# CLAUDE.md This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository. ## Project Overview This is a Cocos Creator 3.8.4 game project called "XiangQin" (相亲/Dating). It's a dating simulation/chat game with AI integration using Google's Gemini API. ## Technology Stack - **Engine**: Cocos Creator 3.8.4 - **Language**: TypeScript - **AI Integration**: Google Generative AI (Gemini) - **Build Target**: Multi-platform (Web, WeChat Mini Game, Kuaishou, Baidu) ## Project Structure ``` assets/ ├── Scripts/ │ ├── Main/ # Core game framework │ │ ├── Channel/ # Platform SDK integrations (WeChat, Baidu, Kuaishou, Web) │ │ ├── Common/ # Common utilities and base components │ │ ├── Config/ # Game configuration and resources │ │ └── Manager/ # Game managers (Audio, View, Resource, Player data) │ ├── Sub/ # Game-specific logic │ │ ├── UI/ # UI components and screens │ │ ├── Item/ # UI items and dialogs │ │ └── Compo/ # Additional components │ └── test/ # Chat AI implementation │ ├── ChatAIService.ts # Gemini AI integration │ ├── ChatPanel.ts # Chat UI panel │ └── index.ts # System instructions/prompts ├── Scenes/ # Game scenes ├── resources/ # Static resources └── bundles/ # Asset bundles ``` ## Key Components ### AI Chat System - **ChatAIService.ts**: Handles Google Gemini API integration for chat functionality - **ChatPanel.ts**: Main chat interface implementation - **index.ts**: Contains system prompts and character definitions ### Platform SDKs - **SDKManager.ts**: Manages platform-specific SDK initialization - **wxSDK.ts**: WeChat Mini Game SDK integration - **bdSDK.ts**: Baidu SDK integration - **ksSDK.ts**: Kuaishou SDK integration - **webSDK.ts**: Web platform SDK ### Game Flow - **GameEntry.ts**: Game initialization and configuration - **MainScene.ts**: Main menu scene - **GameScene.ts**: Core game scene - **ViewManager.ts**: Manages UI view navigation ## Development Commands Since this is a Cocos Creator project, development is primarily done through the Cocos Creator IDE. Common tasks: ### Build & Run - Open project in Cocos Creator 3.8.4 - Use Creator's built-in preview: Menu → Project → Preview - Build for platforms: Menu → Project → Build ### TypeScript Compilation TypeScript compilation is handled automatically by Cocos Creator. Manual compilation isn't typically needed. ## Important Considerations ### API Keys The project contains API keys in the code (Google Gemini API). These should be moved to environment variables or a secure configuration file. ### Character System The game uses configurable character profiles defined in `index.ts` with different personality settings (Role_1, Role_2, Role_3). ### Multi-Platform Support The codebase includes platform-specific code branches. When modifying core functionality, ensure compatibility across all supported platforms (Web, WeChat, Baidu, Kuaishou). ### Asset Management - Assets are organized in bundles for dynamic loading - Resource management is handled through ResManager - Audio assets are managed separately through AudioManager ### UI System - Uses Cocos Creator's UI system with custom components - Base view class: `li_BaseView.ts` - View navigation managed by ViewManager ## Code Conventions - TypeScript with non-strict mode (`"strict": false` in tsconfig) - Component-based architecture following Cocos Creator patterns - Singleton pattern for managers (e.g., `SDKManager.I`, `PlayerDataManager.I`) - Event system using `li_EventManager` for decoupled communication ## Plan Description - when user using plan mode create a plan, describe this plan in chinese.