日志控制

This commit is contained in:
chen wei bo
2025-09-21 19:49:11 +08:00
parent 1e63fc6ab1
commit b94d9527a2
15 changed files with 157 additions and 142 deletions
+4 -3
View File
@@ -18,6 +18,7 @@ import { CommonConfig } from "../Config/CommonConfig";
import ResManager from "../Manager/ResManager";
import Utils from "./Utils";
import { UITransitionHelper } from "../../chat18x/utils/UITransitionHelper";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property, executeInEditMode, disallowMultiple } = _decorator;
@@ -76,18 +77,18 @@ export default class GameRootUI extends Component {
return;
}
console.log(
logger.log(
`GameRootUI: Executing ${transitionType} animation on defaultView`
);
switch (transitionType) {
case "slide_left":
console.log(
logger.log(
"GameRootUI: About to call slideInFromLeft, node valid:",
this.defaultView.isValid
);
UITransitionHelper.slideInFromLeft(this.defaultView, duration, () => {
console.log("GameRootUI: slideInFromLeft animation completed");
logger.log("GameRootUI: slideInFromLeft animation completed");
callback && callback();
});
break;
+65 -64
View File
@@ -5,6 +5,7 @@ import { I_UserInfo } from "../Config/CommonConfig";
import SubManager from "../../Sub/SubManager";
import Utils from "./Utils";
import { InnerMsgCode } from "../Config/InnerMsgCode";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -80,7 +81,7 @@ export default class HttpUnit {
xhr.onreadystatechange = () => {
if (xhr.readyState == 4) {
if (xhr.status >= 200 && xhr.status < 300) {
// console.log("[Http] 返回", xhr.response);
// logger.log("[Http] 返回", xhr.response);
resolve(JSON.parse(xhr.response));
} else {
reason(xhr.status)
@@ -269,9 +270,9 @@ export default class HttpUnit {
public login(cb: Function = null) {
this.loginCB = cb;
SDKManager.login((_loginData) => {
console.log("SDK登录成功", _loginData)
logger.log("SDK登录成功", _loginData)
SDKManager.getUserInfo((userInfo) => {
console.log("SDK获取用户信息成功", userInfo)
logger.log("SDK获取用户信息成功", userInfo)
// let serparam = {
// platform: _loginData.platform,
// code: _loginData.code,
@@ -282,7 +283,7 @@ export default class HttpUnit {
_loginData.avatar = userInfo.avatarUrl;
if (GlobalValue.IsTest) {
console.log("登录测试环境")
logger.log("登录测试环境")
this.loginSer({platform:0, code:12345}, this.initData.bind(this))
} else {
if (_loginData.code == null) {
@@ -295,7 +296,7 @@ export default class HttpUnit {
_loginData.platform = 0
// _loginData.code = 123455 //测试代码
}
console.log("登录正式环境 loginData.code: ", _loginData)
logger.log("登录正式环境 loginData.code: ", _loginData)
this.loginSer(_loginData, this.initData.bind(this))
}
})
@@ -309,12 +310,12 @@ export default class HttpUnit {
//登录服务器
private async loginSer(msg, cb: Function = null) {
let data: any = await HttpUnit.ins.api("login", msg, "POST", true);
console.log("登录----> 玩家数据:", msg, data)
logger.log("登录----> 玩家数据:", msg, data)
if (data && data.code == 1) {
HttpUnit.PlayerToken = data.data.token
HttpUnit.LoginState = 2
console.log("HttpUnit.PlayerToken:", HttpUnit.PlayerToken)
logger.log("HttpUnit.PlayerToken:", HttpUnit.PlayerToken)
//获取玩家信息
// this.getUserInfo(cb);
HttpUnit.UserInfo = data.data.user_info;
@@ -322,7 +323,7 @@ export default class HttpUnit {
this.getCommSetting();
cb && cb(data.data.user_info);
}else{
console.log("登陆失败:"+ data);
logger.log("登陆失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`登陆失败,${data.msg}`);
} else {
@@ -334,11 +335,11 @@ export default class HttpUnit {
//获取关卡列表数据
public async getLevelList(cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/levels", {}, "POST", true);
console.log("关卡数据:", data)
logger.log("关卡数据:", data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取关卡数据失败:"+ data);
logger.log("获取关卡数据失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -347,11 +348,11 @@ export default class HttpUnit {
/**开始关卡*/
public async levelStart(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/start", msg, "POST", true);
console.log("开始新关卡:", msg, data)
logger.log("开始新关卡:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("开始关卡失败:"+ data);
logger.log("开始关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -360,11 +361,11 @@ export default class HttpUnit {
/**推进关卡*/
public async sendUserTalk(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/propel", msg, "POST", true);
console.log("推进关卡:", msg, data)
logger.log("推进关卡:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("推进关卡失败:"+ data);
logger.log("推进关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -374,11 +375,11 @@ export default class HttpUnit {
/**结束关卡*/
public async sendLevelFinish(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/end", msg, "POST", true);
console.log("结束关卡:", msg, data)
logger.log("结束关卡:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("结束关卡失败:"+ data);
logger.log("结束关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -387,11 +388,11 @@ export default class HttpUnit {
/**增加次数,更新关卡*/
public async addTalkCnt(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/update", msg, "POST", true);
console.log("更新关卡:", msg, data)
logger.log("更新关卡:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("更新关卡失败:"+ data);
logger.log("更新关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -400,11 +401,11 @@ export default class HttpUnit {
/**获取AI语音*/
public async getAIVoice(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/voice", msg, "POST", true);
console.log("获取AI语音:", msg, data)
logger.log("获取AI语音:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取AI语音失败:"+ data);
logger.log("获取AI语音失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -413,11 +414,11 @@ export default class HttpUnit {
/**获取当前聊天状态*/
public async getTalkStage(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/status", msg, "POST", true);
console.log("获取当前聊天状态:", msg, data)
logger.log("获取当前聊天状态:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取当前聊天状态失败:"+ data);
logger.log("获取当前聊天状态失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -426,11 +427,11 @@ export default class HttpUnit {
//非三星通关时继续关卡
public async sendGameContinue(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/continue", msg, "POST", true);
console.log("非三星通关时继续关卡:", data)
logger.log("非三星通关时继续关卡:", data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("非三星通关时继续关卡失败:"+ data);
logger.log("非三星通关时继续关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -440,13 +441,13 @@ export default class HttpUnit {
//重新获取用户信息
public async getUserData(cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/info", {}, "GET", true);
console.log("重新获取用户信息数据:", data)
logger.log("重新获取用户信息数据:", data)
if (data && data.code == 1) {
HttpUnit.UserInfo = data.data;
Utils.sendInnerMsg(InnerMsgCode.Data_Redpoint, {})
cb && cb(data.data);
}else{
console.log("重新获取用户信息数据失败:"+ data);
logger.log("重新获取用户信息数据失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -455,12 +456,12 @@ export default class HttpUnit {
//用户看广告
public async setUserAd(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/ad", msg, "POST", true);
console.log("看广告数据:", data)
logger.log("看广告数据:", data)
if (data && data.code == 1) {
HttpUnit.UserInfo = data.data;
cb && cb(data.data);
}else{
console.log("看广告数据失败:"+ data);
logger.log("看广告数据失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -469,12 +470,12 @@ export default class HttpUnit {
//用户分享
public async setUserShare(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/share", msg, "POST", true);
console.log("用户分享数据:", data)
logger.log("用户分享数据:", data)
if (data && data.code == 1) {
HttpUnit.UserInfo = data.data;
cb && cb(data.data);
}else{
console.log("用户分享数据失败:"+ data);
logger.log("用户分享数据失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -483,7 +484,7 @@ export default class HttpUnit {
//获取常用配置
public async getCommSetting(cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/setting", {}, "GET", true);
console.log("获取常用配置数据:", data)
logger.log("获取常用配置数据:", data)
if (data && data.code == 1) {
HttpUnit.SerSetting = {};
for (let i = 0; i < data.data.length; i++) {
@@ -492,7 +493,7 @@ export default class HttpUnit {
}
cb && cb();
}else{
console.log("获取常用配置数据失败:"+ data);
logger.log("获取常用配置数据失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -501,11 +502,11 @@ export default class HttpUnit {
//看广告解锁关卡
public async levelUnlock(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/unlock_level", msg, "POST", true);
console.log("看广告解锁关卡:", msg, data)
logger.log("看广告解锁关卡:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("看广告解锁关卡失败:"+ data);
logger.log("看广告解锁关卡失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -514,12 +515,12 @@ export default class HttpUnit {
//获取抖音侧边栏奖励
public async getBDSidebarReward(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/receive_award", msg, "POST", true);
console.log("获取抖音侧边栏奖励:", msg, data)
logger.log("获取抖音侧边栏奖励:", msg, data)
if (data && data.code == 1) {
HttpUnit.UserInfo = data.data;
cb && cb(data.data);
}else{
console.log("获取抖音侧边栏奖励失败:"+ data);
logger.log("获取抖音侧边栏奖励失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -528,12 +529,12 @@ export default class HttpUnit {
//添加友盟关卡记录
public async sendLevelRecord(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/add_level_record", msg, "POST", true);
console.log("添加友盟关卡记录:", msg, data)
logger.log("添加友盟关卡记录:", msg, data)
if (data && data.code == 1) {
HttpUnit.UserInfo = data.data;
cb && cb(data.data);
}else{
console.log("添加友盟关卡记录失败:"+ data);
logger.log("添加友盟关卡记录失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -542,11 +543,11 @@ export default class HttpUnit {
//获得甜蜜暴击效果
public async sendTalkStrength(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/strength", msg, "POST", true);
console.log("获得甜蜜暴击效果:", msg, data)
logger.log("获得甜蜜暴击效果:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获得甜蜜暴击效果失败:"+ data);
logger.log("获得甜蜜暴击效果失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -555,11 +556,11 @@ export default class HttpUnit {
//撤回一次聊天
public async sendTalkChehui(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/cancel", msg, "POST", true);
console.log("撤回一次聊天:", msg, data)
logger.log("撤回一次聊天:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("撤回一次聊天失败:"+ data);
logger.log("撤回一次聊天失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -568,11 +569,11 @@ export default class HttpUnit {
//关卡提示事件上报
public async sendTipRecord(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/add_record_tip", msg, "POST", true);
console.log("关卡提示事件上报:", msg, data)
logger.log("关卡提示事件上报:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("关卡提示事件上报失败:"+ data);
logger.log("关卡提示事件上报失败:"+ data);
// if (data && data.msg) {
// SubManager.ShowPrompt(`数据异常,${data.msg}`);
// }
@@ -581,11 +582,11 @@ export default class HttpUnit {
//获取AI回复提示语
public async getAIAutoAns(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/tips", msg, "POST", true);
console.log("获取AI回复提示语:", msg, data)
logger.log("获取AI回复提示语:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取AI回复提示语失败:"+ data);
logger.log("获取AI回复提示语失败:"+ data);
// if (data && data.msg) {
// SubManager.ShowPrompt(`数据异常,${data.msg}`);
// }
@@ -594,11 +595,11 @@ export default class HttpUnit {
/**获取历史聊天记录*/
public async getTalkJilu(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/get_history", msg, "POST", true);
console.log("获取历史聊天记录:", msg, data)
logger.log("获取历史聊天记录:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取历史聊天记录失败:"+ data);
logger.log("获取历史聊天记录失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -608,11 +609,11 @@ export default class HttpUnit {
/**私家珍藏上报 */
public async sendZhencangId(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/set_private_collection", msg, "POST", true);
console.log("私家珍藏上报:", msg, data)
logger.log("私家珍藏上报:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("私家珍藏上报失败:"+ data);
logger.log("私家珍藏上报失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -621,11 +622,11 @@ export default class HttpUnit {
/**获取私家珍藏列表 limit:每页条数 page:当前页 type:类型 0待领取 1已领取 level_id:关卡ID*/
public async getZhencangList(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/get_private_collection", msg, "POST", true);
console.log("获取私家珍藏列表:", msg, data)
logger.log("获取私家珍藏列表:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("获取私家珍藏列表失败:"+ data);
logger.log("获取私家珍藏列表失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -634,13 +635,13 @@ export default class HttpUnit {
/**领取私家珍藏指定奖励*/
public async getZhencangReward(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/private_collection_award", msg, "POST", true);
console.log("领取私家珍藏指定奖励:", msg, data)
logger.log("领取私家珍藏指定奖励:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
HttpUnit.UserInfo = data.data;
Utils.sendInnerMsg(InnerMsgCode.Data_Redpoint, {})
}else{
console.log("领取私家珍藏指定奖励失败:", data);
logger.log("领取私家珍藏指定奖励失败:", data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -649,13 +650,13 @@ export default class HttpUnit {
/**清除私家珍藏红点*/
public async readRedpointZhencang(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/clear_private_collection_mark", msg, "POST", true);
console.log("清除私家珍藏红点:", msg, data)
logger.log("清除私家珍藏红点:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
HttpUnit.UserInfo = data.data;
Utils.sendInnerMsg(InnerMsgCode.Data_Redpoint, {})
}else{
console.log("清除私家珍藏红点失败:"+ data);
logger.log("清除私家珍藏红点失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -664,13 +665,13 @@ export default class HttpUnit {
/**清除心动回忆红点*/
public async readRedpointHuiyi(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/clear_heartbeat_memories_mark", msg, "POST", true);
console.log("清除心动回忆红点:", msg, data)
logger.log("清除心动回忆红点:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
HttpUnit.UserInfo = data.data;
Utils.sendInnerMsg(InnerMsgCode.Data_Redpoint, {})
}else{
console.log("清除心动回忆红点失败:"+ data);
logger.log("清除心动回忆红点失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -679,11 +680,11 @@ export default class HttpUnit {
/**重新开始关卡时,结束上次进度并上报服务器*/
public async sendLevelRestartReport(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("game/restart_report", msg, "POST", true);
console.log("关卡结束上次进度:", msg, data)
logger.log("关卡结束上次进度:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("关卡结束上次进度失败:"+ data);
logger.log("关卡结束上次进度失败:"+ data);
if (data && data.msg) {
SubManager.ShowPrompt(`数据异常,${data.msg}`);
}
@@ -692,11 +693,11 @@ export default class HttpUnit {
/**心动回忆数据埋点*/
public async sendEventTujian(msg:any, cb: Function = null) {
let data: any = await HttpUnit.ins.api("user/click_img_event", msg, "POST", true);
console.log("心动回忆数据埋点:", msg, data)
logger.log("心动回忆数据埋点:", msg, data)
if (data && data.code == 1) {
cb && cb(data.data);
}else{
console.log("心动回忆数据埋点失败:"+ data);
logger.log("心动回忆数据埋点失败:"+ data);
// if (data && data.msg) {
// SubManager.ShowPrompt(`数据异常,${data.msg}`);
// }
@@ -708,7 +709,7 @@ export default class HttpUnit {
public async api(path: string, data: any, method: "GET" | "POST" | "PUT" = "GET", bLock: boolean = false, isFormData: boolean = false) {
let url = HttpUnit.ServerHttpHost + path;
// console.log("[Http] 请求Url:",url, " 方式:", method, " Authorization:", GlobalValue.PlayerToken, " 数据:", JSON.stringify(data) );
// logger.log("[Http] 请求Url:",url, " 方式:", method, " Authorization:", GlobalValue.PlayerToken, " 数据:", JSON.stringify(data) );
bLock && this.lock();
var xhr = new XMLHttpRequest();
xhr.timeout = 10000;
@@ -751,7 +752,7 @@ export default class HttpUnit {
* @returns
*/
public async send(url: string, data: any, method: "GET" | "POST" | "PUT" = "GET", bLock: boolean = false, formData: boolean = false) {
// console.log("[Http] 请求Url:",url, " 方式:", method, " 数据:", data);
// logger.log("[Http] 请求Url:",url, " 方式:", method, " 数据:", data);
bLock && this.lock();
var xhr = new XMLHttpRequest();
xhr.timeout = 10000;
+7 -6
View File
@@ -5,6 +5,7 @@ import { CommonConfig } from "../Config/CommonConfig";
import li_EventManager from "./li_EventManager";
import Utils from "./Utils";
import { InnerMsgCode } from "../Config/InnerMsgCode";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass } = _decorator;
@@ -49,7 +50,7 @@ export default class LanguageUtils {
} else {
this.detectSystemLanguage();
}
console.log(
logger.log(
"LanguageUtils initialized with language:",
this.currentLanguage
);
@@ -83,7 +84,7 @@ export default class LanguageUtils {
);
Utils.sendInnerMsg(InnerMsgCode.LanguageChange, language);
console.log("Language changed to:", language);
logger.log("Language changed to:", language);
}
public static getText(key: string, defaultText: string = ""): string {
@@ -100,13 +101,13 @@ export default class LanguageUtils {
}
if (!ConfigManager.tables || !ConfigManager.tables.TbLanguage) {
console.warn("Language table not loaded yet");
logger.warn("Language table not loaded yet");
return defaultText || key;
}
const languageData = ConfigManager.tables.TbLanguage.get(key);
if (!languageData) {
console.warn(`Language key not found: ${key}`);
logger.warn(`Language key not found: ${key}`);
return defaultText || key;
}
@@ -147,13 +148,13 @@ export default class LanguageUtils {
}
if (!ConfigManager.tables || !ConfigManager.tables.TbLanguage) {
console.warn("Language table not loaded yet");
logger.warn("Language table not loaded yet");
return defaultText || key;
}
const languageData = ConfigManager.tables.TbLanguage.get(key);
if (!languageData) {
console.warn(`Language key not found: ${key}`);
logger.warn(`Language key not found: ${key}`);
return defaultText || key;
}
+10 -9
View File
@@ -1,5 +1,6 @@
import { InnerMsgCode } from "../Config/InnerMsgCode";
import Utils from "./Utils";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**长连接*/
export default class SocketUnit {
@@ -18,20 +19,20 @@ export default class SocketUnit {
// 连接到服务器
public connect(url: string): void {
if (this.isConnected) {
console.log("SocketUnit: Already connected.");
logger.log("SocketUnit: Already connected.");
return;
}
this.url = url;
this.socket = new WebSocket(url);
console.log("SocketUnit: Connecting to -> " + url);
logger.log("SocketUnit: Connecting to -> " + url);
// 连接成功
this.socket.onopen = () => {
this.isConnected = true;
console.log("SocketUnit: Connection succ.");
logger.log("SocketUnit: Connection succ.");
if (this.reconnetSwt) {
console.log("SocketUnit: socket重连成功.");
logger.log("SocketUnit: socket重连成功.");
this.stopReconnect();
if (this.reSendData) {
this.sendData(this.reSendData);
@@ -42,7 +43,7 @@ export default class SocketUnit {
// 接收到消息
this.socket.onmessage = (event) => {
// console.log("SocketUnit: Received data: ", event);
// logger.log("SocketUnit: Received data: ", event);
if (this.dataReceivedCallback) {
this.dataReceivedCallback(event);
}
@@ -51,12 +52,12 @@ export default class SocketUnit {
// 连接关闭
this.socket.onclose = () => {
this.isConnected = false;
console.log("SocketUnit: Connection closed.");
logger.log("SocketUnit: Connection closed.");
};
// 发生错误
this.socket.onerror = (error) => {
console.error("SocketUnit: WebSocket error:", error);
logger.error("SocketUnit: WebSocket error:", error);
this.isConnected = false;
};
@@ -73,11 +74,11 @@ export default class SocketUnit {
// 发送数据
public sendData(data: string): void {
// console.log("SocketUnit: sendData", data);
// logger.log("SocketUnit: sendData", data);
if (this.socket && this.isConnected) {
this.socket.send(data);
} else {
console.error("SocketUnit: Socket is not connected.");
logger.error("SocketUnit: Socket is not connected.");
this.reSendData = data;
this.beginReconnect()
}
@@ -2,6 +2,7 @@ import { _decorator, sys } from "cc";
import Utils from "../Common/Utils";
import { CommonConfig } from "../Config/CommonConfig";
import AudioManager from "./AudioManager";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -44,7 +45,7 @@ export default class PlayerDataManager {
this.isSoundOn = PlayerDataManager.getForKey(CommonConfig.StorageConfig.SETTING_SOUND, true)
this.guideMainFinished = PlayerDataManager.getForKey(CommonConfig.StorageConfig.GUIDE_MAIN, false)
this.guideTalkFinished = PlayerDataManager.getForKey(CommonConfig.StorageConfig.GUIDE_TALK, false)
console.log("InitPlayerData", `music=${this.isMusicOn}, sound=${this.isSoundOn}, guideMain=${this.guideMainFinished}, guideTalk=${this.guideTalkFinished}`)
logger.log("InitPlayerData", `music=${this.isMusicOn}, sound=${this.isSoundOn}, guideMain=${this.guideMainFinished}, guideTalk=${this.guideTalkFinished}`)
}
+31 -30
View File
@@ -22,6 +22,7 @@ import {
VideoClip,
} from "cc";
const { ccclass, property } = _decorator;
import { logger } from "db://assets/Scripts/Main/Common/Logger";
@ccclass("ResManager")
export default class ResManager {
@@ -78,7 +79,7 @@ export default class ResManager {
if (bundle) {
bundle.preload(url, Prefab, (err, res) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
cb && cb();
@@ -88,7 +89,7 @@ export default class ResManager {
"PB",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.preLoadSubpackagePrefab(url, cb);
@@ -102,7 +103,7 @@ export default class ResManager {
if (bundle) {
bundle.preload(url, ftype, (err, res) => {
if (err) {
console.log(err);
logger.log(err);
failCB && failCB(err);
return;
}
@@ -113,7 +114,7 @@ export default class ResManager {
pkgName,
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
failCB && failCB(err);
return;
}
@@ -128,7 +129,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url, Prefab, (err, res: Prefab) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
let cc_N = instantiate(res);
@@ -139,7 +140,7 @@ export default class ResManager {
"PB",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.loadSubpackagePrefab(url, cb);
@@ -165,7 +166,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url, Prefab, (err, res: Prefab) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
let cc_N = instantiate(res);
@@ -176,7 +177,7 @@ export default class ResManager {
"Model3D",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.loadSubpackage3DModel(url, cb);
@@ -199,7 +200,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url, VideoClip, (err, res: VideoClip) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -217,7 +218,7 @@ export default class ResManager {
packageName,
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.changeBundleVideo(spt, url, packageName, cb);
@@ -242,7 +243,7 @@ export default class ResManager {
SpriteFrame,
(err, res: SpriteFrame) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -260,7 +261,7 @@ export default class ResManager {
packageName,
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.changeBundleSpriteFrame(spt, url, packageName, cb);
@@ -280,7 +281,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url + "/texture", Texture2D, (err, res: Texture2D) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -296,7 +297,7 @@ export default class ResManager {
packageName,
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.changeBundleTexture(spt, url, packageName, cb);
@@ -311,7 +312,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url, AudioClip, (err, res: AudioClip) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
cb && cb(res);
@@ -321,7 +322,7 @@ export default class ResManager {
"Audio",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.getBundleAudio(url, cb);
@@ -336,7 +337,7 @@ export default class ResManager {
if (bundle) {
bundle.load(url, JsonAsset, (err, res: JsonAsset) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
cb && cb(res);
@@ -346,7 +347,7 @@ export default class ResManager {
"DataTable",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.loadSubpackagePrefab(url, cb);
@@ -398,9 +399,9 @@ export default class ResManager {
spttemp.frameUrl = url;
// 加载
assetManager.loadRemote<ImageAsset>(url, (err, res: ImageAsset) => {
console.log("changeRemoteSpriteFrame方法加载远程图片: ", url);
logger.log("changeRemoteSpriteFrame方法加载远程图片: ", url);
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -427,9 +428,9 @@ export default class ResManager {
// spttemp.frameUrl = url;
// // 加载
// assetManager.loadRemote<VideoClip>(url, (err, res: VideoClip) => {
// console.log("加载远程视频: ", url);
// logger.log("加载远程视频: ", url);
// if (err) {
// console.error(err);
// logger.error(err);
// return;
// }
// if (!spt.isValid) {
@@ -442,7 +443,7 @@ export default class ResManager {
// cb && cb(res);
// })
console.log("loadRemoteVideo方法加载远程视频: ", url);
logger.log("loadRemoteVideo方法加载远程视频: ", url);
spt.resourceType = VideoPlayer.ResourceType.REMOTE;
spt.remoteURL = url;
cb && cb(null);
@@ -463,7 +464,7 @@ export default class ResManager {
private loadResourceRes(path: string, cb) {
resources.load(path, ImageAsset, (err, res: ImageAsset) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
cb && cb(res);
@@ -490,7 +491,7 @@ export default class ResManager {
SpriteFrame,
(err, res: SpriteFrame) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -507,7 +508,7 @@ export default class ResManager {
if (!spt || !path) return;
resources.load(path + "/texture", Texture2D, (err, res: Texture2D) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
if (!spt.isValid) {
@@ -529,7 +530,7 @@ export default class ResManager {
if (bundle) {
bundle.load("ui_sprite_gray", Material, (err, res: Material) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
// spt.setSharedMaterial(res, 0)
@@ -540,7 +541,7 @@ export default class ResManager {
"Materials",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.SetGray(spt, isGray);
@@ -560,7 +561,7 @@ export default class ResManager {
if (bundle) {
bundle.load("mohu", Material, (err, res: Material) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
// spt.setSharedMaterial(res, 0)
@@ -571,7 +572,7 @@ export default class ResManager {
"Materials",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
return;
}
this.SetBlur(spt, isBule);
+3 -2
View File
@@ -16,6 +16,7 @@ import Utils from "../Common/Utils";
import GameRootUI from "../Common/GameRootUI";
import ResManager from "./ResManager";
import { CommonConfig } from "../Config/CommonConfig";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -203,7 +204,7 @@ export class ViewManager extends Component {
type
);
} else {
console.log("打开界面:", i_prefab);
logger.log("打开界面:", i_prefab);
ResManager.I.getPrefab(
i_prefab,
(pb: Node) => {
@@ -229,7 +230,7 @@ export class ViewManager extends Component {
"tips"
);
} else {
console.log("打开界面:", i_prefab);
logger.log("打开界面:", i_prefab);
ResManager.I.getPrefab(
i_prefab,
(pb: Node) => {
+4 -3
View File
@@ -1,6 +1,7 @@
import { _decorator, Camera, Component, Node } from "cc";
import GameRootUI from "../Main/Common/GameRootUI";
import { MainController } from "../chat18x/core/MainController";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -34,11 +35,11 @@ export class MainScene extends Component {
*/
private async initMainController(): Promise<void> {
try {
console.log("[MainScene] 开始初始化MainController");
logger.log("[MainScene] 开始初始化MainController");
await MainController.I.init();
console.log("[MainScene] MainController初始化完成");
logger.log("[MainScene] MainController初始化完成");
} catch (error) {
console.error("[MainScene] MainController初始化失败:", error);
logger.error("[MainScene] MainController初始化失败:", error);
}
}
}
+8 -7
View File
@@ -46,6 +46,7 @@ import proto from "db://assets/Scripts/proto/proto.pb.js";
import { ViewManager } from "../../Main/Manager/ViewManager";
import { MainScene } from "../MainScene";
import { prodConfig } from "../../chat18x/config/env/prod";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const { ccclass, property } = _decorator;
@@ -100,7 +101,7 @@ export class PreloadUI extends Component {
// 初始化配置
ConfigManager.I.init();
//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
//logger.log(ConfigManager.tables.TbGlobalConfig.GameName);
// 初始化环境配置
AppConfig.I;
// 初始化数据层
@@ -116,7 +117,7 @@ export class PreloadUI extends Component {
protected onDestroy(): void {}
onVideoReadyToPlay() {
console.log("Video Ready");
logger.log("Video Ready");
this._nodeTab.VideoPlayer.getComponent(VideoPlayer).play();
}
update(deltaTime: number) {
@@ -155,12 +156,12 @@ export class PreloadUI extends Component {
num_succeed++;
let percent = 0.45 * (num_prefab / preloadTab.length);
this.showLoadProgress(0.55 + percent);
console.log("加载成功:", cfg.path);
logger.log("加载成功:", cfg.path);
preloadFunc();
},
(err) => {
num_prefab++;
console.log("加载失败:", err);
logger.log("加载失败:", err);
}
);
} else {
@@ -199,9 +200,9 @@ export class PreloadUI extends Component {
device: deviceId,
os,
};
console.log("登录请求数据:", reqData);
logger.log("登录请求数据:", reqData);
let res = await AuthService.I.login(reqData);
console.log("登录响应数据:", res);
logger.log("登录响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const loginData = DataManager.I.getDataById<LoginData>(DataId.Login);
@@ -228,7 +229,7 @@ export class PreloadUI extends Component {
private async reqMyInfo() {
const reqData = {};
let res = await PlayerDataService.I.reqMyInfo(reqData);
console.log("个人信息响应数据:", res);
logger.log("个人信息响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const walletData = DataManager.I.getDataById<WalletData>(DataId.Wallet);
@@ -3,6 +3,7 @@ import { AiCharacterConfig } from "../config/AiCharacterConfig";
import { DataId, DataManager } from "../data/DataManager";
import { GlobalData } from "../data/GlobalData";
import { ConfigId, ConfigManager } from "../manager/ConfigManager";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* 角色配置映射
@@ -25,8 +26,8 @@ export class RoleConfigLoader {
const globalPrompt = globalConfig.getGirlBasePrompt();
const prompt = globalPrompt + "\n" + basePrompt + "\n" + additionPrompt;
console.log(basePrompt);
console.log(additionPrompt);
logger.log(basePrompt);
logger.log(additionPrompt);
return prompt;
}
+2 -1
View File
@@ -16,6 +16,7 @@ import { GirlData } from "./GirlData";
import { EnvData } from "./EnvData";
import { GlobalData } from "./GlobalData";
import { AiCharacterData } from "./AiCharacterData";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* 集中定义数据ID,避免写错字符串
@@ -63,7 +64,7 @@ export class DataManager {
* 初始化:注册 数据ID → 构造器
*/
public init(): void {
console.log("[DataManager] 数据管理器初始化");
logger.log("[DataManager] 数据管理器初始化");
this.registerAll();
}
+4 -3
View File
@@ -10,6 +10,7 @@ import { GirlFavorabilityData } from "./GirlFavorabilityData";
import { DataId } from "./DataManager";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import { PriceType } from "../../schema/schema";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
// 分类的数据结构
interface CategoryBucket {
@@ -90,7 +91,7 @@ export class GirlData extends BaseData {
this.setGirlFavorability(categoryId, data.girls);
const bucket = this.ensureBucket(categoryId);
console.log("保存类别 ", categoryId, " 的技师列表: ", bucket);
logger.log("保存类别 ", categoryId, " 的技师列表: ", bucket);
}
/** 保存技师详细数据 */
@@ -108,7 +109,7 @@ export class GirlData extends BaseData {
this.setGirlFavorability(categoryId, details);
const bucket = this.ensureBucket(categoryId);
console.log("保存类别 ", categoryId, " 的详细数据: ", bucket);
logger.log("保存类别 ", categoryId, " 的详细数据: ", bucket);
}
/** --------------------------------------------------------- 技师的简要数据 --------------------------------------------------------- */
@@ -967,7 +968,7 @@ export class GirlData extends BaseData {
if (!data) return;
this.mergeOneBrief(DAILY_BUCKET, data.girl);
const bucket = this.ensureBucket(DAILY_BUCKET);
console.log("保存每日推荐: ", bucket);
logger.log("保存每日推荐: ", bucket);
}
/** 判断每日推荐是否存在 */
@@ -3,6 +3,7 @@
*/
import { BaseData } from "./BaseData";
import proto from 'db://assets/Scripts/proto/proto.pb.js';
import { logger } from "db://assets/Scripts/Main/Common/Logger";
export class GirlUnlockData extends BaseData {
// id
@@ -81,7 +82,7 @@ export class GirlUnlockData extends BaseData {
if (!exists) {
this.unlockedImageIds.push(id);
}
console.log("技师 ", this.id, " 当前解锁图片的所有id",this.unlockedImageIds);
logger.log("技师 ", this.id, " 当前解锁图片的所有id",this.unlockedImageIds);
}
/** 获取所有解锁图片的 id */
@@ -113,7 +114,7 @@ export class GirlUnlockData extends BaseData {
if (!exists) {
this.unlockedVideoIds.push(id);
}
console.log("技师 ", this.id, " 当前解锁视频的所有id",this.unlockedVideoIds);
logger.log("技师 ", this.id, " 当前解锁视频的所有id",this.unlockedVideoIds);
}
/** 获取所有解锁视频的 id */
+7 -6
View File
@@ -6,6 +6,7 @@ import proto from 'db://assets/Scripts/proto/proto.pb.js';
import type { OrderVO, OrderStatus } from 'db://assets/Scripts/chat18x/payment/types';
import { mapQueryOrderStatus, shouldPoll } from 'db://assets/Scripts/chat18x/payment/PaymentUtil';
import { sys } from "cc";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
const ORDER_STORAGE_KEY = "order_data_v1";
@@ -44,7 +45,7 @@ export class OrderData extends BaseData {
createdAt: Date.now(), // 订单创建时间,毫秒
};
this._orders.set(orderId, vo);
console.log("保存订单数据:", this._orders);
logger.log("保存订单数据:", this._orders);
}
/** 根据订单 id 获取订单数据 */
@@ -68,7 +69,7 @@ export class OrderData extends BaseData {
vo.status = mapQueryOrderStatus(res.status);
vo.retCode = res.retCode ?? 0;
this._orders.set(orderId, vo);
console.log("更新订单数据:", vo);
logger.log("更新订单数据:", vo);
}
/** 获取所有需要继续轮询查询的订单 id */
@@ -172,9 +173,9 @@ export class OrderData extends BaseData {
map.set(vo.orderId, vo);
}
}
console.log("加载本地订单数据:", map);
logger.log("加载本地订单数据:", map);
} catch (e) {
console.warn("[OrderData] loadStorage parse error:", e);
logger.warn("[OrderData] loadStorage parse error:", e);
this.ensureMap().clear();
}
}
@@ -190,9 +191,9 @@ export class OrderData extends BaseData {
orders,
};
sys.localStorage.setItem(ORDER_STORAGE_KEY, JSON.stringify(payload));
console.log("保存本地订单数据:", payload);
logger.log("保存本地订单数据:", payload);
} catch (e) {
console.warn("[OrderData] saveStorage error:", e);
logger.warn("[OrderData] saveStorage error:", e);
}
}
@@ -8,6 +8,7 @@ import { GlobalConfig } from "../config/GlobalConfig";
import { GirlConfig } from "../config/GirlConfig";
import { GirlDetailConfig } from "../config/GirlDetailConfig";
import { AiCharacterConfig } from "../config/AiCharacterConfig";
import { logger } from "db://assets/Scripts/Main/Common/Logger";
/**
* 集中定义数据ID,避免写错字符串
@@ -68,7 +69,7 @@ export class ConfigManager {
"DataTable",
(err: Error, _bundle: AssetManager.Bundle) => {
if (err) {
console.log(err);
logger.log(err);
reject && reject(err);
return;
} else {
@@ -87,13 +88,13 @@ export class ConfigManager {
new Uint8Array(data.buffer().slice(0, data.buffer().byteLength))
);
} else {
console.error("静态配置加载失败" + curFileName);
logger.error("静态配置加载失败" + curFileName);
}
});
promises.push(promise);
}
Promise.all(promises).then((values) => {
console.log("静态配置加载完成");
logger.log("静态配置加载完成");
ConfigManager.tables = new cfg.Tables(ConfigManager.I.getFileData);
});
}