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18xchat/.svn/pristine/4e/4ea4f2abbe9a0b0cea89815027aa5a7904508685.svn-base
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2025-07-17 17:18:21 +08:00

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import { _decorator, Node, v2 } from "cc";
import { I_LevelConfig, I_LevelStepData, I_TalkRecordInfo } from "../Config/CommonConfig";
const { ccclass, property } = _decorator;
//游戏管理器
@ccclass('GameManager')
export default class GameManager {
private static _I: GameManager = null;
public static get I(): GameManager {
if (!GameManager._I) {
GameManager._I = new GameManager();
GameManager._I.init();
}
return GameManager._I;
}
private init(){
}
private static _levelCfgArray: I_LevelConfig[] = [];
private static _levelCfgMap: {[key: string]: I_LevelConfig} = {};
/**设置关卡数据 */
public static SetLevelCfg(levelCfg: any[]) {
GameManager._levelCfgArray = levelCfg;
let info:any = null;
for (let i = 0; i < levelCfg.length; i++) {
info = levelCfg[i];
GameManager._levelCfgMap[info.id] = info;
}
}
/**获取关卡配置 */
public static getLevelCfg(levelId: string): I_LevelConfig {
return GameManager._levelCfgMap[levelId];
}
private static _curLevelId: string = "";
/**设置当前关卡ID */
public static set CurLevelId(value: string) {
GameManager._curLevelId = value;
}
/**获取当前关卡ID */
public static get CurLevelId(): string {
return GameManager._curLevelId;
}
private static _recordId: string = "";
/**设置当前关卡流程ID */
public static set RecordId(value: string) {
GameManager._recordId = value;
}
/**获取当前关卡流程ID */
public static get RecordId(): string {
return GameManager._recordId;
}
private static _curStepData: I_LevelStepData = null;
/**设置当前步骤数据 */
public static set CurStepData(value: I_LevelStepData) {
GameManager._curStepData = value;
}
/**获取当前步骤数据 */
public static get CurStepData(): I_LevelStepData {
return GameManager._curStepData;
}
private static stepDataList: I_LevelStepData[] = [];
/**设置关卡步骤数据 */
public static AddStepData(stepData: I_LevelStepData) {
GameManager.stepDataList.push(stepData);
}
/**清空关卡步骤数据 */
public static ClearStepData() {
GameManager.stepDataList = [];
}
private static talkRecordList: I_TalkRecordInfo[] = [];
/**添加对话记录 */
public static AddTalkRecord(record: I_TalkRecordInfo) {
GameManager.talkRecordList.push(record);
}
/**清空对话记录 */
public static ClearTalkRecord() {
GameManager.talkRecordList = [];
}
}