This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
5309 changed files with 1150310 additions and 0 deletions
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import { I_SDK_UserInfo, I_SDK_UserInfo_Callback } from "./SDKManager"
//广告ID
const AD_AWARD = "xxxxx"
const AD_SPLASH = "xxxxx"
const AD_BANNER = "xxxxx"
const AD_BANNER_INTERVAL = 30
const AD_BANNER_HEIGHT = 130
export class ByteDanceSDK{
private bd_video:any = null;
private bd_splash:any = null;
private bd_banner:any = null;
private bd_video_callback:Function = null;
private bd_video_tag:number = null;
//初始化
init(cb: Function = null) {
console.log("init 抖音 初始化...")
// 保持屏幕常亮
window["tt"].setKeepScreenOn({
keepScreenOn: true,
success(res) {
},
fail(res) {
},
});
this.init_video();
this.init_splash();
this.init_banner();
cb && cb();
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
// cb && cb(true);
if (autoKey == "userInfo") {
autoKey = "scope.userInfo"
}
window['tt'].authorize({
scope: autoKey,
success(res:any) {
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
//获取用户信息
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
// cb && cb({ nickName:"", avatarUrl:"" });
//getUserProfile报错未找到
window["tt"].getUserInfo({
force: false, //当宿主未登录时,是否强制拉起登录框
success(res) {
console.log("抖音 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
},
fail(res) {
console.log("抖音 - 获取用户信息失败", res);
},
})
}
//登录
login(cb: Function = null) {
// cb && cb({ platform:3, code: null });
window["tt"].login({
force: false, //未登录时, 是否强制调起登录框
success(res) {
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
cb && cb({ platform:3, code: res.code });
},
fail(res) {
console.log(`抖音 - 登录失败`, res);
cb && cb({ platform:3, code: null });
},
})
}
private init_banner() {
if (!window["tt"] || !window["tt"].createBannerAd) return
const systemInfo = window["tt"].getSystemInfoSync();
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
var targetBannerAdWidth = 128+ 100
var targetBannerAdHeight = AD_BANNER_HEIGHT
// 创建一个居于屏幕底部正中的广告
this.bd_banner = window["tt"].createBannerAd({
adUnitId: AD_BANNER,
adIntervals: AD_BANNER_INTERVAL,
style: {
width: targetBannerAdWidth,
left:(windowWidth - targetBannerAdWidth) / 2,
top: windowHeight - targetBannerAdHeight
},
});
// 尺寸调整时会触发回调
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
this.bd_banner.onResize(size => {
this.bd_banner.style.left = (windowWidth - size.width) / 2;
this.bd_banner.style.top = windowHeight - size.height;
});
// bd_banner.onLoad(() => {
// bd_banner
// .show()
// .then(() => {
// console.log("init_banner 广告显示成功");
// })
// .catch((err) => {
// console.log("init_banner 广告组件出现问题", err);
// });
// })
}
private init_splash() {
this.preload_splash()
}
private preload_splash() {
if (!window["tt"] || !window["tt"].createInterstitialAd) return
if (this.bd_splash) {
if (this.bd_splash['custom_show_stautus']) {
this.bd_splash.destroy()
this.bd_splash = null
} else {
if (!this.bd_splash['custom_load_stautus']) {
this.bd_splash
.load()
.catch(err => {
console.log("preload_splash err:",err);
})
}
}
}
if (this.bd_splash) return
// 创建插屏广告实例,会自动进行一次load
this.bd_splash = window["tt"].createInterstitialAd({
adUnitId: AD_SPLASH
})
this.bd_splash.onLoad(function(){
this.bd_splash['custom_load_stautus'] = true
})
this.bd_splash.onClose(function(){
this.bd_splash.destroy()
this.bd_splash = null
this.preload_splash()
})
this.bd_splash.onError(function(err){
console.log("bd_splash err:",err)
})
}
private init_video() {
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
// 预加载视频广告
// let global_this = this
// function func_preload_wx_video() {
// global_this.bd_video
// .load()
// .catch(err => {
// });
// }
this.bd_video = window["tt"].createRewardedVideoAd({
adUnitId: AD_AWARD,
});
this.bd_video.onClose(res => {
if (res.isEnded) {
if (this.bd_video_callback) {
this.bd_video_callback(this.bd_video_tag);
}
}
//func_preload_wx_video()
});
this.bd_video.onError((err) => {
//func_preload_wx_video()
});
//func_preload_wx_video()
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (!this.bd_video) return
this.bd_video_callback = callback;
this.bd_video_tag = tag
this.bd_video
.load()
.then(() => {
this.bd_video.show()
})
.catch(err => {
});
}
//显示插屏
show_splash() {
//已加载 未展示
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
this.bd_splash.show().then(() => {
this.bd_splash['custom_show_stautus'] = true
console.log("插屏广告展示成功");
})
} else {
console.log("插屏广告展示失败");
this.preload_splash()
}
}
//显示Banner
show_banner() {
if (this.bd_banner) {
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.bd_banner) {
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//移除
clear_banner() {
if (this.bd_banner) {
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
this.bd_banner = null;
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
rewardCB && rewardCB()
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return false;
}
//播放base64音频
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
const backgroundAudioManager = window['tt'].getBackgroundAudioManager()
const audioPath = window['wx'].env.USER_DATA_PATH + '/ordernew.mp3'
const fs = window['tt'].getFileSystemManager();
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
backgroundAudioManager.title = '回复'
backgroundAudioManager.src = audioPath
},
})
}
}
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{
"__version__": "1.0.1",
"builder": {
"options": {
"web-desktop": {
"enableAdsense": false,
"enableTestAd": false,
"__version__": "1.0.1",
"AFPHostPropertyCode": "ca-host-pub-5396158963872751",
"AFPHostDomain": "douyougame.com",
"otherAFPHostPropertyCode": "",
"otherAFPDomain": ""
},
"web-mobile": {
"enableAdsense": false,
"enableTestAd": false,
"__version__": "1.0.1",
"AFPHostPropertyCode": "ca-host-pub-5396158963872751",
"AFPHostDomain": "douyougame.com",
"otherAFPHostPropertyCode": "",
"otherAFPDomain": ""
}
},
"taskOptionsMap": {},
"__version__": "1.3.8"
}
}
@@ -0,0 +1,175 @@
import { _decorator, AudioClip, Button, Component, ImageAsset, JsonAsset, Label, Node, Prefab, ProgressBar, Sprite, SpriteFrame } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import ResManager from '../../Main/Manager/ResManager';
import Resource from '../../Main/Config/Resource';
import { SDKManager } from '../../Main/Channel/SDKManager';
import HttpUnit from '../../Main/Common/HttpUnit';
import GlobalValue from '../../Main/Common/GlobalValue';
import Utils from '../../Main/Common/Utils';
const { ccclass, property } = _decorator;
@ccclass('PreloadUI')
export class PreloadUI extends Component {
private checkFinish = true; //检查完成
private preloadFinish = false; //资源加载完成
private loginFinish = false; //登录完成
private jinduBar: Node = null;
private jinduFilled: Sprite = null;
private LabProgress: Label = null;
private btnLogin: Sprite = null; //登录按钮
start() {
this.jinduBar = this.node.getChildByName("jinduBar");
this.jinduFilled = this.jinduBar.getChildByName("jinduFilled").getComponent(Sprite);
this.LabProgress = this.node.getChildByName("LabProgress").getComponent(Label);
this.btnLogin = this.node.getChildByName("btnLogin").getComponent(Sprite);
//适配背景图
let BG = this.node.getChildByName("BG");
Utils.adjustBgPixelRatio(BG, 1)
this.jinduFilled.fillRange = 0;
this.btnLogin.node.active = false;
this.preloadFiles()
}
update(deltaTime: number) {
if (this.checkFinish) {
if (this.preloadFinish && this.loginFinish) {
this.checkFinish = false
this.enterGame()
}
}
}
//预加载文件
preloadFiles() {
let preloadTab = [
{path:"Music/music_interface", bundleName: "Audio", ftype: AudioClip},
{path:"bg/mengli_stage_bg", bundleName: "Raw", ftype: ImageAsset},
{path:"cg0/mengli_0_cg", bundleName: "Raw", ftype: ImageAsset},
{path:"cg1/mengli_1_cg", bundleName: "Raw", ftype: ImageAsset},
{path:"cg2/mengli_2_cg", bundleName: "Raw", ftype: ImageAsset},
{path:"cg3/mengli_3_cg", bundleName: "Raw", ftype: ImageAsset},
{path:"role/mengli_default", bundleName: "Raw", ftype: ImageAsset},
{path:"Zjm/raw1", bundleName: "Raw", ftype: ImageAsset},
{path:"touming", bundleName: "common", ftype: ImageAsset},
// {path:"chanpin_1_0", bundleName: "daoju", ftype: ImageAsset}, //有合图加载失败
{path:"zjm_1", bundleName: "Zhujiemian", ftype: ImageAsset},
{path:"UI/GM_UI", bundleName: "PB", ftype: Prefab},
{path:"commonGlobal", bundleName: "DataTable", ftype: JsonAsset},
];
let num_prefab = 0; //已加载数量
let num_succeed = 0;//加载成功数量
let preloadFunc = () => {
if (num_prefab < preloadTab.length) {
let cfg = preloadTab[num_prefab]
ResManager.I.preLoadSubpackageFile(cfg.path, cfg.bundleName, cfg.ftype, (ret) => {
num_prefab++;
num_succeed++;
let percent = 0.45 * (num_prefab / preloadTab.length)
this.showLoadProgress(0.55 + percent);
console.log("加载成功:", cfg.path);
preloadFunc();
}, (err)=>{
num_prefab++;
console.log("加载失败:", err);
});
} else {
if (num_succeed >= num_prefab) {
this.loadDataTable();
}
}
}
preloadFunc();
}
//加载配置表
loadDataTable(){
let dataArr = [
"commonGlobal",
// "levelHole",
"Music",
"Sound",
]
//配置表使用方法: let cfgs = Resource.getConfig("Sound")
let num_prefab = 0;
let preloadFunc = () => {
if (num_prefab < dataArr.length) {
let cfgname = dataArr[num_prefab]
ResManager.I.loadSubpackageDataTable(cfgname, (ret: JsonAsset) => {
num_prefab++;
Resource.addSubJsonConfig(cfgname, ret.json)
preloadFunc();
});
} else {
this.preloadFinish = true;
this.onLogin();
}
}
preloadFunc();
}
//显示加载进度
showLoadProgress(percent) {
this.jinduFilled.fillRange = percent;
}
//登录
onLogin() {
//初始化SDK信息
SDKManager.init(() => {
//检测是否有授权,有授权直接登录,没有授权就先进主界面,到主界面获取权限
SDKManager.checkAutoSetting("userInfo", (ishave) => {
if (ishave) {
console.log("有授权,直接登录")
HttpUnit.ins.login((loginData) => {
this.loginFinish = true
})
} else {
console.log("没有授权,等待授权后登录")
// this.loginFinish = true
this.jinduBar.active = false
this.LabProgress.node.active = false
//登录按钮
this.btnLogin.node.active = true
let loginPath = ""
if (SDKManager.isWenxin()) {
loginPath = "login1"
} else if (SDKManager.isByteDance()) {
loginPath = "login2"
} else if (SDKManager.isKuaishou()) {
loginPath = "login3"
}
ResManager.I.changeResourceSpriteFrame(this.btnLogin, loginPath)
HttpUnit.ins.login((loginData) => {
this.loginFinish = true
})
}
})
})
}
enterGame() {
let islogin = HttpUnit.IsLogin();
console.log("进入游戏,登录状态:", islogin);
this.jinduBar.active = false
this.LabProgress.node.active = false
this.btnLogin.node.active = false
if (islogin) {
} else {
//没登录成功,先进主界面,在主界面里进行登录
}
ResManager.I.goMainScene(); //进入下一个场景
// ResManager.I.goCustomScene("Test2DScene"); //进入自定义场景
}
}
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