头像入版 页面跳转优化
@@ -3,7 +3,8 @@
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"allow": [
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"Bash(mkdir:*)",
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"Bash(cp:*)",
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"Bash(rm:*)"
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"Bash(rm:*)",
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"Bash(sed:*)"
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],
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"deny": []
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}
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@@ -17,6 +17,7 @@ import {
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import { CommonConfig } from "../Config/CommonConfig";
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import ResManager from "../Manager/ResManager";
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import Utils from "./Utils";
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import { UITransitionHelper } from "../../chat18x/utils/UITransitionHelper";
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const { ccclass, property, executeInEditMode, disallowMultiple } = _decorator;
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@@ -49,8 +50,67 @@ export default class GameRootUI extends Component {
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showDefaultView() {
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this.defaultView.active = true;
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}
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/**
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* 带过渡动画显示默认视图
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* @param transitionType 过渡动画类型:'slide_left', 'slide_right', 'fade', 'none'
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* @param duration 动画时长,默认0.3秒
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* @param callback 动画完成回调
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*/
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showDefaultViewWithTransition(
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transitionType: string = "none",
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duration: number = 0.1,
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callback?: Function
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) {
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if (!this.defaultView) {
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console.warn("GameRootUI: defaultView not found");
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callback && callback();
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return;
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}
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// 确保节点是激活的
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this.defaultView.active = true;
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if (transitionType === "none") {
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callback && callback();
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return;
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}
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console.log(
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`GameRootUI: Executing ${transitionType} animation on defaultView`
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);
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switch (transitionType) {
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case "slide_left":
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console.log(
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"GameRootUI: About to call slideInFromLeft, node valid:",
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this.defaultView.isValid
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);
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UITransitionHelper.slideInFromLeft(this.defaultView, duration, () => {
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console.log("GameRootUI: slideInFromLeft animation completed");
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callback && callback();
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});
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break;
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case "slide_right":
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UITransitionHelper.slideInFromRight(
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this.defaultView,
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duration,
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callback
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);
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break;
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case "fade":
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// 如果UITransitionHelper有fadeIn方法的话可以用,否则简单显示
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callback && callback();
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break;
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default:
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callback && callback();
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break;
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}
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}
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hideDefaultView(): void {
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this.defaultView.active = false;
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this.defaultView.position = Vec3.ZERO;
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}
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onLoad() {
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@@ -91,12 +91,11 @@ export class SceneBgVideoLayer extends li_BaseView {
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loop: options?.loop ?? true,
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size: options?.size,
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position: options?.position,
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scale: options?.scale,
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};
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// 先停止当前视频
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if (this.isPlaying) {
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this.stop();
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this.pause();
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}
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// 加载本地视频资源
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@@ -106,21 +105,52 @@ export class SceneBgVideoLayer extends li_BaseView {
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"Girls",
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(res: VideoClip) => {
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this.videoPlayer.loop = config.loop;
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// 设置锚点为中心,确保位置对齐
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const uiTransform = this.videoPlayer.node.getComponent(UITransform);
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if (uiTransform) {
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uiTransform.setAnchorPoint(0.5, 0.5);
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console.log("SceneBgVideoLayer: 设置视频锚点为 (0.5, 0.5)");
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}
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// 应用位置设置(使用世界坐标)
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// 应用位置设置(先尝试本地坐标,再尝试世界坐标)
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if (config.position) {
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const pos = config.position;
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let targetWorldPos: Vec3;
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if (pos instanceof Vec3) {
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this.videoPlayer.node.setWorldPosition(pos);
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targetWorldPos = pos;
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} else {
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this.videoPlayer.node.setWorldPosition(pos.x, pos.y, pos.z || 0);
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targetWorldPos = new Vec3(pos.x, pos.y, pos.z || 0);
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}
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// 获取 videoPlayer 的父节点信息
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const parent = this.videoPlayer.node.parent;
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if (parent) {
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const parentWorldPos = parent.getWorldPosition();
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const parentWorldScale = parent.getWorldScale();
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console.log(`SceneBgVideoLayer: VideoPlayer 父节点世界位置: (${parentWorldPos.x}, ${parentWorldPos.y}, ${parentWorldPos.z})`);
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console.log(`SceneBgVideoLayer: VideoPlayer 父节点世界缩放: (${parentWorldScale.x}, ${parentWorldScale.y}, ${parentWorldScale.z})`);
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// 尝试方法1:计算相对于父节点的本地位置
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const localPos = new Vec3();
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localPos.x = (targetWorldPos.x - parentWorldPos.x) / parentWorldScale.x;
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||||
localPos.y = (targetWorldPos.y - parentWorldPos.y) / parentWorldScale.y;
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localPos.z = (targetWorldPos.z - parentWorldPos.z) / parentWorldScale.z;
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this.videoPlayer.node.setPosition(localPos);
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console.log(`SceneBgVideoLayer: 设置本地位置: (${localPos.x.toFixed(2)}, ${localPos.y.toFixed(2)}, ${localPos.z.toFixed(2)})`);
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} else {
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// 如果没有父节点,直接使用世界坐标
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this.videoPlayer.node.setWorldPosition(targetWorldPos);
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console.log(`SceneBgVideoLayer: 无父节点,使用世界坐标: (${targetWorldPos.x}, ${targetWorldPos.y}, ${targetWorldPos.z})`);
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}
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// 验证位置是否设置正确
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const actualWorldPos = this.videoPlayer.node.getWorldPosition();
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const actualLocalPos = this.videoPlayer.node.getPosition();
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console.log(`SceneBgVideoLayer: 目标世界位置: (${targetWorldPos.x}, ${targetWorldPos.y}, ${targetWorldPos.z})`);
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console.log(`SceneBgVideoLayer: 实际世界位置: (${actualWorldPos.x}, ${actualWorldPos.y}, ${actualWorldPos.z})`);
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console.log(`SceneBgVideoLayer: 实际本地位置: (${actualLocalPos.x.toFixed(2)}, ${actualLocalPos.y.toFixed(2)}, ${actualLocalPos.z.toFixed(2)})`);
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}
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// 如果传入了目标尺寸,计算并应用缩放
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@@ -128,48 +158,93 @@ export class SceneBgVideoLayer extends li_BaseView {
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// 获取视频的原始尺寸
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const videoWidth = uiTransform.contentSize.width;
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const videoHeight = uiTransform.contentSize.height;
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if (videoWidth > 0 && videoHeight > 0) {
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const targetWidth = config.size instanceof Size ? config.size.width : config.size.width;
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const targetHeight = config.size instanceof Size ? config.size.height : config.size.height;
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const targetWidth =
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config.size instanceof Size
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? config.size.width
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: config.size.width;
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const targetHeight =
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config.size instanceof Size
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? config.size.height
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: config.size.height;
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// 计算缩放比例(填满整个区域)
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||||
const scaleX = targetWidth / videoWidth;
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const scaleY = targetHeight / videoHeight;
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const scale = Math.max(scaleX, scaleY);
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||||
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||||
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||||
this.videoPlayer.node.setScale(new Vec3(scale, scale, 1));
|
||||
console.log(`SceneBgVideoLayer: 视频原始尺寸: ${videoWidth}x${videoHeight}, 目标尺寸: ${targetWidth}x${targetHeight}, 缩放: ${scale}`);
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console.log(
|
||||
`SceneBgVideoLayer: 视频原始尺寸: ${videoWidth}x${videoHeight}, 目标尺寸: ${targetWidth}x${targetHeight}`
|
||||
);
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console.log(
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||||
`SceneBgVideoLayer: 缩放比例 - X: ${scaleX.toFixed(3)}, Y: ${scaleY.toFixed(3)}, 最终: ${scale.toFixed(3)}`
|
||||
);
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} else {
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// 如果视频尺寸还未准备好,延迟重试
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this.scheduleOnce(() => {
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if (config.size && uiTransform) {
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||||
const videoWidth = uiTransform.contentSize.width;
|
||||
const videoHeight = uiTransform.contentSize.height;
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||||
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||||
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||||
if (videoWidth > 0 && videoHeight > 0) {
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||||
const targetWidth = config.size instanceof Size ? config.size.width : config.size.width;
|
||||
const targetHeight = config.size instanceof Size ? config.size.height : config.size.height;
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||||
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||||
const targetWidth =
|
||||
config.size instanceof Size
|
||||
? config.size.width
|
||||
: config.size.width;
|
||||
const targetHeight =
|
||||
config.size instanceof Size
|
||||
? config.size.height
|
||||
: config.size.height;
|
||||
|
||||
const scaleX = targetWidth / videoWidth;
|
||||
const scaleY = targetHeight / videoHeight;
|
||||
const scale = Math.max(scaleX, scaleY);
|
||||
|
||||
|
||||
this.videoPlayer.node.setScale(new Vec3(scale, scale, 1));
|
||||
console.log(`SceneBgVideoLayer: (延迟) 视频原始尺寸: ${videoWidth}x${videoHeight}, 目标尺寸: ${targetWidth}x${targetHeight}, 缩放: ${scale}`);
|
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console.log(
|
||||
`SceneBgVideoLayer: (延迟) 视频原始尺寸: ${videoWidth}x${videoHeight}, 目标尺寸: ${targetWidth}x${targetHeight}`
|
||||
);
|
||||
console.log(
|
||||
`SceneBgVideoLayer: (延迟) 缩放比例 - X: ${scaleX.toFixed(3)}, Y: ${scaleY.toFixed(3)}, 最终: ${scale.toFixed(3)}`
|
||||
);
|
||||
}
|
||||
}
|
||||
}, 0.1);
|
||||
}
|
||||
} else {
|
||||
// 没有指定尺寸,保持原始缩放
|
||||
this.videoPlayer.node.setScale(Vec3.ONE);
|
||||
console.log("SceneBgVideoLayer: 未指定尺寸,保持默认缩放 (1, 1, 1)");
|
||||
}
|
||||
// 如果显式传入了 scale 参数,覆盖自动计算的缩放
|
||||
else if (config.scale !== undefined) {
|
||||
this.setVideoScale(config.scale);
|
||||
}
|
||||
|
||||
this.videoPlayer.play();
|
||||
this.isPlaying = true;
|
||||
console.log(`SceneBgVideoLayer: 播放视频 ${path}, 配置:`, config);
|
||||
|
||||
// 最终验证:确保视频节点的状态正确
|
||||
setTimeout(() => {
|
||||
const finalWorldPos = this.videoPlayer.node.getWorldPosition();
|
||||
const finalLocalPos = this.videoPlayer.node.getPosition();
|
||||
const finalScale = this.videoPlayer.node.getScale();
|
||||
const finalTransform = this.videoPlayer.node.getComponent(UITransform);
|
||||
if (finalTransform) {
|
||||
console.log(`SceneBgVideoLayer: === 最终状态验证 ===`);
|
||||
console.log(`SceneBgVideoLayer: 最终世界位置: (${finalWorldPos.x.toFixed(2)}, ${finalWorldPos.y.toFixed(2)}, ${finalWorldPos.z.toFixed(2)})`);
|
||||
console.log(`SceneBgVideoLayer: 最终本地位置: (${finalLocalPos.x.toFixed(2)}, ${finalLocalPos.y.toFixed(2)}, ${finalLocalPos.z.toFixed(2)})`);
|
||||
console.log(`SceneBgVideoLayer: 最终缩放: (${finalScale.x.toFixed(3)}, ${finalScale.y.toFixed(3)}, ${finalScale.z.toFixed(3)})`);
|
||||
console.log(`SceneBgVideoLayer: 最终锚点: (${finalTransform.anchorX.toFixed(2)}, ${finalTransform.anchorY.toFixed(2)})`);
|
||||
console.log(`SceneBgVideoLayer: 最终内容尺寸: ${finalTransform.contentSize.width.toFixed(0)}x${finalTransform.contentSize.height.toFixed(0)}`);
|
||||
|
||||
// 计算实际渲染尺寸(内容尺寸 * 缩放)
|
||||
const renderWidth = finalTransform.contentSize.width * finalScale.x;
|
||||
const renderHeight = finalTransform.contentSize.height * finalScale.y;
|
||||
console.log(`SceneBgVideoLayer: 计算的渲染尺寸: ${renderWidth.toFixed(0)}x${renderHeight.toFixed(0)}`);
|
||||
console.log(`SceneBgVideoLayer: === 验证结束 ===`);
|
||||
}
|
||||
}, 200);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
@@ -2,6 +2,25 @@ import { ViewManager } from "db://assets/Scripts/Main/Manager/ViewManager";
|
||||
import { UITransitionHelper } from "../utils/UITransitionHelper";
|
||||
import GameRootUI from "../../Main/Common/GameRootUI";
|
||||
|
||||
/**
|
||||
* 页面过渡动画类型枚举
|
||||
*/
|
||||
export enum PageTransitionType {
|
||||
NONE = "none",
|
||||
SLIDE_LEFT = "slide_left",
|
||||
SLIDE_RIGHT = "slide_right",
|
||||
}
|
||||
|
||||
/**
|
||||
* 页面过渡动画配置接口
|
||||
*/
|
||||
export interface PageTransitionConfig {
|
||||
incomingTransition: PageTransitionType;
|
||||
outgoingTransition: PageTransitionType;
|
||||
duration?: number;
|
||||
simultaneous?: boolean;
|
||||
}
|
||||
|
||||
/**
|
||||
* 导航管理器
|
||||
*
|
||||
@@ -28,6 +47,183 @@ export class NavigationManager {
|
||||
|
||||
private constructor() {}
|
||||
|
||||
/**
|
||||
* 通用页面导航方法,支持过渡动画
|
||||
*
|
||||
* @param {string} targetPanel - 目标面板名称
|
||||
* @param {any} navigationData - 导航数据
|
||||
* @param {PageTransitionConfig} transitionConfig - 过渡动画配置
|
||||
* @param {any} currentPanel - 当前面板实例(可选)
|
||||
* @param {Function} onComplete - 完成回调(可选)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* NavigationManager.Instance.navigateWithTransition(
|
||||
* "ChatPanel",
|
||||
* { roleId: 10001 },
|
||||
* { incomingTransition: PageTransitionType.SLIDE_RIGHT, outgoingTransition: PageTransitionType.SLIDE_LEFT },
|
||||
* currentPanel
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
public navigateWithTransition(
|
||||
targetPanel: string,
|
||||
navigationData: any,
|
||||
transitionConfig: PageTransitionConfig,
|
||||
currentPanel?: any,
|
||||
onComplete?: Function
|
||||
): void {
|
||||
if (!targetPanel) {
|
||||
console.warn("NavigationManager: Target panel name is required");
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(
|
||||
`Navigating to ${targetPanel} with transition:`,
|
||||
transitionConfig
|
||||
);
|
||||
//const correntPos = currentPanel.node.position;
|
||||
const duration = transitionConfig.duration || 0.1;
|
||||
const useTransition =
|
||||
transitionConfig.incomingTransition !== PageTransitionType.NONE ||
|
||||
transitionConfig.outgoingTransition !== PageTransitionType.NONE;
|
||||
|
||||
if (!useTransition) {
|
||||
ViewManager.I.openBundlesView(targetPanel, navigationData, onComplete);
|
||||
if (
|
||||
currentPanel &&
|
||||
currentPanel.onClose &&
|
||||
typeof currentPanel.onClose === "function"
|
||||
) {
|
||||
currentPanel.onClose();
|
||||
//currentPanel.node.position = correntPos;
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
const extendedNavigationData = {
|
||||
...navigationData,
|
||||
withTransition: true,
|
||||
transitionType: transitionConfig.incomingTransition,
|
||||
};
|
||||
|
||||
ViewManager.I.openBundlesView(
|
||||
targetPanel,
|
||||
extendedNavigationData,
|
||||
(targetNode) => {
|
||||
this._executeTransition(
|
||||
targetNode,
|
||||
currentPanel,
|
||||
transitionConfig,
|
||||
duration,
|
||||
onComplete
|
||||
);
|
||||
}
|
||||
);
|
||||
}
|
||||
|
||||
/**
|
||||
* 执行页面过渡动画的私有方法
|
||||
*
|
||||
* @private
|
||||
* @param {any} targetNode - 目标节点
|
||||
* @param {any} currentPanel - 当前面板
|
||||
* @param {PageTransitionConfig} config - 动画配置
|
||||
* @param {number} duration - 动画时长
|
||||
* @param {Function} onComplete - 完成回调
|
||||
*/
|
||||
private _executeTransition(
|
||||
targetNode: any,
|
||||
currentPanel: any,
|
||||
config: PageTransitionConfig,
|
||||
duration: number,
|
||||
onComplete?: Function
|
||||
): void {
|
||||
const executeIncomingAnimation = (callback?: Function) => {
|
||||
if (
|
||||
config.incomingTransition === PageTransitionType.NONE ||
|
||||
!targetNode
|
||||
) {
|
||||
callback && callback();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (config.incomingTransition) {
|
||||
case PageTransitionType.SLIDE_RIGHT:
|
||||
UITransitionHelper.slideInFromRight(targetNode, duration, callback);
|
||||
break;
|
||||
case PageTransitionType.SLIDE_LEFT:
|
||||
UITransitionHelper.slideInFromLeft(targetNode, duration, callback);
|
||||
break;
|
||||
|
||||
default:
|
||||
callback && callback();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
const executeOutgoingAnimation = (callback?: Function) => {
|
||||
if (
|
||||
config.outgoingTransition === PageTransitionType.NONE ||
|
||||
!currentPanel ||
|
||||
!currentPanel.node ||
|
||||
!currentPanel.node.isValid
|
||||
) {
|
||||
callback && callback();
|
||||
return;
|
||||
}
|
||||
|
||||
switch (config.outgoingTransition) {
|
||||
case PageTransitionType.SLIDE_LEFT:
|
||||
UITransitionHelper.slideOutToLeft(
|
||||
currentPanel.node,
|
||||
duration,
|
||||
callback
|
||||
);
|
||||
break;
|
||||
case PageTransitionType.SLIDE_RIGHT:
|
||||
UITransitionHelper.slideOutToRight(
|
||||
currentPanel.node,
|
||||
duration,
|
||||
callback
|
||||
);
|
||||
break;
|
||||
|
||||
default:
|
||||
callback && callback();
|
||||
break;
|
||||
}
|
||||
};
|
||||
|
||||
const closeCurrentPanel = () => {
|
||||
if (
|
||||
currentPanel &&
|
||||
currentPanel.onClose &&
|
||||
typeof currentPanel.onClose === "function"
|
||||
) {
|
||||
if (currentPanel.node.name !== "ThemePanel") currentPanel.onClose();
|
||||
}
|
||||
onComplete && onComplete();
|
||||
};
|
||||
|
||||
if (config.simultaneous) {
|
||||
let completedAnimations = 0;
|
||||
const animationComplete = () => {
|
||||
completedAnimations++;
|
||||
if (completedAnimations >= 2) {
|
||||
closeCurrentPanel();
|
||||
}
|
||||
};
|
||||
|
||||
executeIncomingAnimation(animationComplete);
|
||||
executeOutgoingAnimation(animationComplete);
|
||||
} else {
|
||||
executeOutgoingAnimation(() => {
|
||||
executeIncomingAnimation(closeCurrentPanel);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 进入角色列表页面
|
||||
*
|
||||
@@ -38,15 +234,56 @@ export class NavigationManager {
|
||||
* NavigationManager.Instance.navigateToGirlList(1);
|
||||
* ```
|
||||
*/
|
||||
public navigateToGirlList(themeId: number): void {
|
||||
public navigateToGirlList(themeId: number): void;
|
||||
/**
|
||||
* 进入角色列表页面(带过渡动画)
|
||||
*
|
||||
* @param {number} themeId - 主题ID,用于筛选角色
|
||||
* @param {PageTransitionConfig} transitionConfig - 过渡动画配置
|
||||
* @param {any} currentPanel - 当前面板实例(可选)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* NavigationManager.Instance.navigateToGirlList(1,
|
||||
* { incomingTransition: PageTransitionType.SLIDE_RIGHT, outgoingTransition: PageTransitionType.FADE },
|
||||
* this
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
public navigateToGirlList(
|
||||
themeId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void;
|
||||
public navigateToGirlList(
|
||||
themeId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void {
|
||||
if (themeId == null || themeId < 0) {
|
||||
console.warn("Invalid theme ID for girl list navigation:", themeId);
|
||||
return;
|
||||
}
|
||||
GameRootUI.I.hideDefaultView();
|
||||
|
||||
console.log(`Navigating to girl list with theme ID: ${themeId}`);
|
||||
ViewManager.I.openBundlesView("GirlListPanel", themeId);
|
||||
|
||||
if (transitionConfig) {
|
||||
const navigationData = {
|
||||
category: themeId,
|
||||
withTransition: true,
|
||||
};
|
||||
this.navigateWithTransition(
|
||||
"GirlListPanel",
|
||||
navigationData,
|
||||
transitionConfig,
|
||||
currentPanel,
|
||||
() => {
|
||||
GameRootUI.I.hideDefaultView();
|
||||
}
|
||||
);
|
||||
} else {
|
||||
ViewManager.I.openBundlesView("GirlListPanel", themeId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -59,26 +296,62 @@ export class NavigationManager {
|
||||
* NavigationManager.Instance.navigateToChat(10001);
|
||||
* ```
|
||||
*/
|
||||
public navigateToChat(roleId: number): void {
|
||||
public navigateToChat(roleId: number): void;
|
||||
/**
|
||||
* 进入聊天页面(带过渡动画)
|
||||
*
|
||||
* @param {number} roleId - 角色ID
|
||||
* @param {PageTransitionConfig} transitionConfig - 过渡动画配置
|
||||
* @param {any} currentPanel - 当前面板实例(可选)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* NavigationManager.Instance.navigateToChat(10001,
|
||||
* { incomingTransition: PageTransitionType.FADE, outgoingTransition: PageTransitionType.SLIDE_LEFT },
|
||||
* this
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
public navigateToChat(
|
||||
roleId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void;
|
||||
public navigateToChat(
|
||||
roleId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void {
|
||||
if (roleId == null || roleId <= 0) {
|
||||
console.warn("Invalid role ID for chat navigation:", roleId);
|
||||
return;
|
||||
}
|
||||
GameRootUI.I.hideDefaultView();
|
||||
console.log(`Navigating to chat with role ID: ${roleId}`);
|
||||
ViewManager.I.openBundlesView("ChatPanel", roleId);
|
||||
|
||||
if (transitionConfig) {
|
||||
this.navigateWithTransition(
|
||||
"ChatPanel",
|
||||
roleId,
|
||||
transitionConfig,
|
||||
currentPanel
|
||||
);
|
||||
} else {
|
||||
ViewManager.I.openBundlesView("ChatPanel", roleId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* 带过渡动画进入聊天页面
|
||||
* 从GirlDetailPanel平滑过渡到ChatPanel
|
||||
*
|
||||
* @param {string} categoryId - 类别ID
|
||||
* @param {number} roleId - 角色ID
|
||||
* @param {any} currentPanel - 当前面板实例(GirlDetailPanel)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* NavigationManager.Instance.navigateToChatWithTransition(10001, this);
|
||||
* NavigationManager.Instance.navigateToChatWithTransition("1", 10001, this);
|
||||
* ```
|
||||
*/
|
||||
public navigateToChatWithTransition(
|
||||
@@ -94,30 +367,24 @@ export class NavigationManager {
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`Navigating to chat with transition, role ID: ${roleId}`);
|
||||
const navigationData = {
|
||||
categoryId: categoryId,
|
||||
roleId: roleId,
|
||||
withSlideTransition: true,
|
||||
};
|
||||
|
||||
// 打开ChatPanel,同时标记需要执行滑入动画
|
||||
ViewManager.I.openBundlesView(
|
||||
const transitionConfig: PageTransitionConfig = {
|
||||
incomingTransition: PageTransitionType.SLIDE_RIGHT,
|
||||
outgoingTransition: PageTransitionType.SLIDE_LEFT,
|
||||
duration: 0.3,
|
||||
simultaneous: true,
|
||||
};
|
||||
|
||||
this.navigateWithTransition(
|
||||
"ChatPanel",
|
||||
{
|
||||
categoryId: categoryId,
|
||||
roleId: roleId,
|
||||
withSlideTransition: true,
|
||||
},
|
||||
(chatNode) => {
|
||||
// ChatPanel打开后,如果有当前面板,执行滑出动画
|
||||
if (currentPanel && currentPanel.node && currentPanel.node.isValid) {
|
||||
UITransitionHelper.slideOutToLeft(currentPanel.node, 0.3, () => {
|
||||
// 滑出动画完成后关闭原面板
|
||||
if (
|
||||
currentPanel.onClose &&
|
||||
typeof currentPanel.onClose === "function"
|
||||
) {
|
||||
currentPanel.onClose();
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
navigationData,
|
||||
transitionConfig,
|
||||
currentPanel
|
||||
);
|
||||
}
|
||||
|
||||
@@ -131,14 +398,49 @@ export class NavigationManager {
|
||||
* NavigationManager.Instance.navigateToGirlDetail(10001);
|
||||
* ```
|
||||
*/
|
||||
public navigateToGirlDetail(roleId: number): void {
|
||||
public navigateToGirlDetail(roleId: number): void;
|
||||
/**
|
||||
* 进入角色详情页面(带过渡动画)
|
||||
*
|
||||
* @param {number} roleId - 角色ID
|
||||
* @param {PageTransitionConfig} transitionConfig - 过渡动画配置
|
||||
* @param {any} currentPanel - 当前面板实例(可选)
|
||||
*
|
||||
* @example
|
||||
* ```typescript
|
||||
* NavigationManager.Instance.navigateToGirlDetail(10001,
|
||||
* { incomingTransition: PageTransitionType.SLIDE_RIGHT, outgoingTransition: PageTransitionType.SLIDE_LEFT },
|
||||
* this
|
||||
* );
|
||||
* ```
|
||||
*/
|
||||
public navigateToGirlDetail(
|
||||
roleId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void;
|
||||
public navigateToGirlDetail(
|
||||
roleId: number,
|
||||
transitionConfig?: PageTransitionConfig,
|
||||
currentPanel?: any
|
||||
): void {
|
||||
if (roleId == null || roleId <= 0) {
|
||||
console.warn("Invalid role ID for detail navigation:", roleId);
|
||||
return;
|
||||
}
|
||||
|
||||
console.log(`Navigating to girl detail with role ID: ${roleId}`);
|
||||
ViewManager.I.openBundlesView("GirlDetailPanel", roleId);
|
||||
|
||||
if (transitionConfig) {
|
||||
this.navigateWithTransition(
|
||||
"GirlDetailPanel",
|
||||
roleId,
|
||||
transitionConfig,
|
||||
currentPanel
|
||||
);
|
||||
} else {
|
||||
ViewManager.I.openBundlesView("GirlDetailPanel", roleId);
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -184,4 +486,39 @@ export class NavigationManager {
|
||||
// TODO: 实现返回上一页功能
|
||||
console.log("Go back feature not implemented yet");
|
||||
}
|
||||
|
||||
/**
|
||||
* 获取预设的过渡动画配置
|
||||
*/
|
||||
public static getTransitionPresets() {
|
||||
return {
|
||||
SLIDE_LEFT_TO_RIGHT: {
|
||||
incomingTransition: PageTransitionType.SLIDE_RIGHT,
|
||||
outgoingTransition: PageTransitionType.SLIDE_LEFT,
|
||||
duration: 0.1,
|
||||
simultaneous: true,
|
||||
} as PageTransitionConfig,
|
||||
|
||||
SLIDE_RIGHT_TO_LEFT: {
|
||||
incomingTransition: PageTransitionType.SLIDE_LEFT,
|
||||
outgoingTransition: PageTransitionType.SLIDE_RIGHT,
|
||||
duration: 0.1,
|
||||
simultaneous: true,
|
||||
} as PageTransitionConfig,
|
||||
|
||||
SLIDE_OVER: {
|
||||
incomingTransition: PageTransitionType.SLIDE_RIGHT,
|
||||
outgoingTransition: PageTransitionType.NONE,
|
||||
duration: 0.1,
|
||||
simultaneous: true,
|
||||
} as PageTransitionConfig,
|
||||
|
||||
SLIDE_UNDER: {
|
||||
incomingTransition: PageTransitionType.NONE,
|
||||
outgoingTransition: PageTransitionType.SLIDE_LEFT,
|
||||
duration: 0.1,
|
||||
simultaneous: true,
|
||||
} as PageTransitionConfig,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ import {
|
||||
instantiate,
|
||||
UITransform,
|
||||
Size,
|
||||
Vec3,
|
||||
tween,
|
||||
} from "cc";
|
||||
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
|
||||
import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
|
||||
@@ -69,10 +71,14 @@ export class GirlDetailPanel extends li_BaseView {
|
||||
openUIDataCT(data) {
|
||||
this.id = data;
|
||||
}
|
||||
|
||||
videoAreaPos;
|
||||
onLoadCT() {
|
||||
super.onLoadCT();
|
||||
this.imgItemInst.node.active = false;
|
||||
this.videoAreaPos = this.videoArea.node.getWorldPosition();
|
||||
|
||||
this.node.scale = Vec3.ZERO;
|
||||
tween(this.node).to(0.3, { scale: Vec3.ONE }).start();
|
||||
|
||||
// 检查 SceneBgVideoLayer 是否可用
|
||||
if (!this.videoLayer) {
|
||||
@@ -80,7 +86,7 @@ export class GirlDetailPanel extends li_BaseView {
|
||||
} else {
|
||||
console.log("GirlDetailPanel: 成功获取 SceneBgVideoLayer 实例");
|
||||
// 初始化视频显示位置
|
||||
this.initVideoPosition();
|
||||
//this.initVideoPosition();
|
||||
}
|
||||
|
||||
this.refresh(this.id);
|
||||
@@ -182,16 +188,30 @@ export class GirlDetailPanel extends li_BaseView {
|
||||
? new Size(this.videoArea.width, this.videoArea.height)
|
||||
: new Size(600, 800);
|
||||
|
||||
// 获取 videoArea 的中心位置作为参考节点(使用世界坐标)
|
||||
const videoAreaPos = this.videoArea
|
||||
? this.videoArea.node.getWorldPosition()
|
||||
: undefined;
|
||||
// 获取 videoArea 的中心位置,确保使用正确的世界坐标
|
||||
const videoAreaPos = this.videoAreaPos;
|
||||
if (this.videoArea) {
|
||||
// 获取 videoArea 的世界坐标
|
||||
this.videoAreaPos = this.videoArea.node.getWorldPosition();
|
||||
|
||||
// 也检查 videoLayer 的父节点信息,确保坐标系统一致
|
||||
if (this.videoLayer && this.videoLayer.getVideoPlayer()) {
|
||||
const videoPlayerParent =
|
||||
this.videoLayer.getVideoPlayer().node.parent;
|
||||
if (videoPlayerParent) {
|
||||
const parentWorldPos = videoPlayerParent.getWorldPosition();
|
||||
console.log(
|
||||
`GirlDetailPanel: VideoPlayer 父节点世界位置: (${parentWorldPos.x}, ${parentWorldPos.y}, ${parentWorldPos.z})`
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// 使用新的统一 playVideo 方法
|
||||
this.videoLayer.playVideo(firstPath, {
|
||||
loop: true,
|
||||
size: targetSize,
|
||||
position: videoAreaPos
|
||||
position: videoAreaPos,
|
||||
});
|
||||
}
|
||||
|
||||
@@ -266,7 +286,7 @@ export class GirlDetailPanel extends li_BaseView {
|
||||
// 使用 videoArea 的世界坐标位置
|
||||
const videoAreaWorldPos = this.videoArea.node.getWorldPosition();
|
||||
// 视频位置和缩放已在 playVideo 中处理
|
||||
this.videoLayer.setVideoScale(1);
|
||||
//this.videoLayer.setVideoScale(1);
|
||||
console.log(
|
||||
`GirlDetailPanel: 初始化视频世界位置到 (${videoAreaWorldPos.x}, ${videoAreaWorldPos.y})`
|
||||
);
|
||||
|
||||
@@ -9,6 +9,7 @@ import { DataManager, DataId } from "../../data/DataManager";
|
||||
import { GirlData } from "../../data/GirlData";
|
||||
import proto from "db://assets/Scripts/proto/proto.pb.js";
|
||||
import GameRootUI from "../../../Main/Common/GameRootUI";
|
||||
import { UITransitionHelper } from "../../utils/UITransitionHelper";
|
||||
|
||||
const { ccclass, property } = _decorator;
|
||||
|
||||
@@ -23,7 +24,13 @@ export class GirlListPanel extends li_BaseView {
|
||||
|
||||
category: number;
|
||||
openUIDataCT(data) {
|
||||
this.category = data;
|
||||
// 支持新的数据格式:既可以是单纯的数字,也可以是包含过渡动画信息的对象
|
||||
this.category =
|
||||
typeof data === "object" && data.category !== undefined
|
||||
? data.category
|
||||
: data;
|
||||
|
||||
const withAnimation = typeof data === "object" && data.withTransition;
|
||||
}
|
||||
onLoadCT() {
|
||||
Utils.parseNode(this.node, this._nodeTab);
|
||||
@@ -69,7 +76,37 @@ export class GirlListPanel extends li_BaseView {
|
||||
GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
|
||||
}
|
||||
Return() {
|
||||
this.onClose();
|
||||
GameRootUI.I.showDefaultView();
|
||||
console.log("GirlListPanel: Return button clicked");
|
||||
|
||||
// 执行同步的过渡动画:GirlListPanel向右滑出,ThemePanel从左滑入
|
||||
const duration = 0.1;
|
||||
let animationsCompleted = 0;
|
||||
const totalAnimations = 2;
|
||||
|
||||
const onAnimationComplete = (source: string) => {
|
||||
console.log(`GirlListPanel: Animation completed from ${source}`);
|
||||
animationsCompleted++;
|
||||
console.log(
|
||||
`GirlListPanel: ${animationsCompleted}/${totalAnimations} animations completed`
|
||||
);
|
||||
|
||||
if (animationsCompleted >= totalAnimations) {
|
||||
console.log("GirlListPanel: All animations completed, closing panel");
|
||||
// 所有动画完成后关闭当前面板
|
||||
this.onClose();
|
||||
}
|
||||
};
|
||||
|
||||
// 1. GirlListPanel向右滑出
|
||||
console.log("GirlListPanel: Starting slideOutToRight animation");
|
||||
UITransitionHelper.slideOutToRight(this.node, duration, () =>
|
||||
onAnimationComplete("slideOutToRight")
|
||||
);
|
||||
|
||||
// 2. ThemePanel从左侧滑入
|
||||
console.log("GirlListPanel: Starting ThemePanel slide_left animation");
|
||||
GameRootUI.I.showDefaultViewWithTransition("slide_left", duration, () =>
|
||||
onAnimationComplete("ThemePanel_slide_left")
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -7,6 +7,8 @@ import {
|
||||
View,
|
||||
Sprite,
|
||||
UITransform,
|
||||
Vec3,
|
||||
tween,
|
||||
} from "cc";
|
||||
import li_BaseView from "../../../Main/Common/li_BaseView";
|
||||
import Utils from "../../../Main/Common/Utils";
|
||||
@@ -43,6 +45,9 @@ export class GirlListPopupPanel extends li_BaseView {
|
||||
this.base = data.base;
|
||||
}
|
||||
onLoadCT() {
|
||||
this.node.scale = Vec3.ZERO;
|
||||
tween(this.node).to(0.3, { scale: Vec3.ONE }).start();
|
||||
|
||||
Utils.parseNode(this.node, this._nodeTab);
|
||||
this.img = this._nodeTab.img.getComponent(Sprite);
|
||||
this.uitransform = this._nodeTab.Img_Frame.getComponent(UITransform);
|
||||
|
||||
@@ -1,4 +1,13 @@
|
||||
import { _decorator, Component, Node, Label, UITransform, Sprite } from "cc";
|
||||
import {
|
||||
_decorator,
|
||||
Component,
|
||||
Node,
|
||||
Label,
|
||||
UITransform,
|
||||
Sprite,
|
||||
tween,
|
||||
Vec3,
|
||||
} from "cc";
|
||||
import li_BaseView from "../../../Main/Common/li_BaseView";
|
||||
import { GButton } from "../../../Main/Common/GButton";
|
||||
import Utils from "../../../Main/Common/Utils";
|
||||
@@ -36,6 +45,8 @@ export class PopupGirlDetailPanel extends li_BaseView {
|
||||
this.type = data.type;
|
||||
}
|
||||
onLoadCT() {
|
||||
this.node.scale = Vec3.ZERO;
|
||||
tween(this.node).to(0.3, { scale: Vec3.ONE }).start();
|
||||
Utils.parseNode(this.node, this._nodeTab);
|
||||
this.desc = this._nodeTab.content.getComponent(Label);
|
||||
this.uitransform = this._nodeTab.Img_Frame.getComponent(UITransform);
|
||||
|
||||
@@ -12,7 +12,7 @@ import Utils from "db://assets/Scripts/Main/Common/Utils";
|
||||
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
|
||||
import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
|
||||
import { ThemeItem } from "../../uiitems/ThemeItem";
|
||||
import { NavigationManager } from "../../manager/NavigationManager";
|
||||
import { NavigationManager, PageTransitionType } from "../../manager/NavigationManager";
|
||||
import { GirlListItem } from "../../uiitems/GirlListItem";
|
||||
import LanguageUtils from "../../../Main/Common/LanguageUtils";
|
||||
import { ViewManager } from "../../../Main/Manager/ViewManager";
|
||||
@@ -90,7 +90,7 @@ export class ThemePanel extends li_BaseView {
|
||||
for (let id of themeIds) {
|
||||
let newNode = instantiate(this.itemInst.node);
|
||||
let item = newNode.getComponent(ThemeItem);
|
||||
item.refresh(id);
|
||||
item.refresh(id, this);
|
||||
newNode.active = true;
|
||||
this.cache.push(item);
|
||||
this.content.addChild(newNode);
|
||||
@@ -165,7 +165,8 @@ export class ThemePanel extends li_BaseView {
|
||||
this.recId
|
||||
) == 0;
|
||||
if (isRelease || isFree) {
|
||||
NavigationManager.Instance.navigateToGirlDetail(this.recId);
|
||||
const transitionConfig = NavigationManager.getTransitionPresets().SLIDE_LEFT_TO_RIGHT;
|
||||
NavigationManager.Instance.navigateToGirlDetail(this.recId, transitionConfig, this);
|
||||
GameRootUI.I.hideDefaultView();
|
||||
} else {
|
||||
//未解锁
|
||||
|
||||
@@ -2,7 +2,7 @@ import { _decorator, Component, Label, Node, Sprite, UITransform } from "cc";
|
||||
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
|
||||
import ResManager from "db://assets/Scripts/Main/Manager/ResManager";
|
||||
import Utils from "db://assets/Scripts/Main/Common/Utils";
|
||||
import { NavigationManager } from "../manager/NavigationManager";
|
||||
import { NavigationManager, PageTransitionType } from "../manager/NavigationManager";
|
||||
import LanguageUtils from "../../Main/Common/LanguageUtils";
|
||||
import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
|
||||
import { DataManager, DataId } from "../data/DataManager";
|
||||
@@ -29,6 +29,8 @@ export class ThemeItem extends Component {
|
||||
|
||||
private isLocked: boolean;
|
||||
|
||||
private parentPanel: any;
|
||||
|
||||
key: string;
|
||||
protected onLoad(): void {
|
||||
Utils.addInnerEL(InnerMsgCode.LanguageChange, this, () => {
|
||||
@@ -41,8 +43,9 @@ export class ThemeItem extends Component {
|
||||
});
|
||||
}
|
||||
|
||||
refresh(themeId: number) {
|
||||
refresh(themeId: number, parentPanel?: any) {
|
||||
this.loading.active = true;
|
||||
this.parentPanel = parentPanel;
|
||||
// 主题数据
|
||||
const themeData = DataManager.I.getDataById<ThemeData>(DataId.Theme);
|
||||
this.lockImg.node.active = this.lockCover.node.active =
|
||||
@@ -70,6 +73,9 @@ export class ThemeItem extends Component {
|
||||
if (this.isLocked) {
|
||||
return;
|
||||
}
|
||||
NavigationManager.Instance.navigateToGirlList(this.category);
|
||||
|
||||
// 使用预设的过渡动画配置
|
||||
const transitionConfig = NavigationManager.getTransitionPresets().SLIDE_LEFT_TO_RIGHT;
|
||||
NavigationManager.Instance.navigateToGirlList(this.category, transitionConfig, this.parentPanel);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -4,207 +4,192 @@ const { ccclass, property } = _decorator;
|
||||
|
||||
/**
|
||||
* UI过渡动画帮助类
|
||||
*
|
||||
*
|
||||
* 提供常用的UI过渡动画效果,如滑入滑出等
|
||||
*
|
||||
*
|
||||
* @author AI Chat System
|
||||
* @version 1.0.0
|
||||
*/
|
||||
@ccclass("UITransitionHelper")
|
||||
export class UITransitionHelper {
|
||||
|
||||
/**
|
||||
* 让节点从右侧滑入到原位置
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideInFromRight(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideInFromRight");
|
||||
return;
|
||||
}
|
||||
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const originalPosition = node.getPosition();
|
||||
|
||||
// 设置初始位置为屏幕右侧外
|
||||
node.setPosition(screenWidth, originalPosition.y, originalPosition.z);
|
||||
|
||||
// 执行滑入动画
|
||||
tween(node)
|
||||
.to(duration, { position: originalPosition }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
/**
|
||||
* 让节点从右侧滑入到原位置
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideInFromRight(
|
||||
node: Node,
|
||||
duration: number = 0.1,
|
||||
callback?: Function
|
||||
): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideInFromRight");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点向左滑出到屏幕外
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideOutToLeft(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideOutToLeft");
|
||||
return;
|
||||
}
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const originalPosition = node.getPosition();
|
||||
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const currentPosition = node.getPosition();
|
||||
const targetPosition = new Vec3(-screenWidth, currentPosition.y, currentPosition.z);
|
||||
|
||||
// 执行滑出动画
|
||||
tween(node)
|
||||
.to(duration, { position: targetPosition }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
// 设置初始位置为屏幕右侧外
|
||||
node.setPosition(screenWidth, originalPosition.y, originalPosition.z);
|
||||
|
||||
// 执行滑入动画
|
||||
tween(node)
|
||||
.to(
|
||||
duration,
|
||||
{ position: originalPosition },
|
||||
{
|
||||
easing: "linear",
|
||||
onUpdate: () => {
|
||||
console.log(node.position);
|
||||
},
|
||||
}
|
||||
)
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点向左滑出到屏幕外
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideOutToLeft(
|
||||
node: Node,
|
||||
duration: number = 0.1,
|
||||
callback?: Function
|
||||
): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideOutToLeft");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点从左侧滑入到原位置
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideInFromLeft(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideInFromLeft");
|
||||
return;
|
||||
}
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const currentPosition = node.getPosition();
|
||||
const targetPosition = new Vec3(
|
||||
-screenWidth,
|
||||
currentPosition.y,
|
||||
currentPosition.z
|
||||
);
|
||||
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const originalPosition = node.getPosition();
|
||||
|
||||
// 设置初始位置为屏幕左侧外
|
||||
node.setPosition(-screenWidth, originalPosition.y, originalPosition.z);
|
||||
|
||||
// 执行滑入动画
|
||||
tween(node)
|
||||
.to(duration, { position: originalPosition }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
// 执行滑出动画
|
||||
tween(node)
|
||||
.to(
|
||||
duration,
|
||||
{ position: targetPosition },
|
||||
{
|
||||
easing: "linear",
|
||||
}
|
||||
)
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点从左侧滑入到原位置
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideInFromLeft(
|
||||
node: Node,
|
||||
duration: number = 0.1,
|
||||
callback?: Function
|
||||
): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideInFromLeft");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点向右滑出到屏幕外
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideOutToRight(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideOutToRight");
|
||||
return;
|
||||
}
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const originalPosition = node.getPosition();
|
||||
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const currentPosition = node.getPosition();
|
||||
const targetPosition = new Vec3(screenWidth, currentPosition.y, currentPosition.z);
|
||||
|
||||
// 执行滑出动画
|
||||
tween(node)
|
||||
.to(duration, { position: targetPosition }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
// 设置初始位置为屏幕左侧外
|
||||
node.setPosition(-screenWidth, originalPosition.y, originalPosition.z);
|
||||
|
||||
// 执行滑入动画
|
||||
tween(node)
|
||||
.to(
|
||||
duration,
|
||||
{ position: originalPosition },
|
||||
{
|
||||
easing: "linear",
|
||||
}
|
||||
)
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* 让节点向右滑出到屏幕外
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static slideOutToRight(
|
||||
node: Node,
|
||||
duration: number = 0.1,
|
||||
callback?: Function
|
||||
): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for slideOutToRight");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* 淡入动画
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static fadeIn(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for fadeIn");
|
||||
return;
|
||||
}
|
||||
const screenWidth = view.getVisibleSize().width;
|
||||
const currentPosition = node.getPosition();
|
||||
const targetPosition = new Vec3(
|
||||
screenWidth,
|
||||
currentPosition.y,
|
||||
currentPosition.z
|
||||
);
|
||||
|
||||
// 设置初始透明度为0
|
||||
if (node.setOpacity) {
|
||||
node.setOpacity(0);
|
||||
// 执行滑出动画
|
||||
tween(node)
|
||||
.to(
|
||||
duration,
|
||||
{ position: targetPosition },
|
||||
{
|
||||
easing: "linear",
|
||||
}
|
||||
|
||||
// 执行淡入动画
|
||||
tween(node)
|
||||
.to(duration, { opacity: 255 }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
)
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止节点上的所有动画
|
||||
*
|
||||
* @param {Node} node - 要停止动画的节点
|
||||
*/
|
||||
public static stopAllTweens(node: Node): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for stopAllTweens");
|
||||
return;
|
||||
}
|
||||
|
||||
/**
|
||||
* 淡出动画
|
||||
*
|
||||
* @param {Node} node - 要执行动画的节点
|
||||
* @param {number} duration - 动画持续时间(秒),默认0.3秒
|
||||
* @param {Function} callback - 动画完成后的回调函数
|
||||
*/
|
||||
public static fadeOut(node: Node, duration: number = 0.3, callback?: () => void): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for fadeOut");
|
||||
return;
|
||||
}
|
||||
|
||||
// 执行淡出动画
|
||||
tween(node)
|
||||
.to(duration, { opacity: 0 }, {
|
||||
easing: 'quartOut'
|
||||
})
|
||||
.call(() => {
|
||||
if (callback) {
|
||||
callback();
|
||||
}
|
||||
})
|
||||
.start();
|
||||
}
|
||||
|
||||
/**
|
||||
* 停止节点上的所有动画
|
||||
*
|
||||
* @param {Node} node - 要停止动画的节点
|
||||
*/
|
||||
public static stopAllTweens(node: Node): void {
|
||||
if (!node || !node.isValid) {
|
||||
console.warn("UITransitionHelper: Invalid node for stopAllTweens");
|
||||
return;
|
||||
}
|
||||
|
||||
tween(node).stop();
|
||||
}
|
||||
}
|
||||
tween(node).stop();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2969,7 +2969,7 @@
|
||||
}
|
||||
],
|
||||
"_interactable": true,
|
||||
"_transition": 1,
|
||||
"_transition": 3,
|
||||
"_normalColor": {
|
||||
"__type__": "cc.Color",
|
||||
"r": 255,
|
||||
@@ -3003,7 +3003,7 @@
|
||||
"_pressedSprite": null,
|
||||
"_disabledSprite": null,
|
||||
"_duration": 0.1,
|
||||
"_zoomScale": 1.2,
|
||||
"_zoomScale": 0.9,
|
||||
"_target": {
|
||||
"__id__": 98
|
||||
},
|
||||
@@ -4172,8 +4172,6 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "6a2CN7fWtBcrzN10b5jxf2",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
@@ -4730,8 +4728,6 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "10g5cCQelOxZynS+Tp8j5r",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
@@ -6429,8 +6425,6 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "33s3MVJE1MP4K1OMcHeRR6",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
@@ -6597,8 +6591,6 @@
|
||||
"__id__": 0
|
||||
},
|
||||
"fileId": "93dAiS3fFNcbPNEaVTnY6H",
|
||||
"instance": null,
|
||||
"targetOverrides": null,
|
||||
"nestedPrefabInstanceRoots": null
|
||||
},
|
||||
{
|
||||
@@ -8676,7 +8668,7 @@
|
||||
},
|
||||
"clickEvents": [],
|
||||
"_interactable": true,
|
||||
"_transition": 0,
|
||||
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