Files
18xchat/assets/Scripts/chat18x/ui/panels/GirlListPanel.ts
T
2025-09-09 14:31:47 +08:00

76 lines
2.3 KiB
TypeScript

import { _decorator, Component, Node, instantiate } from "cc";
import li_BaseView from "db://assets/Scripts/Main/Common/li_BaseView";
import Utils from "db://assets/Scripts/Main/Common/Utils";
import { GButton } from "db://assets/Scripts/Main/Common/GButton";
import { GirlListItem } from "../../uiitems/GirlListItem";
import { ConfigManager } from "../../manager/ConfigManager";
import { GirlService } from "db://assets/Scripts/chat18x/network/services/GirlService";
import { DataManager, DataId } from "../../data/DataManager";
import { GirlData } from "../../data/GirlData";
import proto from "db://assets/Scripts/proto/proto.pb.js";
import GameRootUI from "../../../Main/Common/GameRootUI";
const { ccclass, property } = _decorator;
@ccclass("GirlListPanel")
export class GirlListPanel extends li_BaseView {
private _nodeTab: any = {};
itemInst: GirlListItem;
content: Node;
cache: GirlListItem[] = [];
category: number;
openUIDataCT(data) {
this.category = data;
}
onLoadCT() {
Utils.parseNode(this.node, this._nodeTab);
this.registerListener();
this.itemInst = this._nodeTab.BubbleItem.getComponent(GirlListItem);
this.itemInst.node.active = false;
this.content = this._nodeTab.content;
this.refresh(this.category);
}
async refresh(category: number) {
if (this.cache) {
for (let i = this.cache.length - 1; i >= 0; i--) {
this.cache[i].node.destroy();
}
}
// 请求列表
const reqData = {
category,
page: 1,
limit: 10,
};
let res = await GirlService.I.reqGetGirlList(reqData);
if (res && res.code === proto.cs.EnmRetCode.SUCCESS) {
// 保存数据
const girlData = DataManager.I.getDataById<GirlData>(DataId.Girl);
girlData.setGirlBriefs(category.toString(), res.data);
// 根据数据,刷新界面
const allId = girlData.getGirlIds(category.toString());
for (let id of allId) {
let newNode = instantiate(this.itemInst.node);
let item = newNode.getComponent(GirlListItem);
item.refreshData(category, id, this.node);
newNode.active = true;
this.cache.push(item);
this.content.addChild(newNode);
}
}
}
private registerListener() {
GButton.BandClick(this._nodeTab.ReturnBtn, this.Return, this);
}
Return() {
this.onClose();
GameRootUI.I.showDefaultView();
}
}