新ui入版

This commit is contained in:
2025-09-09 14:31:47 +08:00
parent 1493f5b2ec
commit da8ddc0716
62 changed files with 19639 additions and 17617 deletions
+15 -17
View File
@@ -36,7 +36,7 @@ import MachineInfoService from "db://assets/Scripts/chat18x/foundation/identity/
import { AuthService } from "db://assets/Scripts/chat18x/network/services/AuthService";
import { PlayerDataService } from "db://assets/Scripts/chat18x/network/services/PlayerDataService";
import { ApiCode } from "db://assets/Scripts/chat18x/network/client/types";
import proto from 'db://assets/Scripts/proto/proto.pb.js';
import proto from "db://assets/Scripts/proto/proto.pb.js";
const { ccclass, property } = _decorator;
@@ -48,7 +48,7 @@ export class PreloadUI extends Component {
private jinduBar: Node = null;
private jinduFilled: Sprite = null;
private LabProgress: Label = null;
//private LabProgress: Label = null;
private loginNode: Node = null;
private btnLogin: Node = null; //登录按钮
@@ -59,9 +59,9 @@ export class PreloadUI extends Component {
this.jinduFilled = this.jinduBar
.getChildByName("jinduFilled")
.getComponent(Sprite);
this.LabProgress = this.node
.getChildByName("LabProgress")
.getComponent(Label);
// this.LabProgress = this.node
// .getChildByName("LabProgress")
// .getComponent(Label);
this.loginNode = this.node.getChildByName("loginNode");
this.btnLogin = this.loginNode.getChildByName("btnLogin");
@@ -75,7 +75,7 @@ export class PreloadUI extends Component {
// 初始化配置
ConfigManager.I.init();
//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
// 初始化环境配置
AppConfig.I;
// 初始化数据层
@@ -208,7 +208,7 @@ export class PreloadUI extends Component {
// 进入登录模块
private enterLoginModule() {
this.LabProgress.node.active = false;
//this.LabProgress.node.active = false;
this.jinduBar.active = false;
this.loginNode.active = true;
}
@@ -257,10 +257,10 @@ export class PreloadUI extends Component {
// })
// 游客登录
const deviceId = DeviceIdService.I.id;
const deviceId = DeviceIdService.I.id;
const machineIdentifier = MachineInfoService.I.getMachineIdentifier();
const reqData = {
platType: 'guset',
platType: "guset",
userId: deviceId,
device: deviceId,
os: 3,
@@ -277,18 +277,16 @@ export class PreloadUI extends Component {
loginData.expire = resData.expire;
const playerData = DataManager.I.getDataById<PlayerData>(DataId.Player);
playerData.name = resData.name;
this.loginFinish = true;
// this.reqMyInfo();
};
}
}
// 请求个人信息
private async reqMyInfo() {
const reqData = {
};
const reqData = {};
console.log("个人信息请求数据:", reqData);
let res = await PlayerDataService.I.reqMyInfo(reqData);
console.log("个人信息响应数据:", res);
@@ -297,7 +295,7 @@ export class PreloadUI extends Component {
// 保存数据
const walletData = DataManager.I.getDataById<WalletData>(DataId.Wallet);
walletData.diamond = resData.diamond;
walletData.vipExpire = resData.vipExpire;
walletData.vipExpire = resData.vipExpire;
}
}
@@ -305,7 +303,7 @@ export class PreloadUI extends Component {
//let islogin = HttpUnit.IsLogin();
//console.log("进入游戏,登录状态:", islogin);
this.jinduBar.active = false;
this.LabProgress.node.active = false;
//this.LabProgress.node.active = false;
//this.btnLogin.node.active = false
// if (islogin) {
// } else {
@@ -318,5 +316,5 @@ export class PreloadUI extends Component {
private registerListener() {
GButton.BandClick(this.btnLogin, this.onLogin, this);
}
}
}