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2025-07-17 17:18:21 +08:00
commit 1ffc1b5cf0
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import { randomRange } from "cc"
import GlobalValue from "../Common/GlobalValue"
import { I_SDK_UserInfo, I_SDK_UserInfo_Callback, SDKManager } from "./SDKManager"
import SubManager from "../../Sub/SubManager"
import Utils from "../Common/Utils"
import { InnerMsgCode } from "../Config/InnerMsgCode"
import HttpUnit from "../Common/HttpUnit"
//广告ID
const AD_AWARD = "1ntrdiqhmdket7v5fe"
const AD_SPLASH = "test"
const AD_BANNER = "test"
const AD_BANNER_INTERVAL = 30
const AD_BANNER_HEIGHT = 130
export class ByteDanceSDK{
private bd_video:any = null;
private bd_splash:any = null;
private bd_banner:any = null;
private bd_video_callback:Function = null;
private bd_video_tag:number = null;
private ShareSTime: any;
private ShareCb: any; //分享回调
private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"]
/**侧边栏状态 =0不显示 =1显示前往按钮 =2从侧边栏返回 =3奖励已领取 */
private static _SidebarState:number = 0;
public static get SidebarState():number{
return ByteDanceSDK._SidebarState;
}
/**检测侧边栏功能是否可用 */
public static CheckSidebarState(cb:Function=null){
if (HttpUnit.IsBDSidebarReceive()) {
ByteDanceSDK._SidebarState = 3;
cb && cb(true);
return;
}
if (ByteDanceSDK._SidebarState > 0){
cb && cb(true);
return;
}
window['tt'].checkScene({
scene: "sidebar",
success: (res) => {
console.log("抖音 检测侧边栏功能->", res)
if (res.isExist == true) {
if (ByteDanceSDK._SidebarState == 0) {
ByteDanceSDK._SidebarState = 1
}
}
cb && cb(res.isExist == true);
},
fail: (res) => {
console.log("抖音 检测侧边栏功能失败->", res)
cb && cb(false);
}
})
}
/**前往侧边栏 */
public static GotoSidebar(cb:Function = null){
console.log("抖音 正在前往侧边栏...")
window["tt"].navigateToScene({
scene: "sidebar",
success(res) {
console.log("抖音 前往侧边栏 成功")
cb && cb(true);
},
fail(res) {
console.log("抖音 前往侧边栏 失败", res)
}
})
}
//初始化
init(cb: Function = null) {
console.log("init 抖音 初始化...")
// 保持屏幕常亮
window["tt"].setKeepScreenOn({
keepScreenOn: true,
success(res) {
},
fail(res) {
},
});
//小游戏回到前台
window['tt'].onShow((res)=>{
console.log("抖音 小游戏回到前台->", res)
if (!res) {
return;
}
// console.log("启动参数:", res.query);
// console.log("来源信息:", res.refererInfo);
// console.log("场景值:", res.scene);
// console.log("启动场景字段:", res.launch_from, ", ", res.location);
//返回小游戏场景值
if (res.query && res.query.ShareCode) {
GlobalValue.ShareTocusid = res.query.ShareCode
}
//从侧边栏返回
if (res.launch_from == "homepage" && res.location == "sidebar_card") {
console.log("从侧边栏返回, SidebarState=", ByteDanceSDK._SidebarState)
if (ByteDanceSDK._SidebarState == 1) {
ByteDanceSDK._SidebarState = 2
Utils.sendInnerMsg(InnerMsgCode.UI_BD_Sidebar, {})
//获取奖励
HttpUnit.ins.getBDSidebarReward({}, (data) => {
Utils.sendInnerMsg(InnerMsgCode.Data_BDSidebarReward, {})
SubManager.ShowConfirm({
content: "侧边栏奖励领取成功,相亲次数+1",
hideNo: true, //隐藏取消按钮
yesCallback: () => {
}
})
})
}
}
//处理分享事件
if (this.ShareCb) {
if (this.ShareSTime) {
let nT = new Date().getTime();
console.log("分享时间差 计算:",nT, this.ShareSTime);
if (nT - this.ShareSTime > 1500) {
let cb = this.ShareCb.succ
cb && cb()
} else {
this.tostErr()
}
}
this.ShareCb = null;
}
});
//小游戏被隐藏 记个时间
window['tt'].onHide(() => {
if (this.ShareCb) {
this.ShareSTime = new Date().getTime();
console.log("分享时间差 记录:", this.ShareSTime);
}
});
this.init_video();
this.init_splash();
this.init_banner();
this.qiangzhiUpdata(); //检测更新
cb && cb();
}
//分享失败
tostErr() {
let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) )
SubManager.ShowPrompt(this.shareTxt[rint])
if (this.ShareCb) {
let cb = this.ShareCb.fail
cb && cb()
}
}
//检查权限
checkAutoSetting(autoKey:string, cb:Function = null) {
// cb && cb(true);
if (autoKey == "userInfo") {
autoKey = "scope.userInfo"
}
window['tt'].authorize({
scope: autoKey,
success(res:any) {
console.log("抖音 - 检测权限状态 succ:", JSON.stringify(res))
if (autoKey == "scope.userInfo" && res.data['scope.userInfo']) {
cb && cb(true)
} else {
cb && cb(false)
}
},
fail(res:any) {
console.log("抖音 - 检测权限状态 fail:",JSON.stringify(res))
cb && cb(false)
}
})
}
//获取用户信息
getUserInfo(cb:I_SDK_UserInfo_Callback = null) {
// cb && cb({ nickName:"", avatarUrl:"" });
//getUserProfile报错未找到
window["tt"].getUserInfo({
force: false, //当宿主未登录时,是否强制拉起登录框
success(res) {
console.log("抖音 - 获取用户信息成功:", res);
cb && cb({avatarUrl:res.userInfo.avatarUrl, nickName:res.userInfo.nickName}) //encryptedData
},
fail(res) {
console.log("抖音 - 获取用户信息失败", res);
},
})
}
//region 登录
login(cb: Function = null) {
// cb && cb({ platform:2, code: null });
window["tt"].login({
force: false, //未登录时, 是否强制调起登录框
success(res) {
console.log(`抖音 - 登录成功 code=${res.code}, anonymousCode=${res.anonymousCode}`);
cb && cb({ platform:2, code: res.code });
},
fail(res) {
console.log(`抖音 - 登录失败`, res);
cb && cb({ platform:2, code: null });
},
})
}
private init_banner() {
if (AD_BANNER as any == "test") {
console.log("抖音 横幅广告id未配置,跳过此类型初始化")
return
}
if (!window["tt"] || !window["tt"].createBannerAd) return
const systemInfo = window["tt"].getSystemInfoSync();
//if (systemInfo.appName.toUpperCase() == 'DOUYIN') return
//if (systemInfo.appName.toUpperCase() == 'TOUTIAO' && systemInfo.platform == "ios") return
if (systemInfo.appName.toUpperCase() == 'DOUYIN' || systemInfo.platform == "ios") return
const { windowWidth, windowHeight } = window["tt"].getSystemInfoSync();
var targetBannerAdWidth = 128+ 100
var targetBannerAdHeight = AD_BANNER_HEIGHT
// 创建一个居于屏幕底部正中的广告
this.bd_banner = window["tt"].createBannerAd({
adUnitId: AD_BANNER,
adIntervals: AD_BANNER_INTERVAL,
style: {
width: targetBannerAdWidth,
left:(windowWidth - targetBannerAdWidth) / 2,
top: windowHeight - targetBannerAdHeight
},
});
// 尺寸调整时会触发回调
// 注意:如果在回调里再次调整尺寸,要确保不要触发死循环!!!
this.bd_banner.onResize(size => {
this.bd_banner.style.left = (windowWidth - size.width) / 2;
this.bd_banner.style.top = windowHeight - size.height;
});
// bd_banner.onLoad(() => {
// bd_banner
// .show()
// .then(() => {
// console.log("init_banner 广告显示成功");
// })
// .catch((err) => {
// console.log("init_banner 广告组件出现问题", err);
// });
// })
}
private init_splash() {
this.preload_splash()
}
private preload_splash() {
if (AD_SPLASH as any == "test") {
console.log("抖音 插屏广告id未配置,跳过此类型初始化")
return
}
if (!window["tt"] || !window["tt"].createInterstitialAd) return
if (this.bd_splash) {
if (this.bd_splash['custom_show_stautus']) {
this.bd_splash.destroy()
this.bd_splash = null
} else {
if (!this.bd_splash['custom_load_stautus']) {
this.bd_splash
.load()
.catch(err => {
console.log("preload_splash err:",err);
})
}
}
}
if (this.bd_splash) return
// 创建插屏广告实例,会自动进行一次load
this.bd_splash = window["tt"].createInterstitialAd({
adUnitId: AD_SPLASH
})
this.bd_splash.onLoad(function(){
this.bd_splash['custom_load_stautus'] = true
})
this.bd_splash.onClose(function(){
this.bd_splash.destroy()
this.bd_splash = null
this.preload_splash()
})
this.bd_splash.onError(function(err){
console.log("bd_splash err:",err)
})
}
private init_video() {
if (AD_AWARD as any == "test") {
console.log("抖音 激励广告id未配置,跳过此类型初始化")
return
}
if (!window["tt"] || !window["tt"].createRewardedVideoAd) return
this.bd_video = window["tt"].createRewardedVideoAd({
adUnitId: AD_AWARD,
});
this.bd_video.onClose(res => {
if (res.isEnded) {
if (this.bd_video_callback) {
this.bd_video_callback(this.bd_video_tag);
}
}
SDKManager.video_ad_back();
});
this.bd_video.onError((err) => {
});
}
//显示视频广告
show_video(callback:Function, tag:number) {
if (AD_AWARD as any == 'test') {
console.log('未接入广告ID,视频广告请求直接返回');
callback && callback();
SDKManager.video_ad_back();
return;
}
if (!this.bd_video) return
this.bd_video_callback = callback;
this.bd_video_tag = tag
this.bd_video
.load()
.then(() => {
this.bd_video.show()
})
.catch(err => {
});
}
//显示插屏
show_splash() {
//已加载 未展示
if (this.bd_splash && this.bd_splash['custom_load_stautus'] && !this.bd_splash['custom_show_stautus']) {
this.bd_splash.show().then(() => {
this.bd_splash['custom_show_stautus'] = true
console.log("插屏广告展示成功");
})
} else {
console.log("插屏广告展示失败");
this.preload_splash()
}
}
//显示Banner
show_banner() {
if (this.bd_banner) {
this.bd_banner.show(); //banner 默认隐藏(hide) 要打开
}
}
//隐藏Banner
hide_banner() {
if (this.bd_banner) {
this.bd_banner.hide(); //banner 默认隐藏(hide) 要打开
}
}
//移除
clear_banner() {
if (this.bd_banner) {
this.bd_banner.destroy(); //banner 默认隐藏(hide) 要打开
this.bd_banner = null;
}
}
//分享信息
shareInfo() {
return {
title: "告白契约", //Resource.getText(_shareInfo.invite_des),
query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(),
}
}
//主动拉起分享
show_share(rewardCB?:Function) {
// rewardCB && rewardCB()
console.log("主动拉起分享");
let info:any = this.shareInfo();
info.succ = rewardCB;
info.success = (res) => {
console.log("抖音 主动拉起分享成功", res);
}
info.fail = (err) => {
console.log("抖音 主动拉起分享失败", err);
}
// info.complete = (res) => {
// console.log("抖音 主动拉起分享完成", res);
// }
this.ShareCb = info;
window['tt'].shareAppMessage(info);
}
//获取设备分辨率
getWindowSize() {
return {width:screen.width, height: screen.height};
}
//显示游戏圈
show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) {
}
//隐藏游戏圈
hide_gameClub() {
}
//检查是否支持base64音频播放
checkSupportBase64Audio() {
return true;
}
//播放base64音频
private _innerAudioContext: any = null;
private _iacIdx = 0 //音频播放索引
playBase64Audio(base64, loop) {
if (!this.checkSupportBase64Audio()) {
return;
}
let substring = base64;
let qianzhui = "data:audio/x-wav;base64,"
if(base64.startsWith(qianzhui)) {
substring = base64.substring(qianzhui.length, base64.length)
}
let self = this;
const fs = window['tt'].getFileSystemManager();
//1.删除上一个音频
const lastPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在删除上一个音频 ->", lastPath);
fs.removeSavedFile({
filePath: lastPath,
success(res) {
console.log("抖音 删除上一个音频成功", res);
},
fail(err) {
console.log("抖音 删除上一个音频失败", err);
},
complete(res) {
console.log("抖音 删除上一个音频完成", res);
//2.保存当前音频
//这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字
self._iacIdx++;
const audioPath = window['tt'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3`
console.log("抖音 正在保存本次音频 ->", audioPath);
fs.writeFile({
filePath: audioPath,
data: substring,
encoding: 'base64',
success(res) {
if (self._innerAudioContext == null){
self._innerAudioContext = window['tt'].createInnerAudioContext();
// 添加播放结束的回调
self._innerAudioContext.onEnded(() => {
console.log("抖音 AI语音播放结束")
self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态
self._innerAudioContext.destroy(); // 销毁音频实例
self._innerAudioContext = null;
});
}
console.log("抖音 播放base64音频", audioPath)
self._innerAudioContext.src = audioPath;
self._innerAudioContext.play(); // 开始播放音频
},
fail(err) {
console.log("抖音 保存本次音频失败", err);
}
})
}
})
}
//region版本更新检测
//微信开发者工具上可以通过「编译模式」下的「下次编译模拟更新」开关来调试
qiangzhiUpdata() {
if (window['tt'].getUpdateManager == null) {
console.log("抖音 没有更新管理器", window['tt'].getUpdateManager)
return;
}
const updateManager = window['tt'].getUpdateManager();
//监听向微信后台请求检查更新结果事件。微信在小程序每次启动(包括热启动)时自动检查更新,不需由开发者主动触发。
updateManager.onCheckForUpdate((res) => {
// 请求完新版本信息的回调
console.log("抖音 检查是否有新版本:", res.hasUpdate)
});
//监听小程序有版本更新事件。客户端主动触发下载(无需开发者触发),下载成功后回调
updateManager.onUpdateReady(async () => {
window['tt'].showModal({
title: '更新提示',
content: '新版本已经准备好,是否重启应用?',
success: function (res) {
if (res.confirm) {
// 新的版本已经下载好,调用 applyUpdate 应用新版本并重启
updateManager.applyUpdate()
}
}
})
});
//监听小程序更新失败事件。小程序有新版本,客户端主动触发下载(无需开发者触发),下载失败(可能是网络原因等)时回调
updateManager.onUpdateFailed(function (err) {
console.log("抖音 新版本下载失败", err)
})
}
//客服功能是否支持
kefuSupport() {
console.log("抖音 不支持联系客服")
return false;
}
//进入联系客服
openKefu() {
console.log("抖音 进入联系客服")
}
//region 友盟+
umaInit() {
}
//友盟统计是否开启
umaSwt() {
return false;
}
//友盟事件统计
umaEvent(eventName: string, value: any = {}) {
}
}
@@ -0,0 +1,134 @@
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"importer": "image",
"imported": true,
"uuid": "42ae3f14-f1e6-4658-a103-4e8123951e05",
"files": [
".jpg",
".json"
],
"subMetas": {
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"uuid": "42ae3f14-f1e6-4658-a103-4e8123951e05@6c48a",
"displayName": "hessian_2_cg",
"id": "6c48a",
"name": "texture",
"userData": {
"wrapModeS": "clamp-to-edge",
"wrapModeT": "clamp-to-edge",
"imageUuidOrDatabaseUri": "42ae3f14-f1e6-4658-a103-4e8123951e05",
"isUuid": true,
"visible": false,
"minfilter": "linear",
"magfilter": "linear",
"mipfilter": "none",
"anisotropy": 0
},
"ver": "1.0.22",
"imported": true,
"files": [
".json"
],
"subMetas": {}
},
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"importer": "sprite-frame",
"uuid": "42ae3f14-f1e6-4658-a103-4e8123951e05@f9941",
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"id": "f9941",
"name": "spriteFrame",
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"trimThreshold": 1,
"rotated": false,
"offsetX": 0,
"offsetY": 0,
"trimX": 0,
"trimY": 0,
"width": 996,
"height": 1280,
"rawWidth": 996,
"rawHeight": 1280,
"borderTop": 0,
"borderBottom": 0,
"borderLeft": 0,
"borderRight": 0,
"packable": true,
"pixelsToUnit": 100,
"pivotX": 0.5,
"pivotY": 0.5,
"meshType": 0,
"vertices": {
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"imageUuidOrDatabaseUri": "42ae3f14-f1e6-4658-a103-4e8123951e05@6c48a",
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After

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@@ -0,0 +1,233 @@
import { _decorator, instantiate, isValid, Label, Node, Prefab, Sprite } from 'cc';
import { GButton } from '../../Main/Common/GButton';
import AudioManager from '../../Main/Manager/AudioManager';
import Utils from '../../Main/Common/Utils';
import { ViewManager } from '../../Main/Manager/ViewManager';
import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
import li_BaseView from '../../Main/Common/li_BaseView';
import GameRootUI from '../../Main/Common/GameRootUI';
import ResManager from '../../Main/Manager/ResManager';
import HttpUnit from '../../Main/Common/HttpUnit';
import { SDKManager } from '../../Main/Channel/SDKManager';
import ScrollViewList from '../../Main/Common/ScrollViewList';
import GameManager from '../../Main/Manager/GameManager';
import { I_LevelConfig } from '../../Main/Config/CommonConfig';
import SubManager from '../SubManager';
const { ccclass, property } = _decorator;
//主界面
@ccclass('Start_UI')
export class Start_UI extends li_BaseView {
@property(ScrollViewList)
private Level_List: ScrollViewList = null
@property(Prefab)
private Level_Item: Prefab = null
private itemClone: any = null
private _nodeTab: any = {};
private _data;
private levelData: I_LevelConfig[] = []; //关卡数据
private curLevelIdx: number = 0; //当前关卡Idx
//----重写父类接口---------------------------------------
onLoadCT() {
this.registerListenner();
Utils.parseNode(this.node, this._nodeTab)
this.itemClone = instantiate(this.Level_Item)
this.Level_List.setTemplateItem(this.itemClone)
Utils.setString(this._nodeTab.labNpcName, "")
Utils.setString(this._nodeTab.labNpcTalk, "")
}
openUIDataCT(data: any): void {
this._data = data
}
registerListenner() {
Utils.addInnerEL(InnerMsgCode.GM_UI_Close, this, this.resiveGMClose)
Utils.addInnerEL(InnerMsgCode.UI_Talk_Back, this, this.resiveTalkBack)
}
start() {
GButton.BandClick(this._nodeTab.btnStart, this.onStartClick, this);
// GButton.BandClick(this._nodeTab.btnSetting, this.onSettingClick, this);
AudioManager.I.PlayMusic(1, true) //背景乐
GameRootUI.InitDisableOperUI(false)
GameRootUI.InitCrossUI(false)
this.setUIVisible(true)
//判断玩家权限是否已获取
if (!HttpUnit.IsLogin()) {
HttpUnit.ins.login((loginData) => {
console.log("主界面: 获取授权并登录成功!")
this.userInited()
})
} else {
this.userInited()
}
}
update(deltaTime: number) {
}
//GM界面关闭消息
resiveGMClose(data) {
Utils.Log("收到GM界面关闭消息")
}
//退出聊天消息
resiveTalkBack(data) {
Utils.Log("收到退出聊天消息")
this.setUIVisible(true)
}
//显示主界面UI
setUIVisible(vis: boolean) {
this._nodeTab.UIRoot.active = vis
}
//刷新玩家信息完毕
userInited() {
this.refreshSdkUI()
//初始化关卡列表
HttpUnit.ins.getLevelList((levelList) => {
if (levelList) {
GameManager.SetLevelCfg(levelList)
this.levelData = levelList
this.levelData.unshift({} as any) //在最前面插入一个占位数据,用于数组排版显示
this.Level_List.numItems = this.levelData.length
this.curLevelIdx = 1
this.changeLevel(this.curLevelIdx, true)
}
})
}
//刷新SDK相关的UI
refreshSdkUI() {
console.log("主界面:刷新SDK相关的UI...")
SDKManager.getUserInfo((data) => {
//头像
let spt = this._nodeTab.headIcon.getComponent(Sprite)
ResManager.I.changeRemoteSpriteFrame(spt, data.avatarUrl)
//名字
let nickName = this._nodeTab.nickName.getComponent(Label)
nickName.string = data.nickName
console.log("主界面 设置头像和名字:", data.avatarUrl, data.nickName)
})
}
//关卡列表渲染
onRenderItemList(node: any, idx: number) {
if(!isValid(node)) {return}
if (!node.inited) {
node.inited = true;
Utils.parseNode(node);
}
//第一个是占位用的
if (idx == 0) {
node.l_rotateN.active = false
return
}
node.l_rotateN.active = true
let data = this.levelData[idx]
//头像
//解锁状态
node.lockNode.active = data.is_unlock ? false : true
node.unlockNode.active = data.is_unlock ? true : false
if (data.is_unlock) {
//分数
Utils.setString(node.labScore, data.score)
//星级
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_11", "Zhujiemian")
} else if (data.star == 2) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_10", "Zhujiemian")
} else if (data.star == 1) {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_9", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_xingji.getComponent(Sprite), "zjm_8", "Zhujiemian")
}
//满星效果
node.l_manxing.active = data.star == 3 ? true : false
if (data.star == 3) {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_6", "Zhujiemian")
} else {
ResManager.I.changeBundleSpriteFrame(node.l_bg.getComponent(Sprite), "zjm_5", "Zhujiemian")
}
}
GButton.RemoveAndBandClick(node, ()=>{
this.changeLevel(idx)
}, this)
}
//切换关卡
changeLevel(idx:number, force:boolean = false) {
if (this.curLevelIdx == idx && !force) {
return
}
this.curLevelIdx = idx
let data = this.levelData[idx]
//名字
Utils.setString(this._nodeTab.labNpcName, data.name)
//介绍
Utils.setString(this._nodeTab.labNpcTalk, data.description)
let bgPath = "bg"+idx
let rolePath = "role"+idx
Utils.sendInnerMsg(InnerMsgCode.SceneLayerBgUp, {bgPath:bgPath, rolePath:rolePath})
}
//开始游戏
onStartClick() {
Utils.Log("点击开始游戏");
// //测试代码
// if (true) {
// this.setUIVisible(false)
// ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
// return
// }
if (this.curLevelIdx == 0) {
console.error("当前关卡为0,此关卡是占位用的")
return
}
let data = this.levelData[this.curLevelIdx]
//未解锁
if (data.is_unlock != true) {
SubManager.ShowPrompt("关卡未解锁")
return
}
let level_id = data.id
GameManager.CurLevelId = level_id
GameManager.ClearStepData()
GameManager.ClearTalkRecord()
HttpUnit.ins.levelStart({level_id:level_id}, (data) => {
this.setUIVisible(false)
GameManager.CurStepData = data.level
GameManager.RecordId = data.record_id
GameManager.AddStepData(data.level)
ViewManager.I.openBundlesView("UI/StartUI/Talk_UI")
})
}
// //设置
// onSettingClick() {
// ViewManager.I.openBundlesView("UI/StartUI/Setting_UI")
// }
}
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