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# CLAUDE.md
This file provides guidance to Claude Code (claude.ai/code) when working with code in this repository.
## Project Overview
This is a Cocos Creator 3.8.4 game project called "XiangQin" (相亲/Dating). It's a dating simulation/chat game with AI integration using Google's Gemini API.
## Technology Stack
- **Engine**: Cocos Creator 3.8.4
- **Language**: TypeScript
- **AI Integration**: Google Generative AI (Gemini)
- **Build Target**: Multi-platform (Web, WeChat Mini Game, Kuaishou, Baidu)
## Project Structure
```
assets/
├── Scripts/
│ ├── Main/ # Core game framework
│ │ ├── Channel/ # Platform SDK integrations (WeChat, Baidu, Kuaishou, Web)
│ │ ├── Common/ # Common utilities and base components
│ │ ├── Config/ # Game configuration and resources
│ │ └── Manager/ # Game managers (Audio, View, Resource, Player data)
│ ├── Sub/ # Game-specific logic
│ │ ├── UI/ # UI components and screens
│ │ ├── Item/ # UI items and dialogs
│ │ └── Compo/ # Additional components
│ └── test/ # Chat AI implementation
│ ├── ChatAIService.ts # Gemini AI integration
│ ├── ChatPanel.ts # Chat UI panel
│ └── index.ts # System instructions/prompts
├── Scenes/ # Game scenes
├── resources/ # Static resources
└── bundles/ # Asset bundles
```
## Key Components
### AI Chat System
- **ChatAIService.ts**: Handles Google Gemini API integration for chat functionality
- **ChatPanel.ts**: Main chat interface implementation
- **index.ts**: Contains system prompts and character definitions
### Platform SDKs
- **SDKManager.ts**: Manages platform-specific SDK initialization
- **wxSDK.ts**: WeChat Mini Game SDK integration
- **bdSDK.ts**: Baidu SDK integration
- **ksSDK.ts**: Kuaishou SDK integration
- **webSDK.ts**: Web platform SDK
### Game Flow
- **GameEntry.ts**: Game initialization and configuration
- **MainScene.ts**: Main menu scene
- **GameScene.ts**: Core game scene
- **ViewManager.ts**: Manages UI view navigation
## Development Commands
Since this is a Cocos Creator project, development is primarily done through the Cocos Creator IDE. Common tasks:
### Build & Run
- Open project in Cocos Creator 3.8.4
- Use Creator's built-in preview: Menu → Project → Preview
- Build for platforms: Menu → Project → Build
### TypeScript Compilation
TypeScript compilation is handled automatically by Cocos Creator. Manual compilation isn't typically needed.
## Important Considerations
### API Keys
The project contains API keys in the code (Google Gemini API). These should be moved to environment variables or a secure configuration file.
### Character System
The game uses configurable character profiles defined in `index.ts` with different personality settings (Role_1, Role_2, Role_3).
### Multi-Platform Support
The codebase includes platform-specific code branches. When modifying core functionality, ensure compatibility across all supported platforms (Web, WeChat, Baidu, Kuaishou).
### Asset Management
- Assets are organized in bundles for dynamic loading
- Resource management is handled through ResManager
- Audio assets are managed separately through AudioManager
### UI System
- Uses Cocos Creator's UI system with custom components
- Base view class: `li_BaseView.ts`
- View navigation managed by ViewManager
## Code Conventions
- TypeScript with non-strict mode (`"strict": false` in tsconfig)
- Component-based architecture following Cocos Creator patterns
- Singleton pattern for managers (e.g., `SDKManager.I`, `PlayerDataManager.I`)
- Event system using `li_EventManager` for decoupled communication
## Plan Description
- when user using plan mode create a plan, describe this plan in chinese.