import { randomRange, view } from "cc"; import GlobalValue from "../Common/GlobalValue"; import SubManager from "../../Sub/SubManager"; import { I_SDK_UserInfo_Callback } from "./SDKManager"; //广告ID const wx_banner_ad_unit_id = 'test' const wx_splash_ad_unit_id = 'test' const wx_video_ad_unit_id = 'test' export class KSSDK{ static g_InGameScene = null; //游戏场景值 private wx_video:any = null; private wx_splash:any = null; private wx_banner:any = null; private wx_video_callback:Function = null; private wx_video_tag:number = null; private wx_gameClub:any = null; //游戏圈按钮 private ShareSTime: any; private ShareCb: any; //分享回调 private shareTxt = ["分享失败", "请分享到一个群", "请分享给一位好友", "分享过于频繁"] //初始化 init(cb: Function = null) { // 保持屏幕常亮 // window['ks'].setKeepScreenOn({ keepScreenOn: true }); //获取小游戏冷启动时的参数 热启动参数通过 ks.onShow 接口获取。 let launchOption = window['ks'].getLaunchOptionsSync(); KSSDK.g_InGameScene = launchOption.from; console.log('init 快手 - 进入游戏的场景值', launchOption); // //显示分享按钮 // window['ks'].showShareMenu({ // withShareTicket: true, // menus: ["shareAppMessage", "shareTimeline"], // }); // window['ks'].onShareAppMessage(() => { // return this.shareInfo(); // }); // window['ks'].onShareTimeline(() => { // return this.shareInfo(); // }) //小游戏回到前台 window['ks'].onShow(this.onWxShow.bind(this)); //小游戏被隐藏 记个时间 window['ks'].onHide(() => { if (this.ShareCb) { this.ShareSTime = new Date().getTime(); console.log("分享时间差 记录:", this.ShareSTime); } }); this.init_video(); //初始化视频广告 this.init_splash(); //初始化插屏广告 this.init_banner(); //初始化Banner广告 弹窗广告 cb && cb(); } //小游戏回到前台 onWxShow(data: any) { console.log("快手 onShow回调:", data) if (data) { //启动小游戏时传入的参数 object if (data.query) { GlobalValue.ShareTocusid = data.query.ShareCode } //游戏启动场景 string if (data.from) { } } if (this.ShareCb) { if (this.ShareSTime) { let nT = new Date().getTime(); console.log("分享时间差 计算:",nT, this.ShareSTime); if (nT - this.ShareSTime > 1500) { let cb = this.ShareCb.succ cb && cb() } else { this.tostErr() } } this.ShareCb = null; } } //分享失败 tostErr() { let rint = Math.floor( randomRange(0, this.shareTxt.length - 1) ) SubManager.ShowPrompt(this.shareTxt[rint]) if (this.ShareCb) { let cb = this.ShareCb.fail cb && cb() } } /**获取用户授权状态 * @param autoKey string 授权类型 userInfo=用户信息,对应接口wx.getUserInfo */ checkAutoSetting(autoKey:string, cb:Function = null) { window['ks'].getSetting({ success(res:any) { console.log("快手 - 检测权限状态 succ:", res) if (autoKey == "userInfo" && res.authSetting['scope.userInfo']) { cb && cb(true) } else { cb && cb(false) } }, fail(res:any) { console.log("快手 - 检测权限状态 fail:", res) cb && cb(false) } }) } /** * 获取个人信息 */ getUserInfo(cb:I_SDK_UserInfo_Callback = null) { var self = this; window['ks'].getSetting({ success(res:any) { console.log("快手 - 获取授权信息成功:", res); let isScope = res.authSetting['scope.userInfo'] if (isScope) { window['ks'].getUserInfo({ success: (res2) => { console.log("快手 - 获取用户信息成功:", res2); cb && cb({avatarUrl:res2.userInfo.avatarUrl, nickName:res2.userInfo.nickName}) }, fail: (error) => { console.log("快手 - 获取用户信息失败:", error); } }) } else { //向用户发起授权请求 window['ks'].authorize({ scope: 'scope.userInfo', success: (res) => { console.log("快手 - 发起授权请求成功:", res); self.getUserInfo(cb) }, fail: (error) => { console.log("快手 - 发起授权请求失败: ", error); } }) } }, fail: (error) => { console.log("快手 - 获取授权信息失败: ", error); // cb && cb({avatarUrl:"", nickName:""}) } }) } //微信登录 login(cb: Function = null) { window['ks'].login({ success: (res) => { console.log('快手 - 登录成功', res.code); cb && cb({ platform:1, code: res.code }); }, fail(res: any) { console.log(`快手 login 调用失败`, res); cb && cb({ platform:1, code: null }); }, }); } //初始化视频广告 private init_video() { this.wx_video = window['ks'].createRewardedVideoAd({ adUnitId: wx_video_ad_unit_id }); this.wx_video.onError((err) => { console.log('onError event emit', err); }); this.wx_video.onClose(res => { console.log('onClose event emit',res); // 用户点击了【关闭广告】按钮 // 小于 2.1.0 的基础库版本,res 是一个 undefined if ((res && res.isEnded) || res === undefined) { // 正常播放结束,可以下发游戏奖励 if (this.wx_video_callback) { this.wx_video_callback(this.wx_video_tag); } } else { // 播放中途退出,不下发游戏奖励 //wx_video_callback(-1); } }); } //初始化插屏广告 private init_splash() { // 创建插屏广告实例,提前初始化 if (window['ks'].createInterstitialAd){ this.wx_splash = window['ks'].createInterstitialAd({ adUnitId: wx_splash_ad_unit_id }); this.wx_splash.onError((err) => { console.log('splash onError event emit', err); }); this.wx_splash.onClose(res => { console.log('splash onClose event emit', res); }); } } //初始化Banner private init_banner() { } //显示视频广告 show_video(callback:Function, tag:number) { if (wx_video_ad_unit_id == 'test') { console.log('未接入广告ID,视频广告请求直接返回'); callback && callback(); return; } if (this.wx_video) { this.wx_video_callback = callback; this.wx_video_tag = tag; let p = this.wx_video.show() p.then(function(result){ // 激励视频展示成功 console.log(`快手 show rewarded video ad success, result is ${result}`) }).catch(function(error){ // 激励视频展示失败 console.log(`快手 show rewarded video ad failed, error is ${error}`) }) // this.wx_video.load() // .then(() => { // this.wx_video.show() // .catch(err => { // this.wx_video.load() // .then(() => this.wx_video.show()) // }) // }) } } //显示插屏 show_splash() { if (this.wx_splash) { let p = this.wx_splash.show() p.then(function(result){ // 插屏广告展示成功 console.log(`快手 show interstitial ad success, result is ${result}`) }).catch(function(error){ // 插屏广告展示失败 console.log(`快手 show interstitial ad failed, error is ${error}`) if (error.code === -10005) { // 表明当前app版本不支持插屏广告,可以提醒用户升级app版本 } }) } } //显示Banner show_banner() { if (this.wx_banner) { this.wx_banner.show(); //banner 默认隐藏(hide) 要打开 } } //隐藏Banner hide_banner() { if (this.wx_banner) { this.wx_banner.hide(); //banner 默认隐藏(hide) 要打开 } } //分享信息 shareInfo() { return { templateId: undefined, //分享模版id,不传走默认分享文案 //查询字符串,从这条转发消息进入后,可通过 ks.getLaunchOptionsSync() 或 ks.onShow() 获取启动参数中的 query。必须是 key1=val1&key2=val2 的格式。 query: "ShareCode=" + "user_default", //ModelPlayer.I.getPlayerId(), } } //主动拉起分享 show_share(rewardCB?:Function) { console.log("主动拉起分享"); let info:any = this.shareInfo(); info.succ = rewardCB; info.success = null; info.fail = null; this.ShareCb = info; window['ks'].shareAppMessage(info); } //获取设备分辨率 getWindowSize() { let windowinfo = window['ks'].getSystemInfoSync(); return {width:windowinfo.screenWidth, height: windowinfo.screenHeight}; } //显示游戏圈 show_gameClub(leftRatio, topRatio, widthRatio, heightRatio) { if (true) { console.log("显示游戏圈,快手暂不支持"); return } } //隐藏游戏圈 hide_gameClub() { console.log("隐藏游戏圈"); if (this.wx_gameClub) { this.wx_gameClub.hide(); } } //检查是否支持base64音频播放 checkSupportBase64Audio() { return true; } //播放base64音频 private _innerAudioContext: any = null; private _iacIdx = 0 //音频播放索引 playBase64Audio(base64, loop) { if (!this.checkSupportBase64Audio()) { console.log("当前平台不支持base64音频播放"); return; } let substring = base64; let qianzhui = "data:audio/x-wav;base64," if(base64.startsWith(qianzhui)) { substring = base64.substring(qianzhui.length, base64.length) } let self = this; const fs = window['ks'].getFileSystemManager(); //1.删除上一个音频 const lastPath = window['ks'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3` console.log("快手 正在删除上一个音频 ->", lastPath); fs.removeSavedFile({ filePath: lastPath, success(res) { console.log("快手 删除上一个音频成功", res); }, fail(err) { console.log("快手 删除上一个音频失败", err); }, complete(res) { console.log("快手 删除上一个音频完成", res); //2.保存当前音频 //这里需要每次保存时换一下名字的原因是:innerAudioContext设置路径时如果路径相同,会认为还是同一个音频,不会重新加载,所以需要每次保存时换一下名字 self._iacIdx++; const audioPath = window['ks'].env.USER_DATA_PATH + `/ordernew${self._iacIdx}.mp3` console.log("快手 正在保存本次音频 ->", audioPath); fs.writeFile({ filePath: audioPath, data: substring, encoding: 'base64', success(res) { if (self._innerAudioContext == null){ self._innerAudioContext = window['ks'].createInnerAudioContext(); // 添加播放结束的回调 self._innerAudioContext.onEnded(() => { console.log("快手 AI语音播放结束") self._innerAudioContext.stop(); // 使用 stop 方法停止音频并重置播放状态 self._innerAudioContext.destroy(); // 销毁音频实例 self._innerAudioContext = null; }); } console.log("快手 播放base64音频", audioPath) self._innerAudioContext.src = audioPath; self._innerAudioContext.play(); // 开始播放音频 }, fail(err) { console.log("快手 保存本次音频失败", err); } }) } }) } }