添加协议和配置表两个子模块后的整理
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@@ -1,37 +0,0 @@
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syntax = "proto3";
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option go_package = "./pt";
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package ProtoMsg;
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import "error.proto";
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//公用消息回复
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message CommonRsp {
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ErrorCode RetCode = 1; //错误码,成功的话是0
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string ErrMsg = 2;
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int32 MsgId = 3;
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int32 SubMsgId = 4;
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int32 DataType = 5; //数据类型,1:json数据;2:protobuff数据
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string Data = 6; //回复数据内容
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}
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enum MsgId {
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None = 0; //空,不使用
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Account = 1; //账号相关
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PlayerData = 2; //通用玩家数据
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Admin = 99; //管理端相关
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}
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enum SubMsgId_Account {
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Account_None = 0; //空,不使用
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Login = 1; //登录 /login
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}
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enum SubMsgId_PlayerData {
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PlayerData_None = 0; //空,不使用
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QueryPlayerData = 1; //请求好友列表 /playerdata/query_player_data, QueryPlayerDataReq
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SavePlayerData = 2; //请求新手引导信息 /playerdata/save_player_data, SavePlayerDataReq
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}
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@@ -1,28 +0,0 @@
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syntax = "proto3";
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option go_package = "./pt";
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package ProtoMsg;
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enum ErrorCode {
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Succeed = 0; //成功
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TokenWrong = 1; //Token验证失败
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TokenExpire = 2; //Token过期
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SystemFail = 3; //系统错误
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RequestParamWrong = 4; //请求参数有误
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HeaderParamWrong = 5; //Header参数有误
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ConfigError = 6; //配置错误
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MachineIdentifierNotMathch = 7; //机器识别码不匹配
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ModuleNotOpen = 10; //模块未开启
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SystemError = 100; //服务端内部错误,错误原因和描述不固定
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RewardClaimed = 101; //奖励已经领取了
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ItemNotEnough = 102; //需要的物品不足
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ItemConfigNotExist = 103; //物品配置不存在
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PlayerNotExist = 104; //玩家不存在
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PlayerLevelNotEnough = 105; //玩家等级不足
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PlayerNameAlreadyExist = 106; //玩家名字已经存在
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RewardNotAchieve = 107; //奖励未达成
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}
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@@ -1,35 +0,0 @@
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syntax = "proto3";
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option go_package = "./pt";
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package ProtoMsg;
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//请求登录
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message LoginReq {
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string GameName = 1; //游戏名字,作为不同游戏的标识
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string Identifier = 2; //身份识别码,游客的话是设备号,微信的话是openid,googleplay用户的话是gp平台uid
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int32 IdentityType = 3; //身份类型,1:游客;2:微信;3:googleplay;4:寰城
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int32 OperateType = 4; //操作类型,1:登录界面;2:断线重连;3:其他
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string ShareDeposit = 5; //微信邀请分享的寄存内容,如果不是邀请玩家,就填空
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optional string MachineIdentifier = 6; //机器设备名
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optional string SdkUid = 7; //sdk体系的UID,比如寰城
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}
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//登录回复
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message LoginRsp {
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string GameName = 1; //游戏名字
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string Identifier = 2; //身份识别码,游客的话是设备号,googleplay用户的话是gp平台uid
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int32 IdentityType = 3; //身份类型,1:游客;2:微信;3:googleplay
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int32 OperateType = 4; //操作类型,1:登录界面;2:断线重连;3:其他
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int64 Uid = 5; //玩家Uid
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string Token = 6; //临时有效的token认证
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int64 ServerTime = 7; //服务端时间戳
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int32 TimezoneOffset = 8; //服务器时区
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string Ip = 10; //公网IP
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optional string MachineIdentifier = 11; //机器设备名
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optional string SdkUid = 12; //sdk体系的UID,比如寰城
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optional bool IsNewGuide = 13; //是否新手
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optional bool IsNewRegist = 14; //是否刚注册
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optional int64 LastLoginTime = 15; //上次登陆时间
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}
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@@ -1,41 +0,0 @@
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syntax = "proto3";
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option go_package = "./pt";
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package ProtoMsg;
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import "google/protobuf/descriptor.proto";
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//请求拉取玩家数据
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message QueryPlayerDataReq {
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bool IsAll = 1; //是否要全部拉取
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string GameName = 2; //游戏名字
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repeated string DataFlagList = 3; //IsAll为false时,指定要拉取的数据标识
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}
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//返回拉取玩家数据
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message QueryPlayerDataRsp {
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bool IsAll = 1; //是否要全部拉取
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string GameName = 2; //游戏名字
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repeated PlayerDataPair PlayerDataList = 3; // 玩家数据列表
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}
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//玩家数据
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message PlayerDataPair {
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string DataFlag = 1; //数据标识
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string Content = 2; //数据内容
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}
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//请求保存玩家数据
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message SavePlayerDataReq {
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string GameName = 1; //游戏名字
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string DataFlag = 2; //数据标识
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string Content = 3; //数据内容
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}
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//返回保存玩家数据的结果
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message SavePlayerDataRsp {
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string GameName = 1; //游戏名字
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string DataFlag = 2; //数据标识
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}
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+30
-28
@@ -1,35 +1,37 @@
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@echo off
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setlocal EnableExtensions
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rem 固定到脚本所在目录,保证相对路径生效
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pushd "%~dp0"
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setlocal EnableExtensions EnableDelayedExpansion
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rem 交互模式(双击)默认在末尾 pause;若传入参数 ci 则用于流水线:不 pause,返回退出码
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set PAUSE_AT_END=1
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if /i "%~1"=="ci" set PAUSE_AT_END=0
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rem 获取当前脚本所在目录
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set SCRIPT_DIR=%~dp0
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echo [GEN] ===== Client (TypeScript Bin) =====
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call gen_client.bat nopause
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set EC=%errorlevel%
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if %EC% NEQ 0 (
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echo [GEN][ERROR] gen_client failed. code=%EC%
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if %PAUSE_AT_END%==1 pause
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popd
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if %PAUSE_AT_END%==0 exit /b %EC%
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goto :eof
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rem 获取上两级目录
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set PARENT_DIR=%SCRIPT_DIR%..\..
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rem 结合目标路径
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set CLIENT_CODE_SRC=%PARENT_DIR%\xchat_cfg\Output\Client\Code
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set CLIENT_CODE_DST=%PARENT_DIR%\assets\Scripts\schema
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set CLIENT_DATA_SRC=%PARENT_DIR%\xchat_cfg\Output\Client\Data
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set CLIENT_DATA_DST=%PARENT_DIR%\assets\bundles\DataTable
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rem ---- 复制 Code 文件夹内容 ----
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echo Copying Code files from %CLIENT_CODE_SRC% to %CLIENT_CODE_DST%
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xcopy "%CLIENT_CODE_SRC%\*" "%CLIENT_CODE_DST%\" /E /H /Y /I
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if %ERRORLEVEL% NEQ 0 (
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echo [ERROR] Failed to copy Code files. ERRORLEVEL: %ERRORLEVEL%
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exit /b %ERRORLEVEL%
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)
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echo Code files copied successfully.
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echo [GEN] ===== Server (Go JSON) =====
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call gen_server.bat nopause
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set EC=%errorlevel%
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if %EC% NEQ 0 (
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echo [GEN][ERROR] gen_server failed. code=%EC%
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if %PAUSE_AT_END%==1 pause
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popd
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if %PAUSE_AT_END%==0 exit /b %EC%
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goto :eof
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rem ---- 复制 Data 文件夹内容 ----
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echo Copying Data files from %CLIENT_DATA_SRC% to %CLIENT_DATA_DST%
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xcopy "%CLIENT_DATA_SRC%\*" "%CLIENT_DATA_DST%\" /E /H /Y /I
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if %ERRORLEVEL% NEQ 0 (
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echo [ERROR] Failed to copy Data files. ERRORLEVEL: %ERRORLEVEL%
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exit /b %ERRORLEVEL%
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)
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echo Data files copied successfully.
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echo [GEN] ===== ALL DONE =====
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if %PAUSE_AT_END%==1 pause
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popd
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if %PAUSE_AT_END%==0 exit /b 0
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rem 完成
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echo Copy process completed successfully.
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pause
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@@ -3,7 +3,7 @@ const { execSync } = require('child_process');
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const fs = require('fs-extra');
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const path = require('path');
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const SRC = path.join(__dirname, '..', '..', 'Proto'); // 源 proto 文件目录
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const SRC = path.join(__dirname, '..', '..', 'proto_cs'); // 源 proto 文件目录
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const OUT_DIR = path.join(__dirname, '..', '..', 'assets', 'Scripts', 'proto');
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const OUT_JS = path.join(OUT_DIR, 'proto.pb.js');
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const OUT_DTS = path.join(OUT_DIR, 'proto.pb.d.ts');
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