init
This commit is contained in:
@@ -0,0 +1,164 @@
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{
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"__version__": "1.0.10",
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"modules": {
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"cache": {
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"base": {
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"_value": true
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||||
},
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||||
"gfx-webgl": {
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"_value": true
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||||
},
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||||
"gfx-webgl2": {
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||||
"_value": false
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||||
},
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||||
"gfx-webgpu": {
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||||
"_value": false
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},
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||||
"animation": {
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"_value": false
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||||
},
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||||
"skeletal-animation": {
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"_value": false
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||||
},
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||||
"3d": {
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"_value": false
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||||
},
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||||
"meshopt": {
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"_value": false
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||||
},
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"2d": {
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"_value": true
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},
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"xr": {
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"_value": false
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},
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"ui": {
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"_value": true
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},
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"particle": {
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"_value": false
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||||
},
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"physics": {
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"_value": false,
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"_option": "physics-ammo"
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},
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"physics-ammo": {
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"_value": false
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},
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"physics-cannon": {
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"_value": false
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},
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"physics-physx": {
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"_value": false
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},
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"physics-builtin": {
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"_value": false
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},
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"physics-2d": {
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"_value": false,
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"_option": "physics-2d-box2d"
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},
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"physics-2d-box2d": {
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"_value": false
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},
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"physics-2d-builtin": {
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"_value": false
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},
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"intersection-2d": {
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"_value": true
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},
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"primitive": {
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"_value": false
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},
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"profiler": {
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"_value": true
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},
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"occlusion-query": {
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"_value": false
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},
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"geometry-renderer": {
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"_value": false
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},
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"debug-renderer": {
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"_value": false
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},
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"particle-2d": {
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"_value": true
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},
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"audio": {
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"_value": true
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},
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"video": {
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"_value": false
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},
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"webview": {
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"_value": false
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},
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"tween": {
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"_value": true
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},
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"websocket": {
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"_value": false
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},
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"websocket-server": {
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"_value": false
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},
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"terrain": {
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"_value": false
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},
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"light-probe": {
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"_value": false
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},
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"tiled-map": {
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"_value": false
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},
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"spine": {
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"_value": true
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},
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"dragon-bones": {
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"_value": true
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},
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"marionette": {
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"_value": false
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},
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"procedural-animation": {
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"_value": false
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},
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"custom-pipeline-post-process": {
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"_value": false
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},
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"render-pipeline": {
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"_value": true,
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"_option": "custom-pipeline"
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},
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"custom-pipeline": {
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"_value": true
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},
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"legacy-pipeline": {
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"_value": false
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},
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"graphics": {
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"_value": true
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}
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},
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"includeModules": [
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"2d",
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"audio",
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"base",
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"custom-pipeline",
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"dragon-bones",
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"gfx-webgl",
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"intersection-2d",
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"particle-2d",
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"profiler",
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"spine",
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"tween",
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"ui"
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],
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"noDeprecatedFeatures": {
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"value": false,
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"version": ""
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},
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"flags": {}
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}
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}
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After Width: | Height: | Size: 146 KiB |
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After Width: | Height: | Size: 421 KiB |
@@ -0,0 +1,438 @@
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import { _decorator, instantiate, isValid, Label, Node, Prefab, Sprite } from 'cc';
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import { GButton } from '../../Main/Common/GButton';
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import AudioManager from '../../Main/Manager/AudioManager';
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import Utils from '../../Main/Common/Utils';
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import { ViewManager } from '../../Main/Manager/ViewManager';
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import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
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import li_BaseView from '../../Main/Common/li_BaseView';
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import GameRootUI from '../../Main/Common/GameRootUI';
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import ResManager from '../../Main/Manager/ResManager';
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import HttpUnit from '../../Main/Common/HttpUnit';
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import { SDKManager } from '../../Main/Channel/SDKManager';
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import ScrollViewList from '../../Main/Common/ScrollViewList';
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import GameManager from '../../Main/Manager/GameManager';
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import { I_LevelConfig } from '../../Main/Config/CommonConfig';
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import SubManager from '../SubManager';
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import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
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import GlobalValue from '../../Main/Common/GlobalValue';
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import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
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import { E_AD_TARGET } from './TalkAdDialog';
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const { ccclass, property } = _decorator;
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//主界面
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@ccclass('Start_UI')
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export class Start_UI extends li_BaseView {
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@property(ScrollViewList)
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private Level_List: ScrollViewList = null
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@property(Prefab)
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private Level_Item: Prefab = null
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private itemClone: any = null
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private _nodeTab: any = {};
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private _data;
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private levelData: I_LevelConfig[] = []; //关卡数据
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private curLevelIdx: number = 0; //当前关卡Idx
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//----重写父类接口---------------------------------------
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onLoadCT() {
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this.registerListenner();
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Utils.parseNode(this.node, this._nodeTab)
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this.itemClone = instantiate(this.Level_Item)
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this.Level_List.setTemplateItem(this.itemClone)
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Utils.setString(this._nodeTab.labNpcName, "")
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Utils.setString(this._nodeTab.labNpcTalk, "")
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}
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openUIDataCT(data: any): void {
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this._data = data
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}
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registerListenner() {
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Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
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Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
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Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
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}
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start() {
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GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
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GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
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GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
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GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
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GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
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GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
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SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
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console.log("视频广告回调", tag)
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if (tag == 1) {
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// 加次数
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HttpUnit.ins.setUserAd({type:1}, (data) => {
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SubManager.ShowPrompt("观看视频成功,获得相亲次数")
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this.refreshXiangqinTicket()
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})
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}
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})
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SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
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console.log("分享回调", tag)
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if (tag == 1) {
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// 加次数
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HttpUnit.ins.setUserShare({type:1}, (data) => {
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SubManager.ShowPrompt("分享成功,获得相亲次数")
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this.refreshXiangqinTicket()
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})
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}
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})
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AudioManager.I.PlayMusic(1, true) //背景乐
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GameRootUI.InitDisableOperUI(false)
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GameRootUI.InitCrossUI(false)
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this.setUIVisible(true)
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//设置按钮
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if (GlobalValue.GMSwtitch) {
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this._nodeTab.btnSetting.active = true
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this._nodeTab.btnGM.active = true
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} else {
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this._nodeTab.btnSetting.active = false
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this._nodeTab.btnGM.active = false
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}
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//抖音侧边栏
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this._nodeTab.btnBDSidebar.active = false
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if (SDKManager.isByteDance()) {
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this.refreshBdSidebarUI()
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ByteDanceSDK.CheckSidebarState((state) =>{
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if (state == true) {
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this.refreshBdSidebarUI()
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}
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})
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}
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//判断玩家权限是否已获取
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if (!HttpUnit.IsLogin()) {
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HttpUnit.ins.login((loginData) => {
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console.log("主界面: 获取授权并登录成功!")
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this.userInited()
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})
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} else {
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this.userInited()
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}
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//判断是否需要显示引导
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this.resetGuide()
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this.checkGuide()
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}
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update(deltaTime: number) {
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}
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//GM界面关闭消息
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resiveGMClose(data) {
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Utils.Log("收到GM界面关闭消息")
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}
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//退出聊天消息
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resiveTalkBack(data) {
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Utils.Log("收到退出聊天消息")
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this.setUIVisible(true)
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this.refreshLevelList()
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HttpUnit.ins.getUserData((userData) => {
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this.refreshXiangqinTicket()
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})
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}
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//抖音侧边栏消息
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resiveBDSidebar(data) {
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this.refreshBdSidebarUI()
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}
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//增加相亲次数
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private doAddXiangqinCnt(add:number = 1) {
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}
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//显示主界面UI
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setUIVisible(vis: boolean) {
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this._nodeTab.UIRoot.active = vis
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}
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//刷新抖音侧边栏按钮显示状态
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refreshBdSidebarUI() {
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if (!SDKManager.isByteDance()) {
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//不是抖音平台,不显示
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this._nodeTab.btnBDSidebar.active = false
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return
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}
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let stage = ByteDanceSDK.SidebarState
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if (stage == 1) {
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//前往
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this._nodeTab.btnBDSidebar.active = true
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Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
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} else if (stage == 2) {
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//领奖
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this._nodeTab.btnBDSidebar.active = true
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Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
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} else {
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//版本不支持
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this._nodeTab.btnBDSidebar.active = false
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}
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}
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//刷新玩家信息完毕
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userInited() {
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this.refreshSdkUI()
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this.refreshLevelList()
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this.refreshXiangqinTicket()
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}
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//刷新剩余相亲次数
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private refreshXiangqinTicket() {
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let xqnum = HttpUnit.GetXiangqinTickets()
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// let xqmax = HttpUnit.GetXiangqinMaxTickets()
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Utils.setString(this._nodeTab.labTZCount, xqnum + "")
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Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
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}
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//刷新关卡列表
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private refreshLevelList() {
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HttpUnit.ins.getLevelList((levelList) => {
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if (levelList) {
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GameManager.SetLevelCfg(levelList)
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this.levelData = levelList
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this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
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this.Level_List.numItems = this.levelData.length
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if (this.curLevelIdx < 1) {
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this.curLevelIdx = 1
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for (let i = 1; i < this.levelData.length; i++) {
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if (this.levelData[i].is_unlock == true) {
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if (this.curLevelIdx < i) {
|
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this.curLevelIdx = i
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}
|
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} else {
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break
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}
|
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}
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if (this.curLevelIdx > 2) {
|
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this.Level_List.scrollTo(this.curLevelIdx-2)
|
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}
|
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}
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this.changeLevel(this.curLevelIdx, true)
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||||
}
|
||||
})
|
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}
|
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||||
//刷新SDK相关的UI
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refreshSdkUI() {
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console.log("主界面:刷新SDK相关的UI...")
|
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SDKManager.getUserInfo((data) => {
|
||||
//头像
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let spt = this._nodeTab.headIcon.getComponent(Sprite)
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ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
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//名字
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let nickName = this._nodeTab.nickName.getComponent(Label)
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nickName.string = data.nickName
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console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
|
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})
|
||||
//刷新id
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let id = HttpUnit.GetID()
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Utils.setString(this._nodeTab.userId, `ID:${id}`)
|
||||
}
|
||||
|
||||
|
||||
//关卡列表渲染
|
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onRenderItemList(node: any, idx: number) {
|
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if(!isValid(node)) {return}
|
||||
if (!node.inited) {
|
||||
node.inited = true;
|
||||
Utils.parseNode(node);
|
||||
}
|
||||
|
||||
GButton.RemoveClick(node)
|
||||
|
||||
//第一个是占位用的
|
||||
if (idx == 0) {
|
||||
node.l_rotateN.active = false
|
||||
node.zhanweiNode.active = true
|
||||
return
|
||||
}
|
||||
|
||||
node.l_rotateN.active = true
|
||||
node.zhanweiNode.active = false
|
||||
let data = this.levelData[idx]
|
||||
//头像
|
||||
let headPath = `headLevel/${data.icon}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
|
||||
//解锁状态
|
||||
node.lockNode.active = data.is_unlock ? false : true
|
||||
node.unlockNode.active = data.is_unlock ? true : false
|
||||
if (data.is_unlock) {
|
||||
//分数
|
||||
Utils.setString(node.labScore, data.score)
|
||||
//星级
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
|
||||
} else if (data.star == 2) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
|
||||
} else if (data.star == 1) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
|
||||
}
|
||||
//满星效果
|
||||
node.l_manxing.active = data.star == 3 ? true : false
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
|
||||
}
|
||||
}
|
||||
GButton.BandClick(node, ()=>{
|
||||
this.changeLevel(idx)
|
||||
}, this)
|
||||
}
|
||||
|
||||
|
||||
//切换关卡
|
||||
changeLevel(idx:number, force:boolean = false) {
|
||||
if (this.curLevelIdx == idx && !force) {
|
||||
return
|
||||
}
|
||||
this.curLevelIdx = idx
|
||||
let data = this.levelData[idx]
|
||||
//名字
|
||||
Utils.setString(this._nodeTab.labNpcName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(this._nodeTab.labNpcTalk, data.description)
|
||||
|
||||
let bgPath = data.bgImage
|
||||
let rolePath = data.characterFullLengthPortrait
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
|
||||
}
|
||||
|
||||
|
||||
//开始游戏
|
||||
onStartClick() {
|
||||
Utils.Log("点击开始游戏");
|
||||
|
||||
this.finishGuide()
|
||||
|
||||
if (this.curLevelIdx == 0) {
|
||||
console.error("当前关卡为0,此关卡是占位用的")
|
||||
return
|
||||
}
|
||||
let data = this.levelData[this.curLevelIdx]
|
||||
//未解锁
|
||||
if (data.is_unlock != true) {
|
||||
SubManager.ShowPrompt("关卡未解锁")
|
||||
return
|
||||
}
|
||||
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已用完");
|
||||
return;
|
||||
}
|
||||
|
||||
let level_id = data.id
|
||||
GameManager.CurLevelId = level_id
|
||||
GameManager.ClearStepScore()
|
||||
GameManager.ClearTalkRecord()
|
||||
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
||||
this.setUIVisible(false)
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
})
|
||||
}
|
||||
|
||||
//增加相亲次数
|
||||
onAddTZClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.xiangqin, //加相亲次数
|
||||
content: "每天只有 5 次相亲次数,请谨慎使用。分享游戏,观看广告都可以获得 3 次相亲次数奖励,该奖励每日限领一次,每日 5:00 刷新相亲次数以及奖励获取次数。",
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//设置
|
||||
onSettingClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
|
||||
}
|
||||
|
||||
//gm
|
||||
onGMClick() {
|
||||
ViewManager.I.openBundlesView("UI/GM_UI")
|
||||
}
|
||||
|
||||
//点击抖音侧边栏按钮
|
||||
onBDSidebarClick() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台
|
||||
return
|
||||
}
|
||||
|
||||
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
|
||||
}
|
||||
|
||||
|
||||
//region 引导相关
|
||||
private _guideInterval: number = 0.5 //引导间隔
|
||||
//重置引导节点显示
|
||||
private resetGuide() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this._nodeTab.guideStep2.active = false
|
||||
this._nodeTab.guideHandNode.active = false
|
||||
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
|
||||
}
|
||||
//检查引导
|
||||
private checkGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
this.doGuideStep1()
|
||||
}
|
||||
//引导步骤1 显示介绍弹窗
|
||||
private doGuideStep1() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep1.active = true
|
||||
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
|
||||
},this._guideInterval)
|
||||
|
||||
}
|
||||
//引导步骤2 显示手
|
||||
private doGuideStep2() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep2.active = true
|
||||
this._nodeTab.guideHandNode.active = true
|
||||
this._nodeTab.btnStart.parent = this._nodeTab.startParent2
|
||||
},this._guideInterval)
|
||||
}
|
||||
//引导完成
|
||||
private finishGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
PlayerDataManager.I.SetGuideMainFinish(true)
|
||||
this.resetGuide()
|
||||
}
|
||||
|
||||
onGuide1OkClick() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this.doGuideStep2()
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c@6c48a",
|
||||
"displayName": "bg2",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c@f9941",
|
||||
"displayName": "bg2",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "auto",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 996,
|
||||
"height": 1280,
|
||||
"rawWidth": 996,
|
||||
"rawHeight": 1280,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-498,
|
||||
-640,
|
||||
0,
|
||||
498,
|
||||
-640,
|
||||
0,
|
||||
-498,
|
||||
640,
|
||||
0,
|
||||
498,
|
||||
640,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
1280,
|
||||
996,
|
||||
1280,
|
||||
0,
|
||||
0,
|
||||
996,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-498,
|
||||
-640,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
498,
|
||||
640,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": false,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "86cf60e4-68a5-4ce8-a2d2-3f77335d449c@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,13 @@
|
||||
{
|
||||
"ver": "1.1.50",
|
||||
"importer": "prefab",
|
||||
"imported": true,
|
||||
"uuid": "ffef4c59-9e42-4325-9c04-e852c2dd9388",
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {},
|
||||
"userData": {
|
||||
"syncNodeName": "CommAdDialog"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,180 @@
|
||||
import { _decorator, Component, instantiate, isValid, Label, Material, Node, Prefab, Sprite, tween, UIOpacity, v3 } from 'cc';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import HXZ_ScrollViewList from '../../Main/Common/ScrollViewList';
|
||||
import GameManager from '../../Main/Manager/GameManager';
|
||||
import { I_HuiyiInfo } from '../../Main/Config/CommonConfig';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import SubManager from '../SubManager';
|
||||
import HttpUnit from '../../Main/Common/HttpUnit';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
/**图鉴 - 心动回忆 */
|
||||
@ccclass('tj_huiyi')
|
||||
export class tj_huiyi extends Component {
|
||||
|
||||
private itemClone!: any;
|
||||
@property(HXZ_ScrollViewList)
|
||||
Item_List: HXZ_ScrollViewList = null!; // 回忆列表
|
||||
@property(Prefab)
|
||||
Item_Temp: Prefab = null!;//被克隆的模板
|
||||
|
||||
private _nodeTab:any = {}
|
||||
private huiyiDataList: I_HuiyiInfo[] = []
|
||||
|
||||
protected onLoad(): void {
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
|
||||
this.itemClone = instantiate(this.Item_Temp);
|
||||
this.Item_List.setTemplateItem(this.itemClone);
|
||||
|
||||
}
|
||||
start() {
|
||||
|
||||
this.huiyiDataList = []
|
||||
let lvlist = GameManager.getLevelCfgList()
|
||||
let isunlock = false
|
||||
for (let i = 0; i < lvlist.length; i++) {
|
||||
let data = lvlist[i]
|
||||
if (data.id) {
|
||||
for (let j=0; j<4; j++) {
|
||||
isunlock = false
|
||||
if (data.is_unlock && data.star >= j) {
|
||||
isunlock = true
|
||||
}
|
||||
let item: I_HuiyiInfo = {
|
||||
lvId: data.id,
|
||||
star: j,
|
||||
unlock: isunlock,
|
||||
}
|
||||
this.huiyiDataList.push(item)
|
||||
}
|
||||
}
|
||||
}
|
||||
let cellnum = Math.ceil(this.huiyiDataList.length / 2)
|
||||
this.Item_List.numItems = cellnum
|
||||
|
||||
//已读红点 回忆
|
||||
let isshow = HttpUnit.IsHaveHuiyiRedpoint()
|
||||
if (isshow) {
|
||||
HttpUnit.ins.readRedpointHuiyi({}, (data) => {
|
||||
if (data) {
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//region 列表渲染
|
||||
onRenderItemList(node: any, idx: number) {
|
||||
if(!isValid(node)) {return}
|
||||
if (!node.inited) {
|
||||
node.inited = true;
|
||||
Utils.parseNode(node);
|
||||
|
||||
let opa1:UIOpacity = node.hyItem1.getComponent(UIOpacity)
|
||||
let opa2:UIOpacity = node.hyItem2.getComponent(UIOpacity)
|
||||
|
||||
opa1.opacity = 0
|
||||
tween(opa1)
|
||||
.delay(0.1)
|
||||
.to(0.2, {opacity: 255})
|
||||
.start()
|
||||
|
||||
opa2.opacity = 0
|
||||
tween(opa2)
|
||||
.delay(0.15)
|
||||
.to(0.2, {opacity: 255})
|
||||
.start()
|
||||
}
|
||||
|
||||
let startIdx = idx * 2
|
||||
this.refreshHuiyiCell(node.hyItem1, startIdx)
|
||||
this.refreshHuiyiCell(node.hyItem2, startIdx+1)
|
||||
}
|
||||
//刷新单个节点
|
||||
private refreshHuiyiCell(hyItem:any, idx:number) {
|
||||
let data = this.huiyiDataList[idx]
|
||||
if (!data) {
|
||||
hyItem.active = false
|
||||
return
|
||||
}
|
||||
hyItem.active = true
|
||||
if (!hyItem.inited) {
|
||||
hyItem.inited = true;
|
||||
Utils.parseNode(hyItem);
|
||||
}
|
||||
|
||||
let lvCfg = GameManager.getLevelCfg(data.lvId)
|
||||
//名字
|
||||
Utils.setString(hyItem.npcName, lvCfg.name)
|
||||
|
||||
let picPath = "" //表情图
|
||||
let talkStr = "" //对话
|
||||
let lockStr = "" //解锁提示
|
||||
if (data.star == 3) {
|
||||
picPath = `cg3/${lvCfg.threeStarCG}`
|
||||
talkStr = lvCfg.threeStarSummary
|
||||
lockStr = "3星成功结婚解锁"
|
||||
} else if (data.star == 2) {
|
||||
picPath = `cg2/${lvCfg.twoStarCG}`
|
||||
talkStr = lvCfg.twoStarSummary
|
||||
lockStr = "2星成为恋人解锁"
|
||||
} else if (data.star == 1) {
|
||||
picPath = `cg1/${lvCfg.oneStarCG}`
|
||||
talkStr = lvCfg.oneStarSummary
|
||||
lockStr = "1星通过相亲解锁"
|
||||
} else {
|
||||
picPath = `cg0/${lvCfg.failureCG}`
|
||||
talkStr = lvCfg.failureSummary
|
||||
lockStr = "0星通关失败解锁"
|
||||
}
|
||||
let cgPic: Sprite = hyItem.npcPic.getComponent(Sprite)
|
||||
ResManager.I.changeBundleSpriteFrame(cgPic, picPath, "Raw")
|
||||
|
||||
if (data.unlock) {
|
||||
//已解锁
|
||||
hyItem.LockNode.active = false
|
||||
Utils.setString(hyItem.labTalk, talkStr)
|
||||
ResManager.I.SetBlur(cgPic, false)
|
||||
} else {
|
||||
//未解锁
|
||||
hyItem.LockNode.active = true
|
||||
Utils.setString(hyItem.labTalk, lockStr)
|
||||
ResManager.I.SetBlur(cgPic, true)
|
||||
}
|
||||
//星级
|
||||
for (let i = 1; i <= 3; i++) {
|
||||
let starSpt = hyItem["star" + i].getComponent(Sprite)
|
||||
let starPath = ""
|
||||
if(data.star == 3) {
|
||||
starPath = "lv_23"
|
||||
} else if (data.star < i) {
|
||||
starPath = "lv_21"
|
||||
} else {
|
||||
starPath = "lv_22"
|
||||
}
|
||||
ResManager.I.changeBundleSpriteFrame(starSpt, starPath, "Zhujiemian")
|
||||
}
|
||||
|
||||
GButton.RemoveAndBandClick(hyItem, ()=>{
|
||||
if (data.unlock) {
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Tj_huiyi_Pic, {hyItem:hyItem, talk:talkStr})
|
||||
} else {
|
||||
SubManager.ShowConfirm({
|
||||
content: "该奖励尚未解锁,是否跳转至对应关卡进行攻略?",
|
||||
strYes: "前往攻略",
|
||||
yesCallback: () => {
|
||||
Utils.sendInnerMsg(InnerMsgCode.UI_Tj_huiyi_Lv, {lvId:data.lvId})
|
||||
}
|
||||
})
|
||||
}
|
||||
}, this, 0, null, null, false);
|
||||
}
|
||||
|
||||
}
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 348 KiB |
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,790 @@
|
||||
import { _decorator, instantiate, isValid, Label, Node, PageView, Prefab, Sprite, tween, Tween, UITransform, view } from 'cc';
|
||||
import { GButton } from '../../Main/Common/GButton';
|
||||
import AudioManager from '../../Main/Manager/AudioManager';
|
||||
import Utils from '../../Main/Common/Utils';
|
||||
import { ViewManager } from '../../Main/Manager/ViewManager';
|
||||
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
|
||||
import li_BaseView from '../../Main/Common/li_BaseView';
|
||||
import GameRootUI from '../../Main/Common/GameRootUI';
|
||||
import ResManager from '../../Main/Manager/ResManager';
|
||||
import HttpUnit from '../../Main/Common/HttpUnit';
|
||||
import { SDKManager } from '../../Main/Channel/SDKManager';
|
||||
import ScrollViewList from '../../Main/Common/ScrollViewList';
|
||||
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
|
||||
import { I_LevelConfig, I_NpcTalkBack } from '../../Main/Config/CommonConfig';
|
||||
import SubManager from '../SubManager';
|
||||
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
|
||||
import GlobalValue, { VideoRoleType } from '../../Main/Common/GlobalValue';
|
||||
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
|
||||
import { E_AD_TARGET } from './TalkAdDialog';
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
//主界面
|
||||
@ccclass('Start_UI')
|
||||
export class Start_UI extends li_BaseView {
|
||||
@property(ScrollViewList)
|
||||
private Level_List: ScrollViewList = null
|
||||
@property(Prefab)
|
||||
private Level_Item: Prefab = null
|
||||
private itemClone: any = null
|
||||
|
||||
@property(Prefab)
|
||||
private GuidePageItem: Prefab = null //引导选择角色页签
|
||||
private guidePageView: PageView = null //引导选择角色页签容器
|
||||
|
||||
private _nodeTab: any = {};
|
||||
private _data;
|
||||
private levelData: I_LevelConfig[] = []; //关卡数据
|
||||
private curLevelIdx: number = 0; //当前关卡Idx
|
||||
|
||||
private lvUnlockId: string = ""; //解锁关卡id
|
||||
|
||||
//----重写父类接口---------------------------------------
|
||||
onLoadCT() {
|
||||
this.registerListenner();
|
||||
Utils.parseNode(this.node, this._nodeTab)
|
||||
this.itemClone = instantiate(this.Level_Item)
|
||||
this.Level_List.setTemplateItem(this.itemClone)
|
||||
this.guidePageView = this._nodeTab.guidePageView.getComponent(PageView)
|
||||
Utils.setString(this._nodeTab.labNpcName, "")
|
||||
Utils.setString(this._nodeTab.labNpcTalk, "")
|
||||
}
|
||||
openUIDataCT(data: any): void {
|
||||
this._data = data
|
||||
}
|
||||
|
||||
|
||||
registerListenner() {
|
||||
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
|
||||
Utils.addInnerEL(InnerMsgCode.UI_Tj_huiyi_Lv, this, this.resiveHuiyiLv)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_BDSidebarReward, this, this.resiveBDSidebarReward)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_ZhencangUp, this, this.resiveZhencangUp)
|
||||
Utils.addInnerEL(InnerMsgCode.Data_Redpoint, this, this.resiveZhencangRedpoint)
|
||||
}
|
||||
|
||||
|
||||
start() {
|
||||
|
||||
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
|
||||
GButton.BandClick(this._nodeTab.btnKefu, this.onKefuClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnTujian, this.onTujianClick, this);
|
||||
GButton.BandClick(this._nodeTab.btnReward, this.onRewardClick, this);
|
||||
|
||||
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("视频广告回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserAd({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
} else if (tag == 2) {
|
||||
// 解锁关卡
|
||||
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
|
||||
// SubManager.ShowPrompt("关卡解锁成功")
|
||||
this.refreshLevelList()
|
||||
this.enterLevelAfterUnlock()
|
||||
})
|
||||
}
|
||||
})
|
||||
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
|
||||
console.log("分享回调", tag)
|
||||
if (tag == 1) {
|
||||
// 加次数
|
||||
HttpUnit.ins.setUserShare({type:1}, (data) => {
|
||||
SubManager.ShowPrompt("分享成功,获得相亲次数")
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
})
|
||||
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
GameRootUI.InitDisableOperUI(false)
|
||||
GameRootUI.InitCrossUI(false)
|
||||
this.setUIVisible(true)
|
||||
this._nodeTab.rewardBox.active = false
|
||||
this._nodeTab.rp_tujian.active = false
|
||||
|
||||
// this._nodeTab.labStart2.active = false //快手去掉英文
|
||||
|
||||
//客服按钮
|
||||
this._nodeTab.btnKefu.active = SDKManager.KefuSupport()
|
||||
|
||||
//设置按钮
|
||||
if (GlobalValue.GMSwtitch) {
|
||||
this._nodeTab.btnSetting.active = true
|
||||
this._nodeTab.btnGM.active = true
|
||||
} else {
|
||||
this._nodeTab.btnSetting.active = false
|
||||
this._nodeTab.btnGM.active = false
|
||||
}
|
||||
|
||||
//抖音侧边栏
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
if (SDKManager.isByteDance()) {
|
||||
this.refreshBdSidebarUI()
|
||||
ByteDanceSDK.CheckSidebarState((state) =>{
|
||||
if (state == true) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//重置引导
|
||||
this.resetGuide()
|
||||
GameRootUI.DisableOper(2)
|
||||
|
||||
//判断玩家权限是否已获取
|
||||
if (!HttpUnit.IsLogin()) {
|
||||
HttpUnit.ins.login((loginData) => {
|
||||
console.log("主界面: 获取授权并登录成功!")
|
||||
this.userInited()
|
||||
})
|
||||
} else {
|
||||
this.userInited()
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
update(deltaTime: number) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//GM界面关闭消息
|
||||
resiveGMClose(data) {
|
||||
Utils.Log("收到GM界面关闭消息")
|
||||
}
|
||||
|
||||
//退出聊天消息
|
||||
resiveTalkBack(data) {
|
||||
Utils.Log("收到退出聊天消息")
|
||||
AudioManager.I.PlayMusic(1, true) //背景乐
|
||||
this.setUIVisible(true)
|
||||
this.refreshLevelList()
|
||||
HttpUnit.ins.getUserData((userData) => {
|
||||
this.refreshXiangqinTicket()
|
||||
})
|
||||
}
|
||||
|
||||
//抖音侧边栏消息
|
||||
resiveBDSidebar(data) {
|
||||
this.refreshBdSidebarUI()
|
||||
}
|
||||
|
||||
//领取抖音侧边栏奖励消息
|
||||
resiveBDSidebarReward(data) {
|
||||
this.refreshXiangqinTicket()
|
||||
}
|
||||
|
||||
/**私家珍藏数据变化消息 */
|
||||
resiveZhencangUp(data:any) {
|
||||
this.refreshRewardUI()
|
||||
}
|
||||
|
||||
/**刷新珍藏红点 */
|
||||
resiveZhencangRedpoint(data: any) {
|
||||
this.refreshTujianRedpoint();
|
||||
}
|
||||
|
||||
|
||||
/**前往回忆对应关卡 */
|
||||
resiveHuiyiLv(data:any) {
|
||||
let gotoIdx = -1
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].id == data.lvId) {
|
||||
gotoIdx = i
|
||||
break
|
||||
}
|
||||
}
|
||||
if (gotoIdx == -1) {
|
||||
return
|
||||
}
|
||||
let scrollto = Math.max(0, gotoIdx - 2)
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(scrollto)
|
||||
}, 0.1)
|
||||
// this.curLevelIdx = gotoIdx
|
||||
this.changeLevel(gotoIdx, true)
|
||||
}
|
||||
|
||||
|
||||
//增加相亲次数
|
||||
private doAddXiangqinCnt(add:number = 1) {
|
||||
|
||||
}
|
||||
|
||||
|
||||
//显示主界面UI
|
||||
setUIVisible(vis: boolean) {
|
||||
this._nodeTab.UIRoot.active = vis
|
||||
}
|
||||
|
||||
//刷新抖音侧边栏按钮显示状态
|
||||
refreshBdSidebarUI() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台,不显示
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
return
|
||||
}
|
||||
|
||||
let stage = ByteDanceSDK.SidebarState
|
||||
if (stage == 1) {
|
||||
//前往
|
||||
this._nodeTab.btnBDSidebar.active = true
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
|
||||
} else if (stage == 2) {
|
||||
//从侧边栏返回
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
|
||||
} else {
|
||||
//版本不支持或奖励已领取
|
||||
this._nodeTab.btnBDSidebar.active = false
|
||||
}
|
||||
}
|
||||
|
||||
//刷新玩家信息完毕
|
||||
userInited() {
|
||||
this.refreshSdkUI()
|
||||
this.refreshLevelList()
|
||||
this.refreshXiangqinTicket()
|
||||
this.refreshTujianRedpoint()
|
||||
GameManager.refreshZhencangCanget()
|
||||
}
|
||||
|
||||
//刷新剩余相亲次数
|
||||
private refreshXiangqinTicket() {
|
||||
let xqnum = HttpUnit.GetXiangqinTickets()
|
||||
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
|
||||
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
|
||||
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
|
||||
}
|
||||
|
||||
//刷新奖励按钮显示
|
||||
private refreshRewardUI() {
|
||||
let haveReward = GameManager.zhencangCanget.length > 0
|
||||
this._dorefreshTujianReward(haveReward)
|
||||
}
|
||||
private _dorefreshTujianReward(haveReward:boolean) {
|
||||
this._nodeTab.rewardBox.active = haveReward
|
||||
if (haveReward) {
|
||||
let rewardBox:Node = this._nodeTab.rewardBox
|
||||
Tween.stopAllByTarget(rewardBox)
|
||||
tween(rewardBox)
|
||||
.delay(1.5)
|
||||
.to(0.2, {angle: -30})
|
||||
.to(0.2, {angle: 30})
|
||||
.to(0.18, {angle: -22})
|
||||
.to(0.18, {angle: 22})
|
||||
.to(0.16, {angle: -16})
|
||||
.to(0.16, {angle: 16})
|
||||
.to(0.14, {angle: -10})
|
||||
.to(0.14, {angle: 10})
|
||||
.to(0.12, {angle: -6})
|
||||
.to(0.12, {angle: 6})
|
||||
.to(0.1, {angle: -3})
|
||||
.to(0.1, {angle: 3})
|
||||
.to(0.08, {angle: 0})
|
||||
.union()
|
||||
.repeatForever()
|
||||
.start()
|
||||
}
|
||||
}
|
||||
|
||||
//刷新心动回忆入口红点
|
||||
private refreshTujianRedpoint() {
|
||||
let isshow = false
|
||||
//心动回忆
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveHuiyiRedpoint()
|
||||
}
|
||||
//私家珍藏
|
||||
if (!isshow) {
|
||||
isshow = HttpUnit.IsHaveZhencangRedpoint()
|
||||
}
|
||||
this._nodeTab.rp_tujian.active = isshow
|
||||
}
|
||||
|
||||
//region 刷新关卡列表
|
||||
private refreshLevelList() {
|
||||
HttpUnit.ins.getLevelList((levelList) => {
|
||||
if (levelList) {
|
||||
GameRootUI.EnableOper()
|
||||
GameManager.SetLevelCfg(levelList)
|
||||
this.levelData = levelList
|
||||
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
|
||||
this.Level_List.numItems = this.levelData.length
|
||||
if (this.curLevelIdx < 1) {
|
||||
this.curLevelIdx = 1
|
||||
//自动滚动只在引导后生效
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
for (let i = 1; i < this.levelData.length; i++) {
|
||||
if (this.levelData[i].is_unlock == true && this.levelData[i].star > 0) {
|
||||
if (this.curLevelIdx < i) {
|
||||
this.curLevelIdx = i
|
||||
}
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
if (this.curLevelIdx > 2) {
|
||||
this.scheduleOnce(() => {
|
||||
this.Level_List.scrollTo(this.curLevelIdx-2)
|
||||
}, 0.1)
|
||||
}
|
||||
} else {
|
||||
this.checkGuide()
|
||||
}
|
||||
}
|
||||
this.changeLevel(this.curLevelIdx, true)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//刷新SDK相关的UI
|
||||
refreshSdkUI() {
|
||||
console.log("主界面:刷新SDK相关的UI...")
|
||||
SDKManager.getUserInfo((data) => {
|
||||
//头像
|
||||
let spt = this._nodeTab.headIcon.getComponent(Sprite)
|
||||
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
|
||||
SDKManager.avatarUrl = data.avatarUrl
|
||||
//名字
|
||||
let nickName = this._nodeTab.nickName.getComponent(Label)
|
||||
nickName.string = data.nickName
|
||||
SDKManager.nickName = data.nickName
|
||||
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
|
||||
})
|
||||
//刷新id
|
||||
let id = HttpUnit.GetID()
|
||||
Utils.setString(this._nodeTab.userId, `ID:${id}`)
|
||||
// Utils.setString(this._nodeTab.userId, `${id}`) //快手去掉英文
|
||||
}
|
||||
|
||||
|
||||
//region 关卡列表渲染
|
||||
onRenderItemList(node: any, idx: number) {
|
||||
if(!isValid(node)) {return}
|
||||
if (!node.inited) {
|
||||
node.inited = true;
|
||||
Utils.parseNode(node);
|
||||
}
|
||||
|
||||
GButton.RemoveClick(node)
|
||||
|
||||
//第一个是占位用的
|
||||
if (idx == 0) {
|
||||
node.l_rotateN.active = false
|
||||
node.zhanweiNode.active = true
|
||||
return
|
||||
}
|
||||
|
||||
node.l_rotateN.active = true
|
||||
node.zhanweiNode.active = false
|
||||
let data = this.levelData[idx]
|
||||
//npc名
|
||||
// console.log("关卡列表渲染:", idx, data.name)
|
||||
//头像
|
||||
let headPath = `headLevel/${data.icon}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
|
||||
//解锁状态
|
||||
node.lockNode.active = data.is_unlock ? false : true
|
||||
node.unlockNode.active = data.is_unlock ? true : false
|
||||
if (data.is_unlock) {
|
||||
//分数
|
||||
Utils.setString(node.labScore, data.score)
|
||||
//星级
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
|
||||
} else if (data.star == 2) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
|
||||
} else if (data.star == 1) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
|
||||
}
|
||||
//满星效果
|
||||
node.l_manxing.active = data.star == 3 ? true : false
|
||||
if (data.star == 3) {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
|
||||
} else {
|
||||
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
|
||||
}
|
||||
}
|
||||
GButton.BandClick(node, ()=>{
|
||||
this.changeLevel(idx)
|
||||
}, this)
|
||||
}
|
||||
|
||||
|
||||
//切换关卡
|
||||
changeLevel(idx:number, force:boolean = false) {
|
||||
if (this.curLevelIdx == idx && !force) {
|
||||
return
|
||||
}
|
||||
this.curLevelIdx = idx
|
||||
let data = this.levelData[idx]
|
||||
//名字
|
||||
Utils.setString(this._nodeTab.labNpcName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(this._nodeTab.labNpcTalk, data.description)
|
||||
//是否解锁
|
||||
if (data.is_unlock) {
|
||||
Utils.setString(this._nodeTab.labStart1, "游戏开始")
|
||||
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
|
||||
} else {
|
||||
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
|
||||
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
|
||||
}
|
||||
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
let videoPath = HttpUnit.GetBgVideoUrl(data.characterFullLengthPortrait) //视频路径
|
||||
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath, videoPath:videoPath, videoType: VideoRoleType.Idle})
|
||||
}
|
||||
|
||||
|
||||
//region 开始游戏
|
||||
onStartClick() {
|
||||
Utils.Log("点击开始游戏");
|
||||
|
||||
this.finishGuide()
|
||||
|
||||
if (this.curLevelIdx == 0) {
|
||||
console.error("当前关卡为0,此关卡是占位用的")
|
||||
return
|
||||
}
|
||||
|
||||
let data = this.levelData[this.curLevelIdx]
|
||||
let level_id = data.id
|
||||
GameManager.EndGame()
|
||||
|
||||
//未解锁
|
||||
if (data.is_unlock != true) {
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
|
||||
} else {
|
||||
this.lvUnlockId = level_id
|
||||
SubManager.ShowCommonAdDialog({
|
||||
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
|
||||
strAd: "观看广告",
|
||||
strLeft: "返回",
|
||||
adCallback: () => {
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 2)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
return
|
||||
}
|
||||
|
||||
//检测存档
|
||||
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
|
||||
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
|
||||
if (_data) {
|
||||
if (_data.level.status == E_TalkStatusType.talking) {
|
||||
this._continueLevel(level_id, _data)
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
} else {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
} else {
|
||||
SubManager.ShowConfirm({
|
||||
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
strYes: "确认",
|
||||
strNo: "返回",
|
||||
yesCallback: () => {
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
}
|
||||
//开始新关卡
|
||||
private _startNewLevel(level_id) {
|
||||
|
||||
if (HttpUnit.GetXiangqinTickets() <= 0) {
|
||||
SubManager.ShowPrompt("今日相亲次数已用完");
|
||||
return;
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
})
|
||||
}
|
||||
//region 继续关卡存档
|
||||
private _continueLevel(level_id, data) {
|
||||
|
||||
// //测试代码
|
||||
// if (true) {
|
||||
// let img = "132"
|
||||
// HttpUnit.ins.sendZhencangId({record_id:data.record_id, level_id:level_id, img:img}, (_data) => {
|
||||
// if (_data) {
|
||||
// SubManager.ShowPrompt("测试 获得珍藏卡:" + img)
|
||||
// GameManager.refreshZhencangCanget()
|
||||
// }
|
||||
// })
|
||||
// return
|
||||
// }
|
||||
|
||||
|
||||
SubManager.ShowConfirm({
|
||||
content: "检测到进行中的记录,是否继续?",
|
||||
strYes: "继续",
|
||||
strNo: "重新开始",
|
||||
yesCallback: () => {
|
||||
//继续对话
|
||||
let lvCfg = this.levelData[this.curLevelIdx]
|
||||
let t_xindong = 0
|
||||
let t_jidong = 0
|
||||
let t_gandong = 0
|
||||
let t_xihuan = 0
|
||||
let t_taoyan = 0
|
||||
|
||||
//聊天记录
|
||||
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
let msg = data.messages || []
|
||||
for (let i = 0; i < msg.length; i++) {
|
||||
let m = msg[i]
|
||||
let talkData: I_NpcTalkBack = {
|
||||
aiEmoji: m.ai_emoji,
|
||||
aiResponse: m.ai_response,
|
||||
aiScore: m.ai_score || 0,
|
||||
aiBaseScore: m.ai_base_score || 0,
|
||||
aiAdditionalScore: m.ai_additional_score || 0,
|
||||
isFinished: m.is_finished,
|
||||
sourceCnt: m.source_cnt,
|
||||
userInput: m.user_input,
|
||||
judgement: m.judgement,
|
||||
}
|
||||
GameManager.CurNpcTalkData = talkData
|
||||
GameManager.AddStepScore(m.ai_score) //记录本次分数
|
||||
GameManager.AddTalkRecord({talk:m.user_input, isMe:true, score:-1, scoreBase:-1, scoreAdditional:0})
|
||||
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false, score:m.ai_score, scoreBase:talkData.aiBaseScore, scoreAdditional:talkData.aiAdditionalScore})
|
||||
if (m.judgement == 0) {
|
||||
t_xindong++
|
||||
t_xihuan++
|
||||
} else if (m.judgement == 2) {
|
||||
t_taoyan++
|
||||
}
|
||||
if (m.ai_score >= 90) {
|
||||
t_jidong++
|
||||
}
|
||||
if (m.ai_score >= 100) {
|
||||
t_gandong++
|
||||
}
|
||||
}
|
||||
|
||||
GameManager.CurLevelId = level_id
|
||||
GameManager.CurLevelData = data.level
|
||||
GameManager.RecordId = data.record_id
|
||||
GameManager.srouceCnt = data.level.current_cnt
|
||||
GameManager.xindongCishu = t_xindong
|
||||
GameManager.jidongCishu = t_jidong
|
||||
GameManager.gandongCishu = t_gandong
|
||||
GameManager.npcFixTalkCountXihuan = t_xihuan
|
||||
GameManager.npcFixTalkCountTaoyan = t_taoyan
|
||||
GameManager.TurnToStage(E_TalkStage.myTalk)
|
||||
GameManager.I.connetSorcket(data.record_id) //连接socket
|
||||
this.setUIVisible(false)
|
||||
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
|
||||
},
|
||||
noCallback: () => {
|
||||
//结束上一次聊天
|
||||
HttpUnit.ins.sendLevelRestartReport({record_id: data.record_id}, (data) => {
|
||||
console.log("结束上一次聊天")
|
||||
})
|
||||
//重新开始
|
||||
this._startNewLevel(level_id)
|
||||
}
|
||||
})
|
||||
}
|
||||
/**手动解锁关卡后进入 */
|
||||
enterLevelAfterUnlock() {
|
||||
this._startNewLevel(this.lvUnlockId)
|
||||
this.lvUnlockId = ""
|
||||
}
|
||||
|
||||
|
||||
//点击客服
|
||||
onKefuClick() {
|
||||
SDKManager.OpenKefu()
|
||||
}
|
||||
|
||||
//增加相亲次数
|
||||
onAddTZClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
|
||||
type: E_AD_TARGET.xiangqin, //加相亲次数
|
||||
content: GlobalValue.XiangQinAdTipsStr,
|
||||
adCallback: ()=>{
|
||||
SDKManager.show_reward_video_ad(this.node.uuid, 1)
|
||||
},
|
||||
shareCallback: ()=>{
|
||||
SDKManager.show_reward_share(this.node.uuid, 1)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
//心动回忆
|
||||
onTujianClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Tujian_UI")
|
||||
}
|
||||
|
||||
//设置
|
||||
onSettingClick() {
|
||||
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
|
||||
}
|
||||
|
||||
//gm
|
||||
onGMClick() {
|
||||
ViewManager.I.openBundlesView("UI/GM_UI")
|
||||
}
|
||||
|
||||
//领取珍藏奖励
|
||||
onRewardClick() {
|
||||
if (GameManager.zhencangCanget.length == 0) {
|
||||
SubManager.ShowConfirm({
|
||||
content: "暂无可领取的奖励,任意关卡任意聊天达到 100 分即可领取奖励",
|
||||
hideNo: true, //隐藏取消按钮
|
||||
yesCallback: () => {
|
||||
}
|
||||
})
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/TujianReward_UI")
|
||||
}
|
||||
|
||||
//点击抖音侧边栏按钮
|
||||
onBDSidebarClick() {
|
||||
if (!SDKManager.isByteDance()) {
|
||||
//不是抖音平台
|
||||
return
|
||||
}
|
||||
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
|
||||
}
|
||||
|
||||
|
||||
//region 引导相关
|
||||
private _guideInterval: number = 0.3 //引导间隔
|
||||
//重置引导节点显示
|
||||
private resetGuide() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this._nodeTab.guideStep2.active = false
|
||||
this._nodeTab.guideHandNode.active = false
|
||||
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
|
||||
}
|
||||
//检查引导
|
||||
private checkGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
this.doGuideStep1()
|
||||
}
|
||||
//引导步骤1 显示介绍弹窗
|
||||
private doGuideStep1() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep1.active = true
|
||||
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
|
||||
},this._guideInterval)
|
||||
|
||||
}
|
||||
//引导步骤2 显示手
|
||||
private doGuideStep2() {
|
||||
GameRootUI.DisableOper(this._guideInterval)
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
this._nodeTab.guideStep2.active = true
|
||||
|
||||
this.scheduleOnce(() => {
|
||||
let tempNode = instantiate(this.GuidePageItem)
|
||||
let tntf = tempNode.getComponent(UITransform)
|
||||
let wsize = view.getVisibleSize()
|
||||
tntf.setContentSize(wsize.width, tntf.height)
|
||||
//0号是占位的,从1开始
|
||||
for (let i=1; i<this.levelData.length; i++) {
|
||||
let data = this.levelData[i]
|
||||
if (data.is_unlock) {
|
||||
let node: any = instantiate(tempNode)
|
||||
this.guidePageView.addPage(node)
|
||||
Utils.parseNode(node)
|
||||
//背景图
|
||||
let bgPath = `bg/${data.bgImage}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideBg.getComponent(Sprite), bgPath, "Raw")
|
||||
//角色立绘
|
||||
let rolePath = `role/${data.characterFullLengthPortrait}`
|
||||
ResManager.I.changeBundleSpriteFrame(node.guideRole.getComponent(Sprite), rolePath, "Raw")
|
||||
//名字
|
||||
Utils.setString(node.guideName, data.characterName)
|
||||
//介绍
|
||||
Utils.setString(node.guideDesc, data.description)
|
||||
} else {
|
||||
break
|
||||
}
|
||||
}
|
||||
GButton.RemoveAndBandClick(this._nodeTab.gs2BtnKaishi, this.onGuideKaishiClick, this);
|
||||
}, 0.1)
|
||||
|
||||
// this._nodeTab.guideHandNode.active = true
|
||||
// this._nodeTab.btnStart.parent = this._nodeTab.startParent2
|
||||
}, this._guideInterval)
|
||||
}
|
||||
//引导完成
|
||||
private finishGuide() {
|
||||
if (PlayerDataManager.I.GuideMainFinished) {
|
||||
return
|
||||
}
|
||||
PlayerDataManager.I.SetGuideMainFinish(true)
|
||||
this.resetGuide()
|
||||
}
|
||||
//翻页容器事件回调
|
||||
guidePageViewEvent(param1, param2) {
|
||||
// console.log("guidePageViewEvent", param1, param2)
|
||||
this._nodeTab.gs2Zhisk.active = false
|
||||
let pageIdx = this.guidePageView.curPageIdx
|
||||
this.changeLevel(pageIdx+1)
|
||||
}
|
||||
//引导 下一步
|
||||
onGuide1OkClick() {
|
||||
this._nodeTab.guideStep1.active = false
|
||||
this.doGuideStep2()
|
||||
}
|
||||
//引导 开始游戏
|
||||
onGuideKaishiClick() {
|
||||
// this.finishGuide()
|
||||
|
||||
// let pageIdx = this.guidePageView.curPageIdx
|
||||
// let data = this.levelData[pageIdx+1]
|
||||
// let level_id = data.id
|
||||
// GameManager.EndGame()
|
||||
|
||||
// SubManager.ShowConfirm({
|
||||
// content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
|
||||
// strYes: "确认",
|
||||
// strNo: "返回",
|
||||
// yesCallback: () => {
|
||||
// this._startNewLevel(level_id)
|
||||
// }
|
||||
// })
|
||||
|
||||
this.onStartClick()
|
||||
}
|
||||
}
|
||||
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 848 KiB |
@@ -0,0 +1,134 @@
|
||||
{
|
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"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "63ba0407-591d-4389-8090-78961470932d",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "63ba0407-591d-4389-8090-78961470932d@6c48a",
|
||||
"displayName": "kukla_disgust",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "63ba0407-591d-4389-8090-78961470932d",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "63ba0407-591d-4389-8090-78961470932d@f9941",
|
||||
"displayName": "kukla_disgust",
|
||||
"id": "f9941",
|
||||
"name": "spriteFrame",
|
||||
"userData": {
|
||||
"trimType": "none",
|
||||
"trimThreshold": 1,
|
||||
"rotated": false,
|
||||
"offsetX": 0,
|
||||
"offsetY": 0,
|
||||
"trimX": 0,
|
||||
"trimY": 0,
|
||||
"width": 925,
|
||||
"height": 1189,
|
||||
"rawWidth": 925,
|
||||
"rawHeight": 1189,
|
||||
"borderTop": 0,
|
||||
"borderBottom": 0,
|
||||
"borderLeft": 0,
|
||||
"borderRight": 0,
|
||||
"packable": true,
|
||||
"pixelsToUnit": 100,
|
||||
"pivotX": 0.5,
|
||||
"pivotY": 0.5,
|
||||
"meshType": 0,
|
||||
"vertices": {
|
||||
"rawPosition": [
|
||||
-462.5,
|
||||
-594.5,
|
||||
0,
|
||||
462.5,
|
||||
-594.5,
|
||||
0,
|
||||
-462.5,
|
||||
594.5,
|
||||
0,
|
||||
462.5,
|
||||
594.5,
|
||||
0
|
||||
],
|
||||
"indexes": [
|
||||
0,
|
||||
1,
|
||||
2,
|
||||
2,
|
||||
1,
|
||||
3
|
||||
],
|
||||
"uv": [
|
||||
0,
|
||||
1189,
|
||||
925,
|
||||
1189,
|
||||
0,
|
||||
0,
|
||||
925,
|
||||
0
|
||||
],
|
||||
"nuv": [
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
0,
|
||||
0,
|
||||
1,
|
||||
1,
|
||||
1
|
||||
],
|
||||
"minPos": [
|
||||
-462.5,
|
||||
-594.5,
|
||||
0
|
||||
],
|
||||
"maxPos": [
|
||||
462.5,
|
||||
594.5,
|
||||
0
|
||||
]
|
||||
},
|
||||
"isUuid": true,
|
||||
"imageUuidOrDatabaseUri": "63ba0407-591d-4389-8090-78961470932d@6c48a",
|
||||
"atlasUuid": ""
|
||||
},
|
||||
"ver": "1.0.12",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
}
|
||||
},
|
||||
"userData": {
|
||||
"type": "sprite-frame",
|
||||
"hasAlpha": true,
|
||||
"fixAlphaTransparencyArtifacts": false,
|
||||
"redirect": "63ba0407-591d-4389-8090-78961470932d@6c48a"
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,134 @@
|
||||
{
|
||||
"ver": "1.0.27",
|
||||
"importer": "image",
|
||||
"imported": true,
|
||||
"uuid": "bb823c93-a4cd-4443-92d8-a8737a6da5fe",
|
||||
"files": [
|
||||
".json",
|
||||
".png"
|
||||
],
|
||||
"subMetas": {
|
||||
"6c48a": {
|
||||
"importer": "texture",
|
||||
"uuid": "bb823c93-a4cd-4443-92d8-a8737a6da5fe@6c48a",
|
||||
"displayName": "allie_shy",
|
||||
"id": "6c48a",
|
||||
"name": "texture",
|
||||
"userData": {
|
||||
"wrapModeS": "clamp-to-edge",
|
||||
"wrapModeT": "clamp-to-edge",
|
||||
"imageUuidOrDatabaseUri": "bb823c93-a4cd-4443-92d8-a8737a6da5fe",
|
||||
"isUuid": true,
|
||||
"visible": false,
|
||||
"minfilter": "linear",
|
||||
"magfilter": "linear",
|
||||
"mipfilter": "none",
|
||||
"anisotropy": 0
|
||||
},
|
||||
"ver": "1.0.22",
|
||||
"imported": true,
|
||||
"files": [
|
||||
".json"
|
||||
],
|
||||
"subMetas": {}
|
||||
},
|
||||
"f9941": {
|
||||
"importer": "sprite-frame",
|
||||
"uuid": "bb823c93-a4cd-4443-92d8-a8737a6da5fe@f9941",
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"displayName": "allie_shy",
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"id": "f9941",
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"name": "spriteFrame",
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"userData": {
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"trimX": 0,
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"trimY": 0,
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"width": 925,
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"height": 1189,
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"rawHeight": 1189,
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"borderTop": 0,
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"borderBottom": 0,
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"borderLeft": 0,
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"borderRight": 0,
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"packable": true,
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"pivotX": 0.5,
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},
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"imported": true,
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"files": [
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],
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"subMetas": {}
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}
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},
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"userData": {
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"type": "sprite-frame",
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"hasAlpha": true,
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"redirect": "bb823c93-a4cd-4443-92d8-a8737a6da5fe@6c48a"
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}
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}
|
||||
Reference in New Issue
Block a user