454 lines
13 KiB
TypeScript
454 lines
13 KiB
TypeScript
import {
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_decorator,
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Component,
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EditBox,
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Node,
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Label,
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Sprite,
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UITransform,
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VideoPlayer,
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} from "cc";
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// 首先加载 polyfills 以确保兼容性
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import "../../utils/polyfills";
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import { DialogManager } from "../../manager/DialogManager";
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import { ChatController, IChatPanelCallback } from "../../core/ChatController";
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import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
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import Utils from "db://assets/Scripts/Main/Common/Utils";
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import { InnerMsgCode } from "db://assets/Scripts/Main/Config/InnerMsgCode";
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import { ChatContentsLayout } from "../components/ChatContentsLayout";
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import { ViewManager } from "db://assets/Scripts/Main/Manager/ViewManager";
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import GameRootUI from "db://assets/Scripts/Main/Common/GameRootUI";
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import { ImagePopup } from "../components/ImagePopup";
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import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
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import LanguageUtils from "../../../Main/Common/LanguageUtils";
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import { UITransitionHelper } from "../../utils/UITransitionHelper";
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import { VideoEmotion, purchase } from "../../../schema/schema";
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const { ccclass, property } = _decorator;
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@ccclass("ChatPanel")
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export class ChatPanel extends li_BaseView implements IChatPanelCallback {
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manager: DialogManager = null;
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private chatController: ChatController = new ChatController();
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@property(EditBox)
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editBox: EditBox = null;
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@property(Label)
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girlName: Label = null;
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@property(Sprite)
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girlImg: Sprite = null;
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@property(VideoPlayer)
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girlVideo: VideoPlayer = null;
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@property(ChatContentsLayout)
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layout: ChatContentsLayout = null;
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@property(ImagePopup)
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popUpImage: ImagePopup = null;
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id: number;
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private _nodeTab: any = {};
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nameKey: string;
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private commercialVideos: purchase.CommercialVideo[] = [];
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private currentEmotion: VideoEmotion | null = null;
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private onLanguageChangeCallback = () => {
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if (!this.girlName) return;
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this.girlName.string = LanguageUtils.getText(this.nameKey);
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};
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openUIDataCT(data) {
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// 处理新的数据格式,支持过渡动画参数
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if (typeof data === "object" && data.roleId !== undefined) {
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this.id = data.roleId;
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// 如果标记了需要滑入动画,则执行动画
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if (data.withSlideTransition && this.node && this.node.isValid) {
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// 延迟一帧执行动画,确保节点已正确加载到场景中
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this.scheduleOnce(() => {
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UITransitionHelper.slideInFromRight(this.node, 0.3);
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}, 0);
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}
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} else {
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// 兼容原来的数字格式
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this.id = data;
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}
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// 初始化ChatController
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if (this.id && this.id > 0) {
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this.chatController.initialize(this.id, this);
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}
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}
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onLoadCT() {
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Utils.parseNode(this.node, this._nodeTab);
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this.register();
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this.refresh(this.id);
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// Add video loaded event callback
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if (this.girlVideo) {
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this.girlVideo.node.on(
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VideoPlayer.EventType.READY_TO_PLAY,
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() => {
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this.adjustVideoScale();
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},
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this
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);
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}
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}
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register() {
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Utils.addInnerEL(
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InnerMsgCode.Chat_DialogRefresh,
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this,
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this.onDialogUpdate
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);
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Utils.addInnerEL(
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InnerMsgCode.LanguageChange,
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this,
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this.onLanguageChangeCallback
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);
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Utils.addInnerEL(
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InnerMsgCode.Chat_EmotionInitialized,
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this,
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this.onEmotionInitialized
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);
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}
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onDestroy(): void {
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Utils.removeInnerEL(
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InnerMsgCode.Chat_DialogRefresh,
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this,
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this.onDialogUpdate
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);
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Utils.removeInnerEL(
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InnerMsgCode.LanguageChange,
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this,
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this.onLanguageChangeCallback
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);
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Utils.removeInnerEL(
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InnerMsgCode.Chat_EmotionInitialized,
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this,
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this.onEmotionInitialized
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);
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// Cleanup video event listeners
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if (this.girlVideo && this.girlVideo.node) {
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this.girlVideo.node.off(
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VideoPlayer.EventType.READY_TO_PLAY,
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this.adjustVideoScale,
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this
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);
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}
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// 销毁ChatController
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if (this.chatController) {
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this.chatController.destroy();
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}
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}
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refresh(id: number) {
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this.id = id;
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// 通过ChatController获取角色数据
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const roleData = this.chatController.getRoleData();
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if (!roleData || !roleData.basic) return;
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const data = roleData.basic;
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const dataDetail = roleData.detail;
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this.nameKey = data.nameKey;
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this.girlName.string = LanguageUtils.getText(data.nameKey);
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ResManager.I.changeBundleSpriteFrame(
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this.girlImg,
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data.avatarPath,
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"Chat18x",
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() => {
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let sizeTran = this.girlImg.node.parent.getComponent(UITransform);
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Utils.adjustBgPixelRatioToSize(
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sizeTran.contentSize,
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this.girlImg.node,
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2
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);
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}
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);
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// Store commercialVideos for emotion-based switching
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if (dataDetail && dataDetail.commercialVideos) {
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this.commercialVideos = dataDetail.commercialVideos;
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console.log(`Loaded ${this.commercialVideos.length} videos for role ${this.id}`);
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// Load initial video based on current emotion
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if (this.commercialVideos.length > 0 && this.girlVideo) {
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// Get current emotion from ChatController
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let currentEmotion = VideoEmotion.calm_down; // Default fallback
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try {
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if (this.chatController) {
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currentEmotion = this.chatController.getCurrentEmotion();
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console.log(`Current emotion for role ${this.id}: ${VideoEmotion[currentEmotion]}`);
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}
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} catch (error) {
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console.warn("Failed to get current emotion during initialization, using calm_down as default:", error);
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}
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// Find video matching current emotion or fallback
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const initialVideo = this.commercialVideos.find(video => video.emotion === currentEmotion)
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|| this.commercialVideos.find(video => video.emotion === VideoEmotion.calm_down)
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|| this.commercialVideos[0]; // Final fallback to first video
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console.log(`Loading initial video: ${initialVideo.path} (emotion: ${VideoEmotion[initialVideo.emotion]})`);
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// Set current emotion to the loaded video's emotion
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this.currentEmotion = initialVideo.emotion;
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ResManager.I.changeBundleVideo(
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this.girlVideo,
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initialVideo.path,
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"Chat18x"
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);
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// Also immediately try to adjust scale (in case already loaded)
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this.adjustVideoScale();
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}
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} else {
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this.commercialVideos = [];
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this.currentEmotion = null; // Reset current emotion when no videos available
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console.log("No commercialVideos data available for role", this.id);
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}
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// if (dataDetail && dataDetail.commercialVideos && dataDetail.commercialVideos.length > 0) {
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// let uiTransform: UITransform =
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// this._nodeTab.BgFrame.getComponent(UITransform);
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// Utils.sendInnerMsg(InnerMsgCode.SimplePlayVide, {
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// path: dataDetail.commercialVideos[0].path,
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// size: uiTransform.contentSize,
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// bgFrameNode: this._nodeTab.BgFrame,
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// });
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// }
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}
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adjustVideoScale() {
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if (!this.girlVideo || !this.girlVideo.node.parent) {
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return;
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}
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const tryAdjustScale = () => {
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const parentTransform =
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this.girlVideo.node.parent.getComponent(UITransform);
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const videoTransform = this.girlVideo.node.getComponent(UITransform);
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if (parentTransform && videoTransform && videoTransform.height > 0) {
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const scale = parentTransform.height / videoTransform.height;
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this.girlVideo.node.setScale(scale, scale, 1);
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console.log(
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`ChatPanel Video scaled to: ${scale}, parent height: ${parentTransform.height}, video height: ${videoTransform.height}`
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);
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return true;
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}
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return false;
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};
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// Immediately try once
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if (!tryAdjustScale()) {
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// If failed, delay and try again
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this.scheduleOnce(() => {
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if (!tryAdjustScale()) {
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// Try again with longer delay
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this.scheduleOnce(() => {
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tryAdjustScale();
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}, 0.5);
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}
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}, 0.1);
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}
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}
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setVideoEnable(enable: boolean) {
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if (!this.girlVideo) return;
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this.girlVideo.enabled = enable;
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if (enable) {
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this.girlVideo.play();
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}
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}
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private switchVideoByEmotion(emotion: VideoEmotion): void {
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if (!this.girlVideo || !this.commercialVideos || this.commercialVideos.length === 0) {
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console.warn("Cannot switch video: missing video player or commercialVideos data");
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return;
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}
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// Check if emotion has changed
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if (this.currentEmotion === emotion) {
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console.log(`Emotion ${VideoEmotion[emotion]} unchanged, skipping video switch`);
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return;
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}
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// Find video matching the emotion
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const matchingVideo = this.commercialVideos.find(video => video.emotion === emotion);
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if (matchingVideo) {
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console.log(`Switching to video for emotion ${VideoEmotion[emotion]}: ${matchingVideo.path} (from ${this.currentEmotion !== null ? VideoEmotion[this.currentEmotion] : 'null'})`);
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// Load the new video
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ResManager.I.changeBundleVideo(
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this.girlVideo,
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matchingVideo.path,
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"Chat18x"
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);
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// Update current emotion state
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this.currentEmotion = emotion;
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// Adjust scale and enable playback
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this.adjustVideoScale();
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this.setVideoEnable(true);
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} else {
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console.warn(`No video found for emotion ${VideoEmotion[emotion]}, falling back to first available video`);
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// Fallback to first video if no match found
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if (this.commercialVideos.length > 0) {
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const fallbackVideo = this.commercialVideos[0];
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console.log(`Loading fallback video: ${fallbackVideo.path} (emotion: ${VideoEmotion[fallbackVideo.emotion]})`);
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ResManager.I.changeBundleVideo(
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this.girlVideo,
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fallbackVideo.path,
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"Chat18x"
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);
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// Update current emotion state to the fallback video's emotion
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this.currentEmotion = fallbackVideo.emotion;
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this.adjustVideoScale();
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this.setVideoEnable(true);
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}
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}
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}
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private onEmotionInitialized(data: {roleId: number, emotion: VideoEmotion}): void {
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// 检查是否是当前角色
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if (data.roleId === this.id) {
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console.log(`Emotion initialized for current role ${this.id}: ${VideoEmotion[data.emotion]}`);
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// 切换到对应的视频
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this.switchVideoByEmotion(data.emotion);
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} else {
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console.log(`Emotion initialized for role ${data.roleId} (not current role ${this.id}), ignoring`);
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}
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}
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onDialogUpdate() {
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if (this.layout) {
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this.layout.UpdateDialog(DialogManager.getInstance().getDialogs());
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}
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}
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protected onEnable(): void {
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if (!this.manager) this.manager = DialogManager.getInstance();
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GameRootUI.I.hideDefaultView();
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}
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public async OnClickSend() {
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const str = this.editBox.string;
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if (!str || str == "") return;
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// 清空输入框
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this.editBox.string = "";
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// 通过ChatController发送消息
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await this.chatController.sendMessage(str);
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//测试
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//this.popUpImage.refresh("Image/1/blur_naked_1");
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}
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// === IChatPanelCallback 接口实现 ===
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/**
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* 消息发送开始回调
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* @param message 用户发送的消息
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*/
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public onMessageSent(message: string): void {
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console.log("Message sent:", message);
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// 可以在这里添加发送中的UI状态显示,比如显示loading等
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}
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/**
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* 接收到AI回复回调
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* @param response AI的回复内容
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*/
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public onMessageReceived(response: string): void {
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console.log("Message received:", response);
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// 可以在这里添加接收到回复的UI效果,比如播放声音等
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}
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/**
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* 对话更新回调
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*/
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public onDialogUpdated(): void {
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// 更新对话显示
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this.onDialogUpdate();
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}
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/**
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* 错误处理回调
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* @param error 错误信息
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*/
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public onError(error: Error): void {
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console.error("ChatPanel error:", error);
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// 可以在这里显示错误提示给用户
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}
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/**
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* 情绪状态更新回调 (实现IChatPanelCallback接口)
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* @param emotion 当前情绪状态
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*/
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public onEmotionUpdated(emotion: VideoEmotion): void {
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console.log(`ChatPanel: Emotion updated to ${VideoEmotion[emotion]} (${emotion})`);
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// Switch video based on the new emotion
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this.switchVideoByEmotion(emotion);
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// Additional UI updates can be added here based on emotion
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// 例如:改变角色表情、背景色、播放相应的动画等
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switch (emotion) {
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case VideoEmotion.calm_down:
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// 平静状态的UI更新
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console.log("UI state: Calm");
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break;
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case VideoEmotion.arousal:
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// 兴奋状态的UI更新
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console.log("UI state: Arousal");
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break;
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case VideoEmotion.desire:
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// 渴望状态的UI更新
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console.log("UI state: Desire");
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break;
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case VideoEmotion.passion:
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// 激情状态的UI更新
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console.log("UI state: Passion");
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break;
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case VideoEmotion.orgasm:
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// 高潮状态的UI更新
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console.log("UI state: Orgasm");
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break;
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}
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}
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returnBtn() {
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this.onClose();
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GameRootUI.I.showDefaultView();
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//ViewManager.I.openBundlesView("GirlListPanel");
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}
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onClickRecord() {
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ViewManager.I.openBundlesView("RecordPanel", this.id);
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}
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}
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