init
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import { _decorator, isValid, Node, Sprite, Toggle, tween, UIOpacity, UITransform, Vec3, view } from 'cc';
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import { GButton } from '../../Main/Common/GButton';
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import Utils from '../../Main/Common/Utils';
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import { InnerMsgCode } from '../../Main/Config/InnerMsgCode';
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import li_BaseView from '../../Main/Common/li_BaseView';
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import GameManager from '../../Main/Manager/GameManager';
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import ResManager from '../../Main/Manager/ResManager';
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import { tj_huiyi } from './tj_huiyi';
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import GameRootUI from '../../Main/Common/GameRootUI';
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import { tj_zhencang } from './tj_zhencang';
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import { tj_jilu } from './tj_jilu';
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import HttpUnit from '../../Main/Common/HttpUnit';
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const { ccclass, property } = _decorator;
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/**宠物主界面页签类型 */
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export enum TujianPageType {
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None, //未知
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huiyi, //心动回忆
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zhencang, //私房珍藏
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jilu, //相遇记录
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}
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//心动回忆界面
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@ccclass('Tujian_UI')
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export class Tujian_UI extends li_BaseView {
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private _nodeTab: any = {};
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private _data;
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private _pageType: TujianPageType = TujianPageType.huiyi;
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private tgHuiyi: Toggle = null!;//回忆
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private tgZhencang: Toggle = null!;//珍藏
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private tgJilu: Toggle = null!;//记录
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private _btmHuiyi?: tj_huiyi;
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private _btmZhencang?: tj_zhencang;
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private _btmJilu?: tj_jilu;
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/**缩放图片信息 */
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private bigPicInfo = {
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hyItem: null, //回忆item
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npcPic: null, //npc图片
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origScale: Vec3.ZERO, //原始缩放
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}
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//----重写父类接口---------------------------------------
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onLoadCT() {
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this.registerListenner();
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Utils.parseNode(this.node, this._nodeTab)
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this.tgHuiyi = this._nodeTab.tjPage1.getComponent(Toggle)
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this.tgZhencang = this._nodeTab.tjPage2.getComponent(Toggle)
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this.tgJilu = this._nodeTab.tjPage3.getComponent(Toggle)
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}
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openUIDataCT(data: any): void {
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this._data = data
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}
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registerListenner() {
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Utils.addInnerEL(InnerMsgCode.UI_Tj_huiyi_Pic, this, this.resiveHuiyiPic)
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Utils.addInnerEL(InnerMsgCode.UI_Tj_huiyi_Lv, this, this.resiveHuiyiLv)
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Utils.addInnerEL(InnerMsgCode.Data_Redpoint, this, this.resiveZhencangRedpoint)
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}
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start() {
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GButton.BandClick(this._nodeTab.mask, ()=>{
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this.onClose();
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}, this, 0, null, null, false);
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GButton.BandClick(this._nodeTab.btnBack, ()=>{
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this.onClose();
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}, this);
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GButton.RemoveAndBandClick(this._nodeTab.tjPage1,()=>{
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this.changePageType(TujianPageType.huiyi);
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},this)
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GButton.RemoveAndBandClick(this._nodeTab.tjPage2,()=>{
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this.changePageType(TujianPageType.zhencang);
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},this)
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GButton.RemoveAndBandClick(this._nodeTab.tjPage3,()=>{
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this.changePageType(TujianPageType.jilu);
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},this)
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//回忆
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GButton.BandClick(this._nodeTab.btnBPBack, ()=>{
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this.doHideBigPic();
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}, this);
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this._nodeTab.BigPicUI.active = false;
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this.changePageType(TujianPageType.huiyi, true);
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this.refreshRedpointHuiyi();
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this.refreshRedpointZhencang();
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this.refreshRedpointJilu();
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}
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update(deltaTime: number) {
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}
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/**回忆显示大图 */
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resiveHuiyiPic(data: any) {
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this.doShowBigPic(data);
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}
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/**前往回忆对应关卡 */
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resiveHuiyiLv(data: any) {
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this.onClose();
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}
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resiveZhencangRedpoint(data: any) {
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this.refreshRedpointHuiyi();
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this.refreshRedpointZhencang();
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this.refreshRedpointJilu();
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}
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//region 切换页面
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changePageType(type: TujianPageType, isFroce: boolean = false) {
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if (this._pageType == type && !isFroce) {
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return
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}
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//页签改变了,先隐藏所有节点
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if (this._pageType != type) {
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if(this._btmHuiyi) this._btmHuiyi.node.active = false;
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if(this._btmZhencang) this._btmZhencang.node.active = false;
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if(this._btmJilu) this._btmJilu.node.active = false;
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}
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this._pageType = type;
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if (type == TujianPageType.huiyi) {//回忆
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this.tgHuiyi.isChecked = true;
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if (this._btmHuiyi) {
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this._btmHuiyi.node.active = true;
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} else {
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ResManager.I.loadSubpackagePrefab("UI/StartUI/TJ_Huiyi", (res:Node)=>{
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if (isValid(this._nodeTab.MidNode)) {
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this._nodeTab.MidNode.addChild(res)
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this._btmHuiyi = res.getComponent(tj_huiyi)
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if (this._pageType == TujianPageType.huiyi) {
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this._btmHuiyi.node.active = true;
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} else {
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this._btmHuiyi.node.active = false;
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}
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}
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})
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}
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} else if (type == TujianPageType.zhencang) { //珍藏
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this.tgZhencang.isChecked = true;
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if (this._btmZhencang) {
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this._btmZhencang.node.active = true;
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} else {
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ResManager.I.loadSubpackagePrefab("UI/StartUI/TJ_Zhencang", (res:Node)=>{
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if (isValid(this._nodeTab.MidNode)) {
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this._nodeTab.MidNode.addChild(res)
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this._btmZhencang = res.getComponent(tj_zhencang)
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if (this._pageType == TujianPageType.zhencang) {
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this._btmZhencang.node.active = true;
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} else {
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this._btmZhencang.node.active = false;
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}
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}
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})
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}
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} else if (type == TujianPageType.jilu) { //记录
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this.tgJilu.isChecked = true;
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if (this._btmJilu) {
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this._btmJilu.node.active = true;
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} else {
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ResManager.I.loadSubpackagePrefab("UI/StartUI/TJ_Jilu", (res:Node)=>{
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if (isValid(this._nodeTab.MidNode)) {
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this._nodeTab.MidNode.addChild(res)
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this._btmJilu = res.getComponent(tj_jilu)
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if (this._pageType == TujianPageType.jilu) {
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this._btmJilu.node.active = true;
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} else {
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this._btmJilu.node.active = false;
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}
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}
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})
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}
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}
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}
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/**显示大图 */
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doShowBigPic(data:any) {
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if (!data.hyItem) {
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return
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}
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let npcPic:Node = data.hyItem.npcPic;
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this.bigPicInfo.hyItem = data.hyItem;
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this.bigPicInfo.npcPic = npcPic;
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this.bigPicInfo.origScale = npcPic.scale.clone();
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let wpos = new Vec3(0,0,0);
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npcPic.getWorldPosition(wpos);
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let BigPicRoot:Node = this._nodeTab.BigPicRoot;
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let npos = BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
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npcPic.setParent(BigPicRoot);
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npcPic.setPosition(npos);
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let ttime = 0.3;
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GameRootUI.DisableOper(ttime+0.1)
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//放大图片
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let s = 1
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let windowSize = view.getVisibleSize(); // 获取窗口大小
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let picTf:UITransform = npcPic.getComponent(UITransform);
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if (picTf.height < windowSize.height) {
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s = windowSize.height / picTf.height;
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}
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tween((npcPic))
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.to(ttime, { scale: new Vec3(s, s, s), position: new Vec3(0, 0, 0) }, { easing: 'quadOut' })
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.start();
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//显示UI
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this._nodeTab.BigPicUI.active = true;
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Utils.setString(this._nodeTab.labBPTalk, data.talk);
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let bigPicUIOpa:UIOpacity = this._nodeTab.BigPicUI.getComponent(UIOpacity)
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bigPicUIOpa.opacity = 0;
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tween(bigPicUIOpa)
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.delay(ttime*0.7)
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.to(ttime*0.3, { opacity: 255 }, { easing: 'quadOut' })
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.start();
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}
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/**隐藏大图 */
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doHideBigPic() {
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if (!this.bigPicInfo.hyItem) return;
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let npcPic = this.bigPicInfo.npcPic
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let wpos = new Vec3(0,0,0);
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this.bigPicInfo.hyItem.picRoot.getWorldPosition(wpos);
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let npos = this._nodeTab.BigPicRoot.getComponent(UITransform).convertToNodeSpaceAR(wpos);
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// npcPic.setParent(this.bigPicInfo.hyItem.picRoot);
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// npcPic.setPosition(npos);
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let ttime = 0.3;
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GameRootUI.DisableOper(ttime+0.1)
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tween((npcPic))
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.to(ttime, { scale: this.bigPicInfo.origScale, position: npos }, { easing: 'quadOut' })
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.call(() => {
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npcPic.setParent(this.bigPicInfo.hyItem.picRoot);
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npcPic.setPosition(new Vec3(0,0,0));
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this.bigPicInfo.hyItem = null;
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this.bigPicInfo.npcPic = null;
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})
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.start();
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let bigPicUIOpa:UIOpacity = this._nodeTab.BigPicUI.getComponent(UIOpacity)
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tween(bigPicUIOpa)
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.to(ttime*0.3, { opacity: 0 }, { easing: 'quadOut' })
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.call(() => {
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this._nodeTab.BigPicUI.active = false;
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})
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.start();
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}
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// 刷新红点 回忆
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refreshRedpointHuiyi() {
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let isshow = HttpUnit.IsHaveHuiyiRedpoint()
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this._nodeTab.rp_1.active = isshow;
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}
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// 刷新红点 珍藏
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refreshRedpointZhencang() {
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let isshow = HttpUnit.IsHaveZhencangRedpoint()
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this._nodeTab.rp_2.active = isshow;
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}
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// 刷新红点 记录
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refreshRedpointJilu() {
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let isshow = false
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this._nodeTab.rp_3.active = isshow;
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}
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}
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