurLevelData = data.level
|
||||
this.refreshTalkStepData()
|
||||
this.refreshBaojiState()
|
||||
this.checkIsFinish()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
/**刷新心动次数 */
|
||||
private refreshXindongCishu(doAct:boolean = true) {
|
||||
let maxCount = HttpUnit.GetXindongMaxCount()
|
||||
let curCount = GameManager.xindongCishu
|
||||
Utils.setString(this._nodeTab.xindongNum, `${curCount}/${maxCount}`)
|
||||
|
||||
Tween.stopAllByTarget(this.xindongSpt)
|
||||
if (doAct) {
|
||||
tween(this.xindongSpt).to(0.3, { fillRange: curCount / maxCount }).start()
|
||||
} else {
|
||||
this.xindongSpt.fillRange = curCount / maxCount
|
||||
}
|
||||
}
|
||||
/**刷新对话得分 */
|
||||
private refreshDuihuaDefen() {
|
||||
let curScore = GameManager.getCurStepScore()
|
||||
let [totalScore, pjScore] = GameManager.getGameScore()
|
||||
Utils.setString(this._nodeTab.scoreNew, curScore+"")
|
||||
Utils.setString(this._nodeTab.scoreTotal, totalScore+"")
|
||||
}
|
||||
/**刷新当前状态显示 */
|
||||
private refreshTalkStepData() {
|
||||
let curCnt = GameManager.srouceCnt
|
||||
let stepData = GameManager.CurLevelData
|
||||
Utils.setString(this._nodeTab.lunciNum, `${curCnt}/${stepData.total_cnt}`)
|
||||
}
|
||||
/**刷新暴击状态是否显示 */
|
||||
private refreshBaojiState() {
|
||||
let stepData = GameManager.CurLevelData
|
||||
this._nodeTab.baojiNode.active = stepData && stepData.is_strength_take_effect == true
|
||||
}
|
||||
/**刷新玩家输入字数 */
|
||||
private refreshInputNum() {
|
||||
let numMax = this.ebTalk.maxLength
|
||||
let numCur = this.ebTalk.string.length
|
||||
Utils.setString(this._nodeTab.labStrLen, `(${numCur}/${numMax})`)
|
||||
}
|
||||
|
||||
|
||||
//region 检测是否结束
|
||||
/**检查对话轮次是否用完
|
||||
* @returns [是否结束对话,是否显示广告加次数]
|
||||
*/
|
||||
private checkIsFinish() {
|
||||
|
||||
let isFinish = false //是否结束对话
|
||||
let isShowAD = false //是否显示广告
|
||||
let isSendEnd = false //是否发送结束请求
|
||||
let stepData = GameManager.CurLevelData
|
||||
if (stepData.status == E_TalkStatusType.succ) {
|
||||
//已成功
|
||||
isFinish = true
|
||||
} else if (stepData.status == E_TalkStatusType.fail) {
|
||||
//已失败
|
||||
isFinish = true
|
||||
} else if (stepData.status == E_TalkStatusType.noCount) {
|
||||
//次数已用完
|
||||
isFinish = true
|
||||
isShowAD = stepData.ad_num > 0 //true
|
||||
isSendEnd = true
|
||||
}
|
||||
|
||||
if (isFinish) {
|
||||
if (isShowAD) {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.liaotian, //加聊天次数
|
||||
content: "看广告或分享可额外获取对话次数",
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
},
|
||||
closeCallback: ()=>{
|
||||
if (isSendEnd) {
|
||||
this.doJiesuan()
|
||||
} else {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", stepData)
|
||||
}
|
||||
}
|
||||
})
|
||||
} else {
|
||||
if (isSendEnd) {
|
||||
this.doJiesuan()
|
||||
} else {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", stepData)
|
||||
}
|
||||
}
|
||||
} else {
|
||||
GameManager.TurnToStage(E_TalkStage.myTalk)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//增加聊天次数 atype: 1=看广告 2=分享
|
||||
private doAddLevelCnt(atype:number) {
|
||||
HttpUnit.ins.addTalkCnt({record_id: GameManager.RecordId, type:atype}, (data) => {
|
||||
if (data) {
|
||||
GameManager.CurLevelData = data.level
|
||||
this.refreshTalkStepData()
|
||||
this.refreshBaojiState()
|
||||
//判断是否继续对话
|
||||
if (GameManager.srouceCnt < data.level.total_cnt) {
|
||||
if (GameManager.curStage != E_TalkStage.waitNpcTalk) {
|
||||
GameManager.TurnToStage(E_TalkStage.myTalk)
|
||||
}
|
||||
} else {
|
||||
this.doJiesuan()
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
/**增强下一轮对话 */
|
||||
private doStrengthTalk() {
|
||||
HttpUnit.ins.sendTalkStrength({record_id: GameManager.RecordId}, (data) => {
|
||||
if (data) {
|
||||
GameManager.CurLevelData = data.level
|
||||
this.refreshBaojiState()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//结算
|
||||
private doJiesuan() {
|
||||
let [score_all, score] = GameManager.getGameScore()
|
||||
HttpUnit.ins.sendLevelFinish({record_id: GameManager.RecordId, score:score, score_all:score_all}, (data) => {
|
||||
if (data && data.level) {
|
||||
//成功
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", data.level)
|
||||
} else {
|
||||
//失败
|
||||
console.warn("结算失败,服务器返回异常!")
|
||||
ViewManager.I.closeAllView();
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//退出聊天
|
||||
onBackClick() {
|
||||
SubManager.ShowConfirm({
|
||||
content: "确定退出吗?\n(退出会保留当前聊天进度)",
|
||||
yesCallback: () => {
|
||||
//退出并结算
|
||||
// this.doJiesuan();
|
||||
|
||||
//只退出聊天,不结算
|
||||
this.onClose();
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//发送消息
|
||||
onSendClick() {
|
||||
let str = this.ebTalk.string;
|
||||
if (str.length == 0) {
|
||||
SubManager.ShowPrompt("请先输入内容")
|
||||
return
|
||||
}
|
||||
GameRootUI.DisableOper(2)
|
||||
HttpUnit.ins.sendUserTalk({record_id: GameManager.RecordId, user_input: str}, (data) => {
|
||||
GameRootUI.EnableOper()
|
||||
if (data) {
|
||||
if (GameManager.curStage != E_TalkStage.myTalk) {
|
||||
return
|
||||
}
|
||||
GameManager.TurnToStage(E_TalkStage.waitNpcTalk)
|
||||
//使用服务器处理过的字符串
|
||||
if (data.user_input) {
|
||||
str = data.user_input
|
||||
}
|
||||
GameManager.AddTalkRecord({talk:str, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
//开始接收npc回复
|
||||
this.npcTalkInfo.stage = 1
|
||||
this.npcTalkInfo.str = ""
|
||||
this.npcTalkInfo.dotTm = this.npcTalkInfo.dotTs
|
||||
this.npcTalkInfo.tm = this.npcTalkInfo.ts
|
||||
this.npcTalkInfo.dotIdx = 1
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//随机回复对话
|
||||
onSuijiClick() {
|
||||
let sjLen = this.lvCfg.randomInputPool.length
|
||||
let randIdx = Utils.getRandomInt(0, sjLen-1)
|
||||
console.log("随机回复对话:", randIdx, sjLen)
|
||||
if (randIdx == this.lastRandTalkIdx) {
|
||||
randIdx++
|
||||
if (randIdx >= sjLen) randIdx = 0
|
||||
}
|
||||
this.lastRandTalkIdx = randIdx
|
||||
this.ebTalk.string = this.lvCfg.randomInputPool[randIdx]
|
||||
this.refreshInputNum()
|
||||
}
|
||||
|
||||
//点击npc对话背景
|
||||
onNpcFramClick() {
|
||||
if (this.dazijiInfo.stage == 1) {
|
||||
this.dazijiInfo.stage = 2
|
||||
} else {
|
||||
if (GameManager.curStage == E_TalkStage.prologue) {
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus)
|
||||
} else if (GameManager.curStage == E_TalkStage.npcTalk) {
|
||||
let npcTalk = GameManager.CurNpcTalkData
|
||||
if (npcTalk.judgement == 0) {
|
||||
console.log("固定鼓励话术展示!", GameManager.npcFixTalkCountXihuan)
|
||||
if (GameManager.npcFixTalkCountXihuan > 0) {
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus)
|
||||
} else {
|
||||
GameManager.CurNpcFixedTalkText = this.lvCfg.encourageMessage
|
||||
GameManager.TurnToStage(E_TalkStage.npcFixedTalk)
|
||||
}
|
||||
GameManager.npcFixTalkCountXihuan = GameManager.npcFixTalkCountXihuan + 1
|
||||
GameManager.xindongCishu = GameManager.xindongCishu + 1
|
||||
this.showXinAddAnimation()
|
||||
// this.refreshXindongCishu(true)
|
||||
} else if (npcTalk.judgement == 2) {
|
||||
console.log("固定厌恶话术展示!", GameManager.npcFixTalkCountTaoyan)
|
||||
if (GameManager.npcFixTalkCountTaoyan > 0) {
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus)
|
||||
} else {
|
||||
GameManager.CurNpcFixedTalkText = this.lvCfg.hateMessage
|
||||
GameManager.TurnToStage(E_TalkStage.npcFixedTalk)
|
||||
}
|
||||
GameManager.npcFixTalkCountTaoyan = GameManager.npcFixTalkCountTaoyan + 1
|
||||
} else {
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus)
|
||||
}
|
||||
} else if (GameManager.curStage == E_TalkStage.npcFixedTalk) {
|
||||
GameManager.TurnToStage(E_TalkStage.upTalkStatus)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//region ai生成的回复
|
||||
private showAiAnswer(ansList) {
|
||||
this._nodeTab.aiAnsNode.active = true
|
||||
for (let i=0; i<3; i++) {
|
||||
let AiAnsItem: Node = this._nodeTab["AiAnsItem"+(i+1)]
|
||||
let ans = ansList[i]
|
||||
if (ans) {
|
||||
AiAnsItem.active = true
|
||||
AiAnsItem.getComponentInChildren(Label).string = this.clampAiAnswer("测试文本1,")
|
||||
}
|
||||
}
|
||||
}
|
||||
private hideAiAnswer() {
|
||||
this._nodeTab.aiAnsNode.active = false
|
||||
}
|
||||
//截取字符串,超过长度的用...代替
|
||||
private clampAiAnswer(ansStr: string) {
|
||||
let labelLimit = 20 //字符串长度限制
|
||||
let tempStr: string = "";
|
||||
let tempLen: number = 0;
|
||||
for (let i = 0; i < ansStr.length; i++) {
|
||||
tempLen += ansStr.charCodeAt(i) > 255 ? 2 : 1;
|
||||
if (tempLen > labelLimit) {
|
||||
return tempStr + "...";
|
||||
}
|
||||
tempStr += ansStr.charAt(i);
|
||||
}
|
||||
return ansStr;
|
||||
}
|
||||
|
||||
|
||||
//region 爱心增加动画
|
||||
private _xin1PosOrig: Vec3
|
||||
private _xin2PosOrig: Vec3
|
||||
private _xin2Opa: UIOpacity = null
|
||||
//初始化爱心动画
|
||||
private initXinAni() {
|
||||
this._xin1PosOrig = (this._nodeTab.xinSpt1 as Node).position.clone()
|
||||
this._xin2PosOrig = (this._nodeTab.xinSpt2 as Node).position.clone()
|
||||
this._xin2Opa = this._nodeTab.xinSpt2.getComponent(UIOpacity)
|
||||
this._xin2Opa.opacity = 0
|
||||
}
|
||||
//显示爱心增加动画
|
||||
private showXinAddAnimation() {
|
||||
Tween.stopAllByTarget(this._nodeTab.xinSpt2)
|
||||
Tween.stopAllByTarget(this._xin2Opa)
|
||||
let xinSpt2: Node = this._nodeTab.xinSpt2
|
||||
//缩放
|
||||
xinSpt2.scale = new Vec3(0.1, 0.1, 0.1)
|
||||
tween(xinSpt2)
|
||||
.to(0.2, { scale: new Vec3(2.2, 2.2, 1) }, {easing: 'sineIn'})
|
||||
.to(0.2, { scale: new Vec3(1, 1, 1) }, {easing: 'sineOut'})
|
||||
.start()
|
||||
//移动
|
||||
xinSpt2.position = this._xin2PosOrig
|
||||
tween(xinSpt2)
|
||||
.delay(0.4)
|
||||
.to(0.45, { position: this._xin1PosOrig }, {easing: 'sineIn'})
|
||||
.call(() => {
|
||||
this.showXin2Animation()
|
||||
this.refreshXindongCishu(true) //刷新次数显示
|
||||
})
|
||||
.start()
|
||||
|
||||
// #region 贝塞尔曲线动作
|
||||
// // 三维空间的缓动
|
||||
// const quadraticCurve = (t: number, p1: Vec3, cp: Vec3, p2: Vec3, out: Vec3) => {
|
||||
// out.x = (1 - t) * (1 - t) * p1.x + 2 * t * (1 - t) * cp.x + t * t * p2.x
|
||||
// out.y = (1 - t) * (1 - t) * p1.y + 2 * t * (1 - t) * cp.y + t * t * p2.y
|
||||
// out.z = (1 - t) * (1 - t) * p1.z + 2 * t * (1 - t) * cp.z + t * t * p2.z
|
||||
// }
|
||||
// const startPos = this._xin2PosOrig
|
||||
// const controlPos = v3(2, 3, 0)
|
||||
// const endPos = this._xin1PosOrig
|
||||
// const tempVec3 = v3()
|
||||
// tween(xinSpt2)
|
||||
// .to(
|
||||
// 0.45,
|
||||
// { position: endPos },
|
||||
// {
|
||||
// onUpdate: (target, ratio) => {
|
||||
// quadraticCurve(ratio, startPos, controlPos, endPos, tempVec3)
|
||||
// xinSpt2.setPosition(tempVec3)
|
||||
// },
|
||||
// }
|
||||
// )
|
||||
// .call(() => {
|
||||
// this.showXin2Animation()
|
||||
// this.refreshXindongCishu(true) //刷新次数显示
|
||||
// })
|
||||
// .start()
|
||||
// #endregion
|
||||
|
||||
//透明度
|
||||
this._xin2Opa.opacity = 0
|
||||
tween(this._xin2Opa)
|
||||
.to(0.05, { opacity: 255 })
|
||||
.delay(0.75)
|
||||
.to(0.05, { opacity: 0 })
|
||||
.start()
|
||||
}
|
||||
private showXin2Animation() {
|
||||
Tween.stopAllByTarget(this._nodeTab.xinSpt1)
|
||||
let xinSpt1: Node = this._nodeTab.xinSpt1
|
||||
xinSpt1.scale = new Vec3(1, 1, 1)
|
||||
tween(xinSpt1)
|
||||
.to(0.3, {scale: new Vec3(1.4, 1.4, 1.4) }, {easing: 'sineInOut'})
|
||||
.to(0.3, {scale: new Vec3(1, 1, 1) }, {easing: 'sineInOut'})
|
||||
.start()
|
||||
}
|
||||
|
||||
|
||||
//region 引导相关
|
||||
//检查引导
|
||||
private checkGuide() {
|
||||
if (PlayerDataManager.I.GuideTalkFinished) {
|
||||
return
|
||||
}
|
||||
|
||||
let delayInterval = 0.5
|
||||
GameRootUI.DisableOper(delayInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.ruleNode.active = true
|
||||
},delayInterval)
|
||||
}
|
||||
//引导完成
|
||||
private finishGuide() {
|
||||
if (PlayerDataManager.I.GuideTalkFinished) {
|
||||
return
|
||||
}
|
||||
PlayerDataManager.I.SetGuideTalkFinish(true)
|
||||
|
||||
this.autoShowNpcTip()
|
||||
}
|
||||
//关闭规则弹窗
|
||||
private onRoleCloseClick() {
|
||||
this._nodeTab.ruleNode.active = false
|
||||
this.finishGuide()
|
||||
}
|
||||
|
||||
|
||||
//自动显示NPC提示弹窗
|
||||
private autoShowNpcTip() {
|
||||
if (GameManager.srouceCnt > 0) {
|
||||
return
|
||||
}
|
||||
let delayInterval = 0.5
|
||||
GameRootUI.DisableOper(delayInterval)
|
||||
this.scheduleOnce(() => {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Tips_UI")
|
||||
},delayInterval)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,775 @@
|
||||
import { _decorator, instantiate, isValid, Label, Node, PageView, Prefab, Sprite, tween, Tween, UITransform, view } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import AudioManager from '../../Main/Manager/AudioManager';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import { ViewManager } from '../../Main/Manager/ViewManager';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import li_BaseView from '../../Main/Common/li_BaseView';
|
||||
import GameRootUI from '../../Main/Common/GameRootUI';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
import HttpUnit from '../../Main/Common/HttpUnit';
|
||||
import { SDKManager } from '../../Main/Channel/SDKManager';
|
||||
import ScrollViewList from '../../Main/Common/ScrollViewList';
|
||||
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
|
||||
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
|
||||
import SubManager from '../SubManager';
|
||||
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
|
||||
import GlobalValue from '../../Main/Common/GlobalValue';
|
||||
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
|
||||
import { E_AD_TARGET } from './TalkAdDialog';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//主界面
|
||||
@ccclass('Start_UI')
|
||||
export class Start_UI extends li_BaseView {
|
||||
@property(ScrollViewList)
|
||||
private Level_List: ScrollViewList = null
|
||||
@property(Prefab)
|
||||
private Level_Item: Prefab = null
|
||||
private itemClone: any = null
|
||||
|
||||
@property(Prefab)
|
||||
private GuidePageItem: Prefab = null //引导选择角色页签
|
||||
private guidePageView: PageView = null //引导选择角色页签容器
|
||||
|
||||
private _nodeTab: any = {};
|
||||
private _data;
|
||||
private levelData: I_LevelConfig[] = []; //关卡数据
|
||||
private curLevelIdx: number = 0; //当前关卡Idx
|
||||
|
||||
private lvUnlockId: string = ""; //解锁关卡id
|
||||
|
||||
//----重写父类接口---------------------------------------
|
||||
onLoadCT() {
|
||||
this.registerListenner();
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
this.itemClone = instantiate(this.Level_Item)
|
||||
this.Level_List.setTemplateItem(this.itemClone)
|
||||
this.guidePageView = this._nodeTab.guidePageView.getComponent(PageView)
|
||||
Utils.setString(this._nodeTab.labNpcName, "")
|
||||
Utils.setString(this._nodeTab.labNpcTalk, "")
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
|
||||
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Tj_huiyi_Lv, this, this.resiveHuiyiLv)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_BDSidebarReward, this, this.resiveBDSidebarReward)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_ZhencangUp, this, this.resiveZhencangUp)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_Redpoint, this, this.resiveZhencangRedpoint)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
|
||||
GButton.BandClick(this._nodeTab.btnKefu, this.onKefuClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnTujian, this.onTujianClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnReward, this.onRewardClick, this);
|
||||
|
||||
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("视频广告回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserAd({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
} else if (tag == 2) {
|
||||
// 解锁关卡
|
||||
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
|
||||
// SubManager.ShowPrompt("关卡解锁成功")
|
||||
this.refreshLevelList()
|
||||
this.enterLevelAfterUnlock()
|
||||
})
|
||||
}
|
||||
})
|
||||
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("分享回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserShare({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("分享成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
GameRootUI.InitDisableOperUI(false)
|
||||
GameRootUI.InitCrossUI(false)
|
||||
this.setUIVisible(true)
|
||||
this._nodeTab.rewardBox.active = false
|
||||
this._nodeTab.rp_tujian.active = false
|
||||
|
||||
// this._nodeTab.labStart2.active = false //快手去掉英文
|
||||
|
||||
//客服按钮
|
||||
this._nodeTab.btnKefu.active = SDKManager.KefuSupport()
|
||||
|
||||
//设置按钮
|
||||
if (GlobalValue.GMSwtitch) {
|
||||
this._nodeTab.btnSetting.active = true
|
||||
this._nodeTab.btnGM.active = true
|
||||
} else {
|
||||
this._nodeTab.btnSetting.active = false
|
||||
this._nodeTab.btnGM.active = false
|
||||
}
|
||||
|
||||
//抖音侧边栏
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
if (SDKManager.isByteDance()) {
|
||||
this.refreshBdSidebarUI()
|
||||
ByteDanceSDK.CheckSidebarState((state) =>{
|
||||
if (state == true) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//重置引导
|
||||
this.resetGuide()
|
||||
GameRootUI.DisableOper(2)
|
||||
|
||||
//判断玩家权限是否已获取
|
||||
if (!HttpUnit.IsLogin()) {
|
||||
HttpUnit.ins.login((loginData) => {
|
||||
console.log("主界面: 获取授权并登录成功!")
|
||||
this.userInited()
|
||||
})
|
||||
} else {
|
||||
this.userInited()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//GM界面关闭消息
|
||||
resiveGMClose(data) {
|
||||
Utils.Log("收到GM界面关闭消息")
|
||||
}
|
||||
|
||||
//退出聊天消息
|
||||
resiveTalkBack(data) {
|
||||
Utils.Log("收到退出聊天消息")
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
this.setUIVisible(true)
|
||||
this.refreshLevelList()
|
||||
HttpUnit.ins.getUserData((userData) => {
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
|
||||
//抖音侧边栏消息
|
||||
resiveBDSidebar(data) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
|
||||
//领取抖音侧边栏奖励消息
|
||||
resiveBDSidebarReward(data) {
|
||||
this.refreshXiangqinTicket()
|
||||
}
|
||||
|
||||
/**私家珍藏数据变化消息 */
|
||||
resiveZhencangUp(data:any) {
|
||||
this.refreshRewardUI()
|
||||
}
|
||||
|
||||
/**刷新珍藏红点 */
|
||||
resiveZhencangRedpoint(data: any) {
|
||||
this.refreshTujianRedpoint();
|
||||
}
|
||||
|
||||
|
||||
/**前往回忆对应关卡 */
|
||||
resiveHuiyiLv(data:any) {
|
||||
let gotoIdx = -1
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].id == data.lvId) {
|
||||
gotoIdx = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if (gotoIdx == -1) {
|
||||
return
|
||||
}
|
||||
let scrollto = Math.max(0, gotoIdx - 2)
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(scrollto)
|
||||
}, 0.1)
|
||||
// this.curLevelIdx = gotoIdx
|
||||
this.changeLevel(gotoIdx, true)
|
||||
}
|
||||
|
||||
|
||||
//增加相亲次数
|
||||
private doAddXiangqinCnt(add:number = 1) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//显示主界面UI
|
||||
setUIVisible(vis: boolean) {
|
||||
this._nodeTab.UIRoot.active = vis
|
||||
}
|
||||
|
||||
//刷新抖音侧边栏按钮显示状态
|
||||
refreshBdSidebarUI() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台,不显示
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
return
|
||||
}
|
||||
|
||||
let stage = ByteDanceSDK.SidebarState
|
||||
if (stage == 1) {
|
||||
//前往
|
||||
this._nodeTab.btnBDSidebar.active = true
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
|
||||
} else if (stage == 2) {
|
||||
//从侧边栏返回
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
|
||||
} else {
|
||||
//版本不支持或奖励已领取
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
}
|
||||
}
|
||||
|
||||
//刷新玩家信息完毕
|
||||
userInited() {
|
||||
this.refreshSdkUI()
|
||||
this.refreshLevelList()
|
||||
this.refreshXiangqinTicket()
|
||||
this.refreshTujianRedpoint()
|
||||
GameManager.refreshZhencangCanget()
|
||||
}
|
||||
|
||||
//刷新剩余相亲次数
|
||||
private refreshXiangqinTicket() {
|
||||
let xqnum = HttpUnit.GetXiangqinTickets()
|
||||
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
|
||||
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
|
||||
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
|
||||
}
|
||||
|
||||
//刷新奖励按钮显示
|
||||
private refreshRewardUI() {
|
||||
let haveReward = GameManager.zhencangCanget.length > 0
|
||||
this._dorefreshTujianReward(haveReward)
|
||||
}
|
||||
private _dorefreshTujianReward(haveReward:boolean) {
|
||||
this._nodeTab.rewardBox.active = haveReward
|
||||
if (haveReward) {
|
||||
let rewardBox:Node = this._nodeTab.rewardBox
|
||||
Tween.stopAllByTarget(rewardBox)
|
||||
tween(rewardBox)
|
||||
.delay(1.5)
|
||||
.to(0.2, {angle: -30})
|
||||
.to(0.2, {angle: 30})
|
||||
.to(0.18, {angle: -22})
|
||||
.to(0.18, {angle: 22})
|
||||
.to(0.16, {angle: -16})
|
||||
.to(0.16, {angle: 16})
|
||||
.to(0.14, {angle: -10})
|
||||
.to(0.14, {angle: 10})
|
||||
.to(0.12, {angle: -6})
|
||||
.to(0.12, {angle: 6})
|
||||
.to(0.1, {angle: -3})
|
||||
.to(0.1, {angle: 3})
|
||||
.to(0.08, {angle: 0})
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start()
|
||||
}
|
||||
}
|
||||
|
||||
//刷新心动回忆入口红点
|
||||
private refreshTujianRedpoint() {
|
||||
let isshow = false
|
||||
//心动回忆
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveHuiyiRedpoint()
|
||||
}
|
||||
//私家珍藏
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveZhencangRedpoint()
|
||||
}
|
||||
this._nodeTab.rp_tujian.active = isshow
|
||||
}
|
||||
|
||||
//region 刷新关卡列表
|
||||
private refreshLevelList() {
|
||||
HttpUnit.ins.getLevelList((levelList) => {
|
||||
if (levelList) {
|
||||
GameRootUI.EnableOper()
|
||||
GameManager.SetLevelCfg(levelList)
|
||||
this.levelData = levelList
|
||||
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
|
||||
this.Level_List.numItems = this.levelData.length
|
||||
if (this.curLevelIdx < 1) {
|
||||
this.curLevelIdx = 1
|
||||
//自动滚动只在引导后生效
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].is_unlock == true) {
|
||||
if (this.curLevelIdx < i) {
|
||||
this.curLevelIdx = i
|
||||
}
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
if (this.curLevelIdx > 2) {
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(this.curLevelIdx-2)
|
||||
}, 0.1)
|
||||
}
|
||||
} else {
|
||||
this.checkGuide()
|
||||
}
|
||||
}
|
||||
this.changeLevel(this.curLevelIdx, true)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//刷新SDK相关的UI
|
||||
refreshSdkUI() {
|
||||
console.log("主界面:刷新SDK相关的UI...")
|
||||
SDKManager.getUserInfo((data) => {
|
||||
//头像
|
||||
let spt = this._nodeTab.headIcon.getComponent(Sprite)
|
||||
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
|
||||
SDKManager.avatarUrl = data.avatarUrl
|
||||
//名字
|
||||
let nickName = this._nodeTab.nickName.getComponent(Label)
|
||||
nickName.string = data.nickName
|
||||
SDKManager.nickName = data.nickName
|
||||
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
|
||||
})
|
||||
//刷新id
|
||||
let id = HttpUnit.GetID()
|
||||
Utils.setString(this._nodeTab.userId, `ID:${id}`)
|
||||
// Utils.setString(this._nodeTab.userId, `${id}`) //快手去掉英文
|
||||
}
|
||||
|
||||
|
||||
//region 关卡列表渲染
|
||||
onRenderItemList(node: any, idx: number) {
|
||||
if(!isValid(node)) {return}
|
||||
if (!node.inited) {
|
||||
node.inited = true;
|
||||
Utils.parseNode(node);
|
||||
}
|
||||
|
||||
GButton.RemoveClick(node)
|
||||
|
||||
//第一个是占位用的
|
||||
if (idx == 0) {
|
||||
node.l_rotateN.active = false
|
||||
node.zhanweiNode.active = true
|
||||
return
|
||||
}
|
||||
|
||||
node.l_rotateN.active = true
|
||||
node.zhanweiNode.active = false
|
||||
let data = this.levelData[idx]
|
||||
//npc名
|
||||
// console.log("关卡列表渲染:", data.name)
|
||||
//头像
|
||||
let headPath = `headLevel/${data.icon}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
|
||||
//解锁状态
|
||||
node.lockNode.active = data.is_unlock ? false : true
|
||||
node.unlockNode.active = data.is_unlock ? true : false
|
||||
if (data.is_unlock) {
|
||||
//分数
|
||||
Utils.setString(node.labScore, data.score)
|
||||
//星级
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
|
||||
} else if (data.star == 2) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
|
||||
} else if (data.star == 1) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
|
||||
}
|
||||
//满星效果
|
||||
node.l_manxing.active = data.star == 3 ? true : false
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
|
||||
}
|
||||
}
|
||||
GButton.BandClick(node, ()=>{
|
||||
this.changeLevel(idx)
|
||||
}, this)
|
||||
}
|
||||
|
||||
|
||||
//切换关卡
|
||||
changeLevel(idx:number, force:boolean = false) {
|
||||
if (this.curLevelIdx == idx && !force) {
|
||||
return
|
||||
}
|
||||
this.curLevelIdx = idx
|
||||
let data = this.levelData[idx]
|
||||
//名字
|
||||
Utils.setString(this._nodeTab.labNpcName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(this._nodeTab.labNpcTalk, data.description)
|
||||
//是否解锁
|
||||
if (data.is_unlock) {
|
||||
Utils.setString(this._nodeTab.labStart1, "游戏开始")
|
||||
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
|
||||
} else {
|
||||
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
|
||||
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
|
||||
}
|
||||
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
|
||||
}
|
||||
|
||||
|
||||
//region 开始游戏
|
||||
onStartClick() {
|
||||
Utils.Log("点击开始游戏");
|
||||
|
||||
this.finishGuide()
|
||||
|
||||
if (this.curLevelIdx == 0) {
|
||||
console.error("当前关卡为0,此关卡是占位用的")
|
||||
return
|
||||
}
|
||||
|
||||
let data = this.levelData[this.curLevelIdx]
|
||||
let level_id = data.id
|
||||
GameManager.EndGame()
|
||||
|
||||
//未解锁
|
||||
if (data.is_unlock != true) {
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
|
||||
} else {
|
||||
this.lvUnlockId = level_id
|
||||
SubManager.ShowCommonAdDialog({
|
||||
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
|
||||
strAd: "观看广告",
|
||||
strLeft: "返回",
|
||||
adCallback: () => {
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 2)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
//检测存档
|
||||
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
|
||||
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
|
||||
if (_data) {
|
||||
if (_data.level.status == E_TalkStatusType.talking) {
|
||||
this._continueLevel(level_id, _data)
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
SubManager.ShowConfirm({
|
||||
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
strYes: "确认",
|
||||
strNo: "返回",
|
||||
yesCallback: () => {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
//开始新关卡
|
||||
private _startNewLevel(level_id) {
|
||||
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已用完");
|
||||
return;
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
})
|
||||
}
|
||||
//region 继续关卡存档
|
||||
private _continueLevel(level_id, data) {
|
||||
|
||||
//测试代码
|
||||
if (true) {
|
||||
let img = "132"
|
||||
HttpUnit.ins.sendZhencangId({record_id:data.record_id, level_id:level_id, img:img}, (_data) => {
|
||||
if (_data) {
|
||||
SubManager.ShowPrompt("测试 获得珍藏卡:" + img)
|
||||
GameManager.refreshZhencangCanget()
|
||||
}
|
||||
})
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
SubManager.ShowConfirm({
|
||||
content: "检测到进行中的记录,是否继续?",
|
||||
strYes: "继续",
|
||||
strNo: "重新开始",
|
||||
yesCallback: () => {
|
||||
//继续对话
|
||||
let lvCfg = this.levelData[this.curLevelIdx]
|
||||
let t_xindong = 0
|
||||
let t_xihuan = 0
|
||||
let t_taoyan = 0
|
||||
|
||||
//聊天记录
|
||||
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
let msg = data.messages || []
|
||||
for (let i = 0; i < msg.length; i++) {
|
||||
let m = msg[i]
|
||||
let talkData: I_NpcTalkBack = {
|
||||
aiEmoji: m.ai_emoji,
|
||||
aiResponse: m.ai_response,
|
||||
aiScore: m.ai_score || 0,
|
||||
aiBaseScore: m.ai_base_score || 0,
|
||||
aiAdditionalScore: m.ai_additional_score || 0,
|
||||
isFinished: m.is_finished,
|
||||
sourceCnt: m.source_cnt,
|
||||
userInput: m.user_input,
|
||||
judgement: m.judgement,
|
||||
}
|
||||
GameManager.CurNpcTalkData = talkData
|
||||
GameManager.AddStepScore(m.ai_score) //记录本次分数
|
||||
GameManager.AddTalkRecord({talk:m.user_input, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false, score:m.ai_score, scoreBase:talkData.aiBaseScore, scoreAdditional:talkData.aiAdditionalScore})
|
||||
if (m.judgement == 0) {
|
||||
t_xindong++
|
||||
t_xihuan++
|
||||
} else if (m.judgement == 2) {
|
||||
t_taoyan++
|
||||
}
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.srouceCnt = data.level.current_cnt
|
||||
GameManager.xindongCishu = t_xindong
|
||||
GameManager.npcFixTalkCountXihuan = t_xihuan
|
||||
GameManager.npcFixTalkCountTaoyan = t_taoyan
|
||||
GameManager.TurnToStage(E_TalkStage.myTalk)
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
},
|
||||
noCallback: () => {
|
||||
//重新开始
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
/**手动解锁关卡后进入 */
|
||||
enterLevelAfterUnlock() {
|
||||
this._startNewLevel(this.lvUnlockId)
|
||||
this.lvUnlockId = ""
|
||||
}
|
||||
|
||||
|
||||
//点击客服
|
||||
onKefuClick() {
|
||||
SDKManager.OpenKefu()
|
||||
}
|
||||
|
||||
//增加相亲次数
|
||||
onAddTZClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.xiangqin, //加相亲次数
|
||||
content: GlobalValue.XiangQinAdTipsStr,
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//设置
|
||||
onSettingClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
|
||||
}
|
||||
|
||||
//gm
|
||||
onGMClick() {
|
||||
ViewManager.I.openBundlesView("UI/GM_UI")
|
||||
}
|
||||
|
||||
//心动回忆
|
||||
onTujianClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Tujian_UI")
|
||||
}
|
||||
|
||||
//领取珍藏奖励
|
||||
onRewardClick() {
|
||||
if (GameManager.zhencangCanget.length == 0) {
|
||||
SubManager.ShowConfirm({
|
||||
content: "暂无可领取的奖励,任意关卡任意聊天达到 100 分即可领取奖励",
|
||||
hideNo: true, //隐藏取消按钮
|
||||
yesCallback: () => {
|
||||
}
|
||||
})
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TujianReward_UI")
|
||||
}
|
||||
|
||||
//点击抖音侧边栏按钮
|
||||
onBDSidebarClick() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
|
||||
}
|
||||
|
||||
|
||||
//region 引导相关
|
||||
private _guideInterval: number = 0.3 //引导间隔
|
||||
//重置引导节点显示
|
||||
private resetGuide() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this._nodeTab.guideStep2.active = false
|
||||
this._nodeTab.guideHandNode.active = false
|
||||
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
|
||||
}
|
||||
//检查引导
|
||||
private checkGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
this.doGuideStep1()
|
||||
}
|
||||
//引导步骤1 显示介绍弹窗
|
||||
private doGuideStep1() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep1.active = true
|
||||
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
|
||||
},this._guideInterval)
|
||||
|
||||
}
|
||||
//引导步骤2 显示手
|
||||
private doGuideStep2() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep2.active = true
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
let tempNode = instantiate(this.GuidePageItem)
|
||||
let tntf = tempNode.getComponent(UITransform)
|
||||
let wsize = view.getVisibleSize()
|
||||
tntf.setContentSize(wsize.width, tntf.height)
|
||||
//0号是占位的,从1开始
|
||||
for (let i=1; i<this.levelData.length; i++) {
|
||||
let data = this.levelData[i]
|
||||
if (data.is_unlock) {
|
||||
let node: any = instantiate(tempNode)
|
||||
this.guidePageView.addPage(node)
|
||||
Utils.parseNode(node)
|
||||
//背景图
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideBg.getComponent(Sprite), bgPath, "Raw")
|
||||
//角色立绘
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideRole.getComponent(Sprite), rolePath, "Raw")
|
||||
//名字
|
||||
Utils.setString(node.guideName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(node.guideDesc, data.description)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
GButton.RemoveAndBandClick(this._nodeTab.gs2BtnKaishi, this.onGuideKaishiClick, this);
|
||||
}, 0.1)
|
||||
|
||||
// this._nodeTab.guideHandNode.active = true
|
||||
// this._nodeTab.btnStart.parent = this._nodeTab.startParent2
|
||||
}, this._guideInterval)
|
||||
}
|
||||
//引导完成
|
||||
private finishGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
PlayerDataManager.I.SetGuideMainFinish(true)
|
||||
this.resetGuide()
|
||||
}
|
||||
//翻页容器事件回调
|
||||
guidePageViewEvent(param1, param2) {
|
||||
// console.log("guidePageViewEvent", param1, param2)
|
||||
this._nodeTab.gs2Zhisk.active = false
|
||||
let pageIdx = this.guidePageView.curPageIdx
|
||||
this.changeLevel(pageIdx+1)
|
||||
}
|
||||
//引导 下一步
|
||||
onGuide1OkClick() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this.doGuideStep2()
|
||||
}
|
||||
//引导 开始游戏
|
||||
onGuideKaishiClick() {
|
||||
// this.finishGuide()
|
||||
|
||||
// let pageIdx = this.guidePageView.curPageIdx
|
||||
// let data = this.levelData[pageIdx+1]
|
||||
// let level_id = data.id
|
||||
// GameManager.EndGame()
|
||||
|
||||
// SubManager.ShowConfirm({
|
||||
// content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
// strYes: "确认",
|
||||
// strNo: "返回",
|
||||
// yesCallback: () => {
|
||||
// this._startNewLevel(level_id)
|
||||
// }
|
||||
// })
|
||||
|
||||
this.onStartClick()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8@6c48a",
|
||||
"displayName": "allie_default",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8@f9941",
|
||||
"displayName": "allie_default",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0.5,
|
||||
"offsetY": -1,
|
||||
"trimX": 4,
|
||||
"trimY": 2,
|
||||
"width": 918,
|
||||
"height": 1187,
|
||||
"rawWidth": 925,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-459,
|
||||
-593.5,
|
||||
0,
|
||||
459,
|
||||
-593.5,
|
||||
0,
|
||||
-459,
|
||||
593.5,
|
||||
0,
|
||||
459,
|
||||
593.5,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
4,
|
||||
1187,
|
||||
922,
|
||||
1187,
|
||||
4,
|
||||
0,
|
||||
922,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0.004324324324324324,
|
||||
0,
|
||||
0.9967567567567568,
|
||||
0,
|
||||
0.004324324324324324,
|
||||
0.9983179142136249,
|
||||
0.9967567567567568,
|
||||
0.9983179142136249
|
||||
],
|
||||
"minPos": [
|
||||
-459,
|
||||
-593.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
459,
|
||||
593.5,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "dc39b7e1-01d8-4e66-b2a8-ae0942fc61b8@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "1c9a76b0-9dae-474c-a7f2-490650b477bf",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "1c9a76b0-9dae-474c-a7f2-490650b477bf@6c48a",
|
||||
"displayName": "fuyiyi_laugh",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "1c9a76b0-9dae-474c-a7f2-490650b477bf",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "1c9a76b0-9dae-474c-a7f2-490650b477bf@f9941",
|
||||
"displayName": "fuyiyi_laugh",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": -27,
|
||||
"offsetY": -4,
|
||||
"trimX": 145,
|
||||
"trimY": 8,
|
||||
"width": 581,
|
||||
"height": 1181,
|
||||
"rawWidth": 925,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
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|
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Reference in New Issue
Block a user