Files
18xchat/assets/Scripts/Sub/UI/LoginUI.ts
T
2025-09-11 16:32:22 +08:00

88 lines
3.1 KiB
TypeScript

import { _decorator, Button, Component, Node } from "cc";
import li_BaseView from "../../Main/Common/li_BaseView";
import Utils from "../../Main/Common/Utils";
import { GButton } from "../../Main/Common/GButton";
import ResManager from "../../Main/Manager/ResManager";
import { DataManager, DataId } from "../../chat18x/data/DataManager";
import { LoginData } from "../../chat18x/data/LoginData";
import { PlayerData } from "../../chat18x/data/PlayerData";
import { AccountData } from "../../chat18x/data/AccountData";
import { WalletData } from "../../chat18x/data/WalletData";
import { EnvData } from "../../chat18x/data/EnvData";
import DeviceIdService from "db://assets/Scripts/chat18x/foundation/identity/DeviceIdService";
import MachineInfoService from "db://assets/Scripts/chat18x/foundation/identity/MachineInfoService";
import { AuthService } from "db://assets/Scripts/chat18x/network/services/AuthService";
import { PlayerDataService } from "db://assets/Scripts/chat18x/network/services/PlayerDataService";
import proto from "db://assets/Scripts/proto/proto.pb.js";
const { ccclass, property } = _decorator;
@ccclass("LoginUI")
export class LoginUI extends li_BaseView {
private _nodeTab: any = {};
private loginFinish = false;
loginBtn: Node;
protected start(): void {
Utils.parseNode(this.node, this._nodeTab);
this.loginBtn = this._nodeTab.btnLogin;
GButton.BandClick(this.loginBtn, this.onLogin, this);
}
update(deltaTime: number) {
if (this.loginFinish) {
this.loginFinish = false;
this.enterGame();
}
}
async onLogin() {
const deviceId = DeviceIdService.I.id;
const os = MachineInfoService.I.getMachineOs();
const reqData = {
platType: "guest",
userId: deviceId,
device: deviceId,
os,
};
console.log("登录请求数据:", reqData);
let res = await AuthService.I.login(reqData);
console.log("登录响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const loginData = DataManager.I.getDataById<LoginData>(DataId.Login);
loginData.token = resData.token;
loginData.refreshToken = resData.refreshToken;
loginData.expire = Number(resData.expire);
const playerData = DataManager.I.getDataById<PlayerData>(DataId.Player);
playerData.name = resData.name;
const accountData = DataManager.I.getDataById<AccountData>(
DataId.Account
);
accountData.accId = resData.accId;
const envData = DataManager.I.getDataById<EnvData>(DataId.Env);
envData.cdn = resData.cdn;
this.loginFinish = true;
this.reqMyInfo();
}
}
private async reqMyInfo() {
const reqData = {};
let res = await PlayerDataService.I.reqMyInfo(reqData);
console.log("个人信息响应数据:", res);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
const resData = res.data;
const walletData = DataManager.I.getDataById<WalletData>(DataId.Wallet);
walletData.balance = Number(resData.balance);
walletData.vipExpire = Number(resData.vipExpire);
}
}
private enterGame() {
ResManager.I.goMainScene();
}
}