支付层

This commit is contained in:
chen wei bo
2025-08-20 10:42:02 +08:00
parent 6219a1048b
commit 5526a48cb9
@@ -2,7 +2,7 @@
* 支付对外的相关接口
*
*/
import { EventTarget } from "cc";
import { EventTarget, game, Game } from "cc";
import { PaymentApi } from "./PaymentApi";
import { PaymentOpenerFactory, type OpenStrategy } from "./PaymentOpener";
import { PendingOrderRepo } from "./PendingOrderRepo";
@@ -79,21 +79,49 @@ export class PaymentService {
/** App 回到前台后恢复未完成订单的轮询(在 onShow 时调用) */
async resumePending(): Promise<void> {
const all = PendingOrderRepo.instance.all();
for (const o of all) {
// 可以做去重/只处理未过期的
const now = Date.now();
const list = PendingOrderRepo.instance.all();
// 去重:同 orderId 只保留 createdAt 最新的一条
const uniq = new Map<string, PendingOrder>();
for (const o of list) {
const ex = uniq.get(o.orderId);
if (!ex || (o.createdAt ?? 0) > (ex.createdAt ?? 0)) {
uniq.set(o.orderId, o);
}
}
for (const o of uniq.values()) {
// 只处理未过期
if (this.isOrderExpired(o, now)) {
PendingOrderRepo.instance.remove(o.orderId);
this.bus.emit(PaymentEvents.Finished, {
orderId: o.orderId,
status: "EXPIRED" as OrderStatus,
message: "order expired",
} as PaymentResult);
continue;
}
// 轮询最新且未过期的订单
const r = await this.startPollingOnly(o.orderId);
if (r && r.status !== "PENDING" && r.status !== "CREATED") {
PendingOrderRepo.instance.remove(o.orderId);
this.bus.emit(PaymentEvents.Finished, {
orderId: o.orderId,
status: r.status as OrderStatus,
message: r.failureReason
message: r.failureReason,
} as PaymentResult);
}
// r === null(轮询超时)时保留在仓库,等待下一次 resume 再查
}
}
/** 判断订单是否过期:有 expireAt 且 now >= expireAt 才认为过期 */
private isOrderExpired(o: PendingOrder, now = Date.now()): boolean {
return typeof o.expireAt === "number" && now >= o.expireAt;
}
/** 仅轮询(用于 resumePending 或手动刷新) */
private async startPollingOnly(orderId: string) {
const poller = new PaymentPoller();
@@ -106,12 +134,34 @@ export class PaymentService {
}
/** 等待“回到前台”的占位实现:实际请在 App 生命周期里调用 resumePending() */
private async waitAppResumeIfNeeded(open: OpenStrategy) {
// 如果是系统浏览器,我们通常等“App 回到前台”再开始轮询;
// 这里简单 sleep 1s,实际项目请监听 Cocos 的 onShow/onHide 或平台回调。
if (open === "system") {
await new Promise(res => setTimeout(res, 1000));
private waitAppResumeIfNeeded(open: OpenStrategy): Promise<void> {
if (open !== "system") {
// 内嵌 WebView / 小游戏平台通常可以在回调里直接开始轮询
return Promise.resolve();
}
return new Promise<void>((resolve) => {
let finished = false;
const finish = () => {
if (finished) return;
finished = true;
// 安全移除监听
game.off(Game.EVENT_SHOW, onShow, this);
resolve();
};
const onShow = () => {
// 应用回到前台
finish();
};
// 监听一次“回到前台”
game.on(Game.EVENT_SHOW, onShow, this);
// 兜底:某些环境(桌面浏览器)可能不会触发隐藏/显示事件,避免一直卡住
const FALLBACK_MS = 15000; // 按需调整
setTimeout(finish, FALLBACK_MS);
});
}
}
export default PaymentService;