import { _decorator, Component, Node, instantiate } from "cc"; import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView"; import Utils from "db://assets/Scripts/Main/Common/Utils"; import { GButton } from "db://assets/Scripts/Main/Common/GButton"; import { GirlListItem } from "../../uiitems/GirlListItem"; import { ConfigManager } from "../../manager/ConfigManager"; import { GirlService } from "db://assets/Scripts/chat18x/network/services/GirlService"; import { DataManager, DataId } from "../../data/DataManager"; import { GirlData } from "../../data/GirlData"; import proto from "db://assets/Scripts/proto/proto.pb.js"; import GameRootUI from "../../../Main/Common/GameRootUI"; const { ccclass, property } = _decorator; @ccclass("GirlListPanel") export class GirlListPanel extends li_BaseView { private _nodeTab: any = {}; itemInst: GirlListItem; content: Node; cache: GirlListItem[] = []; category: number; openUIDataCT(data) { this.category = data; } onLoadCT() { Utils.parseNode(this.node, this._nodeTab); this.registerListener(); this.itemInst = this._nodeTab.BubbleItem.getComponent(GirlListItem); this.itemInst.node.active = false; this.content = this._nodeTab.content; this.refresh(this.category); } async refresh(category: number) { if (this.cache) { for (let i = this.cache.length - 1; i >= 0; i--) { this.cache[i].node.destroy(); } } // 请求列表 const reqData = { category, page: 1, limit: 10, }; let res = await GirlService.I.reqGetGirlList(reqData); if (res && res.code === proto.cs.EnmRetCode.SUCCESS) { // 保存数据 const girlData = DataManager.I.getDataById(DataId.Girl); girlData.setGirlBriefs(category.toString(), res.data); // 根据数据,刷新界面 const allId = girlData.getGirlIds(category.toString()); for (let id of allId) { let newNode = instantiate(this.itemInst.node); let item = newNode.getComponent(GirlListItem); item.refreshData(category, id, this.node); newNode.active = true; this.cache.push(item); this.content.addChild(newNode); } } } private registerListener() { GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this); } Return() { this.onClose(); GameRootUI.I.showDefaultView(); } }