This commit is contained in:
2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
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import { _decorator, AssetManager, assetManager, Component, Node, director, Prefab, resources, Sprite, SpriteFrame, Texture2D, v2, SpriteAtlas, ImageAsset, instantiate, AudioClip, Asset, JsonAsset, Material } from 'cc';
const { ccclass, property } = _decorator;
@ccclass('ResManager')
export default class ResManager {
private static _I: ResManager = null;
public static get I(): ResManager {
if (!ResManager._I) {
ResManager._I = new ResManager();
}
return ResManager._I;
}
/**切换场景 */
enterScene(i_sceneName: string) {
director.loadScene(i_sceneName, () => { });
}
/** 场景-跳转到主界面场景*/
goMainScene() {
this.enterScene('MainScene');
}
/** 场景-跳转到游戏场景*/
goGameScene() {
this.enterScene('GameScene');
}
/** 场景-跳转到自定义场景*/
goCustomScene(sceneName:string) {
this.enterScene(sceneName);
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
// /**加载bundle */
// loadBundle(bundleName, cb?) {
// let bundle = assetManager.getBundle(bundleName)
// if (bundle) { cb && cb(bundle); return; }
// assetManager.loadBundle(bundleName, (err: Error, _bundle: AssetManager.Bundle) => {
// if (!err) {
// cb && cb(_bundle);
// }
// });
// }
/**移除bundle */
removeBundle(bundleName) {
let bundle = assetManager.getBundle(bundleName);
if (bundle) {
bundle.releaseAll();
assetManager.removeBundle(bundle);
}
}
/**预加载bundle中的PB*/
preLoadSubpackagePrefab(url: string, cb) {
let bundle = assetManager.getBundle("PB");
if (bundle){
bundle.preload(url, Prefab, (err, res) => {
if (err) {
console.log(err);
return
}
cb && cb();
});
} else {
assetManager.loadBundle("PB", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.preLoadSubpackagePrefab(url, cb);
});
}
}
/**预加载bundle中的文件*/
preLoadSubpackageFile(url: string, pkgName: string, ftype, succCB, failCB) {
let bundle = assetManager.getBundle(pkgName);
if (bundle){
bundle.preload(url, ftype, (err, res) => {
if (err) {
console.log(err);
failCB && failCB(err);
return
}
succCB && succCB();
});
} else {
assetManager.loadBundle(pkgName, (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
failCB && failCB(err);
return
}
this.preLoadSubpackageFile(url, pkgName, ftype, succCB, failCB);
});
}
}
/** 加载bundle中的PB*/
loadSubpackagePrefab(url: string, cb) {
let bundle = assetManager.getBundle("PB");
if (bundle){
bundle.load(url, Prefab, (err, res: Prefab) => {
if (err) {
console.log(err);
return
}
let cc_N = instantiate(res);
cb && cb(cc_N);
});
}else{
assetManager.loadBundle("PB", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.loadSubpackagePrefab(url, cb);
});
}
}
/**获取pb节点 */
getPrefab(path: string, cb: Function, target: Node) {
this.loadSubpackagePrefab(path, (pb: Prefab) => {
if (target && !target.isValid) {
pb.destroy()
return;
}
pb['path'] = path;
cb && cb(pb);
});
}
/** 加载bundle中的PB*/
loadSubpackage3DModel(url: string, cb) {
let bundle = assetManager.getBundle("Model3D");
if (bundle){
bundle.load(url, Prefab, (err, res: Prefab) => {
if (err) {
console.log(err);
return
}
let cc_N = instantiate(res);
cb && cb(cc_N);
});
}else{
assetManager.loadBundle("Model3D", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.loadSubpackage3DModel(url, cb);
});
}
}
/** 改变图片--bundle资源 sprite-frame类型的图片*/
changeBundleSpriteFrame(spt: Sprite, url: string, packageName: string, cb: Function = null) {
if (!spt || !url) return;
let bundle = assetManager.getBundle(packageName);
if (bundle){
bundle.load(url + "/spriteFrame", SpriteFrame, (err, res: SpriteFrame) => {
if (err) {
console.log(err);
return
}
if (!spt.isValid) {
return;
}
spt.spriteFrame = res;
cb && cb(res);
});
}else{
assetManager.loadBundle(packageName, (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.changeBundleSpriteFrame(spt, url, packageName, cb);
});
}
}
/** 改变图片--bundle资源 texture类型的图片*/
changeBundleTexture(spt: Sprite, url: string, packageName: string, cb: Function = null) {
if (!spt || !url) return;
let bundle = assetManager.getBundle(packageName);
if (bundle){
bundle.load(url + "/texture", Texture2D, (err, res: Texture2D) => {
if (err) {
console.log(err);
return
}
if (!spt.isValid) {
return;
}
let spriteFrame = new SpriteFrame()
spriteFrame.texture = res
spt.spriteFrame = spriteFrame;
cb && cb(res);
});
}else{
assetManager.loadBundle(packageName, (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.changeBundleTexture(spt, url, packageName, cb);
});
}
}
/** 加载bundle中的音频文件*/
getBundleAudio(url: string, cb) {
let bundle = assetManager.getBundle("Audio");
if (bundle){
bundle.load(url, AudioClip, (err, res: AudioClip) => {
if (err) {
console.log(err);
return
}
cb && cb(res);
});
}else{
assetManager.loadBundle("Audio", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.getBundleAudio(url, cb);
});
}
}
/** 加载bundle中的配置表*/
loadSubpackageDataTable(url: string, cb) {
let bundle = assetManager.getBundle("DataTable");
if (bundle){
bundle.load(url, JsonAsset, (err, res: JsonAsset) => {
if (err) {
console.log(err);
return
}
cb && cb(res);
});
}else{
assetManager.loadBundle("DataTable", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.loadSubpackagePrefab(url, cb);
});
}
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** 加载远程资源*/
loadRemoteAudio(url: string, cb: Function = null) {
assetManager.loadRemote<AudioClip>(url, (err, res: AudioClip) => {
if (err) {
console.error(err);
return
}
cb && cb(res);
})
}
/** 加载远程资源*/
// private loadRemoteRes1(url1: string, suffix: string = 'png', cb) {
// let tempStrArr: Array<string> = url1.split(".");
// let aimStr = url1;
// if (tempStrArr.length > 1) {
// aimStr = tempStrArr[0];
// }
// let url: string = `http://tk3h5.hgwl710.com/Fish/DEV/TS/Res/`;
// url += aimStr + '.' + suffix;
// if (url1.includes("://")) { url = url1 }
// assetManager.loadRemote<ImageAsset>(url, { cacheEnabled: true }, (err, res: ImageAsset) => {
// if (!err) {
// const spriteFrame = new SpriteFrame();
// const texture = new Texture2D();
// texture.image = res;
// spriteFrame.texture = texture;
// cb && cb(spriteFrame);
// }
// })
// }
/**
* 获取远程图片资源并设置
* @param spt 要设置的节点
* @param url url地址
* @param suffix 图片后缀名
* @param cb 回调函数
*/
changeRemoteSpriteFrame(spt: Sprite, url: string, suffix: string = 'png', cb: Function = null) {
if (!spt || !url) return;
assetManager.loadRemote<ImageAsset>(url, {ext: '.'+suffix}, (err, res: ImageAsset) => {
if (err) {
console.log(err);
return
}
if (!spt.isValid) {
return;
}
const spriteFrame = new SpriteFrame();
const texture = new Texture2D();
texture.image = res;
spriteFrame.texture = texture;
spt.spriteFrame = spriteFrame;
cb && cb(res);
})
}
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
/** 加载resources里的PB path:不带后缀*/
private loadResourcePrefab(path: string, cb) {
resources.load(path, Prefab, (err, res: Prefab) => {
if (!err) {
cb && cb(res);
} else {
// loader.rlease(path);
}
})
}
/** 加载resources里的图片*/
private loadResourceRes(path: string, cb) {
resources.load(path, ImageAsset, (err, res: ImageAsset) => {
if (err) {
console.log(err);
return
}
cb && cb(res);
})
}
/** 加载resources里图集里的图片*/
// 加载 SpriteAtlas(图集),并且获取其中的一个 SpriteFrame
// 注意 atlas 资源文件(plist)通常会和一个同名的图片文件(png)放在一个目录下, 所以需要在第二个参数指定资源类型
private loadResourceAtlas(sptName: string, path: string, cb) {
resources.load(path, SpriteAtlas, (err, res: SpriteAtlas) => {
const frame = res.getSpriteFrame(sptName);
if (!err) {
cb && cb(frame);
} else {
// loader.release(path);
}
});
}
/** 改变图片--resources里sprite-frame类型的图片*/
changeResourceSpriteFrame(spt: Sprite, path: string, cb: Function = null) {
if (!spt || !path) return;
resources.load(path + "/spriteFrame", SpriteFrame, (err, res: SpriteFrame) => {
if (err) {
console.log(err);
return
}
if (!spt.isValid) {
return;
}
spt.spriteFrame = res;
cb && cb(res);
})
}
/** 改变图片--resources里texture类型的图片*/
changeResourceTexture(spt: Sprite, path: string, cb: Function = null) {
if (!spt || !path) return;
resources.load(path + "/texture", Texture2D, (err, res: Texture2D) => {
if (err) {
console.log(err);
return
}
if (!spt.isValid) {
return;
}
let spriteFrame = new SpriteFrame()
spriteFrame.texture = res
spt.spriteFrame = spriteFrame;
cb && cb(res);
})
}
//设置图片置灰
SetGray(spt: Sprite, isGray: boolean) {
//cc.assetManager.builtins.getBuiltin("material", "builtin-" + name)
if (isGray) {
let bundle = assetManager.getBundle("Materials");
if (bundle){
bundle.load("ui_sprite_gray", Material, (err, res: Material) => {
if (err) {
console.log(err);
return
}
// spt.setSharedMaterial(res, 0)
spt.customMaterial = res
});
}else{
assetManager.loadBundle("Materials", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.SetGray(spt, isGray);
});
}
} else {
// spt.setSharedMaterial(null, 0)
spt.customMaterial = null
}
}
/**设置图片模糊*/
SetBlur(spt: Sprite, isBule: boolean) {
if (isBule) {
let bundle = assetManager.getBundle("Materials");
if (bundle){
bundle.load("mohu", Material, (err, res: Material) => {
if (err) {
console.log(err);
return
}
// spt.setSharedMaterial(res, 0)
spt.customMaterial = res
console.log("设置图片模糊!")
});
}else{
assetManager.loadBundle("Materials", (err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
return
}
this.SetGray(spt, isBule);
});
}
} else {
// spt.setSharedMaterial(null, 0)
spt.customMaterial = null
}
}
}
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import { _decorator, instantiate, isValid, Label, Node, Prefab, Sprite } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import AudioManager from '../../Main/Manager/AudioManager';
import Utils from '../../Main/Common/Utils';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameRootUI from '../../Main/Common/GameRootUI';
import ResManager from '../../Main/Manager/ResManager';
import HttpUnit from '../../Main/Common/HttpUnit';
import { SDKManager } from '../../Main/Channel/SDKManager';
import ScrollViewList from '../../Main/Common/ScrollViewList';
import GameManager, { E_TalkStage, E_TalkStatusType } from '../../Main/Manager/GameManager';
import { I_LevelConfig } from '../../Main/Config/CommonConfig';
import SubManager from '../SubManager';
import { ByteDanceSDK } from '../../Main/Channel/bdSDK';
import GlobalValue from '../../Main/Common/GlobalValue';
import PlayerDataManager from '../../Main/Manager/PlayerDataManager';
import { E_AD_TARGET } from './TalkAdDialog';
const { ccclass, property } = _decorator;
//主界面
@ccclass('Start_UI')
export class Start_UI extends li_BaseView {
@property(ScrollViewList)
private Level_List: ScrollViewList = null
@property(Prefab)
private Level_Item: Prefab = null
private itemClone: any = null
private _nodeTab: any = {};
private _data;
private levelData: I_LevelConfig[] = []; //关卡数据
private curLevelIdx: number = 0; //当前关卡Idx
private lvUnlockId: string = ""; //解锁关卡id
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.itemClone = instantiate(this.Level_Item)
this.Level_List.setTemplateItem(this.itemClone)
Utils.setString(this._nodeTab.labNpcName, "")
Utils.setString(this._nodeTab.labNpcTalk, "")
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
Utils.addInnerEL(InnerMsgCode.UI_BD_Sidebar, this, this.resiveBDSidebar)
}
start() {
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this, 10002);
GButton.BandClick(this._nodeTab.btnAddTZCount, this.onAddTZClick, this);
GButton.BandClick(this._nodeTab.tzCountNode, this.onAddTZClick, this);
GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
GButton.BandClick(this._nodeTab.btnBDSidebar, this.onBDSidebarClick, this);
GButton.BandClick(this._nodeTab.btnGM, this.onGMClick, this);
SDKManager.register_video_reward(this.node.uuid, (tag:number)=>{
console.log("视频广告回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserAd({type:1}, (data) => {
SubManager.ShowPrompt("观看视频成功,获得相亲次数")
this.refreshXiangqinTicket()
})
} else if (tag == 2) {
// 解锁关卡
HttpUnit.ins.levelUnlock({level_id: this.lvUnlockId}, (data) => {
// SubManager.ShowPrompt("关卡解锁成功")
this.refreshLevelList()
this.enterLevelAfterUnlock()
})
}
})
SDKManager.register_share_reward(this.node.uuid, (tag:number)=>{
console.log("分享回调", tag)
if (tag == 1) {
// 加次数
HttpUnit.ins.setUserShare({type:1}, (data) => {
SubManager.ShowPrompt("分享成功,获得相亲次数")
this.refreshXiangqinTicket()
})
}
})
AudioManager.I.PlayMusic(1, true) //背景乐
GameRootUI.InitDisableOperUI(false)
GameRootUI.InitCrossUI(false)
this.setUIVisible(true)
//设置按钮
if (GlobalValue.GMSwtitch) {
this._nodeTab.btnSetting.active = true
this._nodeTab.btnGM.active = true
} else {
this._nodeTab.btnSetting.active = false
this._nodeTab.btnGM.active = false
}
//抖音侧边栏
this._nodeTab.btnBDSidebar.active = false
if (SDKManager.isByteDance()) {
this.refreshBdSidebarUI()
ByteDanceSDK.CheckSidebarState((state) =>{
if (state == true) {
this.refreshBdSidebarUI()
}
})
}
//判断玩家权限是否已获取
if (!HttpUnit.IsLogin()) {
HttpUnit.ins.login((loginData) => {
console.log("主界面: 获取授权并登录成功!")
this.userInited()
})
} else {
this.userInited()
}
//判断是否需要显示引导
this.resetGuide()
this.checkGuide()
}
update(deltaTime: number) {
}
//GM界面关闭消息
resiveGMClose(data) {
Utils.Log("收到GM界面关闭消息")
}
//退出聊天消息
resiveTalkBack(data) {
Utils.Log("收到退出聊天消息")
AudioManager.I.PlayMusic(1, true) //背景乐
this.setUIVisible(true)
this.refreshLevelList()
HttpUnit.ins.getUserData((userData) => {
this.refreshXiangqinTicket()
})
}
//抖音侧边栏消息
resiveBDSidebar(data) {
this.refreshBdSidebarUI()
}
//增加相亲次数
private doAddXiangqinCnt(add:number = 1) {
}
//显示主界面UI
setUIVisible(vis: boolean) {
this._nodeTab.UIRoot.active = vis
}
//刷新抖音侧边栏按钮显示状态
refreshBdSidebarUI() {
if (!SDKManager.isByteDance()) {
//不是抖音平台,不显示
this._nodeTab.btnBDSidebar.active = false
return
}
let stage = ByteDanceSDK.SidebarState
if (stage == 1) {
//前往
this._nodeTab.btnBDSidebar.active = true
// Utils.setString(this._nodeTab.labBDSidebar, "前往抖音侧边栏")
} else if (stage == 2) {
//从侧边栏返回
this._nodeTab.btnBDSidebar.active = false
// Utils.setString(this._nodeTab.labBDSidebar, "领取抖音侧边栏")
} else {
//版本不支持
this._nodeTab.btnBDSidebar.active = false
}
}
//刷新玩家信息完毕
userInited() {
this.refreshSdkUI()
this.refreshLevelList()
this.refreshXiangqinTicket()
}
//刷新剩余相亲次数
private refreshXiangqinTicket() {
let xqnum = HttpUnit.GetXiangqinTickets()
// let xqmax = HttpUnit.GetXiangqinMaxTickets()
Utils.setString(this._nodeTab.labTZCount, xqnum + "")
Utils.setString(this._nodeTab.labBtnTZCount, "" + xqnum)
}
//刷新关卡列表
private refreshLevelList() {
HttpUnit.ins.getLevelList((levelList) => {
if (levelList) {
GameManager.SetLevelCfg(levelList)
this.levelData = levelList
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
this.Level_List.numItems = this.levelData.length
if (this.curLevelIdx < 1) {
this.curLevelIdx = 1
for (let i = 1; i < this.levelData.length; i++) {
if (this.levelData[i].is_unlock == true) {
if (this.curLevelIdx < i) {
this.curLevelIdx = i
}
} else {
break
}
}
if (this.curLevelIdx > 2) {
this.Level_List.scrollTo(this.curLevelIdx-2)
}
}
this.changeLevel(this.curLevelIdx, true)
}
})
}
//刷新SDK相关的UI
refreshSdkUI() {
console.log("主界面:刷新SDK相关的UI...")
SDKManager.getUserInfo((data) => {
//头像
let spt = this._nodeTab.headIcon.getComponent(Sprite)
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
//名字
let nickName = this._nodeTab.nickName.getComponent(Label)
nickName.string = data.nickName
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
})
//刷新id
let id = HttpUnit.GetID()
Utils.setString(this._nodeTab.userId, `ID:${id}`)
}
//关卡列表渲染
onRenderItemList(node: any, idx: number) {
if(!isValid(node)) {return}
if (!node.inited) {
node.inited = true;
Utils.parseNode(node);
}
GButton.RemoveClick(node)
//第一个是占位用的
if (idx == 0) {
node.l_rotateN.active = false
node.zhanweiNode.active = true
return
}
node.l_rotateN.active = true
node.zhanweiNode.active = false
let data = this.levelData[idx]
//头像
let headPath = `headLevel/${data.icon}`
ResManager.I.changeBundleSpriteFrame(node.head1.getComponent(Sprite), headPath, "Raw")
//解锁状态
node.lockNode.active = data.is_unlock ? false : true
node.unlockNode.active = data.is_unlock ? true : false
if (data.is_unlock) {
//分数
Utils.setString(node.labScore, data.score)
//星级
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
} else if (data.star == 2) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
} else if (data.star == 1) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
}
//满星效果
node.l_manxing.active = data.star == 3 ? true : false
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
}
}
GButton.BandClick(node, ()=>{
this.changeLevel(idx)
}, this)
}
//切换关卡
changeLevel(idx:number, force:boolean = false) {
if (this.curLevelIdx == idx && !force) {
return
}
this.curLevelIdx = idx
let data = this.levelData[idx]
//名字
Utils.setString(this._nodeTab.labNpcName, data.characterName)
//介绍
Utils.setString(this._nodeTab.labNpcTalk, data.description)
//是否解锁
if (data.is_unlock) {
Utils.setString(this._nodeTab.labStart1, "游戏开始")
Utils.setString(this._nodeTab.labStart2, "GAME\nSTART")
} else {
Utils.setString(this._nodeTab.labStart1, "解锁关卡")
Utils.setString(this._nodeTab.labStart2, "UNLOCK\nGAME")
}
let bgPath = `bg/${data.bgImage}`
let rolePath = `role/${data.characterFullLengthPortrait}`
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
}
//region 开始游戏
onStartClick() {
Utils.Log("点击开始游戏");
this.finishGuide()
if (this.curLevelIdx == 0) {
console.error("当前关卡为0,此关卡是占位用的")
return
}
let data = this.levelData[this.curLevelIdx]
let level_id = data.id
GameManager.EndGame()
//未解锁
if (data.is_unlock != true) {
if (HttpUnit.GetXiangqinTickets() <= 0) {
SubManager.ShowPrompt("今日相亲次数已耗尽,无法提前解锁更多关卡");
} else {
this.lvUnlockId = level_id
SubManager.ShowCommonAdDialog({
content: "关卡未解锁,需要通过本关卡的前置关卡,或观看广告提前解锁关卡,并消耗 1 点相亲次数进入关卡",
strAd: "观看广告",
strLeft: "返回",
adCallback: () => {
SDKManager.show_reward_video_ad(this.node.uuid, 2)
}
})
}
return
}
//检测存档
if (GlobalValue.LvHuancun && data.record_id && data.record_id != "") {
HttpUnit.ins.getTalkStage({record_id: data.record_id}, (_data) => {
if (_data) {
if (_data.level.status == E_TalkStatusType.talking) {
this._continueLevel(level_id, _data)
} else {
this._startNewLevel(level_id)
}
} else {
this._startNewLevel(level_id)
}
})
} else {
SubManager.ShowConfirm({
content: `确认消耗 1 点“相亲次数” 开始与【${data.name}】相亲吗?`,
strYes: "确认",
strNo: "返回",
yesCallback: () => {
this._startNewLevel(level_id)
}
})
}
}
//开始新关卡
private _startNewLevel(level_id) {
if (HttpUnit.GetXiangqinTickets() <= 0) {
SubManager.ShowPrompt("今日相亲次数已用完");
return;
}
GameManager.CurLevelId = level_id
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
GameManager.CurLevelData = data.level
GameManager.RecordId = data.record_id
GameManager.I.connetSorcket(data.record_id) //连接socket
this.setUIVisible(false)
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
})
}
//region 继续关卡存档
private _continueLevel(level_id, data) {
SubManager.ShowConfirm({
content: "检测到进行中的记录,是否继续?",
strYes: "继续",
strNo: "重新开始",
yesCallback: () => {
//继续对话
let lvCfg = this.levelData[this.curLevelIdx]
let t_xindong = 0
let t_xihuan = 0
let t_taoyan = 0
//聊天记录
GameManager.AddTalkRecord({talk:lvCfg.prologueMessage, isMe:false})
let msg = data.messages || []
for (let i = 0; i < msg.length; i++) {
let m = msg[i]
GameManager.AddStepScore(m.ai_score) //记录本次分数
GameManager.AddTalkRecord({talk:m.user_input, isMe:true})
GameManager.AddTalkRecord({talk:m.ai_response, isMe:false})
if (m.judgement == 0) {
t_xindong++
t_xihuan++
} else if (m.judgement == 2) {
t_taoyan++
}
}
GameManager.CurLevelId = level_id
GameManager.CurLevelData = data.level
GameManager.RecordId = data.record_id
GameManager.srouceCnt = data.level.current_cnt
GameManager.xindongCishu = t_xindong
GameManager.npcFixTalkCountXihuan = t_xihuan
GameManager.npcFixTalkCountTaoyan = t_taoyan
GameManager.TurnToStage(E_TalkStage.myTalk)
GameManager.I.connetSorcket(data.record_id) //连接socket
this.setUIVisible(false)
AudioManager.I.StopMusic() //停止背景音乐,进去后播放当前关卡音乐
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
},
noCallback: () => {
//重新开始
this._startNewLevel(level_id)
}
})
}
/**手动解锁关卡后进入 */
enterLevelAfterUnlock() {
this._startNewLevel(this.lvUnlockId)
this.lvUnlockId = ""
}
//增加相亲次数
onAddTZClick() {
ViewManager.I.openBundlesView("UI/StartUI/TalkAdDialog", {
type: E_AD_TARGET.xiangqin, //加相亲次数
content: GlobalValue.XiangQinAdTipsStr,
adCallback: ()=>{
SDKManager.show_reward_video_ad(this.node.uuid, 1)
},
shareCallback: ()=>{
SDKManager.show_reward_share(this.node.uuid, 1)
}
})
}
//设置
onSettingClick() {
ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
}
//gm
onGMClick() {
ViewManager.I.openBundlesView("UI/GM_UI")
}
//点击抖音侧边栏按钮
onBDSidebarClick() {
if (!SDKManager.isByteDance()) {
//不是抖音平台
return
}
ViewManager.I.openBundlesView("UI/StartUI/BDSidebar_UI")
}
//region 引导相关
private _guideInterval: number = 0.5 //引导间隔
//重置引导节点显示
private resetGuide() {
this._nodeTab.guideStep1.active = false
this._nodeTab.guideStep2.active = false
this._nodeTab.guideHandNode.active = false
this._nodeTab.btnStart.parent = this._nodeTab.startParent1
}
//检查引导
private checkGuide() {
if (PlayerDataManager.I.GuideMainFinished) {
return
}
this.doGuideStep1()
}
//引导步骤1 显示介绍弹窗
private doGuideStep1() {
GameRootUI.DisableOper(this._guideInterval)
this.scheduleOnce(() => {
this._nodeTab.guideStep1.active = true
GButton.RemoveAndBandClick(this._nodeTab.btnGs1Ok, this.onGuide1OkClick, this);
},this._guideInterval)
}
//引导步骤2 显示手
private doGuideStep2() {
GameRootUI.DisableOper(this._guideInterval)
this.scheduleOnce(() => {
this._nodeTab.guideStep2.active = true
this._nodeTab.guideHandNode.active = true
this._nodeTab.btnStart.parent = this._nodeTab.startParent2
},this._guideInterval)
}
//引导完成
private finishGuide() {
if (PlayerDataManager.I.GuideMainFinished) {
return
}
PlayerDataManager.I.SetGuideMainFinish(true)
this.resetGuide()
}
onGuide1OkClick() {
this._nodeTab.guideStep1.active = false
this.doGuideStep2()
}
}
@@ -0,0 +1,134 @@
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"importer": "image",
"imported": true,
"uuid": "c566bf67-f451-4eb3-988d-f1c9d4f557a9",
"files": [
".jpg",
".json"
],
"subMetas": {
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"importer": "texture",
"uuid": "c566bf67-f451-4eb3-988d-f1c9d4f557a9@6c48a",
"displayName": "danyu_stage_bg",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "c566bf67-f451-4eb3-988d-f1c9d4f557a9",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
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"height": 1280,
"rawWidth": 996,
"rawHeight": 1280,
"borderTop": 0,
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"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
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},
"isUuid": true,
"imageUuidOrDatabaseUri": "c566bf67-f451-4eb3-988d-f1c9d4f557a9@6c48a",
"atlasUuid": ""
},
"ver": "1.0.12",
"imported": true,
"files": [
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"subMetas": {}
}
},
"userData": {
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After

Width:  |  Height:  |  Size: 17 KiB

@@ -0,0 +1,11 @@
//消息枚举
export enum InnerMsgCode {
GM_UI_Close, //关闭GM界面
SceneLayerBgUp, //刷新场景背景图
UI_Talk_Back, //从聊天界面返回
UI_BD_Sidebar, //抖音侧边栏状态刷新
Data_UserInfo_Up, //用户信息更新
Data_NpcTalkBack, //NPC对话返回
}