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import { randomRange } from "cc"
import GlobalValue from "../Common/GlobalValue"
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback } from "./SDKManager"
import SubManager from "../../Sub/SubManager"
import Utils from "../Common/Utils"
import { InnerMsgCode } from "../Config/InnerMsgCode"
import HttpUnit from "../Common/HttpUnit"
//广告ID
const AD_AWARD = "1ntrdiqhmdket7v5fe"
const AD_SPLASH = "xxxxx"
const AD_BANNER = "xxxxx"
const AD_BANNER_INTERVAL = 30
const AD_BANNER_HEIGHT = 130
export class ByteDanceSDK{
private bd_video:any = null;
private bd_splash:any = null;
private bd_banner:any = null;
private bd_video_callback:Function = null;
private bd_video_tag:number = null;
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
/**侧边栏状态 =0不显示 =1显示前往按钮 =2从侧边栏返回 =3奖励已领取 */
private static _SidebarState:number = 0;
public static get SidebarState():number{
return ByteDanceSDK._SidebarState;
}
/**检测侧边栏功能是否可用 */
public static CheckSidebarState(cb:Function=null){
if (HttpUnit.IsBDSidebarReceive()) {
ByteDanceSDK._SidebarState = 3;
cb && cb(true);
return;
}
if (ByteDanceSDK._SidebarState > 0){
cb && cb(true);
return;
}
window['tt'].checkScene({
scene: "sidebar",
success: (res) => {
console.log("抖音 检测侧边栏功能->", res)
if (res.isExist == true) {
if (ByteDanceSDK._SidebarState == 0) {
ByteDanceSDK._SidebarState = 1
}
}
cb && cb(res.isExist == true);
},
fail: (res) => {
console.log("抖音 检测侧边栏功能失败->", res)
cb && cb(false);
}
})
}
/**前往侧边栏 */
public static GotoSidebar(cb:Function = null){
console.log("抖音 正在前往侧边栏...")
window["tt"].navigateToScene({
scene: "sidebar",
success(res) {
console.log("抖音 前往侧边栏 成功")
cb && cb(true);
},
fail(res) {
console.log("抖音 前往侧边栏 失败", res)
}
})
}
//初始化
init(cb: Function = null) {
console.log("init 抖音 初始化...")
// 保持屏幕常亮
window["tt"].setKeepScreenOn({
keepScreenOn: true,
success(res) {
},
fail(res) {
},
});
//小游戏回到前台
window['tt'].onShow((res)=>{
console.log("抖音 小游戏回到前台->", res)
if (!res) {
return;
}
// console.log("启动参数:", res.query);
// console.log("来源信息:", res.refererInfo);
// console.log("场景值:", res.scene);
// console.log("启动场景字段:", res.launch_from, ", ", res.location);
//返回小游戏场景值
if (res.query && res.query.ShareCode) {
GlobalValue.ShareTocusid = res.query.ShareCode
}
//从侧边栏返回
if (res.launch_from == "homepage" && res.location == "sidebar_card") {
console.log("从侧边栏返回, SidebarState=", ByteDanceSDK._SidebarState)
if (ByteDanceSDK._SidebarState == 1) {
ByteDanceSDK._SidebarState = 2
Utils.sendInnerMsg(InnerMsgCode.UI_BD_Sidebar, {})
//获取奖励
HttpUnit.ins.getBDSidebarReward({}, (data) => {
Utils.sendInnerMsg(InnerMsgCode.Data_BDSidebarReward, {})
SubManager.ShowConfirm({
content: "侧边栏奖励领取成功,相亲次数+1",
hideNo: true, //隐藏取消按钮
yesCallback: () => {
}
})
})
}
}
//处理分享事件
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
});
//小游戏被隐藏 记个时间
window['tt'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video();
// this.init_splash();
// this.init_banner();
cb && cb();
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
// cb && cb(true);
if (autoKey == "userInfo") {
autoKey = "scope.userInfo"
}
window['tt'].authorize({
scope: autoKey,
success(res:any) {
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
//获取用户信息
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
// cb && cb({ nickName:"", avatarUrl:"" });
//getUserProfile报错未找到
window["tt"].getUserInfo({
force: false, //当宿主未登录时,是否强制拉起登录框
success(res) {
console.log("抖音 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
},
fail(res) {
console.log("抖音 - 获取用户信息失败", res);
},
})
}
//登录
login(cb: Function = null) {
// cb && cb({ platform:2, code: null });
window["tt"].login({
force: false, //未登录时, 是否强制调起登录框
success(res) {
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
cb && cb({ platform:2, code: res.code });
},
fail(res) {
console.log(`抖音 - 登录失败`, res);
cb && cb({ platform:2, code: null });
},
})
}
private init_banner() {
if (!window["tt"] || !window["tt"].createBannerAd) return
const systemInfo = window["tt"].getSystemInfoSync();
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
var targetBannerAdWidth = 128+ 100
var targetBannerAdHeight = AD_BANNER_HEIGHT
// 创建一个居于屏幕底部正中的广告
this.bd_banner = window["tt"].createBannerAd({
adUnitId: AD_BANNER,
adIntervals: AD_BANNER_INTERVAL,
style: {
width: targetBannerAdWidth,
left:(windowWidth - targetBannerAdWidth) / 2,
top: windowHeight - targetBannerAdHeight
},
});
// 尺寸调整时会触发回调
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
this.bd_banner.onResize(size => {
this.bd_banner.style.left = (windowWidth - size.width) / 2;
this.bd_banner.style.top = windowHeight - size.height;
});
// bd_banner.onLoad(() => {
// bd_banner
// .show()
// .then(() => {
// console.log("init_banner 广告显示成功");
// })
// .catch((err) => {
// console.log("init_banner 广告组件出现问题", err);
// });
// })
}
private init_splash() {
this.preload_splash()
}
private preload_splash() {
if (!window["tt"] || !window["tt"].createInterstitialAd) return
if (this.bd_splash) {
if (this.bd_splash['custom_show_stautus']) {
this.bd_splash.destroy()
this.bd_splash = null
} else {
if (!this.bd_splash['custom_load_stautus']) {
this.bd_splash
.load()
.catch(err => {
console.log("preload_splash err:",err);
})
}
}
}
if (this.bd_splash) return
// 创建插屏广告实例,会自动进行一次load
this.bd_splash = window["tt"].createInterstitialAd({
adUnitId: AD_SPLASH
})
this.bd_splash.onLoad(function(){
this.bd_splash['custom_load_stautus'] = true
})
this.bd_splash.onClose(function(){
this.bd_splash.destroy()
this.bd_splash = null
this.preload_splash()
})
this.bd_splash.onError(function(err){
console.log("bd_splash err:",err)
})
}
private init_video() {
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
this.bd_video = window["tt"].createRewardedVideoAd({
adUnitId: AD_AWARD,
});
this.bd_video.onClose(res => {
if (res.isEnded) {
if (this.bd_video_callback) {
this.bd_video_callback(this.bd_video_tag);
}
}
});
this.bd_video.onError((err) => {
});
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (AD_AWARD as any == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
return;
}
if (!this.bd_video) return
this.bd_video_callback = callback;
this.bd_video_tag = tag
this.bd_video
.load()
.then(() => {
this.bd_video.show()
})
.catch(err => {
});
}
//显示插屏
show_splash() {
//已加载 未展示
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
this.bd_splash.show().then(() => {
this.bd_splash['custom_show_stautus'] = true
console.log("插屏广告展示成功");
})
} else {
console.log("插屏广告展示失败");
this.preload_splash()
}
}
//显示Banner
show_banner() {
if (this.bd_banner) {
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.bd_banner) {
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//移除
clear_banner() {
if (this.bd_banner) {
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
this.bd_banner = null;
}
}
//分享信息
shareInfo() {
return {
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
// rewardCB && rewardCB()
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.success = (res) => {
console.log("抖音 主动拉起分享成功", res);
}
info.fail = (err) => {
console.log("抖音 主动拉起分享失败", err);
}
// info.complete = (res) => {
// console.log("抖音 主动拉起分享完成", res);
// }
this.ShareCb = info;
window['tt'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['tt'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("抖音 删除上一个音频成功", res);
},
fail(err) {
console.log("抖音 删除上一个音频失败", err);
},
complete(res) {
console.log("抖音 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['tt'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("抖音 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("抖音 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("抖音 保存本次音频失败", err);
}
})
}
})
}
}
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"maxPos": [
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},
"isUuid": true,
"imageUuidOrDatabaseUri": "dbbfabf8-e7f2-41b7-9466-a44d399da244@6c48a",
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},
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@@ -0,0 +1,64 @@
import { _decorator, Label, Node, Toggle } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import AudioManager from '../../Main/Manager/AudioManager';
import Utils from '../../Main/Common/Utils';
import li_BaseView from '../../Main/Common/li_BaseView';
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import { SDKManager } from '../../Main/Channel/SDKManager';
const { ccclass, property } = _decorator;
//GM命令
@ccclass('GM_UI')
export class GM_UI extends li_BaseView {
private _nodeTab: any = {};
onLoad() {
this._nodeTab = {}
}
start() {
Utils.parseNode(this.node, this._nodeTab)
GButton.BandClick(this._nodeTab.BtnClose, this.onCloseClick, this);
let musicTg: Toggle = this._nodeTab.musicTg.getComponent(Toggle)
musicTg.isChecked = PlayerDataManager.I.IsMusicOn
let soudTg: Toggle = this._nodeTab.soudTg.getComponent(Toggle)
soudTg.isChecked = PlayerDataManager.I.IsSoundOn
//GM Log
let gmLog = this._nodeTab.gmLogLable.getComponent(Label)
gmLog.string = "GM Log:\n" + SDKManager.GMLogString
}
update(deltaTime: number) {
}
//音效开关变化事件 prefab中调用
onSoundEvent(target: Toggle, arg2) {
if (target) {
PlayerDataManager.I.SetSoundOn(target.isChecked)
}
}
//音乐开关变化事件 prefab中调用
onMusicEvent(target: Toggle, arg2) {
if (target) {
PlayerDataManager.I.SetMusicOn(target.isChecked)
}
}
//关闭按钮
onCloseClick() {
this.onClose()
Utils.sendInnerMsg(InnerMsgCode.GM_UI_Close, {id:1})
}
}
Binary file not shown.

After

Width:  |  Height:  |  Size: 393 KiB

@@ -0,0 +1,591 @@
import { _decorator, AudioSource, EditBox, isValid, Label, Node, Sprite, tween, utils, Vec3 } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import SubManager from '../SubManager';
import GameManager, { E_TalkStatusType } from '../../Main/Manager/GameManager';
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
import HttpUnit from '../../Main/Common/HttpUnit';
import { SDKManager } from '../../Main/Channel/SDKManager';
import ResManager from '../../Main/Manager/ResManager';
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
import GameRootUI from '../../Main/Common/GameRootUI';
import { E_AD_TARGET } from './TalkAdDialog';
const { ccclass, property } = _decorator;
/**对话阶段 */
const enum TalkStage {
/**开场白 */
prologue,
/**我的对话 */
myTalk,
/**等待NPC回复 */
waitNpcTalk,
/**NPC对话 */
npcTalk,
/**NPC固定话术 */
npcFixedTalk,
/**更新对话状态 */
upTalkStatus,
}
//聊天界面
@ccclass('Talk_UI')
export class Talk_UI extends li_BaseView {
private _nodeTab: any = {};
private _data;
private dazijiInfo = {stage: 0, idx: 0, str: "", tm:0, ts:0.05, lab:null}; //打字机信息 stage:0-未开始,1-正在打字,2-打字结束
private npcTalkInfo = {stage: 0, str:"", dotStr:"...", dotIdx:0, tm:0, ts:0.3}; //等待npc回复 stage:0-未开始,1-获取中,2-获取完成
private ebTalk: EditBox;
private labNpcTalk: Label;
private xindongSpt: Sprite;
private curStage: TalkStage = TalkStage.prologue; //当前对话阶段
private lvCfg: I_LevelConfig = null; //当前关卡配置
private lastRandTalkIdx: number = -1; //上一次随机对话的索引
private srouceCnt: number = 0; //已用对话轮次
private xindongCishu: number = 0; //心动次数
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.ebTalk = this._nodeTab.ebTalk.getComponent(EditBox);
this.labNpcTalk = this._nodeTab.npcTalk.getComponent(Label);
this.xindongSpt = this._nodeTab.xindongSpt.getComponent(Sprite);
this.ebTalk.node.on('editing-did-began', this.onEditingBegan, this);
this.ebTalk.node.on('editing-did-ended', this.onEditingEnded, this);
this.ebTalk.node.on('editing-return', this.onEditingReturn, this);
this._nodeTab.arrowNode.active = false;
let npcNextArrow:Node = this._nodeTab.npcNextArrow
tween(npcNextArrow)
.to(0.5, {position: new Vec3(15, 0, 0)})
.to(0.5, {position: new Vec3(-15, 0, 0)})
.union()
.repeatForever()
.start()
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.Data_NpcTalkBack, this, this.resiveNpcTalkBack)
Utils.addInnerEL(InnerMsgCode.UI_Socket_Timeout, this, this.resiveSocketTimeout)
}
start() {
GButton.BandClick(this._nodeTab.btnBack, this.onBackClick, this);
GButton.BandClick(this._nodeTab.btnSend, this.onSendClick, this);
GButton.BandClick(this._nodeTab.btnSuiji, this.onSuijiClick, this);
GButton.BandClick(this._nodeTab.npcTalkFrame, ()=>{
this.onNpcFramClick();
}, this, 0, null, null, false);
GButton.BandClick(this._nodeTab.btnRecord, ()=>{
ViewManager.I.openBundlesView("UI/StartUI/Record_UI")
}, this);
GButton.BandClick(this._nodeTab.btnTishi, ()=>{
ViewManager.I.openBundlesView("UI/StartUI/Tips_UI")
}, this);
GButton.BandClick(this._nodeTab.btnAD, ()=>{
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.liaotian, //加聊天次数
content: "看广告或分享可额外获取对话次数",
adCallback: ()=>{
SDKManager.show_reward_video_ad(this.node.uuid, 1)
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}, this);
GButton.BandClick(this._nodeTab.btnRole, ()=>{
this._nodeTab.roleNode.active = true
}, this);
GButton.BandClick(this._nodeTab.btnRoleOk, ()=>{
this.onRoleCloseClick()
}, this);
GButton.BandClick(this._nodeTab.btnRoleClose, ()=>{
this.onRoleCloseClick()
}, this);
//ai语音开关
GButton.BandClick(this._nodeTab.btnYuyin, ()=>{
GameManager.AIVoiceSwt = !GameManager.AIVoiceSwt;
this.refreshAIVoiceState()
}, this);
this.refreshAIVoiceState()
if (!SDKManager.checkSupportBase64Audio()) {
this._nodeTab.btnYuyin.active = false
}
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserAd({type:2}, (data) => {
let addCnt = HttpUnit.GetTalkAdAddNum()
SubManager.ShowPrompt("观看视频成功,获得聊天次数")
this.doAddLevelCnt(addCnt)
})
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserShare({type:2}, (data) => {
let addCnt = HttpUnit.GetTalkShareAddNum()
SubManager.ShowPrompt("分享成功,获得聊天次数")
this.doAddLevelCnt(addCnt)
})
}
})
this.lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
//刷新历史星级
for (let i=1; i<=3; i++) {
let lsStar = this._nodeTab["lsStar"+i].getComponent(Sprite)
let starPath = this.lvCfg.star >= i ? "lv_3" : "lv_2"
ResManager.I.changeBundleSpriteFrame(lsStar, starPath, "Zhujiemian")
}
this._nodeTab.roleNode.active = false
this.srouceCnt = 0
this.xindongCishu = 0
let scaleRatio = Utils.getScaleRatio(2)
if (scaleRatio > 1) {
scaleRatio = 1;
}
this._nodeTab.gs1frame.scale = new Vec3(scaleRatio, scaleRatio, 1)
//以npc开场白
this.showNpcPrologue()
//刷新状态显示
this.refreshTalkStepData()
this.refreshXindongCishu()
this.refreshDuihuaDefen()
//检测引导
this.checkGuide()
}
onDestroy () {
if (isValid(this.ebTalk)) {
this.ebTalk.node.off('editing-did-began', this.onEditingBegan, this);
this.ebTalk.node.off('editing-did-ended', this.onEditingEnded, this);
this.ebTalk.node.off('editing-return', this.onEditingReturn, this);
}
}
update(deltaTime: number) {
//region 打字机效果逻辑
if (this.dazijiInfo.stage == 1) {
this.dazijiInfo.tm += deltaTime
if (this.dazijiInfo.tm >= this.dazijiInfo.ts) {
this.dazijiInfo.tm = 0
this.dazijiInfo.lab.string = this.dazijiInfo.str.substring(0, this.dazijiInfo.idx)
this.dazijiInfo.idx += 1
if (this.dazijiInfo.idx > this.dazijiInfo.str.length) {
this.dazijiInfo.stage = 2
}
}
} else if (this.dazijiInfo.stage == 2) {
console.log("文本打字机效果结束")
this.dazijiInfo.stage = 0
this.dazijiInfo.lab.string = this.dazijiInfo.str
this._nodeTab.arrowNode.active = true;
// if (this.curStage == TalkStage.prologue || this.curStage == TalkStage.npcTalk) {
// this.scheduleOnce(() => {
// this.turnToMyTalk()
// }, 2)
// }
}
//接收npc回复逻辑
if (this.npcTalkInfo.stage == 1) {
this.npcTalkInfo.tm += deltaTime
if (this.npcTalkInfo.tm >= this.npcTalkInfo.ts) {
this.npcTalkInfo.tm = 0
GameManager.I.getNpcTalkBack({})
this.labNpcTalk.string = this.npcTalkInfo.dotStr.substring(0, this.npcTalkInfo.dotIdx)
this.npcTalkInfo.dotIdx += 1
if (this.npcTalkInfo.dotIdx > this.npcTalkInfo.dotStr.length) {
this.npcTalkInfo.dotIdx = 0
}
}
}
}
//region AI回复消息
/**接收到npc回复数据流 */
resiveNpcTalkBack(data:I_NpcTalkBack) {
if (this.curStage != TalkStage.waitNpcTalk) return
if (data.isFinished) {
this.npcTalkInfo.stage = 0
console.log("npc回复:", data)
GameManager.CurNpcTalkData = data
this.turnToNpcTalk(data)
}
}
/**socket连接超时 */
resiveSocketTimeout(data:any) {
SubManager.ShowConfirm({
content: "连接已断开,请重新开始游戏",
hideNo: true, //隐藏取消按钮
yesCallback: () => {
this.doClose();
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
}
})
this.npcTalkInfo.stage = 0
}
//输入框开始编辑事件
onEditingBegan(param1:any, param2:any) {
console.log("聊天界面1 onEditingBegan", param1, param2)
}
//输入框回车事件
onEditingReturn(param1:any, param2:any) {
console.log("聊天界面2 onEditingReturn", param1, param2)
}
//输入框结束编辑事件
onEditingEnded(param1:any, param2:any) {
console.log("聊天界面3 onEditingEnded", param1, param2)
}
//刷新AI语音状态
private refreshAIVoiceState() {
let voicePath = GameManager.AIVoiceSwt ? "lv_4" : "lv_5"
let sptYuyin = this._nodeTab.sptYuyin.getComponent(Sprite)
ResManager.I.changeBundleSpriteFrame(sptYuyin, voicePath, "Zhujiemian")
}
//播放AI语音
private playAIVoice(str:string) {
if (!GameManager.AIVoiceSwt) {
return //开关没开
}
if (!SDKManager.checkSupportBase64Audio()) {
return //不支持base64音频
}
HttpUnit.ins.getAIVoice({record_id: GameManager.RecordId, text:str}, (data) => {
if (data) {
console.log("播放AI语音11", data)
SDKManager.playBase64Audio(data.url, false)
}
})
}
//显示NPC开场白
private showNpcPrologue() {
this.curStage = TalkStage.prologue
this._nodeTab.NpcTalkNode.active = true
this._nodeTab.MyTalkNode.active = false
this._nodeTab.arrowNode.active = false;
//名称
Utils.setString(this._nodeTab.npcName, this.lvCfg.name)
//开场白
this.dazijiInfo.stage = 1
this.dazijiInfo.idx = 0
this.dazijiInfo.lab = this.labNpcTalk
this.dazijiInfo.str = this.lvCfg.prologueMessage
this.dazijiInfo.tm = this.dazijiInfo.ts
GameManager.AddTalkRecord({talk:this.lvCfg.prologueMessage, isMe:false})
// this.playAIVoice(this.lvCfg.prologueMessage)
}
/**切换到玩家说话状态 */
private turnToMyTalk() {
if (this.curStage == TalkStage.myTalk) return
this.curStage = TalkStage.myTalk
this._nodeTab.NpcTalkNode.active = false
this._nodeTab.MyTalkNode.active = true
this.ebTalk.string = ""
}
/**切换到等待NPC说话状态 */
private turnToWaitNpcTalk() {
if (this.curStage == TalkStage.waitNpcTalk) return
this.curStage = TalkStage.waitNpcTalk
this._nodeTab.NpcTalkNode.active = true
this._nodeTab.MyTalkNode.active = false
this._nodeTab.arrowNode.active = false;
this.labNpcTalk.string = ""
}
/**切换到NPC说话状态 */
private turnToNpcTalk(data:I_NpcTalkBack) {
if (this.curStage == TalkStage.npcTalk) return
this.curStage = TalkStage.npcTalk
this._nodeTab.NpcTalkNode.active = true
this._nodeTab.MyTalkNode.active = false
this._nodeTab.arrowNode.active = false;
GameManager.AddStepScore(data.aiScore) //记录本次分数
this.refreshDuihuaDefen()
//npc回复
// this.labNpcTalk.string = data.aiResponse
this.dazijiInfo.stage = 1
this.dazijiInfo.idx = 0
this.dazijiInfo.lab = this.labNpcTalk
this.dazijiInfo.str = data.aiResponse
this.dazijiInfo.tm = this.dazijiInfo.ts
GameManager.AddTalkRecord({talk:data.aiResponse, isMe:false})
this.playAIVoice(data.aiResponse)
//npc表情
//分数
//对话轮次
this.srouceCnt = data.sourceCnt
this.refreshTalkStepData()
}
/**切换到npc固定话术展示状态 */
private turnToNpcFixedTalk(str:string) {
if (this.curStage == TalkStage.npcFixedTalk) return
this.curStage = TalkStage.npcFixedTalk
this._nodeTab.NpcTalkNode.active = true
this._nodeTab.MyTalkNode.active = false
this._nodeTab.arrowNode.active = false;
//npc固定话术
this.dazijiInfo.stage = 1
this.dazijiInfo.idx = 0
this.dazijiInfo.lab = this.labNpcTalk
this.dazijiInfo.str = str
this.dazijiInfo.tm = this.dazijiInfo.ts
}
/**切换到更新聊天状态状态 */
private turnToUpdateStage() {
if (this.curStage == TalkStage.upTalkStatus) return
this.curStage = TalkStage.upTalkStatus
HttpUnit.ins.getTalkStage({record_id: GameManager.RecordId}, (data) => {
if (data) {
GameManager.CurLevelData = data.level
this.checkIsFinish()
}
})
}
/**刷新心动次数 */
private refreshXindongCishu() {
let maxCount = HttpUnit.GetXindongMaxCount()
Utils.setString(this._nodeTab.xindongNum, `${this.xindongCishu}/${maxCount}`)
this.xindongSpt.fillRange = this.xindongCishu / maxCount
}
/**刷新对话得分 */
private refreshDuihuaDefen() {
let curScore = GameManager.getCurStepScore()
let [totalScore, pjScore] = GameManager.getGameScore()
Utils.setString(this._nodeTab.scoreNew, curScore+"")
Utils.setString(this._nodeTab.scoreTotal, totalScore+"")
}
/**刷新当前状态显示 */
private refreshTalkStepData() {
let stepData = GameManager.CurLevelData
Utils.setString(this._nodeTab.lunciNum, `${this.srouceCnt}/${stepData.total_cnt}`)
}
//region 检测是否结束
/**检查对话轮次是否用完
* @returns [是否结束对话,是否显示广告加次数]
*/
private checkIsFinish() {
let isFinish = false //是否结束对话
let isShowAD = false //是否显示广告
let isSendEnd = false //是否发送结束请求
let stepData = GameManager.CurLevelData
if (stepData.status == E_TalkStatusType.succ) {
//已成功
isFinish = true
} else if (stepData.status == E_TalkStatusType.fail) {
//已失败
isFinish = true
} else if (stepData.status == E_TalkStatusType.noCount) {
//次数已用完
isFinish = true
isShowAD = true
isSendEnd = true
}
if (isFinish) {
if (isShowAD) {
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.liaotian, //加聊天次数
content: "看广告或分享可额外获取对话次数",
adCallback: ()=>{
SDKManager.show_reward_video_ad(this.node.uuid, 1)
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
},
closeCallback: ()=>{
if (isSendEnd) {
this.doJiesuan()
} else {
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", stepData)
}
}
})
} else {
if (isSendEnd) {
this.doJiesuan()
} else {
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", stepData)
}
}
} else {
this.turnToMyTalk()
}
}
//增加聊天次数
private doAddLevelCnt(add:number = 1) {
HttpUnit.ins.addTalkCnt({record_id: GameManager.RecordId, add_cnt:add}, (data) => {
if (data) {
GameManager.CurLevelData = data.level
this.refreshTalkStepData()
//判断是否继续对话
if (this.srouceCnt < data.level.total_cnt) {
this.turnToMyTalk()
} else {
this.doJiesuan()
}
}
})
}
//结算
private doJiesuan() {
let [score_all, score] = GameManager.getGameScore()
HttpUnit.ins.sendLevelFinish({record_id: GameManager.RecordId, score:score, score_all:score_all}, (data) => {
if (data && data.level) {
//成功
ViewManager.I.openBundlesView("UI/StartUI/Finish_UI", data.level)
} else {
//失败
console.warn("结算失败,服务器返回异常!")
this.doClose();
Utils.sendInnerMsg(InnerMsgCode.UI_Talk_Back, {})
}
})
}
//退出聊天
onBackClick() {
SubManager.ShowConfirm({
content: "确定退出吗?",
yesCallback: () => {
this.doJiesuan();
}
})
}
//发送消息
onSendClick() {
let str = this.ebTalk.string;
if (str.length == 0) {
SubManager.ShowPrompt("请先输入内容")
return
}
this.turnToWaitNpcTalk()
this.ebTalk.string = ""
HttpUnit.ins.sendUserTalk({record_id: GameManager.RecordId, user_input: str}, (data) => {
if (data) {
GameManager.AddTalkRecord({talk:str, isMe:true})
//开始接收npc回复
this.npcTalkInfo.stage = 1
this.npcTalkInfo.str = ""
this.npcTalkInfo.tm = this.npcTalkInfo.ts
this.npcTalkInfo.dotIdx = 0
}
})
}
//随机回复对话
onSuijiClick() {
let sjLen = this.lvCfg.randomInputPool.length
let randIdx = Utils.getRandomInt(0, sjLen-1)
console.log("随机回复对话:", randIdx, sjLen)
if (randIdx == this.lastRandTalkIdx) {
randIdx++
if (randIdx >= sjLen) randIdx = 0
}
this.lastRandTalkIdx = randIdx
this.ebTalk.string = this.lvCfg.randomInputPool[randIdx]
}
//点击npc对话背景
onNpcFramClick() {
if (this.dazijiInfo.stage == 1) {
this.dazijiInfo.stage = 2
} else {
if (this.curStage == TalkStage.prologue) {
this.turnToUpdateStage()
} else if (this.curStage == TalkStage.npcTalk) {
// let stepData = GameManager.CurLevelData
let npcTalk = GameManager.CurNpcTalkData
if (npcTalk.judgement == 0) {
console.log("固定鼓励话术展示!")
this.turnToNpcFixedTalk(this.lvCfg.encourageMessage)
this.xindongCishu++
this.refreshXindongCishu()
} else if (npcTalk.judgement == 2) {
console.log("固定厌恶话术展示!")
this.turnToNpcFixedTalk(this.lvCfg.hateMessage)
} else {
this.turnToUpdateStage()
}
} else if (this.curStage == TalkStage.npcFixedTalk) {
this.turnToUpdateStage()
}
}
}
//region 引导相关
//检查引导
private checkGuide() {
if (PlayerDataManager.I.GuideTalkFinished) {
return
}
let delayInterval = 0.5
GameRootUI.DisableOper(delayInterval)
this.scheduleOnce(() => {
this._nodeTab.roleNode.active = true
},delayInterval)
}
//引导完成
private finishGuide() {
if (PlayerDataManager.I.GuideTalkFinished) {
return
}
PlayerDataManager.I.SetGuideTalkFinish(true)
}
//关闭规则弹窗
private onRoleCloseClick() {
this._nodeTab.roleNode.active = false
this.finishGuide()
}
}
@@ -0,0 +1,134 @@
{
"ver": "1.0.27",
"importer": "image",
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