This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
5309 changed files with 1150310 additions and 0 deletions
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import HttpUnit from "../Common/HttpUnit";
export class WebSDK{
//初始化
init(cb: Function = null) {
console.log("init webSDK");
cb && cb();
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
cb && cb(true);
}
//获取用户信息
getUserInfo(cb:Function = null) {
let name = HttpUnit.GetNickName();
cb && cb({ nickName:name, avatarUrl:"https://hxzgame.vip.hnhxzkj.com/lzx/XiangQin/webHead.png" });
}
//登录
login(cb: Function = null) {
cb && cb({ platform:2, code: null });
}
//显示视频广告
show_video(callback:Function, tag:number) {
callback && callback({ code: 0, tag: tag });
}
//显示插屏
show_splash() {
}
//显示Banner
show_banner(...args) {
}
//隐藏Banner
hide_banner(...args) {
}
//主动拉起分享
show_share(rewardCB?:Function) {
rewardCB && rewardCB();
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _audioInst:HTMLAudioElement = null;
playBase64Audio(base64:string, loop:boolean) {
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
// 解码 Base64 字符串为二进制数据
const binaryData = atob(substring);
// 创建一个包含二进制数据的 Uint8Array
const byteArray = new Uint8Array(binaryData.length);
for (let i = 0; i < binaryData.length; i++) {
byteArray[i] = binaryData.charCodeAt(i);
}
// 创建 Blob 对象,指定 MIME 类型为音频格式(例如 mp3)
const audioBlob = new Blob([byteArray], { type: 'audio/mp3' });
// 创建音频 URL
const audioUrl = URL.createObjectURL(audioBlob);
console.log("web 播放base64音频", audioUrl)
// 创建音频元素并播放
if (this._audioInst == null) {
this._audioInst = new Audio(audioUrl);
} else {
this._audioInst.src = audioUrl;
}
this._audioInst.play();
}
}
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import { randomRange } from "cc"
import GlobalValue from "../Common/GlobalValue"
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback } from "./SDKManager"
import SubManager from "../../Sub/SubManager"
import Utils from "../Common/Utils"
import { InnerMsgCode } from "../Config/InnerMsgCode"
//广告ID
const AD_AWARD = "xxxxx"
const AD_SPLASH = "xxxxx"
const AD_BANNER = "xxxxx"
const AD_BANNER_INTERVAL = 30
const AD_BANNER_HEIGHT = 130
export class ByteDanceSDK{
private bd_video:any = null;
private bd_splash:any = null;
private bd_banner:any = null;
private bd_video_callback:Function = null;
private bd_video_tag:number = null;
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
/**侧边栏状态 =0不显示 =1显示前往按钮 =2从侧边栏返回 */
private static _SidebarState:number = 0;
public static get SidebarState():number{
return ByteDanceSDK._SidebarState;
}
/**检测侧边栏功能是否可用 */
public static CheckSidebarState(cb:Function=null){
if (ByteDanceSDK._SidebarState > 0){
cb && cb(true);
return;
}
window['tt'].checkScene({
scene: "sidebar",
success: (res) => {
console.log("抖音 检测侧边栏功能->", res)
if (res.isExist == true) {
ByteDanceSDK._SidebarState = 1
}
cb && cb(res.isExist == true);
},
fail: (res) => {
console.log("抖音 检测侧边栏功能失败->", res)
cb && cb(false);
}
})
}
/**前往侧边栏 */
public static GotoSidebar(cb:Function = null){
console.log("抖音 正在前往侧边栏...")
window["tt"].navigateToScene({
scene: "sidebar",
success(res) {
console.log("抖音 前往侧边栏 成功")
cb && cb(true);
},
fail(res) {
console.log("抖音 前往侧边栏 失败", res)
}
})
}
//初始化
init(cb: Function = null) {
console.log("init 抖音 初始化...")
// 保持屏幕常亮
window["tt"].setKeepScreenOn({
keepScreenOn: true,
success(res) {
},
fail(res) {
},
});
//小游戏回到前台
window['tt'].onShow((res)=>{
console.log("抖音 小游戏回到前台->", res)
if (!res) {
return;
}
// console.log("启动参数:", res.query);
// console.log("来源信息:", res.refererInfo);
// console.log("场景值:", res.scene);
// console.log("启动场景字段:", res.launch_from, ", ", res.location);
//返回小游戏场景值
if (res.query && res.query.ShareCode) {
GlobalValue.ShareTocusid = res.query.ShareCode
}
//从侧边栏返回
if (res.launch_from == "homepage" && res.location == "sidebar_card") {
ByteDanceSDK._SidebarState = 2
Utils.sendInnerMsg(InnerMsgCode.UI_BD_Sidebar, {})
}
//处理分享事件
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
});
//小游戏被隐藏 记个时间
window['tt'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video();
this.init_splash();
this.init_banner();
cb && cb();
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
// cb && cb(true);
if (autoKey == "userInfo") {
autoKey = "scope.userInfo"
}
window['tt'].authorize({
scope: autoKey,
success(res:any) {
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
//获取用户信息
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
// cb && cb({ nickName:"", avatarUrl:"" });
//getUserProfile报错未找到
window["tt"].getUserInfo({
force: false, //当宿主未登录时,是否强制拉起登录框
success(res) {
console.log("抖音 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
},
fail(res) {
console.log("抖音 - 获取用户信息失败", res);
},
})
}
//登录
login(cb: Function = null) {
// cb && cb({ platform:3, code: null });
window["tt"].login({
force: false, //未登录时, 是否强制调起登录框
success(res) {
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
cb && cb({ platform:3, code: res.code });
},
fail(res) {
console.log(`抖音 - 登录失败`, res);
cb && cb({ platform:3, code: null });
},
})
}
private init_banner() {
if (!window["tt"] || !window["tt"].createBannerAd) return
const systemInfo = window["tt"].getSystemInfoSync();
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
var targetBannerAdWidth = 128+ 100
var targetBannerAdHeight = AD_BANNER_HEIGHT
// 创建一个居于屏幕底部正中的广告
this.bd_banner = window["tt"].createBannerAd({
adUnitId: AD_BANNER,
adIntervals: AD_BANNER_INTERVAL,
style: {
width: targetBannerAdWidth,
left:(windowWidth - targetBannerAdWidth) / 2,
top: windowHeight - targetBannerAdHeight
},
});
// 尺寸调整时会触发回调
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
this.bd_banner.onResize(size => {
this.bd_banner.style.left = (windowWidth - size.width) / 2;
this.bd_banner.style.top = windowHeight - size.height;
});
// bd_banner.onLoad(() => {
// bd_banner
// .show()
// .then(() => {
// console.log("init_banner 广告显示成功");
// })
// .catch((err) => {
// console.log("init_banner 广告组件出现问题", err);
// });
// })
}
private init_splash() {
this.preload_splash()
}
private preload_splash() {
if (!window["tt"] || !window["tt"].createInterstitialAd) return
if (this.bd_splash) {
if (this.bd_splash['custom_show_stautus']) {
this.bd_splash.destroy()
this.bd_splash = null
} else {
if (!this.bd_splash['custom_load_stautus']) {
this.bd_splash
.load()
.catch(err => {
console.log("preload_splash err:",err);
})
}
}
}
if (this.bd_splash) return
// 创建插屏广告实例,会自动进行一次load
this.bd_splash = window["tt"].createInterstitialAd({
adUnitId: AD_SPLASH
})
this.bd_splash.onLoad(function(){
this.bd_splash['custom_load_stautus'] = true
})
this.bd_splash.onClose(function(){
this.bd_splash.destroy()
this.bd_splash = null
this.preload_splash()
})
this.bd_splash.onError(function(err){
console.log("bd_splash err:",err)
})
}
private init_video() {
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
this.bd_video = window["tt"].createRewardedVideoAd({
adUnitId: AD_AWARD,
});
this.bd_video.onClose(res => {
if (res.isEnded) {
if (this.bd_video_callback) {
this.bd_video_callback(this.bd_video_tag);
}
}
});
this.bd_video.onError((err) => {
});
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (!this.bd_video) return
this.bd_video_callback = callback;
this.bd_video_tag = tag
this.bd_video
.load()
.then(() => {
this.bd_video.show()
})
.catch(err => {
});
}
//显示插屏
show_splash() {
//已加载 未展示
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
this.bd_splash.show().then(() => {
this.bd_splash['custom_show_stautus'] = true
console.log("插屏广告展示成功");
})
} else {
console.log("插屏广告展示失败");
this.preload_splash()
}
}
//显示Banner
show_banner() {
if (this.bd_banner) {
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.bd_banner) {
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//移除
clear_banner() {
if (this.bd_banner) {
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
this.bd_banner = null;
}
}
//分享信息
shareInfo() {
return {
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
// rewardCB && rewardCB()
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.success = (res) => {
console.log("抖音 主动拉起分享成功", res);
}
info.fail = (err) => {
console.log("抖音 主动拉起分享失败", err);
}
// info.complete = (res) => {
// console.log("抖音 主动拉起分享完成", res);
// }
this.ShareCb = info;
window['tt'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['tt'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("抖音 删除上一个音频成功", res);
},
fail(err) {
console.log("抖音 删除上一个音频失败", err);
},
complete(res) {
console.log("抖音 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['tt'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("抖音 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("抖音 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("抖音 保存本次音频失败", err);
}
})
}
})
}
}
@@ -0,0 +1,221 @@
/**
* 公共配置文件
*/
export const G_GlobalNode: string = '__GLobal_Node';
export namespace CommonConfig {
//本地保存
export enum StorageConfigUtil {
BaseData = 'li_' + 1000, // 登录相关
Channel = 2000, //渠道相关
}
export enum StorageConfig {
SETTING_SHAKEON = StorageConfigUtil.BaseData + 1,
SETTING_MUSIC = StorageConfigUtil.BaseData + 2,
SETTING_SOUND = StorageConfigUtil.BaseData + 3,
GAME_CITY = StorageConfigUtil.BaseData + 4, //所在省
GAME_RANK_CITY = StorageConfigUtil.BaseData + 5, //省排行数据 AI
GAME_RANK_USER = StorageConfigUtil.BaseData + 6, //玩家排行数据 AI
GAME_RANK_CDTIME = StorageConfigUtil.BaseData + 7, //上次排行数据刷新时间戳 AI
GAME_SCORE = StorageConfigUtil.BaseData + 8, //玩家积分
GAME_SKIN_ID = StorageConfigUtil.BaseData + 9, //当前选择的皮肤id
GAME_PASSLV = StorageConfigUtil.BaseData + 10, //已完成关卡
DAILYCHALLENGE_PASSLV = StorageConfigUtil.BaseData + 11, //已完成每日挑战关卡
TOOL_KAIKONG = StorageConfigUtil.BaseData + 12, //开孔工具使用过
TOOL_RENYIZHI = StorageConfigUtil.BaseData + 13, //任意指工具使用过
TOOL_RENYIGUAN = StorageConfigUtil.BaseData + 14, //任意罐工具使用过
DD_REGISTTIME = StorageConfigUtil.BaseData + 15, //注册时间字符串
DD_LEVELOPER = StorageConfigUtil.BaseData + 16, //进入关卡且首次进度>0时(或第一次操作)
GUIDE_MAIN = StorageConfigUtil.BaseData + 17, //主界面引导是否完成
GUIDE_TALK = StorageConfigUtil.BaseData + 18, //聊天界面引导是否完成
DOUYIN_SIDEBAR = StorageConfigUtil.Channel + 1, //抖音渠道侧边栏奖励是否领取
}
//UI层级
export enum UILayerGroup {
Layer_ground = 0,
Layer_ui1 = 1,
Layer_ui2 = 2,
Layer_dialog = 3,
Layer_tips = 4,
Layer_top = 5,
}
}
/**关卡配置信息 */
export interface I_LevelConfig {
/**是关卡场景图资源的名称,注意关卡选择界面选中关卡后展示的场景图资源也是这个 */
bgImage: string;
/**后续进入关卡后,关卡中需要播放的音乐资源名称 */
bgm: string;
/**在关卡中,聊天历史信息展示里,角色使用的头像,圆形 80*80 */
characterAvatar: string;
/**关卡中,提示信息界面里需要展示的角色性格文本 */
characterDisposition: string;
/**角色聊天切换的表情立绘,这个暂时先不处理,后面我们需要和你沟通下,资源改成英文名看你怎么匹配(Ai 返回的判断还是中文的) */
characterEmojiSet: string;
/**关卡中,提示信息界面,喜好话题部分需要展示的文本信息 */
characterFavoriteTopic: string;
/**角色默认立绘资源名称 */
characterFullLengthPortrait: string;
/**关卡提示信息界面里使用的角色半身胸像 */
characterHalfLengthPortrait: string;
/**关卡提示信息界面里,厌恶话题的展示文本信息 */
characterHateTopic: string;
/**角色名称,注意在关卡选择界面还有关卡中的聊天窗,关卡提示信息界面这几个地方都涉及展示 */
characterName: string;
/**角色职业设定信息,关卡提示信息界面里的职业部分展示 */
characterRole: string;
/**关卡选择界面里展示的关卡介绍文本信息 */
description: string;
/**关卡中对话得到高分后,额外向玩家展示的鼓励信息 */
encourageMessage: string;
/**结算图片 关卡 0 星,挑战失败的情况下在结算界面展示的 CG 资源名称 */
failureCG: string;
/**结算图片 关卡 1 星,挑战成功的情况下在结算界面展示的 CG 资源名称 */
oneStarCG: string;
/**结算图片 关卡 2 星,挑战成功的情况下在结算界面展示的 CG 资源名称 */
twoStarCG: string;
/**结算图片 关卡 3 星,那么需要展示的 CG 资源对应的名称 */
threeStarCG: string;
/**关卡中,对话得分特别低的情况下,额外给出的向玩家展示的鼓励信息 */
hateMessage: string;
/**关卡选择界面,菱形的头像资源名称 */
icon: string;
/**唯一的关卡 id 信息 */
id: string;
/**关卡是否已解锁,注意锁定状态仍然能够选择关卡,关卡选择界面中的背景和立绘需要切换做展示,但是玩家不能开启游戏哈 */
is_unlock: boolean;
/**npc名称 */
name: string;
/**关卡展示顺序 */
no: number;
/**关卡解锁需要通关的前置关卡 id 信息,对应id字段 */
preLevelId: string;
/**进入关卡后,角色发出给到玩家的开场白信息(历史聊天记录页面中也需要显示,一定是角色发出的第一句话) */
prologueMessage: string;
/**玩家在关卡中,点击随机填充按钮,需要随机选取一句,在输入框中填入,注意填入后不发送,玩家可修改,最终发送的信息还是以玩家点击发送按钮时,填入的信息为主 */
randomInputPool: string[];
/**关卡进行中的record_id,有值时要先获取一下之前的存档 */
record_id: string;
/**关卡历史最高分 */
score: number;
/**关卡历史最高星级 */
star: number;
/**关卡中,关卡提示信息界面里底部展示的提示信息文本,目前测试数据和关卡介绍信息一致,但后续会区分开来 */
tips: string;
/**Npc结算对话 3星时 */
threeStarSummary: string;
/**Npc结算对话 2星时 */
twoStarSummary: string;
/**Npc结算对话 1星时 */
oneStarSummary: string;
/**Npc结算对话 0星时 */
failureSummary: string;
/**Npc表情立绘 害羞 */
characterShyPortrait: string;
/**Npc表情立绘 厌恶 */
characterHatePortrait: string;
/**Npc表情立绘 开心 */
characterHappyPortrait: string;
/**关卡解锁类型 -1=未解锁 0=自动解锁 1=游戏通关解锁 2=手动解锁 */
unlock_type: number;
}
/**关卡对话数据 */
export interface I_LevelStepData {
/**当前聊天次数 */
current_cnt: number;
/**结束评分 */
end_star: number;
/**关卡id */
id: string;
/**最大聊天次数 */
max_cnt: number;
/**当前状态 0:成功 1:进行中 2:失败 3:剩余聊天次数不足 */
status: number;
/**可用总聊天次数 */
total_cnt: number;
/**心动次数 */
heartbeat_cnt: number;
/**剩余可看广告次数 */
ad_num: number;
/**剩余可分享次数 */
share_num: number;
/**剩余可撤回次数 */
can_use_cancel_cnt: number;
/**剩余可暴击次数 */
can_use_strength_cnt: number;
/**暴击是否生效 */
is_strength_take_effect: boolean;
}
/**npc长连接中的回复 */
export interface I_NpcTalkBack {
/**ai表情 */
aiEmoji:string;
/**ai回复 */
aiResponse:string;
/**ai评分 */
aiScore:number;
/**ai基础评分 */
aiBaseScore:number;
/**ai额外加分 */
aiAdditionalScore:number;
/**是否完成 */
isFinished:boolean;
/**聊天次数 */
sourceCnt:number;
/**玩家发的文本 */
userInput: string;
/**评价 -1=未生成 0=心动 1=普通 2=厌恶 */
judgement: number;
}
/**对话历史记录数据 */
export interface I_TalkRecordInfo {
/**对话内容 */
talk: string;
/**是否是玩家自己 */
isMe: boolean;
/**评分 小于0时不显示 */
score: number;
/**基础分 */
scoreBase: number;
/**额外加分 */
scoreAdditional: number;
}
/**玩家信息数据 */
export interface I_UserInfo {
id: number;
score: number;
status: number;
/**头像url */
avatar: string;
/**昵称 */
nickname: string;
/**剩余进入关卡次数 */
ticket: number;
/**剩余可看广告次数 - 进入关卡 */
game_ad_num: number;
/**剩余可分享次数 - 进入关卡 */
game_share_num: number;
/**剩余可看广告次数 - 聊天 */
level_ad_num: number;
/**剩余可分享次数 - 聊天 */
level_share_num: number;
/**抖音侧边栏奖励是否已领取 0未领取 1已领取 */
is_receive: number;
/**友盟关卡记录 */
levels: any[];
}
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