日志控制
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@@ -46,6 +46,7 @@ import proto from "db://assets/Scripts/proto/proto.pb.js";
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import { ViewManager } from "../../Main/Manager/ViewManager";
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import { MainScene } from "../MainScene";
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import { prodConfig } from "../../chat18x/config/env/prod";
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import { logger } from "db://assets/Scripts/Main/Common/Logger";
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const { ccclass, property } = _decorator;
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@@ -100,7 +101,7 @@ export class PreloadUI extends Component {
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// 初始化配置
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ConfigManager.I.init();
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//console.log(ConfigManager.tables.TbGlobalConfig.GameName);
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//logger.log(ConfigManager.tables.TbGlobalConfig.GameName);
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// 初始化环境配置
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AppConfig.I;
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// 初始化数据层
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@@ -116,7 +117,7 @@ export class PreloadUI extends Component {
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protected onDestroy(): void {}
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onVideoReadyToPlay() {
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console.log("Video Ready");
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logger.log("Video Ready");
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this._nodeTab.VideoPlayer.getComponent(VideoPlayer).play();
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}
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update(deltaTime: number) {
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@@ -155,12 +156,12 @@ export class PreloadUI extends Component {
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num_succeed++;
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let percent = 0.45 * (num_prefab / preloadTab.length);
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this.showLoadProgress(0.55 + percent);
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console.log("加载成功:", cfg.path);
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logger.log("加载成功:", cfg.path);
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preloadFunc();
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},
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(err) => {
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num_prefab++;
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console.log("加载失败:", err);
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logger.log("加载失败:", err);
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}
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);
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} else {
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@@ -199,9 +200,9 @@ export class PreloadUI extends Component {
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device: deviceId,
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os,
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};
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console.log("登录请求数据:", reqData);
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logger.log("登录请求数据:", reqData);
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let res = await AuthService.I.login(reqData);
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console.log("登录响应数据:", res);
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logger.log("登录响应数据:", res);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
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const resData = res.data;
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const loginData = DataManager.I.getDataById<LoginData>(DataId.Login);
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@@ -228,7 +229,7 @@ export class PreloadUI extends Component {
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private async reqMyInfo() {
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const reqData = {};
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let res = await PlayerDataService.I.reqMyInfo(reqData);
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console.log("个人信息响应数据:", res);
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logger.log("个人信息响应数据:", res);
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if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
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const resData = res.data;
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const walletData = DataManager.I.getDataById<WalletData>(DataId.Wallet);
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