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import { _decorator, instantiate, Label, Node, Prefab, Sprite, tween, UIOpacity, UITransform } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import Utils from '../../Main/Common/Utils';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameManager from '../../Main/Manager/GameManager';
import ResManager from '../../Main/Manager/ResManager';
import { SDKManager } from '../../Main/Channel/SDKManager';
const { ccclass, property } = _decorator;
//聊天记录界面
@ccclass('Record_UI')
export class Record_UI extends li_BaseView {
@property(Prefab)
private talkNpcItem: Prefab = null;
@property(Prefab)
private talkUserItem: Prefab = null;
private _nodeTab: any = {};
private _data;
private itemNodeList: any[] = [];
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
// Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
}
start() {
GButton.BandClick(this._nodeTab.btnBack, ()=>{
this.doClose();
}, this);
let lvCfg = GameManager.getLevelCfg(GameManager.CurLevelId)
//npc名字
Utils.setString(this._nodeTab.npcName, lvCfg.name)
for (let i=0; i<GameManager.TalkRecordList.length; i++) {
let info = GameManager.TalkRecordList[i];
let titem = info.isMe ? this.talkUserItem : this.talkNpcItem;
let itemClone:any = instantiate(titem);
this._nodeTab.talkLay.addChild(itemClone);
Utils.parseNode(itemClone);
//头像
let spt = itemClone.headIcon.getComponent(Sprite)
if (info.isMe) {
SDKManager.getUserInfo((data) => {
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
})
} else {
let headPath = `head/${lvCfg.characterAvatar}`
ResManager.I.changeBundleSpriteFrame(spt.getComponent(Sprite), headPath, "Raw")
}
//对话文本
Utils.setString(itemClone.labTalk, info.talk)
this.itemNodeList.push(itemClone);
//动作
let kuangOpa:UIOpacity = itemClone.kuang.getComponent(UIOpacity)
kuangOpa.opacity = 0;
let tdelay = i * 0.05;
tween(kuangOpa)
.delay(0.1 + tdelay)
.to(0.2, { opacity: 255 })
.start();
}
//延迟一下,设置文本换行模式
this.scheduleOnce(()=>{
for (let i=0; i<this.itemNodeList.length; i++) {
let item = this.itemNodeList[i];
let labTf:UITransform = item.labTalk.getComponent(UITransform);
let lab:Label = item.labTalk.getComponent(Label);
if (labTf.height < 50) { //小于50,说明没换行,改为自动宽度
lab.overflow = Label.Overflow.NONE;
} else {
lab.overflow = Label.Overflow.RESIZE_HEIGHT;
}
}
}, 0.1)
//延迟一下,调整文本框的宽度。高度由layout自动调整
this.scheduleOnce(()=>{
for (let i=0; i<this.itemNodeList.length; i++) {
let item = this.itemNodeList[i];
let labTf:UITransform = item.labTalk.getComponent(UITransform);
let kuangTf:UITransform = item.kuang.getComponent(UITransform);
kuangTf.width = labTf.width + 30;
}
}, 0.15)
}
update(deltaTime: number) {
}
}
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import { randomRange, view } from "cc";
import GlobalValue from "../Common/GlobalValue";
import SubManager from "../../Sub/SubManager";
import { I_SDK_UserInfo_Callback } from "./SDKManager";
//广告ID
const wx_banner_ad_unit_id = 'test'
const wx_splash_ad_unit_id = 'test'
const wx_video_ad_unit_id = 'test'
export class KSSDK{
static g_InGameScene = null; //游戏场景值
private wx_video:any = null;
private wx_splash:any = null;
private wx_banner:any = null;
private wx_video_callback:Function = null;
private wx_video_tag:number = null;
private wx_gameClub:any = null; //游戏圈按钮
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
//初始化
init(cb: Function = null) {
// 保持屏幕常亮
// window['ks'].setKeepScreenOn({ keepScreenOn: true });
//获取小游戏冷启动时的参数 热启动参数通过 ks.onShow 接口获取。
let launchOption = window['ks'].getLaunchOptionsSync();
KSSDK.g_InGameScene = launchOption.from;
console.log('init 快手 - 进入游戏的场景值', launchOption);
// //显示分享按钮
// window['ks'].showShareMenu({
// withShareTicket: true,
// menus: ["shareAppMessage", "shareTimeline"],
// });
// window['ks'].onShareAppMessage(() => {
// return this.shareInfo();
// });
// window['ks'].onShareTimeline(() => {
// return this.shareInfo();
// })
//小游戏回到前台
window['ks'].onShow(this.onWxShow.bind(this));
//小游戏被隐藏 记个时间
window['ks'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video(); //初始化视频广告
this.init_splash(); //初始化插屏广告
this.init_banner(); //初始化Banner广告 弹窗广告
cb && cb();
}
//小游戏回到前台
onWxShow(data: any) {
console.log("快手 onShow回调:", data)
if (data) {
//启动小游戏时传入的参数 object
if (data.query) {
GlobalValue.ShareTocusid = data.query.ShareCode
}
//游戏启动场景 string
if (data.from) {
}
}
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
/**获取用户授权状态
* @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo
*/
checkAutoSetting(autoKey:string, cb:Function = null) {
window['ks'].getSetting({
success(res:any) {
console.log("快手 - 检测权限状态 succ:", res)
if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("快手 - 检测权限状态 fail:", res)
cb && cb(false)
}
})
}
/**
* 获取个人信息
*/
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
var self = this;
window['ks'].getSetting({
success(res:any) {
console.log("快手 - 获取授权信息成功:", res);
let isScope = res.authSetting['scope.userInfo']
if (isScope) {
window['ks'].getUserInfo({
success: (res2) => {
console.log("快手 - 获取用户信息成功:", res2);
cb && cb({avatarUrl:res2.userInfo.avatarUrl, nickName:res2.userInfo.nickName})
},
fail: (error) => {
console.log("快手 - 获取用户信息失败:", error);
}
})
} else {
//向用户发起授权请求
window['ks'].authorize({
scope: 'scope.userInfo',
success: (res) => {
console.log("快手 - 发起授权请求成功:", res);
self.getUserInfo(cb)
},
fail: (error) => {
console.log("快手 - 发起授权请求失败: ", error);
}
})
}
},
fail: (error) => {
console.log("快手 - 获取授权信息失败: ", error);
// cb && cb({avatarUrl:"", nickName:""})
}
})
}
//微信登录
login(cb: Function = null) {
window['ks'].login({
success: (res) => {
console.log('快手 - 登录成功', res.code);
cb && cb({ platform:1, code: res.code });
},
fail(res: any) {
console.log(`快手 login 调用失败`, res);
cb && cb({ platform:1, code: null });
},
});
}
//初始化视频广告
private init_video() {
this.wx_video = window['ks'].createRewardedVideoAd({
adUnitId: wx_video_ad_unit_id
});
this.wx_video.onError((err) => {
console.log('onError event emit', err);
});
this.wx_video.onClose(res => {
console.log('onClose event emit',res);
// 用户点击了【关闭广告】按钮
// 小于 2.1.0 的基础库版本,res 是一个 undefined
if ((res && res.isEnded) || res === undefined) {
// 正常播放结束,可以下发游戏奖励
if (this.wx_video_callback) {
this.wx_video_callback(this.wx_video_tag);
}
}
else {
// 播放中途退出,不下发游戏奖励
//wx_video_callback(-1);
}
});
}
//初始化插屏广告
private init_splash() {
// 创建插屏广告实例,提前初始化
if (window['ks'].createInterstitialAd){
this.wx_splash = window['ks'].createInterstitialAd({
adUnitId: wx_splash_ad_unit_id
});
this.wx_splash.onError((err) => {
console.log('splash onError event emit', err);
});
this.wx_splash.onClose(res => {
console.log('splash onClose event emit', res);
});
}
}
//初始化Banner
private init_banner() {
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (wx_video_ad_unit_id == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
return;
}
if (this.wx_video) {
this.wx_video_callback = callback;
this.wx_video_tag = tag;
let p = this.wx_video.show()
p.then(function(result){
// 激励视频展示成功
console.log(`快手 show rewarded video ad success, result is ${result}`)
}).catch(function(error){
// 激励视频展示失败
console.log(`快手 show rewarded video ad failed, error is ${error}`)
})
// this.wx_video.load()
// .then(() => {
// this.wx_video.show()
// .catch(err => {
// this.wx_video.load()
// .then(() => this.wx_video.show())
// })
// })
}
}
//显示插屏
show_splash() {
if (this.wx_splash) {
let p = this.wx_splash.show()
p.then(function(result){
// 插屏广告展示成功
console.log(`快手 show interstitial ad success, result is ${result}`)
}).catch(function(error){
// 插屏广告展示失败
console.log(`快手 show interstitial ad failed, error is ${error}`)
if (error.code === -10005) {
// 表明当前app版本不支持插屏广告,可以提醒用户升级app版本
}
})
}
}
//显示Banner
show_banner() {
if (this.wx_banner) {
this.wx_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.wx_banner) {
this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//分享信息
shareInfo() {
return {
templateId: undefined, //分享模版id,不传走默认分享文案
//查询字符串,从这条转发消息进入后,可通过 ks.getLaunchOptionsSync() 或 ks.onShow() 获取启动参数中的 query。必须是 key1=val1&key2=val2 的格式。
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.success = null;
info.fail = null;
this.ShareCb = info;
window['ks'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
let windowinfo = window['ks'].getSystemInfoSync();
return {width:windowinfo.screenWidth, height: windowinfo.screenHeight};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
if (true) {
console.log("显示游戏圈,快手暂不支持");
return
}
// if (this.wx_gameClub) {
// this.wx_gameClub.show();
// }else {
// let windowinfo = window['ks'].getSystemInfoSync();
// let x = windowinfo.screenWidth * leftRatio;
// let y = windowinfo.screenHeight * topRatio;
// let w = windowinfo.screenWidth * widthRatio; //按钮宽高
// let h = windowinfo.screenHeight * heightRatio;
// console.log("游戏圈按钮配置:", windowinfo, leftRatio, topRatio, widthRatio, heightRatio, x, y, w, h);
// this.wx_gameClub = window['ks'].createGameClubButton({
// type: 'string',
// text: '',
// // type: 'image',
// icon: 'green',
// style: {
// left: x, //这个坐标对应UI上的按钮时,按钮要勾选适配
// top: y,
// width: w,
// height: h,
// },
// })
// }
}
//隐藏游戏圈
hide_gameClub() {
console.log("隐藏游戏圈");
if (this.wx_gameClub) {
this.wx_gameClub.hide();
}
}
}
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