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/**
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* 公共配置文件
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*/
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export const G_GlobalNode: string = '__GLobal_Node';
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export namespace CommonConfig {
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//本地保存
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export enum StorageConfigUtil {
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BaseData = 'li_' + 1000, // 登录相关
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Channel = 2000, //渠道相关
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}
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export enum StorageConfig {
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SETTING_SHAKEON = StorageConfigUtil.BaseData + 1,
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SETTING_MUSIC = StorageConfigUtil.BaseData + 2,
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SETTING_SOUND = StorageConfigUtil.BaseData + 3,
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GAME_CITY = StorageConfigUtil.BaseData + 4, //所在省
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GAME_RANK_CITY = StorageConfigUtil.BaseData + 5, //省排行数据 AI
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GAME_RANK_USER = StorageConfigUtil.BaseData + 6, //玩家排行数据 AI
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GAME_RANK_CDTIME = StorageConfigUtil.BaseData + 7, //上次排行数据刷新时间戳 AI
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GAME_SCORE = StorageConfigUtil.BaseData + 8, //玩家积分
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GAME_SKIN_ID = StorageConfigUtil.BaseData + 9, //当前选择的皮肤id
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GAME_PASSLV = StorageConfigUtil.BaseData + 10, //已完成关卡
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DAILYCHALLENGE_PASSLV = StorageConfigUtil.BaseData + 11, //已完成每日挑战关卡
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TOOL_KAIKONG = StorageConfigUtil.BaseData + 12, //开孔工具使用过
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TOOL_RENYIZHI = StorageConfigUtil.BaseData + 13, //任意指工具使用过
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TOOL_RENYIGUAN = StorageConfigUtil.BaseData + 14, //任意罐工具使用过
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DD_REGISTTIME = StorageConfigUtil.BaseData + 15, //注册时间字符串
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DD_LEVELOPER = StorageConfigUtil.BaseData + 16, //进入关卡且首次进度>0时(或第一次操作)
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GUIDE_MAIN = StorageConfigUtil.BaseData + 17, //主界面引导是否完成
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GUIDE_TALK = StorageConfigUtil.BaseData + 18, //聊天界面引导是否完成
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DOUYIN_SIDEBAR = StorageConfigUtil.Channel + 1, //抖音渠道侧边栏奖励是否领取
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}
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//UI层级
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export enum UILayerGroup {
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Layer_ground = 0,
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Layer_ui1 = 1,
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Layer_ui2 = 2,
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Layer_dialog = 3,
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Layer_tips = 4,
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Layer_top = 5,
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}
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}
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/**关卡配置信息 */
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export interface I_LevelConfig {
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/**是关卡场景图资源的名称,注意关卡选择界面选中关卡后展示的场景图资源也是这个 */
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bgImage: string;
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/**后续进入关卡后,关卡中需要播放的音乐资源名称 */
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bgm: string;
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/**在关卡中,聊天历史信息展示里,角色使用的头像,圆形 80*80 */
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characterAvatar: string;
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/**关卡中,提示信息界面里需要展示的角色性格文本 */
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characterDisposition: string;
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/**角色聊天切换的表情立绘,这个暂时先不处理,后面我们需要和你沟通下,资源改成英文名看你怎么匹配(Ai 返回的判断还是中文的) */
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characterEmojiSet: string;
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/**关卡中,提示信息界面,喜好话题部分需要展示的文本信息 */
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characterFavoriteTopic: string;
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/**角色待机资源名称 */
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characterStandbyPortrait: string;
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/**角色默认立绘资源名称 */
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characterFullLengthPortrait: string;
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/**关卡提示信息界面里使用的角色半身胸像 */
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characterHalfLengthPortrait: string;
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/**关卡提示信息界面里,厌恶话题的展示文本信息 */
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characterHateTopic: string;
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/**角色名称,注意在关卡选择界面还有关卡中的聊天窗,关卡提示信息界面这几个地方都涉及展示 */
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characterName: string;
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/**角色职业设定信息,关卡提示信息界面里的职业部分展示 */
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characterRole: string;
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/**关卡选择界面里展示的关卡介绍文本信息 */
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description: string;
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/**关卡中对话得到高分后,额外向玩家展示的鼓励信息 */
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encourageMessage: string;
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/**结算图片 关卡 0 星,挑战失败的情况下在结算界面展示的 CG 资源名称 */
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failureCG: string;
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/**结算图片 关卡 1 星,挑战成功的情况下在结算界面展示的 CG 资源名称 */
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oneStarCG: string;
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/**结算图片 关卡 2 星,挑战成功的情况下在结算界面展示的 CG 资源名称 */
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twoStarCG: string;
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/**结算图片 关卡 3 星,那么需要展示的 CG 资源对应的名称 */
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threeStarCG: string;
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/**关卡中,对话得分特别低的情况下,额外给出的向玩家展示的鼓励信息 */
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hateMessage: string;
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/**关卡选择界面,菱形的头像资源名称 */
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icon: string;
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/**唯一的关卡 id 信息 */
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id: string;
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/**关卡是否已解锁,注意锁定状态仍然能够选择关卡,关卡选择界面中的背景和立绘需要切换做展示,但是玩家不能开启游戏哈 */
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is_unlock: boolean;
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/**npc名称 */
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name: string;
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/**关卡展示顺序 */
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no: number;
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/**关卡解锁需要通关的前置关卡 id 信息,对应id字段 */
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preLevelId: string;
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/**进入关卡后,角色发出给到玩家的开场白信息(历史聊天记录页面中也需要显示,一定是角色发出的第一句话) */
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prologueMessage: string;
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/**玩家在关卡中,点击随机填充按钮,需要随机选取一句,在输入框中填入,注意填入后不发送,玩家可修改,最终发送的信息还是以玩家点击发送按钮时,填入的信息为主 */
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randomInputPool: string[];
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/**关卡进行中的record_id,有值时要先获取一下之前的存档 */
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record_id: string;
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/**关卡历史最高分 */
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score: number;
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/**关卡历史最高星级 */
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star: number;
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/**关卡中,关卡提示信息界面里底部展示的提示信息文本,目前测试数据和关卡介绍信息一致,但后续会区分开来 */
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tips: string;
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/**Npc结算对话 3星时 */
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threeStarSummary: string;
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/**Npc结算对话 2星时 */
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twoStarSummary: string;
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/**Npc结算对话 1星时 */
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oneStarSummary: string;
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/**Npc结算对话 0星时 */
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failureSummary: string;
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/**Npc表情立绘 害羞 */
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characterShyPortrait: string;
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/**Npc表情立绘 厌恶 */
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characterHatePortrait: string;
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/**Npc表情立绘 开心 */
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characterHappyPortrait: string;
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/**关卡解锁类型 -1=未解锁 0=自动解锁 1=游戏通关解锁 2=手动解锁 */
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unlock_type: number;
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/**私家珍藏图片列表 */
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photoAwards: I_ZhengCangConfig[];
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/**关卡是否打过 */
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is_played: boolean;
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}
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/**私家珍藏配置数据 */
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export interface I_ZhengCangConfig {
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/**图片名 */
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giftImgName: string;
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/**故事文本列表 */
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giftStory: string[];
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/**简述 */
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giftSummary: string;
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/**唯一id */
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id: number;
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/**对应关卡id */
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levelId: string;
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}
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/**关卡对话数据 */
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export interface I_LevelStepData {
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/**当前聊天次数 */
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current_cnt: number;
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/**结束评分 */
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end_star: number;
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/**关卡id */
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id: string;
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/**最大聊天次数 */
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max_cnt: number;
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/**当前状态 0:成功 1:进行中 2:失败 3:剩余聊天次数不足 */
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status: number;
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/**可用总聊天次数 */
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total_cnt: number;
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/**心动次数 */
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heartbeat_cnt: number;
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/**剩余可看广告次数 */
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ad_num: number;
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/**剩余可分享次数 */
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share_num: number;
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/**剩余可撤回次数 */
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can_use_cancel_cnt: number;
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/**剩余可暴击次数 */
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can_use_strength_cnt: number;
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/**暴击是否生效 */
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is_strength_take_effect: boolean;
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/**甜蜜暴击已用次数 */
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first_strength?: number;
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/**撤回已用次数 */
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first_cancel?: number;
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}
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/**npc长连接中的回复 */
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export interface I_NpcTalkBack {
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/**ai表情 */
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aiEmoji:string;
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/**ai回复 */
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aiResponse:string;
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/**ai评分 */
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aiScore:number;
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/**ai基础评分 */
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aiBaseScore:number;
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/**ai额外加分 */
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aiAdditionalScore:number;
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/**是否完成 */
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isFinished:boolean;
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/**聊天次数 */
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sourceCnt:number;
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/**玩家发的文本 */
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userInput: string;
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||||
/**评价 -1=未生成 0=心动 1=普通 2=厌恶 */
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judgement: number;
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}
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/**对话历史记录数据 */
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export interface I_TalkRecordInfo {
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/**对话内容 */
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talk: string;
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/**是否是玩家自己 */
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isMe: boolean;
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||||
/**评分 小于0时不显示 */
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score: number;
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/**基础分 */
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scoreBase: number;
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||||
/**额外加分 */
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scoreAdditional: number;
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||||
}
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||||
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||||
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||||
/**玩家信息数据 */
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||||
export interface I_UserInfo {
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||||
id: number;
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||||
score: number;
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||||
status: number;
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||||
/**头像url */
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||||
avatar: string;
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||||
/**昵称 */
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||||
nickname: string;
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||||
/**剩余进入关卡次数 */
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||||
ticket: number;
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||||
/**剩余可看广告次数 - 进入关卡 */
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||||
game_ad_num: number;
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||||
/**剩余可分享次数 - 进入关卡 */
|
||||
game_share_num: number;
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||||
/**剩余可看广告次数 - 聊天 */
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||||
level_ad_num: number;
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||||
/**剩余可分享次数 - 聊天 */
|
||||
level_share_num: number;
|
||||
/**抖音侧边栏奖励是否已领取 0未领取 1已领取 */
|
||||
is_receive: number;
|
||||
/**友盟关卡记录 */
|
||||
levels: any[];
|
||||
/**私家珍藏红点标记 0不显示 1显示 */
|
||||
private_collection_mark: number;
|
||||
/**心动回忆红点标记 0不显示 1显示 */
|
||||
heartbeat_memories_mark: number;
|
||||
/**剩余可免费获取珍藏的次数 */
|
||||
free_private_collection: number;
|
||||
// [property: string]: any;
|
||||
}
|
||||
|
||||
/**心动回忆数据 */
|
||||
export interface I_HuiyiInfo {
|
||||
/**关卡id */
|
||||
lvId: string;
|
||||
/**星数 */
|
||||
star: number;
|
||||
/**是否解锁 */
|
||||
unlock: boolean;
|
||||
}
|
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||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "53787629-841e-4201-aac6-a32ec3c34d57@f9941",
|
||||
"displayName": "xinfu_default",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": -15,
|
||||
"offsetY": -8,
|
||||
"trimX": 26,
|
||||
"trimY": 16,
|
||||
"width": 843,
|
||||
"height": 1173,
|
||||
"rawWidth": 925,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-421.5,
|
||||
-586.5,
|
||||
0,
|
||||
421.5,
|
||||
-586.5,
|
||||
0,
|
||||
-421.5,
|
||||
586.5,
|
||||
0,
|
||||
421.5,
|
||||
586.5,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
26,
|
||||
1173,
|
||||
869,
|
||||
1173,
|
||||
26,
|
||||
0,
|
||||
869,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0.02810810810810811,
|
||||
0,
|
||||
0.9394594594594594,
|
||||
0,
|
||||
0.02810810810810811,
|
||||
0.9865433137089992,
|
||||
0.9394594594594594,
|
||||
0.9865433137089992
|
||||
],
|
||||
"minPos": [
|
||||
-421.5,
|
||||
-586.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
421.5,
|
||||
586.5,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "53787629-841e-4201-aac6-a32ec3c34d57@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "53787629-841e-4201-aac6-a32ec3c34d57@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,805 @@
|
||||
import { _decorator, instantiate, isValid, Label, Node, PageView, Prefab, Sprite, tween, Tween, UITransform, view } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import AudioManager from '../../Main/Manager/AudioManager';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import { ViewManager } from '../../Main/Manager/ViewManager';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import li_BaseView from '../../Main/Common/li_BaseView';
|
||||
import GameRootUI from '../../Main/Common/GameRootUI';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
import HttpUnit from '../../Main/Common/HttpUnit';
|
||||
import { SDKManager } from '../../Main/Channel/SDKManager';
|
||||
import ScrollViewList from '../../Main/Common/ScrollViewList';
|
||||
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
|
||||
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
|
||||
import SubManager from '../SubManager';
|
||||
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
|
||||
import GlobalValue, { VideoRoleType } from '../../Main/Common/GlobalValue';
|
||||
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
|
||||
import { E_AD_TARGET } from './TalkAdDialog';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//主界面
|
||||
@ccclass('Start_UI')
|
||||
export class Start_UI extends li_BaseView {
|
||||
@property(ScrollViewList)
|
||||
private Level_List: ScrollViewList = null
|
||||
@property(Prefab)
|
||||
private Level_Item: Prefab = null
|
||||
private itemClone: any = null
|
||||
|
||||
@property(Prefab)
|
||||
private GuidePageItem: Prefab = null //引导选择角色页签
|
||||
private guidePageView: PageView = null //引导选择角色页签容器
|
||||
|
||||
private _nodeTab: any = {};
|
||||
private _data;
|
||||
private levelData: I_LevelConfig[] = []; //关卡数据
|
||||
private curLevelIdx: number = 0; //当前关卡Idx
|
||||
|
||||
private lvUnlockId: string = ""; //解锁关卡id
|
||||
|
||||
//----重写父类接口---------------------------------------
|
||||
onLoadCT() {
|
||||
this.registerListenner();
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
this.itemClone = instantiate(this.Level_Item)
|
||||
this.Level_List.setTemplateItem(this.itemClone)
|
||||
this.guidePageView = this._nodeTab.guidePageView.getComponent(PageView)
|
||||
Utils.setString(this._nodeTab.labNpcName, "")
|
||||
Utils.setString(this._nodeTab.labNpcTalk, "")
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
|
||||
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Tj_huiyi_Lv, this, this.resiveHuiyiLv)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_BDSidebarReward, this, this.resiveBDSidebarReward)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_ZhencangUp, this, this.resiveZhencangUp)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_Redpoint, this, this.resiveZhencangRedpoint)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
|
||||
GButton.BandClick(this._nodeTab.btnKefu, this.onKefuClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnTujian, this.onTujianClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnReward, this.onRewardClick, this);
|
||||
|
||||
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("视频广告回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserAd({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
} else if (tag == 2) {
|
||||
// 解锁关卡
|
||||
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
|
||||
// SubManager.ShowPrompt("关卡解锁成功")
|
||||
this.refreshLevelList()
|
||||
this.enterLevelAfterUnlock()
|
||||
})
|
||||
}
|
||||
})
|
||||
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("分享回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserShare({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("分享成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
GameRootUI.InitDisableOperUI(false)
|
||||
GameRootUI.InitCrossUI(false)
|
||||
this.setUIVisible(true)
|
||||
this._nodeTab.rewardBox.active = false
|
||||
this._nodeTab.rp_tujian.active = false
|
||||
|
||||
// this._nodeTab.labStart2.active = false //快手去掉英文
|
||||
|
||||
//客服按钮
|
||||
this._nodeTab.btnKefu.active = SDKManager.KefuSupport()
|
||||
|
||||
//设置按钮
|
||||
if (GlobalValue.GMSwtitch) {
|
||||
this._nodeTab.btnSetting.active = true
|
||||
this._nodeTab.btnGM.active = true
|
||||
} else {
|
||||
this._nodeTab.btnSetting.active = false
|
||||
this._nodeTab.btnGM.active = false
|
||||
}
|
||||
|
||||
//抖音侧边栏
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
if (SDKManager.isByteDance()) {
|
||||
this.refreshBdSidebarUI()
|
||||
ByteDanceSDK.CheckSidebarState((state) =>{
|
||||
if (state == true) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//重置引导
|
||||
this.resetGuide()
|
||||
GameRootUI.DisableOper(2)
|
||||
|
||||
//判断玩家权限是否已获取
|
||||
if (!HttpUnit.IsLogin()) {
|
||||
HttpUnit.ins.login((loginData) => {
|
||||
console.log("主界面: 获取授权并登录成功!")
|
||||
this.userInited()
|
||||
})
|
||||
} else {
|
||||
this.userInited()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//GM界面关闭消息
|
||||
resiveGMClose(data) {
|
||||
Utils.Log("收到GM界面关闭消息")
|
||||
}
|
||||
|
||||
//退出聊天消息
|
||||
resiveTalkBack(data) {
|
||||
Utils.Log("收到退出聊天消息")
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
this.setUIVisible(true)
|
||||
this.refreshLevelList()
|
||||
HttpUnit.ins.getUserData((userData) => {
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
|
||||
//抖音侧边栏消息
|
||||
resiveBDSidebar(data) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
|
||||
//领取抖音侧边栏奖励消息
|
||||
resiveBDSidebarReward(data) {
|
||||
this.refreshXiangqinTicket()
|
||||
}
|
||||
|
||||
/**私家珍藏数据变化消息 */
|
||||
resiveZhencangUp(data:any) {
|
||||
this.refreshRewardUI()
|
||||
}
|
||||
|
||||
/**刷新珍藏红点 */
|
||||
resiveZhencangRedpoint(data: any) {
|
||||
this.refreshTujianRedpoint();
|
||||
}
|
||||
|
||||
|
||||
/**前往回忆对应关卡 */
|
||||
resiveHuiyiLv(data:any) {
|
||||
let gotoIdx = -1
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].id == data.lvId) {
|
||||
gotoIdx = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if (gotoIdx == -1) {
|
||||
return
|
||||
}
|
||||
let scrollto = Math.max(0, gotoIdx - 2)
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(scrollto)
|
||||
}, 0.1)
|
||||
// this.curLevelIdx = gotoIdx
|
||||
this.changeLevel(gotoIdx, true)
|
||||
}
|
||||
|
||||
|
||||
//增加相亲次数
|
||||
private doAddXiangqinCnt(add:number = 1) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//显示主界面UI
|
||||
setUIVisible(vis: boolean) {
|
||||
this._nodeTab.UIRoot.active = vis
|
||||
}
|
||||
|
||||
//刷新抖音侧边栏按钮显示状态
|
||||
refreshBdSidebarUI() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台,不显示
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
return
|
||||
}
|
||||
|
||||
let stage = ByteDanceSDK.SidebarState
|
||||
if (stage == 1) {
|
||||
//前往
|
||||
this._nodeTab.btnBDSidebar.active = true
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
|
||||
} else if (stage == 2) {
|
||||
//从侧边栏返回
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
|
||||
} else {
|
||||
//版本不支持或奖励已领取
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
}
|
||||
}
|
||||
|
||||
//刷新玩家信息完毕
|
||||
userInited() {
|
||||
this.refreshSdkUI()
|
||||
this.refreshLevelList()
|
||||
this.refreshXiangqinTicket()
|
||||
this.refreshTujianRedpoint()
|
||||
GameManager.refreshZhencangCanget()
|
||||
}
|
||||
|
||||
//刷新剩余相亲次数
|
||||
private refreshXiangqinTicket() {
|
||||
let xqnum = HttpUnit.GetXiangqinTickets()
|
||||
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
|
||||
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
|
||||
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
|
||||
}
|
||||
|
||||
//刷新奖励按钮显示
|
||||
private refreshRewardUI() {
|
||||
let haveReward = GameManager.zhencangCanget.length > 0
|
||||
this._dorefreshTujianReward(haveReward)
|
||||
}
|
||||
private _dorefreshTujianReward(haveReward:boolean) {
|
||||
this._nodeTab.rewardBox.active = haveReward
|
||||
if (haveReward) {
|
||||
let rewardBox:Node = this._nodeTab.rewardBox
|
||||
Tween.stopAllByTarget(rewardBox)
|
||||
tween(rewardBox)
|
||||
.delay(1.5)
|
||||
.to(0.2, {angle: -30})
|
||||
.to(0.2, {angle: 30})
|
||||
.to(0.18, {angle: -22})
|
||||
.to(0.18, {angle: 22})
|
||||
.to(0.16, {angle: -16})
|
||||
.to(0.16, {angle: 16})
|
||||
.to(0.14, {angle: -10})
|
||||
.to(0.14, {angle: 10})
|
||||
.to(0.12, {angle: -6})
|
||||
.to(0.12, {angle: 6})
|
||||
.to(0.1, {angle: -3})
|
||||
.to(0.1, {angle: 3})
|
||||
.to(0.08, {angle: 0})
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start()
|
||||
}
|
||||
}
|
||||
|
||||
//刷新心动回忆入口红点
|
||||
private refreshTujianRedpoint() {
|
||||
let isshow = false
|
||||
//心动回忆
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveHuiyiRedpoint()
|
||||
}
|
||||
//私家珍藏
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveZhencangRedpoint()
|
||||
}
|
||||
this._nodeTab.rp_tujian.active = isshow
|
||||
}
|
||||
|
||||
//region 刷新关卡列表
|
||||
private refreshLevelList() {
|
||||
HttpUnit.ins.getLevelList((levelList) => {
|
||||
if (levelList) {
|
||||
GameRootUI.EnableOper()
|
||||
GameManager.SetLevelCfg(levelList)
|
||||
this.levelData = levelList
|
||||
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
|
||||
this.Level_List.numItems = this.levelData.length
|
||||
if (this.curLevelIdx < 1) {
|
||||
this.curLevelIdx = 1
|
||||
//自动滚动只在引导后生效
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].is_unlock == true) {
|
||||
if (this.curLevelIdx < i) {
|
||||
this.curLevelIdx = i
|
||||
}
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
if (this.curLevelIdx > 2) {
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(this.curLevelIdx-2)
|
||||
}, 0.1)
|
||||
}
|
||||
} else {
|
||||
this.checkGuide()
|
||||
}
|
||||
}
|
||||
this.changeLevel(this.curLevelIdx, true)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//刷新SDK相关的UI
|
||||
refreshSdkUI() {
|
||||
console.log("主界面:刷新SDK相关的UI...")
|
||||
SDKManager.getUserInfo((data) => {
|
||||
//头像
|
||||
let spt = this._nodeTab.headIcon.getComponent(Sprite)
|
||||
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
|
||||
SDKManager.avatarUrl = data.avatarUrl
|
||||
//名字
|
||||
let nickName = this._nodeTab.nickName.getComponent(Label)
|
||||
nickName.string = data.nickName
|
||||
SDKManager.nickName = data.nickName
|
||||
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
|
||||
})
|
||||
//刷新id
|
||||
let id = HttpUnit.GetID()
|
||||
Utils.setString(this._nodeTab.userId, `ID:${id}`)
|
||||
// Utils.setString(this._nodeTab.userId, `${id}`) //快手去掉英文
|
||||
}
|
||||
|
||||
|
||||
//region 关卡列表渲染
|
||||
onRenderItemList(node: any, idx: number) {
|
||||
if(!isValid(node)) {return}
|
||||
if (!node.inited) {
|
||||
node.inited = true;
|
||||
Utils.parseNode(node);
|
||||
}
|
||||
|
||||
GButton.RemoveClick(node)
|
||||
|
||||
//第一个是占位用的
|
||||
if (idx == 0) {
|
||||
node.l_rotateN.active = false
|
||||
node.zhanweiNode.active = true
|
||||
return
|
||||
}
|
||||
|
||||
node.l_rotateN.active = true
|
||||
node.zhanweiNode.active = false
|
||||
let data = this.levelData[idx]
|
||||
//npc名
|
||||
// console.log("关卡列表渲染:", data.name)
|
||||
//头像
|
||||
let headPath = `headLevel/${data.icon}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
|
||||
//解锁状态
|
||||
node.lockNode.active = data.is_unlock ? false : true
|
||||
node.unlockNode.active = data.is_unlock ? true : false
|
||||
if (data.is_unlock) {
|
||||
//分数
|
||||
Utils.setString(node.labScore, data.score)
|
||||
//星级
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
|
||||
} else if (data.star == 2) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
|
||||
} else if (data.star == 1) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
|
||||
}
|
||||
//满星效果
|
||||
node.l_manxing.active = data.star == 3 ? true : false
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
|
||||
}
|
||||
}
|
||||
GButton.BandClick(node, ()=>{
|
||||
this.changeLevel(idx)
|
||||
}, this)
|
||||
}
|
||||
|
||||
|
||||
//切换关卡
|
||||
changeLevel(idx:number, force:boolean = false) {
|
||||
if (this.curLevelIdx == idx && !force) {
|
||||
return
|
||||
}
|
||||
this.curLevelIdx = idx
|
||||
let data = this.levelData[idx]
|
||||
//名字
|
||||
Utils.setString(this._nodeTab.labNpcName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(this._nodeTab.labNpcTalk, data.description)
|
||||
//是否解锁
|
||||
if (data.is_unlock) {
|
||||
Utils.setString(this._nodeTab.labStart1, "游戏开始")
|
||||
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
|
||||
} else {
|
||||
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
|
||||
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
|
||||
}
|
||||
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
|
||||
let videoPath = "http://www.confessioncontract.com/data/video/confession-contract/hanako_standby.mp4"
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath, videoPath:videoPath, videoType: VideoRoleType.Idle})
|
||||
}
|
||||
|
||||
|
||||
//region 开始游戏
|
||||
onStartClick() {
|
||||
Utils.Log("点击开始游戏");
|
||||
|
||||
this.finishGuide()
|
||||
|
||||
if (this.curLevelIdx == 0) {
|
||||
console.error("当前关卡为0,此关卡是占位用的")
|
||||
return
|
||||
}
|
||||
|
||||
let data = this.levelData[this.curLevelIdx]
|
||||
let level_id = data.id
|
||||
GameManager.EndGame()
|
||||
|
||||
//未解锁
|
||||
if (data.is_unlock != true) {
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
|
||||
} else {
|
||||
this.lvUnlockId = level_id
|
||||
SubManager.ShowCommonAdDialog({
|
||||
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
|
||||
strAd: "观看广告",
|
||||
strLeft: "返回",
|
||||
adCallback: () => {
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 2)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
//检测存档
|
||||
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
|
||||
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
|
||||
if (_data) {
|
||||
if (_data.level.status == E_TalkStatusType.talking) {
|
||||
this._continueLevel(level_id, _data)
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
SubManager.ShowConfirm({
|
||||
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
strYes: "确认",
|
||||
strNo: "返回",
|
||||
yesCallback: () => {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
//开始新关卡
|
||||
private _startNewLevel(level_id) {
|
||||
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已用完");
|
||||
return;
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
})
|
||||
}
|
||||
//region 继续关卡存档
|
||||
private _continueLevel(level_id, data) {
|
||||
|
||||
// //测试代码
|
||||
// if (true) {
|
||||
// let img = "132"
|
||||
// HttpUnit.ins.sendZhencangId({record_id:data.record_id, level_id:level_id, img:img}, (_data) => {
|
||||
// if (_data) {
|
||||
// SubManager.ShowPrompt("测试 获得珍藏卡:" + img)
|
||||
// GameManager.refreshZhencangCanget()
|
||||
// }
|
||||
// })
|
||||
// return
|
||||
// }
|
||||
|
||||
|
||||
SubManager.ShowConfirm({
|
||||
content: "检测到进行中的记录,是否继续?",
|
||||
strYes: "继续",
|
||||
strNo: "重新开始",
|
||||
yesCallback: () => {
|
||||
//继续对话
|
||||
let lvCfg = this.levelData[this.curLevelIdx]
|
||||
let t_xindong = 0
|
||||
let t_jidong = 0
|
||||
let t_gandong = 0
|
||||
let t_xihuan = 0
|
||||
let t_taoyan = 0
|
||||
|
||||
//聊天记录
|
||||
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
let msg = data.messages || []
|
||||
for (let i = 0; i < msg.length; i++) {
|
||||
let m = msg[i]
|
||||
let talkData: I_NpcTalkBack = {
|
||||
aiEmoji: m.ai_emoji,
|
||||
aiResponse: m.ai_response,
|
||||
aiScore: m.ai_score || 0,
|
||||
aiBaseScore: m.ai_base_score || 0,
|
||||
aiAdditionalScore: m.ai_additional_score || 0,
|
||||
isFinished: m.is_finished,
|
||||
sourceCnt: m.source_cnt,
|
||||
userInput: m.user_input,
|
||||
judgement: m.judgement,
|
||||
}
|
||||
GameManager.CurNpcTalkData = talkData
|
||||
GameManager.AddStepScore(m.ai_score) //记录本次分数
|
||||
GameManager.AddTalkRecord({talk:m.user_input, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false, score:m.ai_score, scoreBase:talkData.aiBaseScore, scoreAdditional:talkData.aiAdditionalScore})
|
||||
if (m.judgement == 0) {
|
||||
t_xindong++
|
||||
t_xihuan++
|
||||
} else if (m.judgement == 2) {
|
||||
t_taoyan++
|
||||
}
|
||||
if (m.ai_score >= 90) {
|
||||
t_jidong++
|
||||
}
|
||||
if (m.ai_score >= 100) {
|
||||
t_gandong++
|
||||
}
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.srouceCnt = data.level.current_cnt
|
||||
GameManager.xindongCishu = t_xindong
|
||||
GameManager.jidongCishu = t_jidong
|
||||
GameManager.gandongCishu = t_gandong
|
||||
GameManager.npcFixTalkCountXihuan = t_xihuan
|
||||
GameManager.npcFixTalkCountTaoyan = t_taoyan
|
||||
GameManager.TurnToStage(E_TalkStage.myTalk)
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
},
|
||||
noCallback: () => {
|
||||
//结束上一次聊天
|
||||
HttpUnit.ins.sendLevelRestartReport({record_id: data.record_id}, (data) => {
|
||||
console.log("结束上一次聊天")
|
||||
})
|
||||
//重新开始
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
/**手动解锁关卡后进入 */
|
||||
enterLevelAfterUnlock() {
|
||||
this._startNewLevel(this.lvUnlockId)
|
||||
this.lvUnlockId = ""
|
||||
}
|
||||
|
||||
|
||||
//点击客服
|
||||
onKefuClick() {
|
||||
SDKManager.OpenKefu()
|
||||
}
|
||||
|
||||
//增加相亲次数
|
||||
onAddTZClick() {
|
||||
//测试代码
|
||||
if (true) {
|
||||
let emoPath = "http://www.confessioncontract.com/data/video/confession-contract/hanako_shy.mp4"
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {videoPath:emoPath, videoType: VideoRoleType.emo})
|
||||
return
|
||||
}
|
||||
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.xiangqin, //加相亲次数
|
||||
content: GlobalValue.XiangQinAdTipsStr,
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//心动回忆
|
||||
onTujianClick() {
|
||||
//测试代码
|
||||
if (true) {
|
||||
let emoPath = "http://www.confessioncontract.com/data/video/confession-contract/hanako_laugh.mp4"
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {videoPath:emoPath, videoType: VideoRoleType.emo})
|
||||
return
|
||||
}
|
||||
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Tujian_UI")
|
||||
}
|
||||
|
||||
//设置
|
||||
onSettingClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
|
||||
}
|
||||
|
||||
//gm
|
||||
onGMClick() {
|
||||
ViewManager.I.openBundlesView("UI/GM_UI")
|
||||
}
|
||||
|
||||
//领取珍藏奖励
|
||||
onRewardClick() {
|
||||
if (GameManager.zhencangCanget.length == 0) {
|
||||
SubManager.ShowConfirm({
|
||||
content: "暂无可领取的奖励,任意关卡任意聊天达到 100 分即可领取奖励",
|
||||
hideNo: true, //隐藏取消按钮
|
||||
yesCallback: () => {
|
||||
}
|
||||
})
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TujianReward_UI")
|
||||
}
|
||||
|
||||
//点击抖音侧边栏按钮
|
||||
onBDSidebarClick() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
|
||||
}
|
||||
|
||||
|
||||
//region 引导相关
|
||||
private _guideInterval: number = 0.3 //引导间隔
|
||||
//重置引导节点显示
|
||||
private resetGuide() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this._nodeTab.guideStep2.active = false
|
||||
this._nodeTab.guideHandNode.active = false
|
||||
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
|
||||
}
|
||||
//检查引导
|
||||
private checkGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
this.doGuideStep1()
|
||||
}
|
||||
//引导步骤1 显示介绍弹窗
|
||||
private doGuideStep1() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep1.active = true
|
||||
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
|
||||
},this._guideInterval)
|
||||
|
||||
}
|
||||
//引导步骤2 显示手
|
||||
private doGuideStep2() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep2.active = true
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
let tempNode = instantiate(this.GuidePageItem)
|
||||
let tntf = tempNode.getComponent(UITransform)
|
||||
let wsize = view.getVisibleSize()
|
||||
tntf.setContentSize(wsize.width, tntf.height)
|
||||
//0号是占位的,从1开始
|
||||
for (let i=1; i<this.levelData.length; i++) {
|
||||
let data = this.levelData[i]
|
||||
if (data.is_unlock) {
|
||||
let node: any = instantiate(tempNode)
|
||||
this.guidePageView.addPage(node)
|
||||
Utils.parseNode(node)
|
||||
//背景图
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideBg.getComponent(Sprite), bgPath, "Raw")
|
||||
//角色立绘
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideRole.getComponent(Sprite), rolePath, "Raw")
|
||||
//名字
|
||||
Utils.setString(node.guideName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(node.guideDesc, data.description)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
GButton.RemoveAndBandClick(this._nodeTab.gs2BtnKaishi, this.onGuideKaishiClick, this);
|
||||
}, 0.1)
|
||||
|
||||
// this._nodeTab.guideHandNode.active = true
|
||||
// this._nodeTab.btnStart.parent = this._nodeTab.startParent2
|
||||
}, this._guideInterval)
|
||||
}
|
||||
//引导完成
|
||||
private finishGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
PlayerDataManager.I.SetGuideMainFinish(true)
|
||||
this.resetGuide()
|
||||
}
|
||||
//翻页容器事件回调
|
||||
guidePageViewEvent(param1, param2) {
|
||||
// console.log("guidePageViewEvent", param1, param2)
|
||||
this._nodeTab.gs2Zhisk.active = false
|
||||
let pageIdx = this.guidePageView.curPageIdx
|
||||
this.changeLevel(pageIdx+1)
|
||||
}
|
||||
//引导 下一步
|
||||
onGuide1OkClick() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this.doGuideStep2()
|
||||
}
|
||||
//引导 开始游戏
|
||||
onGuideKaishiClick() {
|
||||
// this.finishGuide()
|
||||
|
||||
// let pageIdx = this.guidePageView.curPageIdx
|
||||
// let data = this.levelData[pageIdx+1]
|
||||
// let level_id = data.id
|
||||
// GameManager.EndGame()
|
||||
|
||||
// SubManager.ShowConfirm({
|
||||
// content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
// strYes: "确认",
|
||||
// strNo: "返回",
|
||||
// yesCallback: () => {
|
||||
// this._startNewLevel(level_id)
|
||||
// }
|
||||
// })
|
||||
|
||||
this.onStartClick()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
{
|
||||
"ver": "2.0.1",
|
||||
"importer": "json",
|
||||
"imported": true,
|
||||
"uuid": "ce1d5a04-5bdb-46a4-a347-b41027b9ada2",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {}
|
||||
}
|
||||
@@ -0,0 +1,47 @@
|
||||
import { _decorator, Component, EditBox, Label, macro, Node, view } from 'cc';
|
||||
import GameRootUI from './GameRootUI';
|
||||
const { ccclass, property, requireComponent } = _decorator;
|
||||
|
||||
//输入框事件监听
|
||||
@ccclass('EditBoxEvent')
|
||||
// @requireComponent(EditBox) //装饰器,表示这个组件必须包含EditBox组件
|
||||
export class EditBoxEvent extends Component {
|
||||
|
||||
private eb: EditBox = null!; //输入框组件
|
||||
|
||||
onLoad() {
|
||||
}
|
||||
|
||||
start() {
|
||||
this.eb = this.node.getComponent(EditBox)!;
|
||||
// this.node.on('editing-did-began', this.onEditDidBegan, this);
|
||||
this.node.on(EditBox.EventType.EDITING_DID_BEGAN, this.onEditDidBegan, this);
|
||||
this.node.on(EditBox.EventType.EDITING_DID_ENDED, this.onEditDidEnded, this);
|
||||
this.node.on(EditBox.EventType.EDITING_RETURN, this.onEditingReturn, this);
|
||||
console.log("EditBoxEvent: start.")
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
onEditDidBegan(editbox, customEventData) {
|
||||
console.log("EditBoxEvent: 开始编辑...")
|
||||
// view.setOrientation(macro.ORIENTATION_LANDSCAPE); //设置横屏
|
||||
// console.log("窗口大小 开始:", view.getVisibleSize(), GameRootUI.MainCamera)
|
||||
|
||||
}
|
||||
|
||||
onEditDidEnded(editbox, customEventData) {
|
||||
console.log("EditBoxEvent: 结束编辑.")
|
||||
// view.setOrientation(macro.ORIENTATION_LANDSCAPE); //设置横屏
|
||||
// console.log("窗口大小 结束:", view.getVisibleSize(), GameRootUI.MainCamera)
|
||||
}
|
||||
|
||||
onEditingReturn(editbox, customEventData) {
|
||||
console.log("EditBoxEvent: 按下返回.")
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,577 @@
|
||||
import { randomRange } from "cc"
|
||||
import GlobalValue from "../Common/GlobalValue"
|
||||
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback, SDKManager } from "./SDKManager"
|
||||
import SubManager from "../../Sub/SubManager"
|
||||
import Utils from "../Common/Utils"
|
||||
import { InnerMsgCode } from "../Config/InnerMsgCode"
|
||||
import HttpUnit from "../Common/HttpUnit"
|
||||
|
||||
//广告ID
|
||||
const AD_AWARD = "1ntrdiqhmdket7v5fe"
|
||||
const AD_SPLASH = "test"
|
||||
const AD_BANNER = "test"
|
||||
const AD_BANNER_INTERVAL = 30
|
||||
const AD_BANNER_HEIGHT = 130
|
||||
|
||||
export class ByteDanceSDK{
|
||||
|
||||
private bd_video:any = null;
|
||||
private bd_splash:any = null;
|
||||
private bd_banner:any = null;
|
||||
private bd_video_callback:Function = null;
|
||||
private bd_video_tag:number = null;
|
||||
|
||||
private ShareSTime: any;
|
||||
private ShareCb: any; //分享回调
|
||||
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
|
||||
|
||||
|
||||
/**侧边栏状态 =0不显示 =1显示前往按钮 =2从侧边栏返回 =3奖励已领取 */
|
||||
private static _SidebarState:number = 0;
|
||||
public static get SidebarState():number{
|
||||
return ByteDanceSDK._SidebarState;
|
||||
}
|
||||
|
||||
|
||||
/**检测侧边栏功能是否可用 */
|
||||
public static CheckSidebarState(cb:Function=null){
|
||||
if (HttpUnit.IsBDSidebarReceive()) {
|
||||
ByteDanceSDK._SidebarState = 3;
|
||||
cb && cb(true);
|
||||
return;
|
||||
}
|
||||
if (ByteDanceSDK._SidebarState > 0){
|
||||
cb && cb(true);
|
||||
return;
|
||||
}
|
||||
window['tt'].checkScene({
|
||||
scene: "sidebar",
|
||||
success: (res) => {
|
||||
console.log("抖音 检测侧边栏功能->", res)
|
||||
if (res.isExist == true) {
|
||||
if (ByteDanceSDK._SidebarState == 0) {
|
||||
ByteDanceSDK._SidebarState = 1
|
||||
}
|
||||
}
|
||||
cb && cb(res.isExist == true);
|
||||
},
|
||||
fail: (res) => {
|
||||
console.log("抖音 检测侧边栏功能失败->", res)
|
||||
cb && cb(false);
|
||||
}
|
||||
})
|
||||
}
|
||||
/**前往侧边栏 */
|
||||
public static GotoSidebar(cb:Function = null){
|
||||
console.log("抖音 正在前往侧边栏...")
|
||||
window["tt"].navigateToScene({
|
||||
scene: "sidebar",
|
||||
success(res) {
|
||||
console.log("抖音 前往侧边栏 成功")
|
||||
cb && cb(true);
|
||||
},
|
||||
fail(res) {
|
||||
console.log("抖音 前往侧边栏 失败", res)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//初始化
|
||||
init(cb: Function = null) {
|
||||
console.log("init 抖音 初始化...")
|
||||
// 保持屏幕常亮
|
||||
window["tt"].setKeepScreenOn({
|
||||
keepScreenOn: true,
|
||||
success(res) {
|
||||
},
|
||||
fail(res) {
|
||||
},
|
||||
});
|
||||
|
||||
|
||||
//小游戏回到前台
|
||||
window['tt'].onShow((res)=>{
|
||||
console.log("抖音 小游戏回到前台->", res)
|
||||
if (!res) {
|
||||
return;
|
||||
}
|
||||
// console.log("启动参数:", res.query);
|
||||
// console.log("来源信息:", res.refererInfo);
|
||||
// console.log("场景值:", res.scene);
|
||||
// console.log("启动场景字段:", res.launch_from, ", ", res.location);
|
||||
|
||||
//返回小游戏场景值
|
||||
if (res.query && res.query.ShareCode) {
|
||||
GlobalValue.ShareTocusid = res.query.ShareCode
|
||||
}
|
||||
|
||||
//从侧边栏返回
|
||||
if (res.launch_from == "homepage" && res.location == "sidebar_card") {
|
||||
console.log("从侧边栏返回, SidebarState=", ByteDanceSDK._SidebarState)
|
||||
if (ByteDanceSDK._SidebarState == 1) {
|
||||
ByteDanceSDK._SidebarState = 2
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_BD_Sidebar, {})
|
||||
//获取奖励
|
||||
HttpUnit.ins.getBDSidebarReward({}, (data) => {
|
||||
Utils.sendInnerMsg(InnerMsgCode.Data_BDSidebarReward, {})
|
||||
SubManager.ShowConfirm({
|
||||
content: "侧边栏奖励领取成功,相亲次数+1",
|
||||
hideNo: true, //隐藏取消按钮
|
||||
yesCallback: () => {
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
//处理分享事件
|
||||
if (this.ShareCb) {
|
||||
if (this.ShareSTime) {
|
||||
let nT = new Date().getTime();
|
||||
console.log("分享时间差 计算:",nT, this.ShareSTime);
|
||||
if (nT - this.ShareSTime > 1500) {
|
||||
let cb = this.ShareCb.succ
|
||||
cb && cb()
|
||||
} else {
|
||||
this.tostErr()
|
||||
}
|
||||
}
|
||||
this.ShareCb = null;
|
||||
}
|
||||
});
|
||||
//小游戏被隐藏 记个时间
|
||||
window['tt'].onHide(() => {
|
||||
if (this.ShareCb) {
|
||||
this.ShareSTime = new Date().getTime();
|
||||
console.log("分享时间差 记录:", this.ShareSTime);
|
||||
}
|
||||
});
|
||||
|
||||
|
||||
this.init_video();
|
||||
this.init_splash();
|
||||
this.init_banner();
|
||||
this.qiangzhiUpdata(); //检测更新
|
||||
cb && cb();
|
||||
}
|
||||
|
||||
//分享失败
|
||||
tostErr() {
|
||||
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
|
||||
SubManager.ShowPrompt(this.shareTxt[rint])
|
||||
if (this.ShareCb) {
|
||||
let cb = this.ShareCb.fail
|
||||
cb && cb()
|
||||
}
|
||||
}
|
||||
|
||||
//检查权限
|
||||
checkAutoSetting(autoKey:string, cb:Function = null) {
|
||||
// cb && cb(true);
|
||||
if (autoKey == "userInfo") {
|
||||
autoKey = "scope.userInfo"
|
||||
}
|
||||
window['tt'].authorize({
|
||||
scope: autoKey,
|
||||
success(res:any) {
|
||||
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
|
||||
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
|
||||
cb && cb(true)
|
||||
} else {
|
||||
cb && cb(false)
|
||||
}
|
||||
},
|
||||
fail(res:any) {
|
||||
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
|
||||
cb && cb(false)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//获取用户信息
|
||||
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
|
||||
// cb && cb({ nickName:"", avatarUrl:"" });
|
||||
//getUserProfile报错未找到
|
||||
window["tt"].getUserInfo({
|
||||
force: false, //当宿主未登录时,是否强制拉起登录框
|
||||
success(res) {
|
||||
console.log("抖音 - 获取用户信息成功:", res);
|
||||
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
|
||||
},
|
||||
fail(res) {
|
||||
console.log("抖音 - 获取用户信息失败", res);
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
//登录
|
||||
login(cb: Function = null) {
|
||||
// cb && cb({ platform:2, code: null });
|
||||
window["tt"].login({
|
||||
force: false, //未登录时, 是否强制调起登录框
|
||||
success(res) {
|
||||
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
|
||||
cb && cb({ platform:2, code: res.code });
|
||||
},
|
||||
fail(res) {
|
||||
console.log(`抖音 - 登录失败`, res);
|
||||
cb && cb({ platform:2, code: null });
|
||||
},
|
||||
})
|
||||
}
|
||||
|
||||
private init_banner() {
|
||||
if (AD_BANNER as any == "test") {
|
||||
console.log("抖音 横幅广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
|
||||
if (!window["tt"] || !window["tt"].createBannerAd) return
|
||||
|
||||
const systemInfo = window["tt"].getSystemInfoSync();
|
||||
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
|
||||
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
|
||||
|
||||
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
|
||||
|
||||
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
|
||||
var targetBannerAdWidth = 128+ 100
|
||||
var targetBannerAdHeight = AD_BANNER_HEIGHT
|
||||
// 创建一个居于屏幕底部正中的广告
|
||||
this.bd_banner = window["tt"].createBannerAd({
|
||||
adUnitId: AD_BANNER,
|
||||
adIntervals: AD_BANNER_INTERVAL,
|
||||
style: {
|
||||
width: targetBannerAdWidth,
|
||||
left:(windowWidth - targetBannerAdWidth) / 2,
|
||||
top: windowHeight - targetBannerAdHeight
|
||||
},
|
||||
});
|
||||
|
||||
// 尺寸调整时会触发回调
|
||||
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
|
||||
this.bd_banner.onResize(size => {
|
||||
this.bd_banner.style.left = (windowWidth - size.width) / 2;
|
||||
this.bd_banner.style.top = windowHeight - size.height;
|
||||
});
|
||||
|
||||
// bd_banner.onLoad(() => {
|
||||
// bd_banner
|
||||
// .show()
|
||||
// .then(() => {
|
||||
// console.log("init_banner 广告显示成功");
|
||||
// })
|
||||
// .catch((err) => {
|
||||
// console.log("init_banner 广告组件出现问题", err);
|
||||
// });
|
||||
// })
|
||||
}
|
||||
|
||||
private init_splash() {
|
||||
|
||||
this.preload_splash()
|
||||
}
|
||||
|
||||
private preload_splash() {
|
||||
if (AD_SPLASH as any == "test") {
|
||||
console.log("抖音 插屏广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
|
||||
if (!window["tt"] || !window["tt"].createInterstitialAd) return
|
||||
|
||||
if (this.bd_splash) {
|
||||
if (this.bd_splash['custom_show_stautus']) {
|
||||
this.bd_splash.destroy()
|
||||
this.bd_splash = null
|
||||
} else {
|
||||
if (!this.bd_splash['custom_load_stautus']) {
|
||||
this.bd_splash
|
||||
.load()
|
||||
.catch(err => {
|
||||
console.log("preload_splash err:",err);
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.bd_splash) return
|
||||
|
||||
// 创建插屏广告实例,会自动进行一次load
|
||||
this.bd_splash = window["tt"].createInterstitialAd({
|
||||
adUnitId: AD_SPLASH
|
||||
})
|
||||
this.bd_splash.onLoad(function(){
|
||||
this.bd_splash['custom_load_stautus'] = true
|
||||
})
|
||||
this.bd_splash.onClose(function(){
|
||||
this.bd_splash.destroy()
|
||||
this.bd_splash = null
|
||||
|
||||
this.preload_splash()
|
||||
})
|
||||
this.bd_splash.onError(function(err){
|
||||
console.log("bd_splash err:",err)
|
||||
})
|
||||
|
||||
}
|
||||
|
||||
private init_video() {
|
||||
if (AD_AWARD as any == "test") {
|
||||
console.log("抖音 激励广告id未配置,跳过此类型初始化")
|
||||
return
|
||||
}
|
||||
|
||||
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
|
||||
|
||||
this.bd_video = window["tt"].createRewardedVideoAd({
|
||||
adUnitId: AD_AWARD,
|
||||
});
|
||||
|
||||
this.bd_video.onClose(res => {
|
||||
if (res.isEnded) {
|
||||
if (this.bd_video_callback) {
|
||||
this.bd_video_callback(this.bd_video_tag);
|
||||
}
|
||||
}
|
||||
SDKManager.video_ad_back();
|
||||
});
|
||||
|
||||
this.bd_video.onError((err) => {
|
||||
});
|
||||
|
||||
}
|
||||
|
||||
//显示视频广告
|
||||
show_video(callback:Function, tag:number) {
|
||||
if (AD_AWARD as any == 'test') {
|
||||
console.log('未接入广告ID,视频广告请求直接返回');
|
||||
callback && callback();
|
||||
SDKManager.video_ad_back();
|
||||
return;
|
||||
}
|
||||
|
||||
if (!this.bd_video) return
|
||||
|
||||
this.bd_video_callback = callback;
|
||||
this.bd_video_tag = tag
|
||||
|
||||
this.bd_video
|
||||
.load()
|
||||
.then(() => {
|
||||
this.bd_video.show()
|
||||
})
|
||||
.catch(err => {
|
||||
|
||||
});
|
||||
}
|
||||
|
||||
//显示插屏
|
||||
show_splash() {
|
||||
|
||||
//已加载 未展示
|
||||
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
|
||||
this.bd_splash.show().then(() => {
|
||||
this.bd_splash['custom_show_stautus'] = true
|
||||
console.log("插屏广告展示成功");
|
||||
})
|
||||
} else {
|
||||
console.log("插屏广告展示失败");
|
||||
this.preload_splash()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
//显示Banner
|
||||
show_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
//隐藏Banner
|
||||
hide_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
|
||||
}
|
||||
}
|
||||
|
||||
//移除
|
||||
clear_banner() {
|
||||
if (this.bd_banner) {
|
||||
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
|
||||
this.bd_banner = null;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//分享信息
|
||||
shareInfo() {
|
||||
return {
|
||||
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
|
||||
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
|
||||
}
|
||||
}
|
||||
//主动拉起分享
|
||||
show_share(rewardCB?:Function) {
|
||||
// rewardCB && rewardCB()
|
||||
console.log("主动拉起分享");
|
||||
let info:any = this.shareInfo();
|
||||
info.succ = rewardCB;
|
||||
|
||||
info.success = (res) => {
|
||||
console.log("抖音 主动拉起分享成功", res);
|
||||
}
|
||||
info.fail = (err) => {
|
||||
console.log("抖音 主动拉起分享失败", err);
|
||||
}
|
||||
// info.complete = (res) => {
|
||||
// console.log("抖音 主动拉起分享完成", res);
|
||||
// }
|
||||
|
||||
this.ShareCb = info;
|
||||
window['tt'].shareAppMessage(info);
|
||||
}
|
||||
|
||||
//获取设备分辨率
|
||||
getWindowSize() {
|
||||
return {width:screen.width, height: screen.height};
|
||||
}
|
||||
|
||||
//显示游戏圈
|
||||
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
|
||||
|
||||
}
|
||||
//隐藏游戏圈
|
||||
hide_gameClub() {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//检查是否支持base64音频播放
|
||||
checkSupportBase64Audio() {
|
||||
return true;
|
||||
}
|
||||
//播放base64音频
|
||||
private _innerAudioContext: any = null;
|
||||
private _iacIdx = 0 //音频播放索引
|
||||
playBase64Audio(base64, loop) {
|
||||
if (!this.checkSupportBase64Audio()) {
|
||||
return;
|
||||
}
|
||||
|
||||
let substring = base64;
|
||||
let qianzhui = "data:audio/x-wav;base64,"
|
||||
if(base64.startsWith(qianzhui)) {
|
||||
substring = base64.substring(qianzhui.length, base64.length)
|
||||
}
|
||||
|
||||
let self = this;
|
||||
const fs = window['tt'].getFileSystemManager();
|
||||
//1.删除上一个音频
|
||||
const lastPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
|
||||
console.log("抖音 正在删除上一个音频 ->", lastPath);
|
||||
fs.removeSavedFile({
|
||||
filePath: lastPath,
|
||||
success(res) {
|
||||
console.log("抖音 删除上一个音频成功", res);
|
||||
},
|
||||
fail(err) {
|
||||
console.log("抖音 删除上一个音频失败", err);
|
||||
},
|
||||
complete(res) {
|
||||
console.log("抖音 删除上一个音频完成", res);
|
||||
|
||||
//2.保存当前音频
|
||||
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
|
||||
self._iacIdx++;
|
||||
const audioPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
|
||||
console.log("抖音 正在保存本次音频 ->", audioPath);
|
||||
fs.writeFile({
|
||||
filePath: audioPath,
|
||||
data: substring,
|
||||
encoding: 'base64',
|
||||
success(res) {
|
||||
if (self._innerAudioContext == null){
|
||||
self._innerAudioContext = window['tt'].createInnerAudioContext();
|
||||
// 添加播放结束的回调
|
||||
self._innerAudioContext.onEnded(() => {
|
||||
console.log("抖音 AI语音播放结束")
|
||||
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
|
||||
self._innerAudioContext.destroy(); // 销毁音频实例
|
||||
self._innerAudioContext = null;
|
||||
});
|
||||
}
|
||||
console.log("抖音 播放base64音频", audioPath)
|
||||
self._innerAudioContext.src = audioPath;
|
||||
self._innerAudioContext.play(); // 开始播放音频
|
||||
},
|
||||
fail(err) {
|
||||
console.log("抖音 保存本次音频失败", err);
|
||||
}
|
||||
})
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//region版本更新检测
|
||||
//微信开发者工具上可以通过「编译模式」下的「下次编译模拟更新」开关来调试
|
||||
qiangzhiUpdata() {
|
||||
if (window['tt'].getUpdateManager == null) {
|
||||
console.log("抖音 没有更新管理器", window['tt'].getUpdateManager)
|
||||
return;
|
||||
}
|
||||
|
||||
const updateManager = window['tt'].getUpdateManager();
|
||||
|
||||
//监听向微信后台请求检查更新结果事件。微信在小程序每次启动(包括热启动)时自动检查更新,不需由开发者主动触发。
|
||||
updateManager.onCheckForUpdate((res) => {
|
||||
// 请求完新版本信息的回调
|
||||
console.log("抖音 检查是否有新版本:", res.hasUpdate)
|
||||
});
|
||||
|
||||
//监听小程序有版本更新事件。客户端主动触发下载(无需开发者触发),下载成功后回调
|
||||
updateManager.onUpdateReady(async () => {
|
||||
window['tt'].showModal({
|
||||
title: '更新提示',
|
||||
content: '新版本已经准备好,是否重启应用?',
|
||||
success: function (res) {
|
||||
if (res.confirm) {
|
||||
// 新的版本已经下载好,调用 applyUpdate 应用新版本并重启
|
||||
updateManager.applyUpdate()
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
|
||||
//监听小程序更新失败事件。小程序有新版本,客户端主动触发下载(无需开发者触发),下载失败(可能是网络原因等)时回调
|
||||
updateManager.onUpdateFailed(function (err) {
|
||||
console.log("抖音 新版本下载失败", err)
|
||||
})
|
||||
}
|
||||
|
||||
|
||||
//客服功能是否支持
|
||||
kefuSupport() {
|
||||
console.log("抖音 不支持联系客服")
|
||||
return false;
|
||||
}
|
||||
//进入联系客服
|
||||
openKefu() {
|
||||
console.log("抖音 进入联系客服")
|
||||
}
|
||||
|
||||
|
||||
//region 友盟+
|
||||
umaInit() {
|
||||
}
|
||||
//友盟统计是否开启
|
||||
umaSwt() {
|
||||
return false;
|
||||
}
|
||||
//友盟事件统计
|
||||
umaEvent(eventName: string, value: any = {}) {
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 126 KiB |
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "92080a21-5e2a-458d-a863-f0e7bd83390f",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "92080a21-5e2a-458d-a863-f0e7bd83390f@6c48a",
|
||||
"displayName": "jialin_stage_icon",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "92080a21-5e2a-458d-a863-f0e7bd83390f",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "92080a21-5e2a-458d-a863-f0e7bd83390f@f9941",
|
||||
"displayName": "jialin_stage_icon",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 138,
|
||||
"height": 138,
|
||||
"rawWidth": 138,
|
||||
"rawHeight": 138,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-69,
|
||||
-69,
|
||||
0,
|
||||
69,
|
||||
-69,
|
||||
0,
|
||||
-69,
|
||||
69,
|
||||
0,
|
||||
69,
|
||||
69,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
138,
|
||||
138,
|
||||
138,
|
||||
0,
|
||||
0,
|
||||
138,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-69,
|
||||
-69,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
69,
|
||||
69,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "92080a21-5e2a-458d-a863-f0e7bd83390f@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "92080a21-5e2a-458d-a863-f0e7bd83390f@6c48a"
|
||||
}
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 774 KiB |
Binary file not shown.
|
After Width: | Height: | Size: 719 KiB |
Reference in New Issue
Block a user