update chat exp
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@@ -123,11 +123,6 @@ export class DialogManager {
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segments: string[],
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isPlayer: boolean
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): void {
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// let currentDelay = 500; // 基础延迟 500ms
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// 每个后续段落增加随机延迟 (800-1500ms)
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// currentDelay += 800 + Math.random() * 700;
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segments.forEach((segment, index) => {
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this.dialogData.pushDialog(isPlayer, segment);
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});
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@@ -143,28 +138,15 @@ export class DialogManager {
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Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
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}
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/**
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* 移除加载中的对话
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* 在收到AI回复或出错时调用
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*/
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public removeLoadingDialog(): void {
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const dialogs = this.dialogData.GetDialogs();
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const loadingIndex = dialogs.findIndex((dialog) => dialog.isLoading);
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if (loadingIndex !== -1) {
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dialogs.splice(loadingIndex, 1);
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console.log("Loading dialog removed");
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Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
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}
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}
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/**
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* 获取所有对话记录
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*
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* @returns {Dialog[]} 对话记录数组
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*/
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public getDialogs() {
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return this.dialogData.GetDialogs();
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public GetPlayerDialog() {
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return this.dialogData.GetPlayerDialog();
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}
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public GetAIDialog() {
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return this.dialogData.GetAIDialog();
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}
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/**
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* 清空当前对话记录
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@@ -172,7 +154,6 @@ export class DialogManager {
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public clearDialogs(): void {
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this.dialogData.cleanDialog();
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console.log("All dialogs cleared");
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Utils.sendInnerMsg(InnerMsgCode.Chat_DialogRefresh);
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}
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/**
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@@ -185,7 +166,6 @@ export class DialogManager {
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this.dialogData.pushDialog(
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dialog.isPlayer,
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dialog.content,
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dialog.isLoading || false
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);
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});
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console.log(`DialogManager: Set ${dialogs.length} dialogs`);
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@@ -201,25 +181,4 @@ export class DialogManager {
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console.log("DialogManager: Synced dialogs from ChatModel");
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}
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/**
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* 获取对话记录数量
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*/
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public getDialogCount(): number {
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return this.dialogData.GetDialogs().length;
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}
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/**
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* 获取最后一条对话记录
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*/
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public getLastDialog(): Dialog | null {
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const dialogs = this.dialogData.GetDialogs();
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return dialogs.length > 0 ? dialogs[dialogs.length - 1] : null;
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}
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/**
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* 检查是否有对话记录
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*/
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public hasDialogs(): boolean {
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return this.dialogData.GetDialogs().length > 0;
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}
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}
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