支付协议修改

This commit is contained in:
chen wei bo
2025-09-18 18:28:28 +08:00
parent 3325b28769
commit b6b702d0dd
8 changed files with 213 additions and 24 deletions
+65 -2
View File
@@ -38,10 +38,10 @@ export class OrderData extends BaseData {
wallet: res.wallet || "", // 充值钱包地址
amount: res.amount || "", // 充值金额
expire: res.Expire || 0, // 过期时间,单位: 秒
expireUnix: res.ExpireUnix || "", // 过期时间戳
expireUnix: res.ExpireUnix || "", // 过期时间戳,秒
status: "CREATED" as OrderStatus, // 订单状态
retCode: 0, // 失败时的原因码
createdAt: Date.now(), // 订单创建时间
createdAt: Date.now(), // 订单创建时间,毫秒
};
this._orders.set(orderId, vo);
console.log("保存订单数据:", this._orders);
@@ -83,6 +83,69 @@ export class OrderData extends BaseData {
return ids;
}
/** 根据订单 id 获取支付url */
public getPayUrlById(id: string): string {
let oneData = this.getOrderDataById(id);
if (!oneData) return "";
return oneData.payUrl;
}
/** 根据订单 id 获取支付类型 */
public getPayTypeById(id: string): number {
let oneData = this.getOrderDataById(id);
if (!oneData) return 0;
return oneData.payType;
}
/** 根据订单 id 获取网络类型 */
public getNetworkById(id: string): number {
let oneData = this.getOrderDataById(id);
if (!oneData) return 0;
return oneData.network;
}
/** 根据订单 id 获取充值钱包地址 */
public getWalletById(id: string): string {
let oneData = this.getOrderDataById(id);
if (!oneData) return "";
return oneData.wallet;
}
/** 根据订单 id 获取充值金额 */
public getAmountById(id: string): string {
let oneData = this.getOrderDataById(id);
if (!oneData) return "";
return oneData.amount;
}
/** 根据订单 id 获取过期时间,单位: 秒 */
public getExpireById(id: string): number {
let oneData = this.getOrderDataById(id);
if (!oneData) return 0;
return oneData.expire;
}
/** 根据订单 id 获取过期时间戳,秒 */
public getExpireUnixById(id: string): string {
let oneData = this.getOrderDataById(id);
if (!oneData) return "";
return oneData.expireUnix;
}
/** 根据订单 id 获取订单失败时的原因码 */
public getRetCodeById(id: string): number {
let oneData = this.getOrderDataById(id);
if (!oneData) return 0;
return oneData.retCode;
}
/** 根据订单 id 获取订单创建时间,毫秒 */
public getCreatedAtById(id: string): number {
let oneData = this.getOrderDataById(id);
if (!oneData) return 0;
return oneData.createdAt;
}
/** --------------------------------------------------------- 缓存逻辑 --------------------------------------------------------- */
private ensureMap(): Map<string, OrderVO> {
@@ -0,0 +1,46 @@
/**
* 现金支付流程
*
*/
import { PaymentOpenerFactory } from "./PaymentOpener";
import PaymentPoller from "./PaymentPoller";
import type { PaymentFlow } from "./PaymentFlow";
import type proto from "db://assets/Scripts/proto/proto.pb.js";
import { type OpenStrategy } from "./PaymentOpener";
import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
export class CashInrFlow implements PaymentFlow {
constructor(private waitAppResume: (open: OpenStrategy) => Promise<void>) {}
async run(orderId: string, payUrl: string, open: OpenStrategy): Promise<proto.cs.ICSQueryOrderRes | null> {
// 打开支付页
await PaymentOpenerFactory.create(open).open(payUrl);
// 等待回到前台(系统浏览器策略下)
// - 如果是 inapp/minigame,可在 WebView/回跳时立即开始轮询;
// - 这里给一个通用的“等待前台”方法(可用 Cocos 的 onShow/onHide 自行接入)
await this.waitAppResume(open);
// 开始轮询
const data = await this.pollOrder(orderId);
// 刷新订单数据
const orderData = DataManager.I.getDataById<OrderData>(DataId.Order);
orderData.applyQueryOrder(orderId, data);
// 返回结果
return data;
}
async resume(orderId: string, _payUrl: string): Promise<proto.cs.ICSQueryOrderRes | null> {
// 直接恢复轮询
return this.pollOrder(orderId);
}
private async pollOrder(orderId: string) {
const poller = new PaymentPoller();
return poller.poll(orderId, {
maxDurationMs: 2 * 60 * 1000,
startIntervalMs: 2000,
maxIntervalMs: 10000,
jitter: true,
}, (d) => console.log());
}
}
@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "806a1ac4-3dd3-4744-b846-c6915c171a32",
"files": [],
"subMetas": {},
"userData": {}
}
@@ -0,0 +1,14 @@
/**
* 支付流程的相关接口
*
*/
import type proto from "db://assets/Scripts/proto/proto.pb.js";
import { type OpenStrategy } from "./PaymentOpener";
export interface PaymentFlow {
/** 开始支付流程 */
run(orderId: string, payUrl: string, open: OpenStrategy): Promise<proto.cs.ICSQueryOrderRes | null>;
/** 恢复未完成订单 */
resume(orderId: string, payUrl: string): Promise<proto.cs.ICSQueryOrderRes | null>;
}
@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "61bfae9e-5202-4dce-8ce6-1d31ca7e5593",
"files": [],
"subMetas": {},
"userData": {}
}
@@ -6,6 +6,9 @@ import { EventTarget, game, Game } from "cc";
import { PaymentApi } from "./PaymentApi";
import { PaymentOpenerFactory, type OpenStrategy } from "./PaymentOpener";
import PaymentPoller from "./PaymentPoller";
import { PaymentFlow } from "./PaymentFlow";
import { CashInrFlow } from "./CashInrFlow";
import { WebUsdFlow } from "./WebUsdFlow";
import proto from 'db://assets/Scripts/proto/proto.pb.js';
import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
@@ -15,7 +18,16 @@ import { InnerMsgCode } from "../../Main/Config/InnerMsgCode";
export class PaymentService {
private static _I: PaymentService | null = null;
static get I() { return this._I ?? (this._I = new PaymentService()); }
private constructor() {}
/** 策略表 */
private flowMap: Record<number, PaymentFlow> = {};
private constructor() {
this.flowMap = {};
let num1 = proto.cs.EnmPayType.EPT_Cash_INR;
this.flowMap[num1] = new CashInrFlow(this.waitAppResumeIfNeeded.bind(this));
let num2 = proto.cs.EnmPayType.EPT_WEB3_USD;
this.flowMap[num2] = new WebUsdFlow(5000);
}
/** 发起支付:创建订单→打开URL→回到App后开始轮询 */
async startPayment(req: proto.cs.ICSCreateOrderReq, open: OpenStrategy = "system"): Promise<proto.cs.ICSQueryOrderRes> {
@@ -34,27 +46,9 @@ export class PaymentService {
// 发出事件,支付订单创建成功
Utils.sendInnerMsg(InnerMsgCode.PayOrderCreateSucc, { orderId: orderId });
// 打开支付页
await PaymentOpenerFactory.create(open).open(payUrl);
// 等待回到前台(系统浏览器策略下)
// - 如果是 inapp/minigame,可在 WebView/回跳时立即开始轮询;
// - 这里给一个通用的“等待前台”方法(可用 Cocos 的 onShow/onHide 自行接入)
await this.waitAppResumeIfNeeded(open);
// 轮询
const poller = new PaymentPoller();
const data = await poller.poll(orderId, {
maxDurationMs: 2 * 60 * 1000,
startIntervalMs: 2000,
maxIntervalMs: 10000,
jitter: true,
}, (d) => console.log());
// 刷新订单数据
orderData.applyQueryOrder(orderId, data);
// 返回结果
return data;
// 分发流程
const flow = this.flowMap[req.payType];
return flow?.run(orderId, payUrl, open) ?? null;
}
/** App 回到前台后恢复未完成订单的轮询(在 onShow 时调用) */
@@ -0,0 +1,45 @@
/**
* web3 USD 支付流程
*
*/
import PaymentPoller from "./PaymentPoller";
import type { PaymentFlow } from "./PaymentFlow";
import type proto from "db://assets/Scripts/proto/proto.pb.js";
import { type OpenStrategy } from "./PaymentOpener";
import { DataManager, DataId } from "db://assets/Scripts/chat18x/data/DataManager";
import { OrderData } from "db://assets/Scripts/chat18x/data/OrderData";
export class WebUsdFlow implements PaymentFlow {
constructor(private delayMs: number = 5000) {}
async run(orderId: string, _payUrl: string, _open: OpenStrategy): Promise<proto.cs.ICSQueryOrderRes | null> {
// 延时
await this.delay(this.delayMs);
// 开始轮询
const data = await this.pollOrder(orderId);
// 刷新订单数据
const orderData = DataManager.I.getDataById<OrderData>(DataId.Order);
orderData.applyQueryOrder(orderId, data);
// 返回结果
return data;
}
async resume(orderId: string, _payUrl: string): Promise<proto.cs.ICSQueryOrderRes | null> {
// 直接轮询(也可以选择先 delay 一下再 poll,看业务需求)
return this.pollOrder(orderId);
}
private async pollOrder(orderId: string) {
const poller = new PaymentPoller();
return poller.poll(orderId, {
maxDurationMs: 2 * 60 * 1000,
startIntervalMs: 2000,
maxIntervalMs: 10000,
jitter: true,
}, (d) => console.log());
}
private delay(ms: number) {
return new Promise((resolve) => setTimeout(resolve, ms));
}
}
@@ -0,0 +1,9 @@
{
"ver": "4.0.24",
"importer": "typescript",
"imported": true,
"uuid": "87ddca36-23cb-411d-bbe9-3bd948ec5490",
"files": [],
"subMetas": {},
"userData": {}
}