SDK相关的整理
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@@ -1,128 +0,0 @@
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import { _decorator, Component, Node, tween, UIOpacity, Vec3, VideoPlayer } from 'cc';
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import Utils from '../Common/Utils';
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import { VideoRoleType } from '../Common/GlobalValue';
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import { logger } from "db://assets/Scripts/Main/Common/Logger";
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const { ccclass, property } = _decorator;
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/**背景视频 */
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@ccclass('BgVideo')
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export class BgVideo extends Component {
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private vp: VideoPlayer = null!;
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private _isPlaying: boolean = false;
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public get isPlaying(): boolean {
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return this._isPlaying;
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}
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private _vtype: VideoRoleType = VideoRoleType.None;
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public get vtype(): VideoRoleType {
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return this._vtype;
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}
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public set vtype(v: VideoRoleType) {
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this._vtype = v;
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}
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private _remoteUrl: string = '';
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public set remoteUrl(url: string) {
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this._remoteUrl = url;
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this.vp.remoteURL = url;
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}
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private _cbReady: Function | undefined = null;
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public set cbReady(cb: Function | undefined) {
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this._cbReady = cb;
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}
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private _cbEnd: Function | undefined = null;
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public set cbEnd(cb: Function | undefined) {
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this._cbEnd = cb;
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}
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protected onLoad(): void {
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this.vp = this.node.getComponent(VideoPlayer)!;
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this.moveOut();
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}
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start() {
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}
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update(deltaTime: number) {
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// if (this._isPlaying && this.vtype == VideoRoleType.Idle) {
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// logger.log("BgVideo 主视频时长:", this.vp.currentTime, this.vp.duration);
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// }
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}
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/**播放视频 */
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playVideo(remoteUrl:string, loop:boolean = false, autoIn:boolean = true) {
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logger.log("BgVideo 播放视频:", this.node.position)
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this.vp.remoteURL = remoteUrl
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this.vp.loop = loop
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this.vp.stop()
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this.vp.play()
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this._isPlaying = true
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if (autoIn) {
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this.moveIn()
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}
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}
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/**暂停视频 */
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pauseVideo() {
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logger.log("BgVideo 暂停视频:", this._vtype)
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this.vp.pause()
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}
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/**继续播放 */
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replayVideo() {
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this.vp.play()
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}
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moveIn() {
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this.node.position = new Vec3(0, 0, 0)
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// //测试代码
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// if (this._vtype == VideoRoleType.emo) {
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// this.node.position = new Vec3(0, -500, 0)
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// }
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}
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moveOut() {
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this.node.position = new Vec3(1000, 1000, 0)
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}
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/**回收视频 */
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recycleVideo() {
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this.vp.stop()
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this.vp.remoteURL = ""
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this._isPlaying = false
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this.moveOut()
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// this.node.destroy()
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}
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onVideoEvent(event1:any, event2:any) {
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// logger.log("bgvideo BgVideo组件 event", event2, this._vtype)
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if (event2 == "ready-to-play") {
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// if (!this._emoShow) {
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// this._emoShow = true;
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// this.removeEmoAudioNext()
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// }
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// this.setEmoReadyAudio(this.emo1)
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if (this._cbReady) {
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this._cbReady()
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}
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} else if (event2 == "completed") {
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if (this._cbEnd) {
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this._cbEnd()
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}
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} else if (event2 == "playing") {
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if (this._vtype == VideoRoleType.Idle) {
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if (this._cbEnd) { //主视频是循环播放的,没有completed事件,所以用playing事件来处理
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this._cbEnd()
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}
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}
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}
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}
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}
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@@ -1,9 +0,0 @@
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{
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"ver": "4.0.24",
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"importer": "typescript",
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"imported": true,
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"uuid": "72cc3ead-c647-42b1-8c26-7a10d59d419e",
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"files": [],
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"subMetas": {},
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"userData": {}
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}
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